21 lines
		
	
	
		
			339 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			21 lines
		
	
	
		
			339 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
 | 
						|
struct PS_OUTPUT
 | 
						|
{
 | 
						|
    float4 Color : SV_Target0;
 | 
						|
};
 | 
						|
 | 
						|
Texture2D TestTexture <
 | 
						|
    string TestAttribute1 = "TestAttribute";
 | 
						|
    string TestAttribute2 = "false";
 | 
						|
    int    TestAttribute3 = 3;
 | 
						|
>;
 | 
						|
 | 
						|
uniform float4 TestUF <string StrValue = "foo";>;
 | 
						|
 | 
						|
PS_OUTPUT main()
 | 
						|
{
 | 
						|
   PS_OUTPUT psout;
 | 
						|
   psout.Color = float4(0,0,0,1);
 | 
						|
   return psout;
 | 
						|
}
 |