glslang/Test/baseResults/hlsl.samplegrad.basic.dx10.vert.out
steve-lunarg 132d331870 HLSL: struct splitting: assignments of hierarchical split types
This commit adds support for copying nested hierarchical types of split
types.  E.g, a struct of a struct containing both user and builtin interstage
IO variables.

When copying split types, if any subtree does NOT contain builtin interstage
IO, we can copy the whole subtree with one assignment, which saves a bunch
of AST verbosity for memberwise copies of that subtree.
2016-12-26 20:17:13 -07:00

722 lines
31 KiB
Plaintext

hlsl.samplegrad.basic.dx10.vert
Shader version: 450
0:? Sequence
0:27 Function Definition: main( (temp structure{temp 4-component vector of float Position Pos})
0:27 Function Parameters:
0:? Sequence
0:30 Sequence
0:30 move second child to first child (temp 4-component vector of float)
0:30 'txval10' (temp 4-component vector of float)
0:30 textureGrad (temp 4-component vector of float)
0:30 Construct combined texture-sampler (temp sampler1D)
0:30 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:30 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:30 Constant:
0:30 0.100000
0:30 Constant:
0:30 1.100000
0:30 Constant:
0:30 1.200000
0:31 Sequence
0:31 move second child to first child (temp 4-component vector of int)
0:31 'txval11' (temp 4-component vector of int)
0:31 textureGrad (temp 4-component vector of int)
0:31 Construct combined texture-sampler (temp isampler1D)
0:31 'g_tTex1di4' (uniform itexture1D)
0:31 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:31 Constant:
0:31 0.200000
0:31 Constant:
0:31 1.100000
0:31 Constant:
0:31 1.200000
0:32 Sequence
0:32 move second child to first child (temp 4-component vector of uint)
0:32 'txval12' (temp 4-component vector of uint)
0:32 textureGrad (temp 4-component vector of uint)
0:32 Construct combined texture-sampler (temp usampler1D)
0:32 'g_tTex1du4' (uniform utexture1D)
0:32 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:32 Constant:
0:32 0.300000
0:32 Constant:
0:32 1.100000
0:32 Constant:
0:32 1.200000
0:34 Sequence
0:34 move second child to first child (temp 4-component vector of float)
0:34 'txval20' (temp 4-component vector of float)
0:34 textureGrad (temp 4-component vector of float)
0:34 Construct combined texture-sampler (temp sampler2D)
0:34 'g_tTex2df4' (uniform texture2D)
0:34 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:? Constant:
0:? 1.100000
0:? 1.200000
0:? Constant:
0:? 1.100000
0:? 1.200000
0:35 Sequence
0:35 move second child to first child (temp 4-component vector of int)
0:35 'txval21' (temp 4-component vector of int)
0:35 textureGrad (temp 4-component vector of int)
0:35 Construct combined texture-sampler (temp isampler2D)
0:35 'g_tTex2di4' (uniform itexture2D)
0:35 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.300000
0:? 0.400000
0:? Constant:
0:? 1.100000
0:? 1.200000
0:? Constant:
0:? 1.100000
0:? 1.200000
0:36 Sequence
0:36 move second child to first child (temp 4-component vector of uint)
0:36 'txval22' (temp 4-component vector of uint)
0:36 textureGrad (temp 4-component vector of uint)
0:36 Construct combined texture-sampler (temp usampler2D)
0:36 'g_tTex2du4' (uniform utexture2D)
0:36 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.500000
0:? 0.600000
0:? Constant:
0:? 1.100000
0:? 1.200000
0:? Constant:
0:? 1.100000
0:? 1.200000
0:38 Sequence
0:38 move second child to first child (temp 4-component vector of float)
0:38 'txval30' (temp 4-component vector of float)
0:38 textureGrad (temp 4-component vector of float)
0:38 Construct combined texture-sampler (temp sampler3D)
0:38 'g_tTex3df4' (uniform texture3D)
0:38 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:? 0.300000
0:? Constant:
0:? 1.100000
0:? 1.200000
0:? 1.300000
0:? Constant:
0:? 1.100000
0:? 1.200000
0:? 1.300000
0:39 Sequence
0:39 move second child to first child (temp 4-component vector of int)
0:39 'txval31' (temp 4-component vector of int)
0:39 textureGrad (temp 4-component vector of int)
0:39 Construct combined texture-sampler (temp isampler3D)
0:39 'g_tTex3di4' (uniform itexture3D)
0:39 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.400000
0:? 0.500000
0:? 0.600000
0:? Constant:
0:? 1.100000
0:? 1.200000
0:? 1.300000
0:? Constant:
0:? 1.100000
0:? 1.200000
0:? 1.300000
0:40 Sequence
0:40 move second child to first child (temp 4-component vector of uint)
0:40 'txval32' (temp 4-component vector of uint)
0:40 textureGrad (temp 4-component vector of uint)
0:40 Construct combined texture-sampler (temp usampler3D)
0:40 'g_tTex3du4' (uniform utexture3D)
0:40 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.700000
0:? 0.800000
0:? 0.900000
0:? Constant:
0:? 1.100000
0:? 1.200000
0:? 1.300000
0:? Constant:
0:? 1.100000
0:? 1.200000
0:? 1.300000
0:42 Sequence
0:42 move second child to first child (temp 4-component vector of float)
0:42 'txval40' (temp 4-component vector of float)
0:42 textureGrad (temp 4-component vector of float)
0:42 Construct combined texture-sampler (temp samplerCube)
0:42 'g_tTexcdf4' (uniform textureCube)
0:42 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:? 0.300000
0:? Constant:
0:? 1.100000
0:? 1.200000
0:? 1.300000
0:? Constant:
0:? 1.100000
0:? 1.200000
0:? 1.300000
0:43 Sequence
0:43 move second child to first child (temp 4-component vector of int)
0:43 'txval41' (temp 4-component vector of int)
0:43 textureGrad (temp 4-component vector of int)
0:43 Construct combined texture-sampler (temp isamplerCube)
0:43 'g_tTexcdi4' (uniform itextureCube)
0:43 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.400000
0:? 0.500000
0:? 0.600000
0:? Constant:
0:? 1.100000
0:? 1.200000
0:? 1.300000
0:? Constant:
0:? 1.100000
0:? 1.200000
0:? 1.300000
0:44 Sequence
0:44 move second child to first child (temp 4-component vector of uint)
0:44 'txval42' (temp 4-component vector of uint)
0:44 textureGrad (temp 4-component vector of uint)
0:44 Construct combined texture-sampler (temp usamplerCube)
0:44 'g_tTexcdu4' (uniform utextureCube)
0:44 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.700000
0:? 0.800000
0:? 0.900000
0:? Constant:
0:? 1.100000
0:? 1.200000
0:? 1.300000
0:? Constant:
0:? 1.100000
0:? 1.200000
0:? 1.300000
0:46 move second child to first child (temp 4-component vector of float)
0:46 Pos: direct index for structure (temp 4-component vector of float)
0:46 'vsout' (temp structure{temp 4-component vector of float Pos})
0:46 Constant:
0:46 0 (const int)
0:? Constant:
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:48 Sequence
0:48 Sequence
0:48 move second child to first child (temp 4-component vector of float)
0:? 'Pos' (out 4-component vector of float Position)
0:48 Pos: direct index for structure (temp 4-component vector of float)
0:48 'vsout' (temp structure{temp 4-component vector of float Pos})
0:48 Constant:
0:48 0 (const int)
0:48 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1D)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:? 'g_tTex1di4' (uniform itexture1D)
0:? 'g_tTex1du4' (uniform utexture1D)
0:? 'g_tTex2df4' (uniform texture2D)
0:? 'g_tTex2di4' (uniform itexture2D)
0:? 'g_tTex2du4' (uniform utexture2D)
0:? 'g_tTex3df4' (uniform texture3D)
0:? 'g_tTex3di4' (uniform itexture3D)
0:? 'g_tTex3du4' (uniform utexture3D)
0:? 'g_tTexcdf4' (uniform textureCube)
0:? 'g_tTexcdi4' (uniform itextureCube)
0:? 'g_tTexcdu4' (uniform utextureCube)
0:? 'Pos' (out 4-component vector of float Position)
Linked vertex stage:
Shader version: 450
0:? Sequence
0:27 Function Definition: main( (temp structure{temp 4-component vector of float Position Pos})
0:27 Function Parameters:
0:? Sequence
0:30 Sequence
0:30 move second child to first child (temp 4-component vector of float)
0:30 'txval10' (temp 4-component vector of float)
0:30 textureGrad (temp 4-component vector of float)
0:30 Construct combined texture-sampler (temp sampler1D)
0:30 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:30 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:30 Constant:
0:30 0.100000
0:30 Constant:
0:30 1.100000
0:30 Constant:
0:30 1.200000
0:31 Sequence
0:31 move second child to first child (temp 4-component vector of int)
0:31 'txval11' (temp 4-component vector of int)
0:31 textureGrad (temp 4-component vector of int)
0:31 Construct combined texture-sampler (temp isampler1D)
0:31 'g_tTex1di4' (uniform itexture1D)
0:31 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:31 Constant:
0:31 0.200000
0:31 Constant:
0:31 1.100000
0:31 Constant:
0:31 1.200000
0:32 Sequence
0:32 move second child to first child (temp 4-component vector of uint)
0:32 'txval12' (temp 4-component vector of uint)
0:32 textureGrad (temp 4-component vector of uint)
0:32 Construct combined texture-sampler (temp usampler1D)
0:32 'g_tTex1du4' (uniform utexture1D)
0:32 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:32 Constant:
0:32 0.300000
0:32 Constant:
0:32 1.100000
0:32 Constant:
0:32 1.200000
0:34 Sequence
0:34 move second child to first child (temp 4-component vector of float)
0:34 'txval20' (temp 4-component vector of float)
0:34 textureGrad (temp 4-component vector of float)
0:34 Construct combined texture-sampler (temp sampler2D)
0:34 'g_tTex2df4' (uniform texture2D)
0:34 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:? Constant:
0:? 1.100000
0:? 1.200000
0:? Constant:
0:? 1.100000
0:? 1.200000
0:35 Sequence
0:35 move second child to first child (temp 4-component vector of int)
0:35 'txval21' (temp 4-component vector of int)
0:35 textureGrad (temp 4-component vector of int)
0:35 Construct combined texture-sampler (temp isampler2D)
0:35 'g_tTex2di4' (uniform itexture2D)
0:35 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.300000
0:? 0.400000
0:? Constant:
0:? 1.100000
0:? 1.200000
0:? Constant:
0:? 1.100000
0:? 1.200000
0:36 Sequence
0:36 move second child to first child (temp 4-component vector of uint)
0:36 'txval22' (temp 4-component vector of uint)
0:36 textureGrad (temp 4-component vector of uint)
0:36 Construct combined texture-sampler (temp usampler2D)
0:36 'g_tTex2du4' (uniform utexture2D)
0:36 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.500000
0:? 0.600000
0:? Constant:
0:? 1.100000
0:? 1.200000
0:? Constant:
0:? 1.100000
0:? 1.200000
0:38 Sequence
0:38 move second child to first child (temp 4-component vector of float)
0:38 'txval30' (temp 4-component vector of float)
0:38 textureGrad (temp 4-component vector of float)
0:38 Construct combined texture-sampler (temp sampler3D)
0:38 'g_tTex3df4' (uniform texture3D)
0:38 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:? 0.300000
0:? Constant:
0:? 1.100000
0:? 1.200000
0:? 1.300000
0:? Constant:
0:? 1.100000
0:? 1.200000
0:? 1.300000
0:39 Sequence
0:39 move second child to first child (temp 4-component vector of int)
0:39 'txval31' (temp 4-component vector of int)
0:39 textureGrad (temp 4-component vector of int)
0:39 Construct combined texture-sampler (temp isampler3D)
0:39 'g_tTex3di4' (uniform itexture3D)
0:39 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.400000
0:? 0.500000
0:? 0.600000
0:? Constant:
0:? 1.100000
0:? 1.200000
0:? 1.300000
0:? Constant:
0:? 1.100000
0:? 1.200000
0:? 1.300000
0:40 Sequence
0:40 move second child to first child (temp 4-component vector of uint)
0:40 'txval32' (temp 4-component vector of uint)
0:40 textureGrad (temp 4-component vector of uint)
0:40 Construct combined texture-sampler (temp usampler3D)
0:40 'g_tTex3du4' (uniform utexture3D)
0:40 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.700000
0:? 0.800000
0:? 0.900000
0:? Constant:
0:? 1.100000
0:? 1.200000
0:? 1.300000
0:? Constant:
0:? 1.100000
0:? 1.200000
0:? 1.300000
0:42 Sequence
0:42 move second child to first child (temp 4-component vector of float)
0:42 'txval40' (temp 4-component vector of float)
0:42 textureGrad (temp 4-component vector of float)
0:42 Construct combined texture-sampler (temp samplerCube)
0:42 'g_tTexcdf4' (uniform textureCube)
0:42 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:? 0.300000
0:? Constant:
0:? 1.100000
0:? 1.200000
0:? 1.300000
0:? Constant:
0:? 1.100000
0:? 1.200000
0:? 1.300000
0:43 Sequence
0:43 move second child to first child (temp 4-component vector of int)
0:43 'txval41' (temp 4-component vector of int)
0:43 textureGrad (temp 4-component vector of int)
0:43 Construct combined texture-sampler (temp isamplerCube)
0:43 'g_tTexcdi4' (uniform itextureCube)
0:43 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.400000
0:? 0.500000
0:? 0.600000
0:? Constant:
0:? 1.100000
0:? 1.200000
0:? 1.300000
0:? Constant:
0:? 1.100000
0:? 1.200000
0:? 1.300000
0:44 Sequence
0:44 move second child to first child (temp 4-component vector of uint)
0:44 'txval42' (temp 4-component vector of uint)
0:44 textureGrad (temp 4-component vector of uint)
0:44 Construct combined texture-sampler (temp usamplerCube)
0:44 'g_tTexcdu4' (uniform utextureCube)
0:44 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.700000
0:? 0.800000
0:? 0.900000
0:? Constant:
0:? 1.100000
0:? 1.200000
0:? 1.300000
0:? Constant:
0:? 1.100000
0:? 1.200000
0:? 1.300000
0:46 move second child to first child (temp 4-component vector of float)
0:46 Pos: direct index for structure (temp 4-component vector of float)
0:46 'vsout' (temp structure{temp 4-component vector of float Pos})
0:46 Constant:
0:46 0 (const int)
0:? Constant:
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:48 Sequence
0:48 Sequence
0:48 move second child to first child (temp 4-component vector of float)
0:? 'Pos' (out 4-component vector of float Position)
0:48 Pos: direct index for structure (temp 4-component vector of float)
0:48 'vsout' (temp structure{temp 4-component vector of float Pos})
0:48 Constant:
0:48 0 (const int)
0:48 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1D)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:? 'g_tTex1di4' (uniform itexture1D)
0:? 'g_tTex1du4' (uniform utexture1D)
0:? 'g_tTex2df4' (uniform texture2D)
0:? 'g_tTex2di4' (uniform itexture2D)
0:? 'g_tTex2du4' (uniform utexture2D)
0:? 'g_tTex3df4' (uniform texture3D)
0:? 'g_tTex3di4' (uniform itexture3D)
0:? 'g_tTex3du4' (uniform utexture3D)
0:? 'g_tTexcdf4' (uniform textureCube)
0:? 'g_tTexcdi4' (uniform itextureCube)
0:? 'g_tTexcdu4' (uniform utextureCube)
0:? 'Pos' (out 4-component vector of float Position)
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 161
Capability Shader
Capability Sampled1D
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Vertex 4 "main" 156
Name 4 "main"
Name 9 "txval10"
Name 12 "g_tTex1df4"
Name 16 "g_sSamp"
Name 27 "txval11"
Name 30 "g_tTex1di4"
Name 40 "txval12"
Name 43 "g_tTex1du4"
Name 50 "txval20"
Name 53 "g_tTex2df4"
Name 62 "txval21"
Name 65 "g_tTex2di4"
Name 73 "txval22"
Name 76 "g_tTex2du4"
Name 85 "txval30"
Name 88 "g_tTex3df4"
Name 98 "txval31"
Name 101 "g_tTex3di4"
Name 108 "txval32"
Name 111 "g_tTex3du4"
Name 121 "txval40"
Name 124 "g_tTexcdf4"
Name 130 "txval41"
Name 133 "g_tTexcdi4"
Name 139 "txval42"
Name 142 "g_tTexcdu4"
Name 148 "VS_OUTPUT"
MemberName 148(VS_OUTPUT) 0 "Pos"
Name 150 "vsout"
Name 156 "Pos"
Name 160 "g_tTex1df4a"
Decorate 12(g_tTex1df4) DescriptorSet 0
Decorate 12(g_tTex1df4) Binding 0
Decorate 16(g_sSamp) DescriptorSet 0
Decorate 16(g_sSamp) Binding 0
Decorate 30(g_tTex1di4) DescriptorSet 0
Decorate 43(g_tTex1du4) DescriptorSet 0
Decorate 53(g_tTex2df4) DescriptorSet 0
Decorate 65(g_tTex2di4) DescriptorSet 0
Decorate 76(g_tTex2du4) DescriptorSet 0
Decorate 88(g_tTex3df4) DescriptorSet 0
Decorate 101(g_tTex3di4) DescriptorSet 0
Decorate 111(g_tTex3du4) DescriptorSet 0
Decorate 124(g_tTexcdf4) DescriptorSet 0
Decorate 133(g_tTexcdi4) DescriptorSet 0
Decorate 142(g_tTexcdu4) DescriptorSet 0
Decorate 156(Pos) BuiltIn Position
Decorate 160(g_tTex1df4a) DescriptorSet 0
Decorate 160(g_tTex1df4a) Binding 1
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8: TypePointer Function 7(fvec4)
10: TypeImage 6(float) 1D sampled format:Unknown
11: TypePointer UniformConstant 10
12(g_tTex1df4): 11(ptr) Variable UniformConstant
14: TypeSampler
15: TypePointer UniformConstant 14
16(g_sSamp): 15(ptr) Variable UniformConstant
18: TypeSampledImage 10
20: 6(float) Constant 1036831949
21: 6(float) Constant 1066192077
22: 6(float) Constant 1067030938
24: TypeInt 32 1
25: TypeVector 24(int) 4
26: TypePointer Function 25(ivec4)
28: TypeImage 24(int) 1D sampled format:Unknown
29: TypePointer UniformConstant 28
30(g_tTex1di4): 29(ptr) Variable UniformConstant
33: TypeSampledImage 28
35: 6(float) Constant 1045220557
37: TypeInt 32 0
38: TypeVector 37(int) 4
39: TypePointer Function 38(ivec4)
41: TypeImage 37(int) 1D sampled format:Unknown
42: TypePointer UniformConstant 41
43(g_tTex1du4): 42(ptr) Variable UniformConstant
46: TypeSampledImage 41
48: 6(float) Constant 1050253722
51: TypeImage 6(float) 2D sampled format:Unknown
52: TypePointer UniformConstant 51
53(g_tTex2df4): 52(ptr) Variable UniformConstant
56: TypeSampledImage 51
58: TypeVector 6(float) 2
59: 58(fvec2) ConstantComposite 20 35
60: 58(fvec2) ConstantComposite 21 22
63: TypeImage 24(int) 2D sampled format:Unknown
64: TypePointer UniformConstant 63
65(g_tTex2di4): 64(ptr) Variable UniformConstant
68: TypeSampledImage 63
70: 6(float) Constant 1053609165
71: 58(fvec2) ConstantComposite 48 70
74: TypeImage 37(int) 2D sampled format:Unknown
75: TypePointer UniformConstant 74
76(g_tTex2du4): 75(ptr) Variable UniformConstant
79: TypeSampledImage 74
81: 6(float) Constant 1056964608
82: 6(float) Constant 1058642330
83: 58(fvec2) ConstantComposite 81 82
86: TypeImage 6(float) 3D sampled format:Unknown
87: TypePointer UniformConstant 86
88(g_tTex3df4): 87(ptr) Variable UniformConstant
91: TypeSampledImage 86
93: TypeVector 6(float) 3
94: 93(fvec3) ConstantComposite 20 35 48
95: 6(float) Constant 1067869798
96: 93(fvec3) ConstantComposite 21 22 95
99: TypeImage 24(int) 3D sampled format:Unknown
100: TypePointer UniformConstant 99
101(g_tTex3di4): 100(ptr) Variable UniformConstant
104: TypeSampledImage 99
106: 93(fvec3) ConstantComposite 70 81 82
109: TypeImage 37(int) 3D sampled format:Unknown
110: TypePointer UniformConstant 109
111(g_tTex3du4): 110(ptr) Variable UniformConstant
114: TypeSampledImage 109
116: 6(float) Constant 1060320051
117: 6(float) Constant 1061997773
118: 6(float) Constant 1063675494
119: 93(fvec3) ConstantComposite 116 117 118
122: TypeImage 6(float) Cube sampled format:Unknown
123: TypePointer UniformConstant 122
124(g_tTexcdf4): 123(ptr) Variable UniformConstant
127: TypeSampledImage 122
131: TypeImage 24(int) Cube sampled format:Unknown
132: TypePointer UniformConstant 131
133(g_tTexcdi4): 132(ptr) Variable UniformConstant
136: TypeSampledImage 131
140: TypeImage 37(int) Cube sampled format:Unknown
141: TypePointer UniformConstant 140
142(g_tTexcdu4): 141(ptr) Variable UniformConstant
145: TypeSampledImage 140
148(VS_OUTPUT): TypeStruct 7(fvec4)
149: TypePointer Function 148(VS_OUTPUT)
151: 24(int) Constant 0
152: 6(float) Constant 0
153: 7(fvec4) ConstantComposite 152 152 152 152
155: TypePointer Output 7(fvec4)
156(Pos): 155(ptr) Variable Output
160(g_tTex1df4a): 11(ptr) Variable UniformConstant
4(main): 2 Function None 3
5: Label
9(txval10): 8(ptr) Variable Function
27(txval11): 26(ptr) Variable Function
40(txval12): 39(ptr) Variable Function
50(txval20): 8(ptr) Variable Function
62(txval21): 26(ptr) Variable Function
73(txval22): 39(ptr) Variable Function
85(txval30): 8(ptr) Variable Function
98(txval31): 26(ptr) Variable Function
108(txval32): 39(ptr) Variable Function
121(txval40): 8(ptr) Variable Function
130(txval41): 26(ptr) Variable Function
139(txval42): 39(ptr) Variable Function
150(vsout): 149(ptr) Variable Function
13: 10 Load 12(g_tTex1df4)
17: 14 Load 16(g_sSamp)
19: 18 SampledImage 13 17
23: 7(fvec4) ImageSampleExplicitLod 19 20 Grad 21 22
Store 9(txval10) 23
31: 28 Load 30(g_tTex1di4)
32: 14 Load 16(g_sSamp)
34: 33 SampledImage 31 32
36: 25(ivec4) ImageSampleExplicitLod 34 35 Grad 21 22
Store 27(txval11) 36
44: 41 Load 43(g_tTex1du4)
45: 14 Load 16(g_sSamp)
47: 46 SampledImage 44 45
49: 38(ivec4) ImageSampleExplicitLod 47 48 Grad 21 22
Store 40(txval12) 49
54: 51 Load 53(g_tTex2df4)
55: 14 Load 16(g_sSamp)
57: 56 SampledImage 54 55
61: 7(fvec4) ImageSampleExplicitLod 57 59 Grad 60 60
Store 50(txval20) 61
66: 63 Load 65(g_tTex2di4)
67: 14 Load 16(g_sSamp)
69: 68 SampledImage 66 67
72: 25(ivec4) ImageSampleExplicitLod 69 71 Grad 60 60
Store 62(txval21) 72
77: 74 Load 76(g_tTex2du4)
78: 14 Load 16(g_sSamp)
80: 79 SampledImage 77 78
84: 38(ivec4) ImageSampleExplicitLod 80 83 Grad 60 60
Store 73(txval22) 84
89: 86 Load 88(g_tTex3df4)
90: 14 Load 16(g_sSamp)
92: 91 SampledImage 89 90
97: 7(fvec4) ImageSampleExplicitLod 92 94 Grad 96 96
Store 85(txval30) 97
102: 99 Load 101(g_tTex3di4)
103: 14 Load 16(g_sSamp)
105: 104 SampledImage 102 103
107: 25(ivec4) ImageSampleExplicitLod 105 106 Grad 96 96
Store 98(txval31) 107
112: 109 Load 111(g_tTex3du4)
113: 14 Load 16(g_sSamp)
115: 114 SampledImage 112 113
120: 38(ivec4) ImageSampleExplicitLod 115 119 Grad 96 96
Store 108(txval32) 120
125: 122 Load 124(g_tTexcdf4)
126: 14 Load 16(g_sSamp)
128: 127 SampledImage 125 126
129: 7(fvec4) ImageSampleExplicitLod 128 94 Grad 96 96
Store 121(txval40) 129
134: 131 Load 133(g_tTexcdi4)
135: 14 Load 16(g_sSamp)
137: 136 SampledImage 134 135
138: 25(ivec4) ImageSampleExplicitLod 137 106 Grad 96 96
Store 130(txval41) 138
143: 140 Load 142(g_tTexcdu4)
144: 14 Load 16(g_sSamp)
146: 145 SampledImage 143 144
147: 38(ivec4) ImageSampleExplicitLod 146 119 Grad 96 96
Store 139(txval42) 147
154: 8(ptr) AccessChain 150(vsout) 151
Store 154 153
157: 8(ptr) AccessChain 150(vsout) 151
158: 7(fvec4) Load 157
Store 156(Pos) 158
Return
FunctionEnd