25 lines
		
	
	
		
			551 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			25 lines
		
	
	
		
			551 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
| struct S {
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|     float clip0 : SV_Position;
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|     float clip0 : SV_ClipDistance0;
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|     float cull0 : SV_CullDistance0;
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|     uint vpai   : SV_ViewportArrayIndex;
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|     uint rtai   : SV_RenderTargetArrayIndex;
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|     int ii      : SV_InstanceID;
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| };
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| 
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| [maxvertexcount(4)]
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| void main(triangle in uint VertexID[3] : VertexID,
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|        inout LineStream<S> OutputStream)
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| {
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|     S s;
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|     OutputStream.Append(s);
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| }
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| 
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| [maxvertexcount(4)]
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| void notmain(line in uint VertexID[2] : VertexID,
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|        inout LineStream<S> OutputStream)
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| {
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|     S s;
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|     OutputStream.Append(s);
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| }
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