glslang/Test/baseResults/420.comp.out
John Kessenich 0f5e3ad23c Fix issue #313: Catch internal attempts to modify built-in symbols that don't exist.
Also beefed up support for running compute shaders is #version 420, but this
work is only partially done.
2016-05-29 18:24:31 -06:00

33 lines
1.0 KiB
Plaintext
Executable File

420.comp
Warning, version 420 is not yet complete; most version-specific features are present, but some are missing.
ERROR: 0:3: 'gl_WorkgroupSize' : not supported for this version or the enabled extensions
WARNING: 0:5: '#extension' : extension is only partially supported: GL_ARB_compute_shader
ERROR: 1 compilation errors. No code generated.
Shader version: 420
Requested GL_ARB_compute_shader
local_size = (2, 1, 1)
ERROR: node is still EOpNull!
0:? Linker Objects
0:? 'gl_WorkGroupSize' (const 3-component vector of uint WorkGroupSize)
0:? 2 (const uint)
0:? 1 (const uint)
0:? 1 (const uint)
Linked compute stage:
ERROR: Linking compute stage: Missing entry point: Each stage requires one "void main()" entry point
Shader version: 420
Requested GL_ARB_compute_shader
local_size = (2, 1, 1)
ERROR: node is still EOpNull!
0:? Linker Objects
0:? 'gl_WorkGroupSize' (const 3-component vector of uint WorkGroupSize)
0:? 2 (const uint)
0:? 1 (const uint)
0:? 1 (const uint)