24 lines
		
	
	
		
			419 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			24 lines
		
	
	
		
			419 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
| SamplerState       g_sSamp : register(s0);
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| 
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| Texture2DMS      <float4>  g_tTex2dmsf4;
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| Texture2DMSArray <float4>  g_tTex2dmsf4a;
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| 
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| struct PS_OUTPUT
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| {
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|     float4 Color : SV_Target0;
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|     float  Depth : SV_Depth;
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| };
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| 
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| PS_OUTPUT main()
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| {
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|    PS_OUTPUT psout;
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| 
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|    float2 r00 = g_tTex2dmsf4.GetSamplePosition(1);
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|    float2 r01 = g_tTex2dmsf4a.GetSamplePosition(2);
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| 
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|    psout.Color = 1.0;
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|    psout.Depth = 1.0;
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| 
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|    return psout;
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| }
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