Somewhat complex due to recognizing a general scalar, but not replicating it for each member to avoid side effects.
		
			
				
	
	
		
			38 lines
		
	
	
		
			748 B
		
	
	
	
		
			GLSL
		
	
	
		
			Executable File
		
	
	
	
	
			
		
		
	
	
			38 lines
		
	
	
		
			748 B
		
	
	
	
		
			GLSL
		
	
	
		
			Executable File
		
	
	
	
	
struct VertexOut {
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    float4 position : SV_Position;
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    float2 texCoord : TEXCOORD;
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};
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VertexOut r0() {
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    const float f = 2.0;
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    return (VertexOut)f;
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}
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VertexOut r1() {
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    const float f = 2.0;
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    return (VertexOut)(f + 1.0);
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}
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VertexOut r2() {
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    const float f = 2.0;
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    return (VertexOut)(sin(f));
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}
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VertexOut r3() {
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    float f = 2.0;
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    return (VertexOut)f;
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}
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VertexOut r4() {
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    float f = 2.0;
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    return (VertexOut)(f + 1.0);
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}
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VertexOut r5() {
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    float f = 2.0;
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    return (VertexOut)(sin(f));
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}
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VertexOut main() {
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    VertexOut v0 = r0();
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    VertexOut v1 = r1();
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    VertexOut v2 = r2();
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    VertexOut v3 = r3();
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    VertexOut v4 = r4();
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    VertexOut v5 = r5();
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    return (VertexOut)1;
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}
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