11 lines
		
	
	
		
			203 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			11 lines
		
	
	
		
			203 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
float4 a[4];
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struct {
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    float4 m[7];
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} s[11];
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float4 PixelShaderFunction(int i, float4 input[3]) : COLOR0
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{
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    float4 b[10];
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    return a[1] + a[i] + input[2] + input[i] + b[5] + b[i] + s[i].m[i];
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} |