273 lines
		
	
	
		
			6.1 KiB
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			273 lines
		
	
	
		
			6.1 KiB
		
	
	
	
		
			GLSL
		
	
	
	
	
	
#version 450
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#extension GL_KHX_shader_explicit_arithmetic_types: enable
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#extension GL_KHX_shader_explicit_arithmetic_types_int8: require
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#extension GL_KHX_shader_explicit_arithmetic_types_int16: require
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#extension GL_KHX_shader_explicit_arithmetic_types_int32: require
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#extension GL_KHX_shader_explicit_arithmetic_types_int64: require
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#extension GL_KHX_shader_explicit_arithmetic_types_float16: require
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#extension GL_KHX_shader_explicit_arithmetic_types_float32: require
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#extension GL_KHX_shader_explicit_arithmetic_types_float64: require
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void main()
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{
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}
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// Single float literals
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void literal()
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{
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    const float64_t f64c  = 0.000001LF;
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    const f64vec2   f64cv = f64vec2(-0.25lF, 0.03Lf);
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    f64vec2 f64v;
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    f64v.x  = f64c;
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    f64v   += f64cv;
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}
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// Block memory layout
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struct S
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{
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    float64_t  x;
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    f64vec2    y;
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    f64vec3    z;
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};
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layout(column_major, std140) uniform B1
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{
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    float64_t  a;
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    f64vec2    b;
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    f64vec3    c;
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    float64_t  d[2];
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    f64mat2x3  e;
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    f64mat2x3  f[2];
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    S          g;
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    S          h[2];
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};
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// Specialization constant
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layout(constant_id = 100) const float16_t sf16 = 0.125hf;
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layout(constant_id = 101) const float32_t sf   = 0.25;
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layout(constant_id = 102) const float64_t sd   = 0.5lf;
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const float  f16_to_f = float(sf16);
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const double f16_to_d = float(sf16);
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const float16_t f_to_f16 = float16_t(sf);
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const float16_t d_to_f16 = float16_t(sd);
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void operators()
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{
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    float64_t f64;
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    f64vec2   f64v;
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    f64mat2x2 f64m;
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    bool      b;
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    // Arithmetic
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    f64v += f64v;
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    f64v -= f64v;
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    f64v *= f64v;
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    f64v /= f64v;
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    f64v++;
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    f64v--;
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    ++f64m;
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    --f64m;
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    f64v = -f64v;
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    f64m = -f64m;
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    f64 = f64v.x + f64v.y;
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    f64 = f64v.x - f64v.y;
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    f64 = f64v.x * f64v.y;
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    f64 = f64v.x / f64v.y;
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    // Relational
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    b = (f64v.x != f64);
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    b = (f64v.y == f64);
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    b = (f64v.x >  f64);
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    b = (f64v.y <  f64);
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    b = (f64v.x >= f64);
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    b = (f64v.y <= f64);
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    // Vector/matrix operations
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    f64v = f64v * f64;
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    f64m = f64m * f64;
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    f64v = f64m * f64v;
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    f64v = f64v * f64m;
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    f64m = f64m * f64m;
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}
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void typeCast()
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{
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    bvec3   bv;
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    f32vec3   f32v;
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    f64vec3   f64v;
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    i8vec3    i8v;
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    u8vec3    u8v;
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    i16vec3   i16v;
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    u16vec3   u16v;
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    i32vec3   i32v;
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    u32vec3   u32v;
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    i64vec3   i64v;
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    u64vec3   u64v;
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    f16vec3   f16v;
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    f64v = f64vec3(bv);     // bool -> float64
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    bv   = bvec3(f64v);     // float64 -> bool
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    f64v = f64vec3(f16v);   // float16 -> float64
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    f16v = f16vec3(f64v);   // float64 -> float16
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    i8v  = i8vec3(f64v);    //  float64 -> int8
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    i16v = i16vec3(f64v);    // float64 -> int16
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    i32v = i32vec3(f64v);    // float64 -> int32
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    i64v = i64vec3(f64v);    // float64 -> int64
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    u8v  = u8vec3(f64v);    //  float64 -> uint8
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    u16v = u16vec3(f64v);    // float64 -> uint16
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    u32v = u32vec3(f64v);    // float64 -> uint32
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    u64v = u64vec3(f64v);    // float64 -> uint64
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}
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void builtinAngleTrigFuncs()
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{
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    f64vec4 f64v1, f64v2;
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    f64v2 = radians(f64v1);
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    f64v2 = degrees(f64v1);
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    f64v2 = sin(f64v1);
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    f64v2 = cos(f64v1);
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    f64v2 = tan(f64v1);
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    f64v2 = asin(f64v1);
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    f64v2 = acos(f64v1);
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    f64v2 = atan(f64v1, f64v2);
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    f64v2 = atan(f64v1);
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    f64v2 = sinh(f64v1);
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    f64v2 = cosh(f64v1);
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    f64v2 = tanh(f64v1);
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    f64v2 = asinh(f64v1);
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    f64v2 = acosh(f64v1);
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    f64v2 = atanh(f64v1);
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}
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void builtinExpFuncs()
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{
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    f64vec2 f64v1, f64v2;
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    f64v2 = pow(f64v1, f64v2);
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    f64v2 = exp(f64v1);
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    f64v2 = log(f64v1);
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    f64v2 = exp2(f64v1);
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    f64v2 = log2(f64v1);
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    f64v2 = sqrt(f64v1);
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    f64v2 = inversesqrt(f64v1);
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}
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void builtinCommonFuncs()
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{
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    f64vec3   f64v1, f64v2, f64v3;
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    float64_t f64;
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    bool  b;
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    bvec3 bv;
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    ivec3 iv;
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    f64v2 = abs(f64v1);
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    f64v2 = sign(f64v1);
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    f64v2 = floor(f64v1);
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    f64v2 = trunc(f64v1);
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    f64v2 = round(f64v1);
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    f64v2 = roundEven(f64v1);
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    f64v2 = ceil(f64v1);
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    f64v2 = fract(f64v1);
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    f64v2 = mod(f64v1, f64v2);
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    f64v2 = mod(f64v1, f64);
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    f64v3 = modf(f64v1, f64v2);
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    f64v3 = min(f64v1, f64v2);
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    f64v3 = min(f64v1, f64);
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    f64v3 = max(f64v1, f64v2);
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    f64v3 = max(f64v1, f64);
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    f64v3 = clamp(f64v1, f64, f64v2.x);
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    f64v3 = clamp(f64v1, f64v2, f64vec3(f64));
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    f64v3 = mix(f64v1, f64v2, f64);
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    f64v3 = mix(f64v1, f64v2, f64v3);
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    f64v3 = mix(f64v1, f64v2, bv);
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    f64v3 = step(f64v1, f64v2);
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    f64v3 = step(f64, f64v3);
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    f64v3 = smoothstep(f64v1, f64v2, f64v3);
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    f64v3 = smoothstep(f64, f64v1.x, f64v2);
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    b     = isnan(f64);
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    bv    = isinf(f64v1);
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    f64v3 = fma(f64v1, f64v2, f64v3);
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    f64v2 = frexp(f64v1, iv);
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    f64v2 = ldexp(f64v1, iv);
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}
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void builtinGeometryFuncs()
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{
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    float64_t f64;
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    f64vec3   f64v1, f64v2, f64v3;
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    f64   = length(f64v1);
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    f64   = distance(f64v1, f64v2);
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    f64   = dot(f64v1, f64v2);
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    f64v3 = cross(f64v1, f64v2);
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    f64v2 = normalize(f64v1);
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    f64v3 = faceforward(f64v1, f64v2, f64v3);
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    f64v3 = reflect(f64v1, f64v2);
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    f64v3 = refract(f64v1, f64v2, f64);
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}
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void builtinMatrixFuncs()
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{
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    f64mat2x3 f64m1, f64m2, f64m3;
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    f64mat3x2 f64m4;
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    f64mat3   f64m5;
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    f64mat4   f64m6, f64m7;
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    f64vec3 f64v1;
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    f64vec2 f64v2;
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    float64_t f64;
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    f64m3 = matrixCompMult(f64m1, f64m2);
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    f64m1 = outerProduct(f64v1, f64v2);
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    f64m4 = transpose(f64m1);
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    f64   = determinant(f64m5);
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    f64m6 = inverse(f64m7);
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}
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void builtinVecRelFuncs()
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{
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    f64vec3 f64v1, f64v2;
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    bvec3   bv;
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    bv = lessThan(f64v1, f64v2);
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    bv = lessThanEqual(f64v1, f64v2);
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    bv = greaterThan(f64v1, f64v2);
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    bv = greaterThanEqual(f64v1, f64v2);
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    bv = equal(f64v1, f64v2);
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    bv = notEqual(f64v1, f64v2);
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}
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in flat f64vec3 if64v;
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void builtinFragProcFuncs()
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{
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    f64vec3 f64v;
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    // Derivative
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    f64v.x  = dFdx(if64v.x);
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    f64v.y  = dFdy(if64v.y);
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    f64v.xy = dFdxFine(if64v.xy);
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    f64v.xy = dFdyFine(if64v.xy);
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    f64v    = dFdxCoarse(if64v);
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    f64v    = dFdxCoarse(if64v);
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    f64v.x  = fwidth(if64v.x);
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    f64v.xy = fwidthFine(if64v.xy);
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    f64v    = fwidthCoarse(if64v);
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    // Interpolation
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    f64v.x  = interpolateAtCentroid(if64v.x);
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    f64v.xy = interpolateAtSample(if64v.xy, 1);
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    f64v    = interpolateAtOffset(if64v, f64vec2(0.5f));
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}
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