The memory model group agreed to these definitions for how to map GLSL barrier, memoryBarrier, etc. With HLSL following suit.
		
			
				
	
	
		
			15 lines
		
	
	
		
			242 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			15 lines
		
	
	
		
			242 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
#version 450
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layout(location=0) out vec4 c0;
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layout(location=1) out vec4 c1;
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void main()
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{
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    c0 = vec4(1.0);
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    memoryBarrier();
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    c1 = vec4(1.0);
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    memoryBarrierBuffer();
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    ++c0;
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    memoryBarrierImage();
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    ++c0;
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} |