 71c100d7c0
			
		
	
	
		71c100d7c0
		
	
	
	
	
		
			
			Makes some white-space differences in most output, plus a few cases where more could have been put out but was cut short by the previous fix-sized buffer.
		
			
				
	
	
		
			144 lines
		
	
	
		
			4.6 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			144 lines
		
	
	
		
			4.6 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| cppNest.vert
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| ERROR: 0:144: '#elif' : #elif after #else 
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| ERROR: 0:152: '#else' : #else after #else 
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| ERROR: 0:161: '#elif' : #elif after #else 
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| ERROR: 0:169: '#else' : #else after #else 
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| ERROR: 0:177: 'macro expansion' : End of input in macro FUNC
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| ERROR: 0:178: '' : compilation terminated 
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| ERROR: 6 compilation errors.  No code generated.
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| 
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| 
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| Shader version: 110
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| ERROR: node is still EOpNull!
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| 0:5  Sequence
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| 0:5    move second child to first child ( temp float)
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| 0:5      'sum' ( global float)
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| 0:5      Constant:
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| 0:5        0.000000
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| 0:7  Function Definition: main( ( global void)
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| 0:7    Function Parameters: 
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| 0:12    Sequence
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| 0:12      add second child into first child ( temp float)
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| 0:12        'sum' ( global float)
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| 0:12        Constant:
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| 0:12          1.000000
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| 0:21      add second child into first child ( temp float)
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| 0:21        'sum' ( global float)
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| 0:21        Constant:
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| 0:21          300.000000
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| 0:61      add second child into first child ( temp float)
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| 0:61        'sum' ( global float)
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| 0:61        Constant:
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| 0:61          600000.000000
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| 0:65      add second child into first child ( temp float)
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| 0:65        'sum' ( global float)
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| 0:65        Constant:
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| 0:65          80000000.000000
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| 0:69      add second child into first child ( temp float)
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| 0:69        'sum' ( global float)
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| 0:69        Constant:
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| 0:69          900000000.000000
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| 0:76      add second child into first child ( temp float)
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| 0:76        'sum' ( global float)
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| 0:76        Constant:
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| 0:76          7000000.000000
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| 0:86      move second child to first child ( temp 4-component vector of float)
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| 0:86        'gl_Position' ( gl_Position 4-component vector of float Position)
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| 0:86        Construct vec4 ( temp 4-component vector of float)
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| 0:86          'sum' ( global float)
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| 0:103  Sequence
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| 0:103    move second child to first child ( temp int)
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| 0:103      'selected4' ( global int)
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| 0:103      Constant:
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| 0:103        4 (const int)
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| 0:115  Sequence
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| 0:115    move second child to first child ( temp int)
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| 0:115      'selected2' ( global int)
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| 0:115      Constant:
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| 0:115        2 (const int)
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| 0:133  Sequence
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| 0:133    move second child to first child ( temp int)
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| 0:133      'selected3' ( global int)
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| 0:133      Constant:
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| 0:133        3 (const int)
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| 0:175  Function Definition: foo985( ( global void)
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| 0:175    Function Parameters: 
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| 0:175    Sequence
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| 0:175      add ( temp int)
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| 0:175        Constant:
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| 0:175          2 (const int)
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| 0:175        Comma ( temp int)
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| 0:175          Constant:
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| 0:175            3 (const int)
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| 0:175          Constant:
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| 0:175            4 (const int)
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| 0:?   Linker Objects
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| 0:?     'sum' ( global float)
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| 0:?     'selected4' ( global int)
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| 0:?     'selected2' ( global int)
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| 0:?     'selected3' ( global int)
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| 
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| 
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| Linked vertex stage:
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| 
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| 
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| Shader version: 110
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| ERROR: node is still EOpNull!
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| 0:5  Sequence
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| 0:5    move second child to first child ( temp float)
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| 0:5      'sum' ( global float)
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| 0:5      Constant:
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| 0:5        0.000000
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| 0:7  Function Definition: main( ( global void)
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| 0:7    Function Parameters: 
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| 0:12    Sequence
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| 0:12      add second child into first child ( temp float)
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| 0:12        'sum' ( global float)
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| 0:12        Constant:
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| 0:12          1.000000
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| 0:21      add second child into first child ( temp float)
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| 0:21        'sum' ( global float)
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| 0:21        Constant:
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| 0:21          300.000000
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| 0:61      add second child into first child ( temp float)
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| 0:61        'sum' ( global float)
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| 0:61        Constant:
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| 0:61          600000.000000
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| 0:65      add second child into first child ( temp float)
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| 0:65        'sum' ( global float)
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| 0:65        Constant:
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| 0:65          80000000.000000
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| 0:69      add second child into first child ( temp float)
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| 0:69        'sum' ( global float)
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| 0:69        Constant:
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| 0:69          900000000.000000
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| 0:76      add second child into first child ( temp float)
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| 0:76        'sum' ( global float)
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| 0:76        Constant:
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| 0:76          7000000.000000
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| 0:86      move second child to first child ( temp 4-component vector of float)
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| 0:86        'gl_Position' ( gl_Position 4-component vector of float Position)
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| 0:86        Construct vec4 ( temp 4-component vector of float)
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| 0:86          'sum' ( global float)
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| 0:103  Sequence
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| 0:103    move second child to first child ( temp int)
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| 0:103      'selected4' ( global int)
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| 0:103      Constant:
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| 0:103        4 (const int)
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| 0:115  Sequence
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| 0:115    move second child to first child ( temp int)
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| 0:115      'selected2' ( global int)
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| 0:115      Constant:
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| 0:115        2 (const int)
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| 0:133  Sequence
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| 0:133    move second child to first child ( temp int)
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| 0:133      'selected3' ( global int)
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| 0:133      Constant:
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| 0:133        3 (const int)
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| 0:?   Linker Objects
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| 0:?     'sum' ( global float)
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| 0:?     'selected4' ( global int)
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| 0:?     'selected2' ( global int)
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| 0:?     'selected3' ( global int)
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| 
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