22 lines
		
	
	
		
			278 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			22 lines
		
	
	
		
			278 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
| #version 450
 | |
| layout (push_constant) uniform PCBlock
 | |
| {
 | |
| 	mat4 uWorld;
 | |
| 	mat4 uProj;
 | |
| 	vec4 color1;
 | |
| 	vec4 color2;
 | |
| } a;
 | |
| 
 | |
| vec4 getWorld();
 | |
| vec4 getColor2();
 | |
| 
 | |
| layout(location = 0) out vec4 oColor;
 | |
| 
 | |
| void
 | |
| main()
 | |
| {
 | |
| 	oColor = a.color1 * getColor2();
 | |
| 
 | |
| 	gl_Position = a.uProj * getWorld();
 | |
| }
 | 
