 f6facfa189
			
		
	
	
		f6facfa189
		
	
	
	
	
		
			
			This adds or changes binding/location decorations in 100s of shaders. It also allows more output (spv.register.autoassign.rangetest.frag) due to allowing ioMap() to fail.
		
			
				
	
	
		
			694 lines
		
	
	
		
			34 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			694 lines
		
	
	
		
			34 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| hlsl.samplecmp.basic.dx10.frag
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| Shader version: 500
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| gl_FragCoord origin is upper left
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| using depth_any
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| 0:? Sequence
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| 0:38  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:38    Function Parameters: 
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| 0:?     Sequence
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| 0:42      Sequence
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| 0:42        move second child to first child ( temp float)
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| 0:42          'r00' ( temp float)
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| 0:42          texture ( temp float)
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| 0:42            Construct combined texture-sampler ( temp sampler1DShadow)
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| 0:42              'g_tTex1df4' (layout( binding=0) uniform texture1DShadow)
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| 0:42              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:42            Construct vec2 ( temp 2-component vector of float)
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| 0:42              Constant:
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| 0:42                0.100000
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| 0:42              Constant:
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| 0:42                0.750000
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| 0:43      Sequence
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| 0:43        move second child to first child ( temp float)
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| 0:43          'r02' ( temp float)
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| 0:43          texture ( temp float)
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| 0:43            Construct combined texture-sampler ( temp isampler1DShadow)
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| 0:43              'g_tTex1di4' ( uniform itexture1DShadow)
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| 0:43              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:43            Construct vec2 ( temp 2-component vector of float)
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| 0:43              Constant:
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| 0:43                0.100000
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| 0:43              Constant:
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| 0:43                0.750000
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| 0:44      Sequence
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| 0:44        move second child to first child ( temp float)
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| 0:44          'r04' ( temp float)
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| 0:44          texture ( temp float)
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| 0:44            Construct combined texture-sampler ( temp usampler1DShadow)
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| 0:44              'g_tTex1du4' ( uniform utexture1DShadow)
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| 0:44              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:44            Construct vec2 ( temp 2-component vector of float)
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| 0:44              Constant:
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| 0:44                0.100000
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| 0:44              Constant:
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| 0:44                0.750000
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| 0:47      Sequence
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| 0:47        move second child to first child ( temp float)
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| 0:47          'r20' ( temp float)
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| 0:47          texture ( temp float)
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| 0:47            Construct combined texture-sampler ( temp sampler2DShadow)
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| 0:47              'g_tTex2df4' ( uniform texture2DShadow)
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| 0:47              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:47            Construct vec3 ( temp 3-component vector of float)
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| 0:?               Constant:
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| 0:?                 0.100000
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| 0:?                 0.200000
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| 0:47              Constant:
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| 0:47                0.750000
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| 0:48      Sequence
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| 0:48        move second child to first child ( temp float)
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| 0:48          'r22' ( temp float)
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| 0:48          texture ( temp float)
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| 0:48            Construct combined texture-sampler ( temp isampler2DShadow)
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| 0:48              'g_tTex2di4' ( uniform itexture2DShadow)
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| 0:48              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:48            Construct vec3 ( temp 3-component vector of float)
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| 0:?               Constant:
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| 0:?                 0.100000
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| 0:?                 0.200000
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| 0:48              Constant:
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| 0:48                0.750000
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| 0:49      Sequence
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| 0:49        move second child to first child ( temp float)
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| 0:49          'r24' ( temp float)
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| 0:49          texture ( temp float)
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| 0:49            Construct combined texture-sampler ( temp usampler2DShadow)
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| 0:49              'g_tTex2du4' ( uniform utexture2DShadow)
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| 0:49              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:49            Construct vec3 ( temp 3-component vector of float)
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| 0:?               Constant:
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| 0:?                 0.100000
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| 0:?                 0.200000
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| 0:49              Constant:
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| 0:49                0.750000
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| 0:53      Sequence
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| 0:53        move second child to first child ( temp float)
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| 0:53          'r50' ( temp float)
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| 0:53          texture ( temp float)
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| 0:53            Construct combined texture-sampler ( temp samplerCubeShadow)
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| 0:53              'g_tTexcdf4' ( uniform textureCubeShadow)
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| 0:53              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:53            Construct vec4 ( temp 4-component vector of float)
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| 0:?               Constant:
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| 0:?                 0.100000
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| 0:?                 0.200000
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| 0:?                 0.300000
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| 0:53              Constant:
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| 0:53                0.750000
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| 0:54      Sequence
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| 0:54        move second child to first child ( temp float)
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| 0:54          'r52' ( temp float)
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| 0:54          texture ( temp float)
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| 0:54            Construct combined texture-sampler ( temp isamplerCubeShadow)
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| 0:54              'g_tTexcdi4' ( uniform itextureCubeShadow)
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| 0:54              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:54            Construct vec4 ( temp 4-component vector of float)
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| 0:?               Constant:
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| 0:?                 0.100000
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| 0:?                 0.200000
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| 0:?                 0.300000
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| 0:54              Constant:
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| 0:54                0.750000
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| 0:55      Sequence
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| 0:55        move second child to first child ( temp float)
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| 0:55          'r54' ( temp float)
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| 0:55          texture ( temp float)
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| 0:55            Construct combined texture-sampler ( temp usamplerCubeShadow)
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| 0:55              'g_tTexcdu4' ( uniform utextureCubeShadow)
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| 0:55              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:55            Construct vec4 ( temp 4-component vector of float)
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| 0:?               Constant:
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| 0:?                 0.100000
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| 0:?                 0.200000
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| 0:?                 0.300000
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| 0:55              Constant:
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| 0:55                0.750000
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| 0:57      move second child to first child ( temp 4-component vector of float)
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| 0:57        Color: direct index for structure ( temp 4-component vector of float)
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| 0:57          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:57          Constant:
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| 0:57            0 (const int)
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| 0:57        Constant:
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| 0:57          1.000000
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| 0:57          1.000000
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| 0:57          1.000000
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| 0:57          1.000000
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| 0:58      move second child to first child ( temp float)
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| 0:58        Depth: direct index for structure ( temp float)
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| 0:58          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:58          Constant:
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| 0:58            1 (const int)
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| 0:58        Constant:
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| 0:58          1.000000
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| 0:60      Branch: Return with expression
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| 0:60        'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:38  Function Definition: main( ( temp void)
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| 0:38    Function Parameters: 
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| 0:?     Sequence
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| 0:38      Sequence
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| 0:38        move second child to first child ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:38          'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:38          Function Call: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:38        move second child to first child ( temp 4-component vector of float)
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| 0:?           '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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| 0:38          Color: direct index for structure ( temp 4-component vector of float)
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| 0:38            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:38            Constant:
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| 0:38              0 (const int)
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| 0:38        move second child to first child ( temp float)
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| 0:?           '@entryPointOutput.Depth' ( out float FragDepth)
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| 0:38          Depth: direct index for structure ( temp float)
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| 0:38            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:38            Constant:
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| 0:38              1 (const int)
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| 0:?   Linker Objects
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| 0:?     'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:?     'g_tTex1df4' (layout( binding=0) uniform texture1DShadow)
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| 0:?     'g_tTex1di4' ( uniform itexture1DShadow)
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| 0:?     'g_tTex1du4' ( uniform utexture1DShadow)
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| 0:?     'g_tTex2df4' ( uniform texture2DShadow)
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| 0:?     'g_tTex2di4' ( uniform itexture2DShadow)
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| 0:?     'g_tTex2du4' ( uniform utexture2DShadow)
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| 0:?     'g_tTex3df4' ( uniform texture3D)
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| 0:?     'g_tTex3di4' ( uniform itexture3D)
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| 0:?     'g_tTex3du4' ( uniform utexture3D)
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| 0:?     'g_tTexcdf4' ( uniform textureCubeShadow)
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| 0:?     'g_tTexcdi4' ( uniform itextureCubeShadow)
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| 0:?     'g_tTexcdu4' ( uniform utextureCubeShadow)
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| 0:?     'g_tTex1df4a' ( uniform texture1DArray)
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| 0:?     'g_tTex1di4a' ( uniform itexture1DArray)
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| 0:?     'g_tTex1du4a' ( uniform utexture1DArray)
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| 0:?     'g_tTex2df4a' ( uniform texture2DArray)
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| 0:?     'g_tTex2di4a' ( uniform itexture2DArray)
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| 0:?     'g_tTex2du4a' ( uniform utexture2DArray)
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| 0:?     'g_tTexcdf4a' ( uniform textureCubeArray)
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| 0:?     'g_tTexcdi4a' ( uniform itextureCubeArray)
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| 0:?     'g_tTexcdu4a' ( uniform utextureCubeArray)
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| 0:?     '@entryPointOutput.Depth' ( out float FragDepth)
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| 0:?     '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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| 
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| 
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| Linked fragment stage:
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| 
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| 
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| Shader version: 500
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| gl_FragCoord origin is upper left
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| using depth_any
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| 0:? Sequence
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| 0:38  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:38    Function Parameters: 
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| 0:?     Sequence
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| 0:42      Sequence
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| 0:42        move second child to first child ( temp float)
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| 0:42          'r00' ( temp float)
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| 0:42          texture ( temp float)
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| 0:42            Construct combined texture-sampler ( temp sampler1DShadow)
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| 0:42              'g_tTex1df4' (layout( binding=0) uniform texture1DShadow)
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| 0:42              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:42            Construct vec2 ( temp 2-component vector of float)
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| 0:42              Constant:
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| 0:42                0.100000
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| 0:42              Constant:
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| 0:42                0.750000
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| 0:43      Sequence
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| 0:43        move second child to first child ( temp float)
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| 0:43          'r02' ( temp float)
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| 0:43          texture ( temp float)
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| 0:43            Construct combined texture-sampler ( temp isampler1DShadow)
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| 0:43              'g_tTex1di4' ( uniform itexture1DShadow)
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| 0:43              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:43            Construct vec2 ( temp 2-component vector of float)
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| 0:43              Constant:
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| 0:43                0.100000
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| 0:43              Constant:
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| 0:43                0.750000
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| 0:44      Sequence
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| 0:44        move second child to first child ( temp float)
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| 0:44          'r04' ( temp float)
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| 0:44          texture ( temp float)
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| 0:44            Construct combined texture-sampler ( temp usampler1DShadow)
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| 0:44              'g_tTex1du4' ( uniform utexture1DShadow)
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| 0:44              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:44            Construct vec2 ( temp 2-component vector of float)
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| 0:44              Constant:
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| 0:44                0.100000
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| 0:44              Constant:
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| 0:44                0.750000
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| 0:47      Sequence
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| 0:47        move second child to first child ( temp float)
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| 0:47          'r20' ( temp float)
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| 0:47          texture ( temp float)
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| 0:47            Construct combined texture-sampler ( temp sampler2DShadow)
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| 0:47              'g_tTex2df4' ( uniform texture2DShadow)
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| 0:47              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:47            Construct vec3 ( temp 3-component vector of float)
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| 0:?               Constant:
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| 0:?                 0.100000
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| 0:?                 0.200000
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| 0:47              Constant:
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| 0:47                0.750000
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| 0:48      Sequence
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| 0:48        move second child to first child ( temp float)
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| 0:48          'r22' ( temp float)
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| 0:48          texture ( temp float)
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| 0:48            Construct combined texture-sampler ( temp isampler2DShadow)
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| 0:48              'g_tTex2di4' ( uniform itexture2DShadow)
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| 0:48              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:48            Construct vec3 ( temp 3-component vector of float)
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| 0:?               Constant:
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| 0:?                 0.100000
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| 0:?                 0.200000
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| 0:48              Constant:
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| 0:48                0.750000
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| 0:49      Sequence
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| 0:49        move second child to first child ( temp float)
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| 0:49          'r24' ( temp float)
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| 0:49          texture ( temp float)
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| 0:49            Construct combined texture-sampler ( temp usampler2DShadow)
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| 0:49              'g_tTex2du4' ( uniform utexture2DShadow)
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| 0:49              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:49            Construct vec3 ( temp 3-component vector of float)
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| 0:?               Constant:
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| 0:?                 0.100000
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| 0:?                 0.200000
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| 0:49              Constant:
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| 0:49                0.750000
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| 0:53      Sequence
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| 0:53        move second child to first child ( temp float)
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| 0:53          'r50' ( temp float)
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| 0:53          texture ( temp float)
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| 0:53            Construct combined texture-sampler ( temp samplerCubeShadow)
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| 0:53              'g_tTexcdf4' ( uniform textureCubeShadow)
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| 0:53              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:53            Construct vec4 ( temp 4-component vector of float)
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| 0:?               Constant:
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| 0:?                 0.100000
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| 0:?                 0.200000
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| 0:?                 0.300000
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| 0:53              Constant:
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| 0:53                0.750000
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| 0:54      Sequence
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| 0:54        move second child to first child ( temp float)
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| 0:54          'r52' ( temp float)
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| 0:54          texture ( temp float)
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| 0:54            Construct combined texture-sampler ( temp isamplerCubeShadow)
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| 0:54              'g_tTexcdi4' ( uniform itextureCubeShadow)
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| 0:54              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:54            Construct vec4 ( temp 4-component vector of float)
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| 0:?               Constant:
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| 0:?                 0.100000
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| 0:?                 0.200000
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| 0:?                 0.300000
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| 0:54              Constant:
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| 0:54                0.750000
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| 0:55      Sequence
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| 0:55        move second child to first child ( temp float)
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| 0:55          'r54' ( temp float)
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| 0:55          texture ( temp float)
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| 0:55            Construct combined texture-sampler ( temp usamplerCubeShadow)
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| 0:55              'g_tTexcdu4' ( uniform utextureCubeShadow)
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| 0:55              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:55            Construct vec4 ( temp 4-component vector of float)
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| 0:?               Constant:
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| 0:?                 0.100000
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| 0:?                 0.200000
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| 0:?                 0.300000
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| 0:55              Constant:
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| 0:55                0.750000
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| 0:57      move second child to first child ( temp 4-component vector of float)
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| 0:57        Color: direct index for structure ( temp 4-component vector of float)
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| 0:57          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:57          Constant:
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| 0:57            0 (const int)
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| 0:57        Constant:
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| 0:57          1.000000
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| 0:57          1.000000
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| 0:57          1.000000
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| 0:57          1.000000
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| 0:58      move second child to first child ( temp float)
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| 0:58        Depth: direct index for structure ( temp float)
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| 0:58          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:58          Constant:
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| 0:58            1 (const int)
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| 0:58        Constant:
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| 0:58          1.000000
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| 0:60      Branch: Return with expression
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| 0:60        'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:38  Function Definition: main( ( temp void)
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| 0:38    Function Parameters: 
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| 0:?     Sequence
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| 0:38      Sequence
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| 0:38        move second child to first child ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:38          'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:38          Function Call: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:38        move second child to first child ( temp 4-component vector of float)
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| 0:?           '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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| 0:38          Color: direct index for structure ( temp 4-component vector of float)
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| 0:38            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:38            Constant:
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| 0:38              0 (const int)
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| 0:38        move second child to first child ( temp float)
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| 0:?           '@entryPointOutput.Depth' ( out float FragDepth)
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| 0:38          Depth: direct index for structure ( temp float)
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| 0:38            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:38            Constant:
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| 0:38              1 (const int)
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| 0:?   Linker Objects
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| 0:?     'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:?     'g_tTex1df4' (layout( binding=0) uniform texture1DShadow)
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| 0:?     'g_tTex1di4' ( uniform itexture1DShadow)
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| 0:?     'g_tTex1du4' ( uniform utexture1DShadow)
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| 0:?     'g_tTex2df4' ( uniform texture2DShadow)
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| 0:?     'g_tTex2di4' ( uniform itexture2DShadow)
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| 0:?     'g_tTex2du4' ( uniform utexture2DShadow)
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| 0:?     'g_tTex3df4' ( uniform texture3D)
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| 0:?     'g_tTex3di4' ( uniform itexture3D)
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| 0:?     'g_tTex3du4' ( uniform utexture3D)
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| 0:?     'g_tTexcdf4' ( uniform textureCubeShadow)
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| 0:?     'g_tTexcdi4' ( uniform itextureCubeShadow)
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| 0:?     'g_tTexcdu4' ( uniform utextureCubeShadow)
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| 0:?     'g_tTex1df4a' ( uniform texture1DArray)
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| 0:?     'g_tTex1di4a' ( uniform itexture1DArray)
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| 0:?     'g_tTex1du4a' ( uniform utexture1DArray)
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| 0:?     'g_tTex2df4a' ( uniform texture2DArray)
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| 0:?     'g_tTex2di4a' ( uniform itexture2DArray)
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| 0:?     'g_tTex2du4a' ( uniform utexture2DArray)
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| 0:?     'g_tTexcdf4a' ( uniform textureCubeArray)
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| 0:?     'g_tTexcdi4a' ( uniform itextureCubeArray)
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| 0:?     'g_tTexcdu4a' ( uniform utextureCubeArray)
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| 0:?     '@entryPointOutput.Depth' ( out float FragDepth)
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| 0:?     '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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| 
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| Validation failed
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| // Module Version 10000
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| // Generated by (magic number): 8000a
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| // Id's are bound by 198
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| 
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|                               Capability Shader
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|                               Capability Sampled1D
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|                               Capability SampledCubeArray
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|                1:             ExtInstImport  "GLSL.std.450"
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|                               MemoryModel Logical GLSL450
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|                               EntryPoint Fragment 4  "main" 155 159
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|                               ExecutionMode 4 OriginUpperLeft
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|                               ExecutionMode 4 DepthReplacing
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|                               Source HLSL 500
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|                               Name 4  "main"
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|                               Name 8  "PS_OUTPUT"
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|                               MemberName 8(PS_OUTPUT) 0  "Color"
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|                               MemberName 8(PS_OUTPUT) 1  "Depth"
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|                               Name 10  "@main("
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|                               Name 13  "r00"
 | |
|                               Name 16  "g_tTex1df4"
 | |
|                               Name 20  "g_sSamp"
 | |
|                               Name 30  "r02"
 | |
|                               Name 34  "g_tTex1di4"
 | |
|                               Name 42  "r04"
 | |
|                               Name 46  "g_tTex1du4"
 | |
|                               Name 54  "r20"
 | |
|                               Name 57  "g_tTex2df4"
 | |
|                               Name 70  "r22"
 | |
|                               Name 73  "g_tTex2di4"
 | |
|                               Name 83  "r24"
 | |
|                               Name 86  "g_tTex2du4"
 | |
|                               Name 96  "r50"
 | |
|                               Name 99  "g_tTexcdf4"
 | |
|                               Name 112  "r52"
 | |
|                               Name 115  "g_tTexcdi4"
 | |
|                               Name 126  "r54"
 | |
|                               Name 129  "g_tTexcdu4"
 | |
|                               Name 141  "psout"
 | |
|                               Name 152  "flattenTemp"
 | |
|                               Name 155  "@entryPointOutput.Color"
 | |
|                               Name 159  "@entryPointOutput.Depth"
 | |
|                               Name 164  "g_tTex3df4"
 | |
|                               Name 167  "g_tTex3di4"
 | |
|                               Name 170  "g_tTex3du4"
 | |
|                               Name 173  "g_tTex1df4a"
 | |
|                               Name 176  "g_tTex1di4a"
 | |
|                               Name 179  "g_tTex1du4a"
 | |
|                               Name 182  "g_tTex2df4a"
 | |
|                               Name 185  "g_tTex2di4a"
 | |
|                               Name 188  "g_tTex2du4a"
 | |
|                               Name 191  "g_tTexcdf4a"
 | |
|                               Name 194  "g_tTexcdi4a"
 | |
|                               Name 197  "g_tTexcdu4a"
 | |
|                               Decorate 16(g_tTex1df4) DescriptorSet 0
 | |
|                               Decorate 16(g_tTex1df4) Binding 0
 | |
|                               Decorate 20(g_sSamp) DescriptorSet 0
 | |
|                               Decorate 20(g_sSamp) Binding 0
 | |
|                               Decorate 34(g_tTex1di4) DescriptorSet 0
 | |
|                               Decorate 34(g_tTex1di4) Binding 1
 | |
|                               Decorate 46(g_tTex1du4) DescriptorSet 0
 | |
|                               Decorate 46(g_tTex1du4) Binding 2
 | |
|                               Decorate 57(g_tTex2df4) DescriptorSet 0
 | |
|                               Decorate 57(g_tTex2df4) Binding 3
 | |
|                               Decorate 73(g_tTex2di4) DescriptorSet 0
 | |
|                               Decorate 73(g_tTex2di4) Binding 4
 | |
|                               Decorate 86(g_tTex2du4) DescriptorSet 0
 | |
|                               Decorate 86(g_tTex2du4) Binding 5
 | |
|                               Decorate 99(g_tTexcdf4) DescriptorSet 0
 | |
|                               Decorate 99(g_tTexcdf4) Binding 6
 | |
|                               Decorate 115(g_tTexcdi4) DescriptorSet 0
 | |
|                               Decorate 115(g_tTexcdi4) Binding 7
 | |
|                               Decorate 129(g_tTexcdu4) DescriptorSet 0
 | |
|                               Decorate 129(g_tTexcdu4) Binding 8
 | |
|                               Decorate 155(@entryPointOutput.Color) Location 0
 | |
|                               Decorate 159(@entryPointOutput.Depth) BuiltIn FragDepth
 | |
|                               Decorate 164(g_tTex3df4) DescriptorSet 0
 | |
|                               Decorate 164(g_tTex3df4) Binding 0
 | |
|                               Decorate 167(g_tTex3di4) DescriptorSet 0
 | |
|                               Decorate 167(g_tTex3di4) Binding 0
 | |
|                               Decorate 170(g_tTex3du4) DescriptorSet 0
 | |
|                               Decorate 170(g_tTex3du4) Binding 0
 | |
|                               Decorate 173(g_tTex1df4a) DescriptorSet 0
 | |
|                               Decorate 173(g_tTex1df4a) Binding 0
 | |
|                               Decorate 176(g_tTex1di4a) DescriptorSet 0
 | |
|                               Decorate 176(g_tTex1di4a) Binding 0
 | |
|                               Decorate 179(g_tTex1du4a) DescriptorSet 0
 | |
|                               Decorate 179(g_tTex1du4a) Binding 0
 | |
|                               Decorate 182(g_tTex2df4a) DescriptorSet 0
 | |
|                               Decorate 182(g_tTex2df4a) Binding 0
 | |
|                               Decorate 185(g_tTex2di4a) DescriptorSet 0
 | |
|                               Decorate 185(g_tTex2di4a) Binding 0
 | |
|                               Decorate 188(g_tTex2du4a) DescriptorSet 0
 | |
|                               Decorate 188(g_tTex2du4a) Binding 0
 | |
|                               Decorate 191(g_tTexcdf4a) DescriptorSet 0
 | |
|                               Decorate 191(g_tTexcdf4a) Binding 0
 | |
|                               Decorate 194(g_tTexcdi4a) DescriptorSet 0
 | |
|                               Decorate 194(g_tTexcdi4a) Binding 0
 | |
|                               Decorate 197(g_tTexcdu4a) DescriptorSet 0
 | |
|                               Decorate 197(g_tTexcdu4a) Binding 0
 | |
|                2:             TypeVoid
 | |
|                3:             TypeFunction 2
 | |
|                6:             TypeFloat 32
 | |
|                7:             TypeVector 6(float) 4
 | |
|     8(PS_OUTPUT):             TypeStruct 7(fvec4) 6(float)
 | |
|                9:             TypeFunction 8(PS_OUTPUT)
 | |
|               12:             TypePointer Function 6(float)
 | |
|               14:             TypeImage 6(float) 1D depth sampled format:Unknown
 | |
|               15:             TypePointer UniformConstant 14
 | |
|   16(g_tTex1df4):     15(ptr) Variable UniformConstant
 | |
|               18:             TypeSampler
 | |
|               19:             TypePointer UniformConstant 18
 | |
|      20(g_sSamp):     19(ptr) Variable UniformConstant
 | |
|               22:             TypeSampledImage 14
 | |
|               24:    6(float) Constant 1036831949
 | |
|               25:    6(float) Constant 1061158912
 | |
|               26:             TypeVector 6(float) 2
 | |
|               31:             TypeInt 32 1
 | |
|               32:             TypeImage 31(int) 1D depth sampled format:Unknown
 | |
|               33:             TypePointer UniformConstant 32
 | |
|   34(g_tTex1di4):     33(ptr) Variable UniformConstant
 | |
|               37:             TypeSampledImage 32
 | |
|               43:             TypeInt 32 0
 | |
|               44:             TypeImage 43(int) 1D depth sampled format:Unknown
 | |
|               45:             TypePointer UniformConstant 44
 | |
|   46(g_tTex1du4):     45(ptr) Variable UniformConstant
 | |
|               49:             TypeSampledImage 44
 | |
|               55:             TypeImage 6(float) 2D depth sampled format:Unknown
 | |
|               56:             TypePointer UniformConstant 55
 | |
|   57(g_tTex2df4):     56(ptr) Variable UniformConstant
 | |
|               60:             TypeSampledImage 55
 | |
|               62:    6(float) Constant 1045220557
 | |
|               63:   26(fvec2) ConstantComposite 24 62
 | |
|               64:             TypeVector 6(float) 3
 | |
|               71:             TypeImage 31(int) 2D depth sampled format:Unknown
 | |
|               72:             TypePointer UniformConstant 71
 | |
|   73(g_tTex2di4):     72(ptr) Variable UniformConstant
 | |
|               76:             TypeSampledImage 71
 | |
|               84:             TypeImage 43(int) 2D depth sampled format:Unknown
 | |
|               85:             TypePointer UniformConstant 84
 | |
|   86(g_tTex2du4):     85(ptr) Variable UniformConstant
 | |
|               89:             TypeSampledImage 84
 | |
|               97:             TypeImage 6(float) Cube depth sampled format:Unknown
 | |
|               98:             TypePointer UniformConstant 97
 | |
|   99(g_tTexcdf4):     98(ptr) Variable UniformConstant
 | |
|              102:             TypeSampledImage 97
 | |
|              104:    6(float) Constant 1050253722
 | |
|              105:   64(fvec3) ConstantComposite 24 62 104
 | |
|              113:             TypeImage 31(int) Cube depth sampled format:Unknown
 | |
|              114:             TypePointer UniformConstant 113
 | |
|  115(g_tTexcdi4):    114(ptr) Variable UniformConstant
 | |
|              118:             TypeSampledImage 113
 | |
|              127:             TypeImage 43(int) Cube depth sampled format:Unknown
 | |
|              128:             TypePointer UniformConstant 127
 | |
|  129(g_tTexcdu4):    128(ptr) Variable UniformConstant
 | |
|              132:             TypeSampledImage 127
 | |
|              140:             TypePointer Function 8(PS_OUTPUT)
 | |
|              142:     31(int) Constant 0
 | |
|              143:    6(float) Constant 1065353216
 | |
|              144:    7(fvec4) ConstantComposite 143 143 143 143
 | |
|              145:             TypePointer Function 7(fvec4)
 | |
|              147:     31(int) Constant 1
 | |
|              154:             TypePointer Output 7(fvec4)
 | |
| 155(@entryPointOutput.Color):    154(ptr) Variable Output
 | |
|              158:             TypePointer Output 6(float)
 | |
| 159(@entryPointOutput.Depth):    158(ptr) Variable Output
 | |
|              162:             TypeImage 6(float) 3D sampled format:Unknown
 | |
|              163:             TypePointer UniformConstant 162
 | |
|  164(g_tTex3df4):    163(ptr) Variable UniformConstant
 | |
|              165:             TypeImage 31(int) 3D sampled format:Unknown
 | |
|              166:             TypePointer UniformConstant 165
 | |
|  167(g_tTex3di4):    166(ptr) Variable UniformConstant
 | |
|              168:             TypeImage 43(int) 3D sampled format:Unknown
 | |
|              169:             TypePointer UniformConstant 168
 | |
|  170(g_tTex3du4):    169(ptr) Variable UniformConstant
 | |
|              171:             TypeImage 6(float) 1D array sampled format:Unknown
 | |
|              172:             TypePointer UniformConstant 171
 | |
| 173(g_tTex1df4a):    172(ptr) Variable UniformConstant
 | |
|              174:             TypeImage 31(int) 1D array sampled format:Unknown
 | |
|              175:             TypePointer UniformConstant 174
 | |
| 176(g_tTex1di4a):    175(ptr) Variable UniformConstant
 | |
|              177:             TypeImage 43(int) 1D array sampled format:Unknown
 | |
|              178:             TypePointer UniformConstant 177
 | |
| 179(g_tTex1du4a):    178(ptr) Variable UniformConstant
 | |
|              180:             TypeImage 6(float) 2D array sampled format:Unknown
 | |
|              181:             TypePointer UniformConstant 180
 | |
| 182(g_tTex2df4a):    181(ptr) Variable UniformConstant
 | |
|              183:             TypeImage 31(int) 2D array sampled format:Unknown
 | |
|              184:             TypePointer UniformConstant 183
 | |
| 185(g_tTex2di4a):    184(ptr) Variable UniformConstant
 | |
|              186:             TypeImage 43(int) 2D array sampled format:Unknown
 | |
|              187:             TypePointer UniformConstant 186
 | |
| 188(g_tTex2du4a):    187(ptr) Variable UniformConstant
 | |
|              189:             TypeImage 6(float) Cube array sampled format:Unknown
 | |
|              190:             TypePointer UniformConstant 189
 | |
| 191(g_tTexcdf4a):    190(ptr) Variable UniformConstant
 | |
|              192:             TypeImage 31(int) Cube array sampled format:Unknown
 | |
|              193:             TypePointer UniformConstant 192
 | |
| 194(g_tTexcdi4a):    193(ptr) Variable UniformConstant
 | |
|              195:             TypeImage 43(int) Cube array sampled format:Unknown
 | |
|              196:             TypePointer UniformConstant 195
 | |
| 197(g_tTexcdu4a):    196(ptr) Variable UniformConstant
 | |
|          4(main):           2 Function None 3
 | |
|                5:             Label
 | |
| 152(flattenTemp):    140(ptr) Variable Function
 | |
|              153:8(PS_OUTPUT) FunctionCall 10(@main()
 | |
|                               Store 152(flattenTemp) 153
 | |
|              156:    145(ptr) AccessChain 152(flattenTemp) 142
 | |
|              157:    7(fvec4) Load 156
 | |
|                               Store 155(@entryPointOutput.Color) 157
 | |
|              160:     12(ptr) AccessChain 152(flattenTemp) 147
 | |
|              161:    6(float) Load 160
 | |
|                               Store 159(@entryPointOutput.Depth) 161
 | |
|                               Return
 | |
|                               FunctionEnd
 | |
|       10(@main():8(PS_OUTPUT) Function None 9
 | |
|               11:             Label
 | |
|          13(r00):     12(ptr) Variable Function
 | |
|          30(r02):     12(ptr) Variable Function
 | |
|          42(r04):     12(ptr) Variable Function
 | |
|          54(r20):     12(ptr) Variable Function
 | |
|          70(r22):     12(ptr) Variable Function
 | |
|          83(r24):     12(ptr) Variable Function
 | |
|          96(r50):     12(ptr) Variable Function
 | |
|         112(r52):     12(ptr) Variable Function
 | |
|         126(r54):     12(ptr) Variable Function
 | |
|       141(psout):    140(ptr) Variable Function
 | |
|               17:          14 Load 16(g_tTex1df4)
 | |
|               21:          18 Load 20(g_sSamp)
 | |
|               23:          22 SampledImage 17 21
 | |
|               27:   26(fvec2) CompositeConstruct 24 25
 | |
|               28:    6(float) CompositeExtract 27 1
 | |
|               29:    6(float) ImageSampleDrefImplicitLod 23 27 28
 | |
|                               Store 13(r00) 29
 | |
|               35:          32 Load 34(g_tTex1di4)
 | |
|               36:          18 Load 20(g_sSamp)
 | |
|               38:          37 SampledImage 35 36
 | |
|               39:   26(fvec2) CompositeConstruct 24 25
 | |
|               40:    6(float) CompositeExtract 39 1
 | |
|               41:    6(float) ImageSampleDrefImplicitLod 38 39 40
 | |
|                               Store 30(r02) 41
 | |
|               47:          44 Load 46(g_tTex1du4)
 | |
|               48:          18 Load 20(g_sSamp)
 | |
|               50:          49 SampledImage 47 48
 | |
|               51:   26(fvec2) CompositeConstruct 24 25
 | |
|               52:    6(float) CompositeExtract 51 1
 | |
|               53:    6(float) ImageSampleDrefImplicitLod 50 51 52
 | |
|                               Store 42(r04) 53
 | |
|               58:          55 Load 57(g_tTex2df4)
 | |
|               59:          18 Load 20(g_sSamp)
 | |
|               61:          60 SampledImage 58 59
 | |
|               65:    6(float) CompositeExtract 63 0
 | |
|               66:    6(float) CompositeExtract 63 1
 | |
|               67:   64(fvec3) CompositeConstruct 65 66 25
 | |
|               68:    6(float) CompositeExtract 67 2
 | |
|               69:    6(float) ImageSampleDrefImplicitLod 61 67 68
 | |
|                               Store 54(r20) 69
 | |
|               74:          71 Load 73(g_tTex2di4)
 | |
|               75:          18 Load 20(g_sSamp)
 | |
|               77:          76 SampledImage 74 75
 | |
|               78:    6(float) CompositeExtract 63 0
 | |
|               79:    6(float) CompositeExtract 63 1
 | |
|               80:   64(fvec3) CompositeConstruct 78 79 25
 | |
|               81:    6(float) CompositeExtract 80 2
 | |
|               82:    6(float) ImageSampleDrefImplicitLod 77 80 81
 | |
|                               Store 70(r22) 82
 | |
|               87:          84 Load 86(g_tTex2du4)
 | |
|               88:          18 Load 20(g_sSamp)
 | |
|               90:          89 SampledImage 87 88
 | |
|               91:    6(float) CompositeExtract 63 0
 | |
|               92:    6(float) CompositeExtract 63 1
 | |
|               93:   64(fvec3) CompositeConstruct 91 92 25
 | |
|               94:    6(float) CompositeExtract 93 2
 | |
|               95:    6(float) ImageSampleDrefImplicitLod 90 93 94
 | |
|                               Store 83(r24) 95
 | |
|              100:          97 Load 99(g_tTexcdf4)
 | |
|              101:          18 Load 20(g_sSamp)
 | |
|              103:         102 SampledImage 100 101
 | |
|              106:    6(float) CompositeExtract 105 0
 | |
|              107:    6(float) CompositeExtract 105 1
 | |
|              108:    6(float) CompositeExtract 105 2
 | |
|              109:    7(fvec4) CompositeConstruct 106 107 108 25
 | |
|              110:    6(float) CompositeExtract 109 3
 | |
|              111:    6(float) ImageSampleDrefImplicitLod 103 109 110
 | |
|                               Store 96(r50) 111
 | |
|              116:         113 Load 115(g_tTexcdi4)
 | |
|              117:          18 Load 20(g_sSamp)
 | |
|              119:         118 SampledImage 116 117
 | |
|              120:    6(float) CompositeExtract 105 0
 | |
|              121:    6(float) CompositeExtract 105 1
 | |
|              122:    6(float) CompositeExtract 105 2
 | |
|              123:    7(fvec4) CompositeConstruct 120 121 122 25
 | |
|              124:    6(float) CompositeExtract 123 3
 | |
|              125:    6(float) ImageSampleDrefImplicitLod 119 123 124
 | |
|                               Store 112(r52) 125
 | |
|              130:         127 Load 129(g_tTexcdu4)
 | |
|              131:          18 Load 20(g_sSamp)
 | |
|              133:         132 SampledImage 130 131
 | |
|              134:    6(float) CompositeExtract 105 0
 | |
|              135:    6(float) CompositeExtract 105 1
 | |
|              136:    6(float) CompositeExtract 105 2
 | |
|              137:    7(fvec4) CompositeConstruct 134 135 136 25
 | |
|              138:    6(float) CompositeExtract 137 3
 | |
|              139:    6(float) ImageSampleDrefImplicitLod 133 137 138
 | |
|                               Store 126(r54) 139
 | |
|              146:    145(ptr) AccessChain 141(psout) 142
 | |
|                               Store 146 144
 | |
|              148:     12(ptr) AccessChain 141(psout) 147
 | |
|                               Store 148 143
 | |
|              149:8(PS_OUTPUT) Load 141(psout)
 | |
|                               ReturnValue 149
 | |
|                               FunctionEnd
 |