525 lines
		
	
	
		
			24 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			525 lines
		
	
	
		
			24 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
hlsl.samplegrad.offsetarray.dx10.frag
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:24  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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0:24    Function Parameters: 
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0:?     Sequence
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0:27      Sequence
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0:27        move second child to first child ( temp 4-component vector of float)
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0:27          'txval10' ( temp 4-component vector of float)
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0:27          textureGradOffset ( temp 4-component vector of float)
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0:27            Construct combined texture-sampler ( temp sampler1DArray)
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0:27              'g_tTex1df4' (layout( binding=0) uniform texture1DArray)
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0:27              'g_sSamp' (layout( binding=0) uniform sampler)
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0:?             Constant:
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0:?               0.100000
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0:?               0.200000
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0:27            Constant:
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0:27              1.100000
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0:27            Constant:
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0:27              1.200000
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0:27            Constant:
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0:27              1 (const int)
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0:28      Sequence
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0:28        move second child to first child ( temp 4-component vector of int)
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0:28          'txval11' ( temp 4-component vector of int)
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0:28          textureGradOffset ( temp 4-component vector of int)
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0:28            Construct combined texture-sampler ( temp isampler1DArray)
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0:28              'g_tTex1di4' ( uniform itexture1DArray)
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0:28              'g_sSamp' (layout( binding=0) uniform sampler)
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0:?             Constant:
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0:?               0.100000
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0:?               0.200000
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0:28            Constant:
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0:28              1.100000
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0:28            Constant:
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0:28              1.200000
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0:28            Constant:
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0:28              1 (const int)
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0:29      Sequence
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0:29        move second child to first child ( temp 4-component vector of uint)
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0:29          'txval12' ( temp 4-component vector of uint)
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0:29          textureGradOffset ( temp 4-component vector of uint)
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0:29            Construct combined texture-sampler ( temp usampler1DArray)
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0:29              'g_tTex1du4' ( uniform utexture1DArray)
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0:29              'g_sSamp' (layout( binding=0) uniform sampler)
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0:?             Constant:
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0:?               0.100000
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0:?               0.200000
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0:29            Constant:
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0:29              1.100000
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0:29            Constant:
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0:29              1.200000
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0:29            Constant:
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0:29              1 (const int)
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0:31      Sequence
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0:31        move second child to first child ( temp 4-component vector of float)
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0:31          'txval20' ( temp 4-component vector of float)
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0:31          textureGradOffset ( temp 4-component vector of float)
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0:31            Construct combined texture-sampler ( temp sampler2DArray)
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0:31              'g_tTex2df4' ( uniform texture2DArray)
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0:31              'g_sSamp' (layout( binding=0) uniform sampler)
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0:?             Constant:
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0:?               0.100000
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0:?               0.200000
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0:?               0.300000
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0:?             Constant:
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0:?               1.100000
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0:?               1.200000
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0:?             Constant:
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0:?               1.100000
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0:?               1.200000
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0:?             Constant:
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0:?               1 (const int)
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0:?               0 (const int)
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0:32      Sequence
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0:32        move second child to first child ( temp 4-component vector of int)
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0:32          'txval21' ( temp 4-component vector of int)
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0:32          textureGradOffset ( temp 4-component vector of int)
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0:32            Construct combined texture-sampler ( temp isampler2DArray)
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0:32              'g_tTex2di4' ( uniform itexture2DArray)
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0:32              'g_sSamp' (layout( binding=0) uniform sampler)
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0:?             Constant:
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0:?               0.100000
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0:?               0.200000
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0:?               0.300000
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0:?             Constant:
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0:?               1.100000
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0:?               1.200000
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0:?             Constant:
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0:?               1.100000
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0:?               1.200000
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0:?             Constant:
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0:?               1 (const int)
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0:?               0 (const int)
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0:33      Sequence
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0:33        move second child to first child ( temp 4-component vector of uint)
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0:33          'txval22' ( temp 4-component vector of uint)
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0:33          textureGradOffset ( temp 4-component vector of uint)
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0:33            Construct combined texture-sampler ( temp usampler2DArray)
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0:33              'g_tTex2du4' ( uniform utexture2DArray)
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0:33              'g_sSamp' (layout( binding=0) uniform sampler)
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0:?             Constant:
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0:?               0.100000
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0:?               0.200000
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0:?               0.300000
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0:?             Constant:
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0:?               1.100000
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0:?               1.200000
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0:?             Constant:
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0:?               1.100000
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0:?               1.200000
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0:?             Constant:
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0:?               1 (const int)
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0:?               0 (const int)
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0:35      move second child to first child ( temp 4-component vector of float)
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0:35        Color: direct index for structure ( temp 4-component vector of float)
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0:35          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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0:35          Constant:
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0:35            0 (const int)
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0:35        Constant:
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0:35          1.000000
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0:35          1.000000
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0:35          1.000000
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0:35          1.000000
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0:36      move second child to first child ( temp float)
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0:36        Depth: direct index for structure ( temp float)
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0:36          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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0:36          Constant:
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0:36            1 (const int)
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0:36        Constant:
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0:36          1.000000
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0:38      Branch: Return with expression
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0:38        'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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0:24  Function Definition: main( ( temp void)
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0:24    Function Parameters: 
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0:?     Sequence
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0:24      Sequence
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0:24        move second child to first child ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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0:24          'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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0:24          Function Call: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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0:24        move second child to first child ( temp 4-component vector of float)
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0:?           'Color' (layout( location=0) out 4-component vector of float)
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0:24          Color: direct index for structure ( temp 4-component vector of float)
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0:24            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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0:24            Constant:
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0:24              0 (const int)
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0:24        move second child to first child ( temp float)
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0:?           'Depth' ( out float FragDepth)
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0:24          Depth: direct index for structure ( temp float)
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0:24            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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0:24            Constant:
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0:24              1 (const int)
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0:?   Linker Objects
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0:?     'g_sSamp' (layout( binding=0) uniform sampler)
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0:?     'g_tTex1df4a' (layout( binding=1) uniform texture1DArray)
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0:?     'g_tTex1df4' (layout( binding=0) uniform texture1DArray)
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0:?     'g_tTex1di4' ( uniform itexture1DArray)
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0:?     'g_tTex1du4' ( uniform utexture1DArray)
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0:?     'g_tTex2df4' ( uniform texture2DArray)
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0:?     'g_tTex2di4' ( uniform itexture2DArray)
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0:?     'g_tTex2du4' ( uniform utexture2DArray)
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0:?     'g_tTexcdf4' ( uniform textureCubeArray)
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0:?     'g_tTexcdi4' ( uniform itextureCubeArray)
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0:?     'g_tTexcdu4' ( uniform utextureCubeArray)
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0:?     'Color' (layout( location=0) out 4-component vector of float)
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0:?     'Depth' ( out float FragDepth)
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Linked fragment stage:
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:24  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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0:24    Function Parameters: 
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0:?     Sequence
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0:27      Sequence
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0:27        move second child to first child ( temp 4-component vector of float)
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0:27          'txval10' ( temp 4-component vector of float)
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0:27          textureGradOffset ( temp 4-component vector of float)
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0:27            Construct combined texture-sampler ( temp sampler1DArray)
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0:27              'g_tTex1df4' (layout( binding=0) uniform texture1DArray)
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0:27              'g_sSamp' (layout( binding=0) uniform sampler)
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0:?             Constant:
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0:?               0.100000
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0:?               0.200000
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0:27            Constant:
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0:27              1.100000
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0:27            Constant:
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0:27              1.200000
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0:27            Constant:
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0:27              1 (const int)
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0:28      Sequence
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0:28        move second child to first child ( temp 4-component vector of int)
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0:28          'txval11' ( temp 4-component vector of int)
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0:28          textureGradOffset ( temp 4-component vector of int)
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0:28            Construct combined texture-sampler ( temp isampler1DArray)
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0:28              'g_tTex1di4' ( uniform itexture1DArray)
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0:28              'g_sSamp' (layout( binding=0) uniform sampler)
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0:?             Constant:
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0:?               0.100000
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0:?               0.200000
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0:28            Constant:
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0:28              1.100000
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0:28            Constant:
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0:28              1.200000
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0:28            Constant:
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0:28              1 (const int)
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0:29      Sequence
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0:29        move second child to first child ( temp 4-component vector of uint)
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0:29          'txval12' ( temp 4-component vector of uint)
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0:29          textureGradOffset ( temp 4-component vector of uint)
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0:29            Construct combined texture-sampler ( temp usampler1DArray)
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0:29              'g_tTex1du4' ( uniform utexture1DArray)
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0:29              'g_sSamp' (layout( binding=0) uniform sampler)
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0:?             Constant:
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0:?               0.100000
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0:?               0.200000
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0:29            Constant:
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0:29              1.100000
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0:29            Constant:
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0:29              1.200000
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0:29            Constant:
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0:29              1 (const int)
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0:31      Sequence
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0:31        move second child to first child ( temp 4-component vector of float)
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0:31          'txval20' ( temp 4-component vector of float)
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0:31          textureGradOffset ( temp 4-component vector of float)
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0:31            Construct combined texture-sampler ( temp sampler2DArray)
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0:31              'g_tTex2df4' ( uniform texture2DArray)
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0:31              'g_sSamp' (layout( binding=0) uniform sampler)
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0:?             Constant:
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0:?               0.100000
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0:?               0.200000
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0:?               0.300000
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0:?             Constant:
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0:?               1.100000
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0:?               1.200000
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0:?             Constant:
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0:?               1.100000
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0:?               1.200000
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0:?             Constant:
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0:?               1 (const int)
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0:?               0 (const int)
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0:32      Sequence
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0:32        move second child to first child ( temp 4-component vector of int)
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0:32          'txval21' ( temp 4-component vector of int)
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0:32          textureGradOffset ( temp 4-component vector of int)
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0:32            Construct combined texture-sampler ( temp isampler2DArray)
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0:32              'g_tTex2di4' ( uniform itexture2DArray)
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0:32              'g_sSamp' (layout( binding=0) uniform sampler)
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0:?             Constant:
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0:?               0.100000
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						|
0:?               0.200000
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0:?               0.300000
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0:?             Constant:
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						|
0:?               1.100000
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0:?               1.200000
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0:?             Constant:
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0:?               1.100000
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0:?               1.200000
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0:?             Constant:
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0:?               1 (const int)
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0:?               0 (const int)
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0:33      Sequence
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0:33        move second child to first child ( temp 4-component vector of uint)
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0:33          'txval22' ( temp 4-component vector of uint)
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0:33          textureGradOffset ( temp 4-component vector of uint)
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0:33            Construct combined texture-sampler ( temp usampler2DArray)
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0:33              'g_tTex2du4' ( uniform utexture2DArray)
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0:33              'g_sSamp' (layout( binding=0) uniform sampler)
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0:?             Constant:
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						|
0:?               0.100000
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						|
0:?               0.200000
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						|
0:?               0.300000
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0:?             Constant:
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						|
0:?               1.100000
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						|
0:?               1.200000
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0:?             Constant:
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						|
0:?               1.100000
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						|
0:?               1.200000
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0:?             Constant:
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0:?               1 (const int)
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0:?               0 (const int)
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0:35      move second child to first child ( temp 4-component vector of float)
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0:35        Color: direct index for structure ( temp 4-component vector of float)
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0:35          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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0:35          Constant:
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0:35            0 (const int)
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						|
0:35        Constant:
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0:35          1.000000
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0:35          1.000000
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0:35          1.000000
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0:35          1.000000
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0:36      move second child to first child ( temp float)
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0:36        Depth: direct index for structure ( temp float)
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0:36          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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0:36          Constant:
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0:36            1 (const int)
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0:36        Constant:
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0:36          1.000000
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0:38      Branch: Return with expression
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0:38        'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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0:24  Function Definition: main( ( temp void)
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0:24    Function Parameters: 
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0:?     Sequence
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0:24      Sequence
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0:24        move second child to first child ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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0:24          'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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0:24          Function Call: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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0:24        move second child to first child ( temp 4-component vector of float)
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0:?           'Color' (layout( location=0) out 4-component vector of float)
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0:24          Color: direct index for structure ( temp 4-component vector of float)
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0:24            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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0:24            Constant:
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0:24              0 (const int)
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0:24        move second child to first child ( temp float)
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0:?           'Depth' ( out float FragDepth)
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0:24          Depth: direct index for structure ( temp float)
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0:24            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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0:24            Constant:
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0:24              1 (const int)
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0:?   Linker Objects
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0:?     'g_sSamp' (layout( binding=0) uniform sampler)
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0:?     'g_tTex1df4a' (layout( binding=1) uniform texture1DArray)
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0:?     'g_tTex1df4' (layout( binding=0) uniform texture1DArray)
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0:?     'g_tTex1di4' ( uniform itexture1DArray)
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0:?     'g_tTex1du4' ( uniform utexture1DArray)
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0:?     'g_tTex2df4' ( uniform texture2DArray)
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0:?     'g_tTex2di4' ( uniform itexture2DArray)
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0:?     'g_tTex2du4' ( uniform utexture2DArray)
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0:?     'g_tTexcdf4' ( uniform textureCubeArray)
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0:?     'g_tTexcdi4' ( uniform itextureCubeArray)
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0:?     'g_tTexcdu4' ( uniform utextureCubeArray)
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0:?     'Color' (layout( location=0) out 4-component vector of float)
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0:?     'Depth' ( out float FragDepth)
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 120
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                              Capability Shader
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                              Capability Sampled1D
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                              Capability SampledCubeArray
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               1:             ExtInstImport  "GLSL.std.450"
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                              MemoryModel Logical GLSL450
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                              EntryPoint Fragment 4  "main" 103 107
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                              ExecutionMode 4 OriginUpperLeft
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                              Source HLSL 500
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                              Name 4  "main"
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                              Name 8  "PS_OUTPUT"
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                              MemberName 8(PS_OUTPUT) 0  "Color"
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                              MemberName 8(PS_OUTPUT) 1  "Depth"
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                              Name 10  "@main("
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                              Name 13  "txval10"
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                              Name 16  "g_tTex1df4"
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                              Name 20  "g_sSamp"
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                              Name 35  "txval11"
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                              Name 38  "g_tTex1di4"
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                              Name 47  "txval12"
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                              Name 50  "g_tTex1du4"
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                              Name 56  "txval20"
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                              Name 59  "g_tTex2df4"
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                              Name 72  "txval21"
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                              Name 75  "g_tTex2di4"
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						|
                              Name 81  "txval22"
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						|
                              Name 84  "g_tTex2du4"
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                              Name 91  "psout"
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                              Name 100  "flattenTemp"
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                              Name 103  "Color"
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                              Name 107  "Depth"
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                              Name 110  "g_tTex1df4a"
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                              Name 113  "g_tTexcdf4"
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                              Name 116  "g_tTexcdi4"
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                              Name 119  "g_tTexcdu4"
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                              Decorate 16(g_tTex1df4) DescriptorSet 0
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                              Decorate 16(g_tTex1df4) Binding 0
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                              Decorate 20(g_sSamp) DescriptorSet 0
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                              Decorate 20(g_sSamp) Binding 0
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						|
                              Decorate 38(g_tTex1di4) DescriptorSet 0
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						|
                              Decorate 50(g_tTex1du4) DescriptorSet 0
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                              Decorate 59(g_tTex2df4) DescriptorSet 0
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						|
                              Decorate 75(g_tTex2di4) DescriptorSet 0
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                              Decorate 84(g_tTex2du4) DescriptorSet 0
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                              Decorate 103(Color) Location 0
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                              Decorate 107(Depth) BuiltIn FragDepth
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                              Decorate 110(g_tTex1df4a) DescriptorSet 0
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                              Decorate 110(g_tTex1df4a) Binding 1
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                              Decorate 113(g_tTexcdf4) DescriptorSet 0
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                              Decorate 116(g_tTexcdi4) DescriptorSet 0
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                              Decorate 119(g_tTexcdu4) DescriptorSet 0
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               2:             TypeVoid
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						|
               3:             TypeFunction 2
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               6:             TypeFloat 32
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						|
               7:             TypeVector 6(float) 4
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						|
    8(PS_OUTPUT):             TypeStruct 7(fvec4) 6(float)
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						|
               9:             TypeFunction 8(PS_OUTPUT)
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						|
              12:             TypePointer Function 7(fvec4)
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              14:             TypeImage 6(float) 1D array sampled format:Unknown
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              15:             TypePointer UniformConstant 14
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  16(g_tTex1df4):     15(ptr) Variable UniformConstant
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              18:             TypeSampler
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              19:             TypePointer UniformConstant 18
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     20(g_sSamp):     19(ptr) Variable UniformConstant
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              22:             TypeSampledImage 14
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              24:             TypeVector 6(float) 2
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						|
              25:    6(float) Constant 1036831949
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						|
              26:    6(float) Constant 1045220557
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						|
              27:   24(fvec2) ConstantComposite 25 26
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              28:    6(float) Constant 1066192077
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						|
              29:    6(float) Constant 1067030938
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              30:             TypeInt 32 1
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						|
              31:     30(int) Constant 1
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						|
              33:             TypeVector 30(int) 4
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						|
              34:             TypePointer Function 33(ivec4)
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              36:             TypeImage 30(int) 1D array sampled format:Unknown
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              37:             TypePointer UniformConstant 36
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  38(g_tTex1di4):     37(ptr) Variable UniformConstant
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						|
              41:             TypeSampledImage 36
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              44:             TypeInt 32 0
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              45:             TypeVector 44(int) 4
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              46:             TypePointer Function 45(ivec4)
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						|
              48:             TypeImage 44(int) 1D array sampled format:Unknown
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						|
              49:             TypePointer UniformConstant 48
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  50(g_tTex1du4):     49(ptr) Variable UniformConstant
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						|
              53:             TypeSampledImage 48
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						|
              57:             TypeImage 6(float) 2D array sampled format:Unknown
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						|
              58:             TypePointer UniformConstant 57
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						|
  59(g_tTex2df4):     58(ptr) Variable UniformConstant
 | 
						|
              62:             TypeSampledImage 57
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						|
              64:             TypeVector 6(float) 3
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						|
              65:    6(float) Constant 1050253722
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						|
              66:   64(fvec3) ConstantComposite 25 26 65
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						|
              67:   24(fvec2) ConstantComposite 28 29
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						|
              68:             TypeVector 30(int) 2
 | 
						|
              69:     30(int) Constant 0
 | 
						|
              70:   68(ivec2) ConstantComposite 31 69
 | 
						|
              73:             TypeImage 30(int) 2D array sampled format:Unknown
 | 
						|
              74:             TypePointer UniformConstant 73
 | 
						|
  75(g_tTex2di4):     74(ptr) Variable UniformConstant
 | 
						|
              78:             TypeSampledImage 73
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						|
              82:             TypeImage 44(int) 2D array sampled format:Unknown
 | 
						|
              83:             TypePointer UniformConstant 82
 | 
						|
  84(g_tTex2du4):     83(ptr) Variable UniformConstant
 | 
						|
              87:             TypeSampledImage 82
 | 
						|
              90:             TypePointer Function 8(PS_OUTPUT)
 | 
						|
              92:    6(float) Constant 1065353216
 | 
						|
              93:    7(fvec4) ConstantComposite 92 92 92 92
 | 
						|
              95:             TypePointer Function 6(float)
 | 
						|
             102:             TypePointer Output 7(fvec4)
 | 
						|
      103(Color):    102(ptr) Variable Output
 | 
						|
             106:             TypePointer Output 6(float)
 | 
						|
      107(Depth):    106(ptr) Variable Output
 | 
						|
110(g_tTex1df4a):     15(ptr) Variable UniformConstant
 | 
						|
             111:             TypeImage 6(float) Cube array sampled format:Unknown
 | 
						|
             112:             TypePointer UniformConstant 111
 | 
						|
 113(g_tTexcdf4):    112(ptr) Variable UniformConstant
 | 
						|
             114:             TypeImage 30(int) Cube array sampled format:Unknown
 | 
						|
             115:             TypePointer UniformConstant 114
 | 
						|
 116(g_tTexcdi4):    115(ptr) Variable UniformConstant
 | 
						|
             117:             TypeImage 44(int) Cube array sampled format:Unknown
 | 
						|
             118:             TypePointer UniformConstant 117
 | 
						|
 119(g_tTexcdu4):    118(ptr) Variable UniformConstant
 | 
						|
         4(main):           2 Function None 3
 | 
						|
               5:             Label
 | 
						|
100(flattenTemp):     90(ptr) Variable Function
 | 
						|
             101:8(PS_OUTPUT) FunctionCall 10(@main()
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						|
                              Store 100(flattenTemp) 101
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						|
             104:     12(ptr) AccessChain 100(flattenTemp) 69
 | 
						|
             105:    7(fvec4) Load 104
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						|
                              Store 103(Color) 105
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						|
             108:     95(ptr) AccessChain 100(flattenTemp) 31
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						|
             109:    6(float) Load 108
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						|
                              Store 107(Depth) 109
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						|
                              Return
 | 
						|
                              FunctionEnd
 | 
						|
      10(@main():8(PS_OUTPUT) Function None 9
 | 
						|
              11:             Label
 | 
						|
     13(txval10):     12(ptr) Variable Function
 | 
						|
     35(txval11):     34(ptr) Variable Function
 | 
						|
     47(txval12):     46(ptr) Variable Function
 | 
						|
     56(txval20):     12(ptr) Variable Function
 | 
						|
     72(txval21):     34(ptr) Variable Function
 | 
						|
     81(txval22):     46(ptr) Variable Function
 | 
						|
       91(psout):     90(ptr) Variable Function
 | 
						|
              17:          14 Load 16(g_tTex1df4)
 | 
						|
              21:          18 Load 20(g_sSamp)
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						|
              23:          22 SampledImage 17 21
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						|
              32:    7(fvec4) ImageSampleExplicitLod 23 27 Grad ConstOffset 28 29 31
 | 
						|
                              Store 13(txval10) 32
 | 
						|
              39:          36 Load 38(g_tTex1di4)
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						|
              40:          18 Load 20(g_sSamp)
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						|
              42:          41 SampledImage 39 40
 | 
						|
              43:   33(ivec4) ImageSampleExplicitLod 42 27 Grad ConstOffset 28 29 31
 | 
						|
                              Store 35(txval11) 43
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						|
              51:          48 Load 50(g_tTex1du4)
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						|
              52:          18 Load 20(g_sSamp)
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						|
              54:          53 SampledImage 51 52
 | 
						|
              55:   45(ivec4) ImageSampleExplicitLod 54 27 Grad ConstOffset 28 29 31
 | 
						|
                              Store 47(txval12) 55
 | 
						|
              60:          57 Load 59(g_tTex2df4)
 | 
						|
              61:          18 Load 20(g_sSamp)
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						|
              63:          62 SampledImage 60 61
 | 
						|
              71:    7(fvec4) ImageSampleExplicitLod 63 66 Grad ConstOffset 67 67 70
 | 
						|
                              Store 56(txval20) 71
 | 
						|
              76:          73 Load 75(g_tTex2di4)
 | 
						|
              77:          18 Load 20(g_sSamp)
 | 
						|
              79:          78 SampledImage 76 77
 | 
						|
              80:   33(ivec4) ImageSampleExplicitLod 79 66 Grad ConstOffset 67 67 70
 | 
						|
                              Store 72(txval21) 80
 | 
						|
              85:          82 Load 84(g_tTex2du4)
 | 
						|
              86:          18 Load 20(g_sSamp)
 | 
						|
              88:          87 SampledImage 85 86
 | 
						|
              89:   45(ivec4) ImageSampleExplicitLod 88 66 Grad ConstOffset 67 67 70
 | 
						|
                              Store 81(txval22) 89
 | 
						|
              94:     12(ptr) AccessChain 91(psout) 69
 | 
						|
                              Store 94 93
 | 
						|
              96:     95(ptr) AccessChain 91(psout) 31
 | 
						|
                              Store 96 92
 | 
						|
              97:8(PS_OUTPUT) Load 91(psout)
 | 
						|
                              ReturnValue 97
 | 
						|
                              FunctionEnd
 |