glslang/Test/reflection.options.vert
baldurk 15c37f79a9 Include array index in reflected uniform names more consistently
* This comes from the resolution of issues 4, 5 & 6 in
  ARB_program_interface_query, stating that uniform buffers should have their
  members expanded out as normal and arrays should have elements added.
* If a buffer block has a large array e.g. [10000] we don't want to iterate over
  every array element. Instead we should only expand out the first [0] element,
  then expand as normal from there.
* The array name should still be appended with [0] to indicate that it's an
  array.
2019-02-04 11:21:09 +00:00

24 lines
437 B
GLSL

#version 440 core
struct VertexInfo {
float position[3];
float normal[3];
};
struct TriangleInfo {
VertexInfo v[3];
};
buffer VertexCollection {
TriangleInfo t[5];
};
void main()
{
float f;
f += t[0].v[0].position[0];
f += t[gl_InstanceID].v[gl_InstanceID].position[gl_InstanceID];
f += t[gl_InstanceID].v[gl_InstanceID].normal[gl_InstanceID];
TriangleInfo tlocal[5] = t;
}