glslang/Test/baseResults/reflection.options.vert.out
baldurk 15c37f79a9 Include array index in reflected uniform names more consistently
* This comes from the resolution of issues 4, 5 & 6 in
  ARB_program_interface_query, stating that uniform buffers should have their
  members expanded out as normal and arrays should have elements added.
* If a buffer block has a large array e.g. [10000] we don't want to iterate over
  every array element. Instead we should only expand out the first [0] element,
  then expand as normal from there.
* The array name should still be appended with [0] to indicate that it's an
  array.
2019-02-04 11:21:09 +00:00

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reflection.options.vert
Uniform reflection:
t[0].v[0].position: offset 0, type 1406, size 3, index 0, binding -1, stages 1
t[0].v[1].position: offset 24, type 1406, size 3, index 0, binding -1, stages 1
t[0].v[2].position: offset 48, type 1406, size 3, index 0, binding -1, stages 1
t[0].v[0].normal: offset 12, type 1406, size 3, index 0, binding -1, stages 1
t[0].v[1].normal: offset 36, type 1406, size 3, index 0, binding -1, stages 1
t[0].v[2].normal: offset 60, type 1406, size 3, index 0, binding -1, stages 1
Uniform block reflection:
VertexCollection: offset -1, type ffffffff, size 360, index -1, binding -1, stages 0
Vertex attribute reflection:
gl_InstanceID: offset 0, type 1404, size 0, index 0, binding -1, stages 0