674 lines
		
	
	
		
			31 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			674 lines
		
	
	
		
			31 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
hlsl.samplecmplevelzero.basic.dx10.frag
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:38  Function Definition: main( (global structure{temp 4-component vector of float Color, temp float Depth})
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0:38    Function Parameters: 
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0:?     Sequence
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0:42      Sequence
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0:42        move second child to first child (temp float)
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0:42          'r00' (temp float)
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0:42          textureLod (global float)
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0:42            Construct combined texture-sampler (temp sampler1DShadow)
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0:42              'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
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0:42              'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:42            Construct vec2 (temp float)
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0:42              Constant:
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0:42                0.100000
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0:42              Constant:
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0:42                0.750000
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0:42            Constant:
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0:42              0.000000
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0:43      Sequence
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0:43        move second child to first child (temp float)
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0:43          'r02' (temp float)
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0:43          textureLod (global float)
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0:43            Construct combined texture-sampler (temp isampler1DShadow)
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0:43              'g_tTex1di4' (uniform itexture1D)
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0:43              'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:43            Construct vec2 (temp float)
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0:43              Constant:
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0:43                0.100000
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0:43              Constant:
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0:43                0.750000
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0:43            Constant:
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0:43              0.000000
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0:44      Sequence
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0:44        move second child to first child (temp float)
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0:44          'r04' (temp float)
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0:44          textureLod (global float)
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0:44            Construct combined texture-sampler (temp usampler1DShadow)
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0:44              'g_tTex1du4' (uniform utexture1D)
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0:44              'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:44            Construct vec2 (temp float)
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0:44              Constant:
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0:44                0.100000
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0:44              Constant:
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0:44                0.750000
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0:44            Constant:
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0:44              0.000000
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0:47      Sequence
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0:47        move second child to first child (temp float)
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0:47          'r20' (temp float)
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0:47          textureLod (global float)
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0:47            Construct combined texture-sampler (temp sampler2DShadow)
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0:47              'g_tTex2df4' (uniform texture2D)
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0:47              'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:47            Construct vec3 (temp float)
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0:?               Constant:
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0:?                 0.100000
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0:?                 0.200000
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0:47              Constant:
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0:47                0.750000
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0:47            Constant:
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0:47              0.000000
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0:48      Sequence
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0:48        move second child to first child (temp float)
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0:48          'r22' (temp float)
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0:48          textureLod (global float)
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0:48            Construct combined texture-sampler (temp isampler2DShadow)
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0:48              'g_tTex2di4' (uniform itexture2D)
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0:48              'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:48            Construct vec3 (temp float)
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0:?               Constant:
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0:?                 0.100000
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0:?                 0.200000
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0:48              Constant:
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0:48                0.750000
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0:48            Constant:
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0:48              0.000000
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0:49      Sequence
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0:49        move second child to first child (temp float)
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0:49          'r24' (temp float)
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0:49          textureLod (global float)
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0:49            Construct combined texture-sampler (temp usampler2DShadow)
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0:49              'g_tTex2du4' (uniform utexture2D)
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0:49              'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:49            Construct vec3 (temp float)
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0:?               Constant:
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0:?                 0.100000
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0:?                 0.200000
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0:49              Constant:
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0:49                0.750000
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0:49            Constant:
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0:49              0.000000
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0:53      Sequence
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0:53        move second child to first child (temp float)
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0:53          'r50' (temp float)
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0:53          textureLod (global float)
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0:53            Construct combined texture-sampler (temp samplerCubeShadow)
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0:53              'g_tTexcdf4' (uniform textureCube)
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0:53              'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:53            Construct vec4 (temp float)
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0:?               Constant:
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0:?                 0.100000
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0:?                 0.200000
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0:?                 0.300000
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0:53              Constant:
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0:53                0.750000
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0:53            Constant:
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0:53              0.000000
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0:54      Sequence
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0:54        move second child to first child (temp float)
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0:54          'r52' (temp float)
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0:54          textureLod (global float)
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0:54            Construct combined texture-sampler (temp isamplerCubeShadow)
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0:54              'g_tTexcdi4' (uniform itextureCube)
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0:54              'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:54            Construct vec4 (temp float)
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0:?               Constant:
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0:?                 0.100000
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0:?                 0.200000
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0:?                 0.300000
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0:54              Constant:
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0:54                0.750000
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0:54            Constant:
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0:54              0.000000
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0:55      Sequence
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0:55        move second child to first child (temp float)
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0:55          'r54' (temp float)
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0:55          textureLod (global float)
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0:55            Construct combined texture-sampler (temp usamplerCubeShadow)
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0:55              'g_tTexcdu4' (uniform utextureCube)
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0:55              'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:55            Construct vec4 (temp float)
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0:?               Constant:
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0:?                 0.100000
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0:?                 0.200000
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0:?                 0.300000
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0:55              Constant:
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0:55                0.750000
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0:55            Constant:
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0:55              0.000000
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0:57      move second child to first child (temp 4-component vector of float)
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0:57        Color: direct index for structure (temp 4-component vector of float)
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0:57          'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:57          Constant:
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0:57            0 (const int)
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0:57        Constant:
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0:57          1.000000
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0:57          1.000000
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0:57          1.000000
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0:57          1.000000
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0:58      move second child to first child (temp float)
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0:58        Depth: direct index for structure (temp float)
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0:58          'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:58          Constant:
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0:58            1 (const int)
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0:58        Constant:
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0:58          1.000000
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0:?       Sequence
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0:?         Sequence
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0:60          move second child to first child (temp 4-component vector of float)
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0:?             'Color' (layout(location=0 ) out 4-component vector of float)
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0:60            Color: direct index for structure (temp 4-component vector of float)
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0:60              'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:60              Constant:
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0:60                0 (const int)
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0:60          move second child to first child (temp float)
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0:?             'Depth' (out float FragDepth)
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0:60            Depth: direct index for structure (temp float)
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0:60              'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:60              Constant:
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0:60                1 (const int)
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0:60        Branch: Return
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0:?   Linker Objects
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0:?     'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:?     'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
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0:?     'g_tTex1di4' (uniform itexture1D)
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0:?     'g_tTex1du4' (uniform utexture1D)
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0:?     'g_tTex2df4' (uniform texture2D)
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0:?     'g_tTex2di4' (uniform itexture2D)
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0:?     'g_tTex2du4' (uniform utexture2D)
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0:?     'g_tTex3df4' (uniform texture3D)
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0:?     'g_tTex3di4' (uniform itexture3D)
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0:?     'g_tTex3du4' (uniform utexture3D)
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0:?     'g_tTexcdf4' (uniform textureCube)
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0:?     'g_tTexcdi4' (uniform itextureCube)
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0:?     'g_tTexcdu4' (uniform utextureCube)
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0:?     'g_tTex1df4a' (uniform texture1DArray)
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0:?     'g_tTex1di4a' (uniform itexture1DArray)
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0:?     'g_tTex1du4a' (uniform utexture1DArray)
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0:?     'g_tTex2df4a' (uniform texture2DArray)
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0:?     'g_tTex2di4a' (uniform itexture2DArray)
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0:?     'g_tTex2du4a' (uniform utexture2DArray)
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0:?     'g_tTexcdf4a' (uniform textureCubeArray)
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0:?     'g_tTexcdi4a' (uniform itextureCubeArray)
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0:?     'g_tTexcdu4a' (uniform utextureCubeArray)
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0:?     'Color' (layout(location=0 ) out 4-component vector of float)
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0:?     'Depth' (out float FragDepth)
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Linked fragment stage:
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:38  Function Definition: main( (global structure{temp 4-component vector of float Color, temp float Depth})
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0:38    Function Parameters: 
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0:?     Sequence
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0:42      Sequence
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0:42        move second child to first child (temp float)
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0:42          'r00' (temp float)
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0:42          textureLod (global float)
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0:42            Construct combined texture-sampler (temp sampler1DShadow)
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0:42              'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
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0:42              'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:42            Construct vec2 (temp float)
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0:42              Constant:
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0:42                0.100000
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0:42              Constant:
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0:42                0.750000
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0:42            Constant:
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0:42              0.000000
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0:43      Sequence
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0:43        move second child to first child (temp float)
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0:43          'r02' (temp float)
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0:43          textureLod (global float)
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0:43            Construct combined texture-sampler (temp isampler1DShadow)
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0:43              'g_tTex1di4' (uniform itexture1D)
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0:43              'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:43            Construct vec2 (temp float)
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0:43              Constant:
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0:43                0.100000
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0:43              Constant:
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0:43                0.750000
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0:43            Constant:
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0:43              0.000000
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0:44      Sequence
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0:44        move second child to first child (temp float)
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0:44          'r04' (temp float)
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0:44          textureLod (global float)
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0:44            Construct combined texture-sampler (temp usampler1DShadow)
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0:44              'g_tTex1du4' (uniform utexture1D)
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0:44              'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:44            Construct vec2 (temp float)
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0:44              Constant:
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0:44                0.100000
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0:44              Constant:
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0:44                0.750000
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0:44            Constant:
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0:44              0.000000
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0:47      Sequence
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0:47        move second child to first child (temp float)
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0:47          'r20' (temp float)
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0:47          textureLod (global float)
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0:47            Construct combined texture-sampler (temp sampler2DShadow)
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0:47              'g_tTex2df4' (uniform texture2D)
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0:47              'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:47            Construct vec3 (temp float)
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0:?               Constant:
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0:?                 0.100000
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0:?                 0.200000
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0:47              Constant:
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0:47                0.750000
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0:47            Constant:
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0:47              0.000000
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0:48      Sequence
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0:48        move second child to first child (temp float)
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0:48          'r22' (temp float)
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0:48          textureLod (global float)
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0:48            Construct combined texture-sampler (temp isampler2DShadow)
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0:48              'g_tTex2di4' (uniform itexture2D)
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0:48              'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:48            Construct vec3 (temp float)
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0:?               Constant:
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0:?                 0.100000
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0:?                 0.200000
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0:48              Constant:
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0:48                0.750000
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0:48            Constant:
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0:48              0.000000
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0:49      Sequence
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0:49        move second child to first child (temp float)
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0:49          'r24' (temp float)
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0:49          textureLod (global float)
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0:49            Construct combined texture-sampler (temp usampler2DShadow)
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0:49              'g_tTex2du4' (uniform utexture2D)
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0:49              'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:49            Construct vec3 (temp float)
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0:?               Constant:
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0:?                 0.100000
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0:?                 0.200000
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0:49              Constant:
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0:49                0.750000
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						|
0:49            Constant:
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0:49              0.000000
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0:53      Sequence
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0:53        move second child to first child (temp float)
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0:53          'r50' (temp float)
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0:53          textureLod (global float)
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0:53            Construct combined texture-sampler (temp samplerCubeShadow)
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0:53              'g_tTexcdf4' (uniform textureCube)
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0:53              'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:53            Construct vec4 (temp float)
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0:?               Constant:
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0:?                 0.100000
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0:?                 0.200000
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						|
0:?                 0.300000
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						|
0:53              Constant:
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						|
0:53                0.750000
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						|
0:53            Constant:
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						|
0:53              0.000000
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0:54      Sequence
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0:54        move second child to first child (temp float)
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0:54          'r52' (temp float)
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0:54          textureLod (global float)
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0:54            Construct combined texture-sampler (temp isamplerCubeShadow)
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0:54              'g_tTexcdi4' (uniform itextureCube)
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0:54              'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:54            Construct vec4 (temp float)
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						|
0:?               Constant:
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0:?                 0.100000
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0:?                 0.200000
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0:?                 0.300000
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0:54              Constant:
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0:54                0.750000
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0:54            Constant:
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0:54              0.000000
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0:55      Sequence
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0:55        move second child to first child (temp float)
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0:55          'r54' (temp float)
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0:55          textureLod (global float)
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0:55            Construct combined texture-sampler (temp usamplerCubeShadow)
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0:55              'g_tTexcdu4' (uniform utextureCube)
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0:55              'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:55            Construct vec4 (temp float)
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0:?               Constant:
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0:?                 0.100000
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0:?                 0.200000
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0:?                 0.300000
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0:55              Constant:
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0:55                0.750000
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0:55            Constant:
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0:55              0.000000
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0:57      move second child to first child (temp 4-component vector of float)
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0:57        Color: direct index for structure (temp 4-component vector of float)
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0:57          'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:57          Constant:
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0:57            0 (const int)
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						|
0:57        Constant:
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0:57          1.000000
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0:57          1.000000
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0:57          1.000000
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0:57          1.000000
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0:58      move second child to first child (temp float)
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0:58        Depth: direct index for structure (temp float)
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0:58          'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:58          Constant:
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0:58            1 (const int)
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0:58        Constant:
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0:58          1.000000
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0:?       Sequence
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0:?         Sequence
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0:60          move second child to first child (temp 4-component vector of float)
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0:?             'Color' (layout(location=0 ) out 4-component vector of float)
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0:60            Color: direct index for structure (temp 4-component vector of float)
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0:60              'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:60              Constant:
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0:60                0 (const int)
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0:60          move second child to first child (temp float)
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0:?             'Depth' (out float FragDepth)
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0:60            Depth: direct index for structure (temp float)
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0:60              'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:60              Constant:
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0:60                1 (const int)
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0:60        Branch: Return
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0:?   Linker Objects
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0:?     'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:?     'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
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0:?     'g_tTex1di4' (uniform itexture1D)
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0:?     'g_tTex1du4' (uniform utexture1D)
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0:?     'g_tTex2df4' (uniform texture2D)
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0:?     'g_tTex2di4' (uniform itexture2D)
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0:?     'g_tTex2du4' (uniform utexture2D)
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0:?     'g_tTex3df4' (uniform texture3D)
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0:?     'g_tTex3di4' (uniform itexture3D)
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0:?     'g_tTex3du4' (uniform utexture3D)
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0:?     'g_tTexcdf4' (uniform textureCube)
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0:?     'g_tTexcdi4' (uniform itextureCube)
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0:?     'g_tTexcdu4' (uniform utextureCube)
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0:?     'g_tTex1df4a' (uniform texture1DArray)
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0:?     'g_tTex1di4a' (uniform itexture1DArray)
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0:?     'g_tTex1du4a' (uniform utexture1DArray)
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0:?     'g_tTex2df4a' (uniform texture2DArray)
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0:?     'g_tTex2di4a' (uniform itexture2DArray)
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0:?     'g_tTex2du4a' (uniform utexture2DArray)
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0:?     'g_tTexcdf4a' (uniform textureCubeArray)
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0:?     'g_tTexcdi4a' (uniform itextureCubeArray)
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0:?     'g_tTexcdu4a' (uniform utextureCubeArray)
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0:?     'Color' (layout(location=0 ) out 4-component vector of float)
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0:?     'Depth' (out float FragDepth)
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 183
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                              Capability Shader
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                              Capability Sampled1D
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                              Capability SampledCubeArray
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               1:             ExtInstImport  "GLSL.std.450"
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                              MemoryModel Logical GLSL450
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                              EntryPoint Fragment 4  "main" 139 143
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                              ExecutionMode 4 OriginUpperLeft
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                              Name 4  "main"
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                              Name 8  "r00"
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                              Name 11  "g_tTex1df4"
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                              Name 15  "g_sSamp"
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                              Name 25  "r02"
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                              Name 29  "g_tTex1di4"
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                              Name 37  "r04"
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                              Name 41  "g_tTex1du4"
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                              Name 49  "r20"
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                              Name 52  "g_tTex2df4"
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                              Name 64  "r22"
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                              Name 67  "g_tTex2di4"
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                              Name 76  "r24"
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                              Name 79  "g_tTex2du4"
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                              Name 88  "r50"
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                              Name 91  "g_tTexcdf4"
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                              Name 103  "r52"
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                              Name 106  "g_tTexcdi4"
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                              Name 115  "r54"
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                              Name 118  "g_tTexcdu4"
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                              Name 128  "PS_OUTPUT"
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                              MemberName 128(PS_OUTPUT) 0  "Color"
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                              MemberName 128(PS_OUTPUT) 1  "Depth"
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                              Name 130  "psout"
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                              Name 139  "Color"
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                              Name 143  "Depth"
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                              Name 149  "g_tTex3df4"
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                              Name 152  "g_tTex3di4"
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                              Name 155  "g_tTex3du4"
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                              Name 158  "g_tTex1df4a"
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                              Name 161  "g_tTex1di4a"
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                              Name 164  "g_tTex1du4a"
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                              Name 167  "g_tTex2df4a"
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                              Name 170  "g_tTex2di4a"
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                              Name 173  "g_tTex2du4a"
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                              Name 176  "g_tTexcdf4a"
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                              Name 179  "g_tTexcdi4a"
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                              Name 182  "g_tTexcdu4a"
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                              Decorate 11(g_tTex1df4) DescriptorSet 0
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                              Decorate 11(g_tTex1df4) Binding 0
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                              Decorate 15(g_sSamp) DescriptorSet 0
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                              Decorate 15(g_sSamp) Binding 0
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                              Decorate 29(g_tTex1di4) DescriptorSet 0
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                              Decorate 41(g_tTex1du4) DescriptorSet 0
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                              Decorate 52(g_tTex2df4) DescriptorSet 0
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                              Decorate 67(g_tTex2di4) DescriptorSet 0
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                              Decorate 79(g_tTex2du4) DescriptorSet 0
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                              Decorate 91(g_tTexcdf4) DescriptorSet 0
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                              Decorate 106(g_tTexcdi4) DescriptorSet 0
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                              Decorate 118(g_tTexcdu4) DescriptorSet 0
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                              Decorate 139(Color) Location 0
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                              Decorate 143(Depth) BuiltIn FragDepth
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                              Decorate 149(g_tTex3df4) DescriptorSet 0
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                              Decorate 152(g_tTex3di4) DescriptorSet 0
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                              Decorate 155(g_tTex3du4) DescriptorSet 0
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                              Decorate 158(g_tTex1df4a) DescriptorSet 0
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                              Decorate 161(g_tTex1di4a) DescriptorSet 0
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                              Decorate 164(g_tTex1du4a) DescriptorSet 0
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                              Decorate 167(g_tTex2df4a) DescriptorSet 0
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                              Decorate 170(g_tTex2di4a) DescriptorSet 0
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                              Decorate 173(g_tTex2du4a) DescriptorSet 0
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                              Decorate 176(g_tTexcdf4a) DescriptorSet 0
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                              Decorate 179(g_tTexcdi4a) DescriptorSet 0
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                              Decorate 182(g_tTexcdu4a) DescriptorSet 0
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               2:             TypeVoid
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               3:             TypeFunction 2
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               6:             TypeFloat 32
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               7:             TypePointer Function 6(float)
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               9:             TypeImage 6(float) 1D sampled format:Unknown
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              10:             TypePointer UniformConstant 9
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  11(g_tTex1df4):     10(ptr) Variable UniformConstant
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              13:             TypeSampler
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              14:             TypePointer UniformConstant 13
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     15(g_sSamp):     14(ptr) Variable UniformConstant
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              17:             TypeImage 6(float) 1D depth sampled format:Unknown
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              18:             TypeSampledImage 17
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              20:    6(float) Constant 1036831949
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              21:    6(float) Constant 1061158912
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              22:    6(float) Constant 0
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              26:             TypeInt 32 1
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              27:             TypeImage 26(int) 1D sampled format:Unknown
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              28:             TypePointer UniformConstant 27
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  29(g_tTex1di4):     28(ptr) Variable UniformConstant
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              32:             TypeImage 26(int) 1D depth sampled format:Unknown
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              33:             TypeSampledImage 32
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              38:             TypeInt 32 0
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              39:             TypeImage 38(int) 1D sampled format:Unknown
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              40:             TypePointer UniformConstant 39
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  41(g_tTex1du4):     40(ptr) Variable UniformConstant
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              44:             TypeImage 38(int) 1D depth sampled format:Unknown
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              45:             TypeSampledImage 44
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              50:             TypeImage 6(float) 2D sampled format:Unknown
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              51:             TypePointer UniformConstant 50
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  52(g_tTex2df4):     51(ptr) Variable UniformConstant
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              55:             TypeImage 6(float) 2D depth sampled format:Unknown
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              56:             TypeSampledImage 55
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              58:             TypeVector 6(float) 2
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              59:    6(float) Constant 1045220557
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              60:   58(fvec2) ConstantComposite 20 59
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              65:             TypeImage 26(int) 2D sampled format:Unknown
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              66:             TypePointer UniformConstant 65
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  67(g_tTex2di4):     66(ptr) Variable UniformConstant
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              70:             TypeImage 26(int) 2D depth sampled format:Unknown
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              71:             TypeSampledImage 70
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              77:             TypeImage 38(int) 2D sampled format:Unknown
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              78:             TypePointer UniformConstant 77
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  79(g_tTex2du4):     78(ptr) Variable UniformConstant
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              82:             TypeImage 38(int) 2D depth sampled format:Unknown
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              83:             TypeSampledImage 82
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              89:             TypeImage 6(float) Cube sampled format:Unknown
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              90:             TypePointer UniformConstant 89
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  91(g_tTexcdf4):     90(ptr) Variable UniformConstant
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              94:             TypeImage 6(float) Cube depth sampled format:Unknown
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              95:             TypeSampledImage 94
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              97:             TypeVector 6(float) 3
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              98:    6(float) Constant 1050253722
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              99:   97(fvec3) ConstantComposite 20 59 98
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             104:             TypeImage 26(int) Cube sampled format:Unknown
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             105:             TypePointer UniformConstant 104
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 106(g_tTexcdi4):    105(ptr) Variable UniformConstant
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             109:             TypeImage 26(int) Cube depth sampled format:Unknown
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             110:             TypeSampledImage 109
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             116:             TypeImage 38(int) Cube sampled format:Unknown
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             117:             TypePointer UniformConstant 116
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 118(g_tTexcdu4):    117(ptr) Variable UniformConstant
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             121:             TypeImage 38(int) Cube depth sampled format:Unknown
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             122:             TypeSampledImage 121
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             127:             TypeVector 6(float) 4
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  128(PS_OUTPUT):             TypeStruct 127(fvec4) 6(float)
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             129:             TypePointer Function 128(PS_OUTPUT)
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             131:     26(int) Constant 0
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             132:    6(float) Constant 1065353216
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             133:  127(fvec4) ConstantComposite 132 132 132 132
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             134:             TypePointer Function 127(fvec4)
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             136:     26(int) Constant 1
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             138:             TypePointer Output 127(fvec4)
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      139(Color):    138(ptr) Variable Output
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             142:             TypePointer Output 6(float)
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      143(Depth):    142(ptr) Variable Output
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             147:             TypeImage 6(float) 3D sampled format:Unknown
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             148:             TypePointer UniformConstant 147
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 149(g_tTex3df4):    148(ptr) Variable UniformConstant
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             150:             TypeImage 26(int) 3D sampled format:Unknown
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             151:             TypePointer UniformConstant 150
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 152(g_tTex3di4):    151(ptr) Variable UniformConstant
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             153:             TypeImage 38(int) 3D sampled format:Unknown
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             154:             TypePointer UniformConstant 153
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 155(g_tTex3du4):    154(ptr) Variable UniformConstant
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             156:             TypeImage 6(float) 1D array sampled format:Unknown
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             157:             TypePointer UniformConstant 156
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158(g_tTex1df4a):    157(ptr) Variable UniformConstant
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             159:             TypeImage 26(int) 1D array sampled format:Unknown
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             160:             TypePointer UniformConstant 159
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161(g_tTex1di4a):    160(ptr) Variable UniformConstant
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             162:             TypeImage 38(int) 1D array sampled format:Unknown
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             163:             TypePointer UniformConstant 162
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164(g_tTex1du4a):    163(ptr) Variable UniformConstant
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             165:             TypeImage 6(float) 2D array sampled format:Unknown
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             166:             TypePointer UniformConstant 165
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167(g_tTex2df4a):    166(ptr) Variable UniformConstant
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             168:             TypeImage 26(int) 2D array sampled format:Unknown
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             169:             TypePointer UniformConstant 168
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170(g_tTex2di4a):    169(ptr) Variable UniformConstant
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             171:             TypeImage 38(int) 2D array sampled format:Unknown
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             172:             TypePointer UniformConstant 171
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173(g_tTex2du4a):    172(ptr) Variable UniformConstant
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             174:             TypeImage 6(float) Cube array sampled format:Unknown
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             175:             TypePointer UniformConstant 174
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176(g_tTexcdf4a):    175(ptr) Variable UniformConstant
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             177:             TypeImage 26(int) Cube array sampled format:Unknown
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             178:             TypePointer UniformConstant 177
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179(g_tTexcdi4a):    178(ptr) Variable UniformConstant
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             180:             TypeImage 38(int) Cube array sampled format:Unknown
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             181:             TypePointer UniformConstant 180
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182(g_tTexcdu4a):    181(ptr) Variable UniformConstant
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         4(main):           2 Function None 3
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               5:             Label
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          8(r00):      7(ptr) Variable Function
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         25(r02):      7(ptr) Variable Function
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         37(r04):      7(ptr) Variable Function
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         49(r20):      7(ptr) Variable Function
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         64(r22):      7(ptr) Variable Function
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         76(r24):      7(ptr) Variable Function
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         88(r50):      7(ptr) Variable Function
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        103(r52):      7(ptr) Variable Function
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        115(r54):      7(ptr) Variable Function
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      130(psout):    129(ptr) Variable Function
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              12:           9 Load 11(g_tTex1df4)
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              16:          13 Load 15(g_sSamp)
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              19:          18 SampledImage 12 16
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              23:    6(float) CompositeExtract 20 0
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              24:    6(float) ImageSampleDrefExplicitLod 19 20 23 Lod 22
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                              Store 8(r00) 24
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              30:          27 Load 29(g_tTex1di4)
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              31:          13 Load 15(g_sSamp)
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              34:          33 SampledImage 30 31
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              35:    6(float) CompositeExtract 20 0
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              36:    6(float) ImageSampleDrefExplicitLod 34 20 35 Lod 22
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                              Store 25(r02) 36
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              42:          39 Load 41(g_tTex1du4)
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              43:          13 Load 15(g_sSamp)
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              46:          45 SampledImage 42 43
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              47:    6(float) CompositeExtract 20 0
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              48:    6(float) ImageSampleDrefExplicitLod 46 20 47 Lod 22
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                              Store 37(r04) 48
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              53:          50 Load 52(g_tTex2df4)
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              54:          13 Load 15(g_sSamp)
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              57:          56 SampledImage 53 54
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              61:    6(float) CompositeExtract 60 0
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              62:    6(float) CompositeExtract 61 0
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              63:    6(float) ImageSampleDrefExplicitLod 57 61 62 Lod 22
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                              Store 49(r20) 63
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              68:          65 Load 67(g_tTex2di4)
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              69:          13 Load 15(g_sSamp)
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              72:          71 SampledImage 68 69
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              73:    6(float) CompositeExtract 60 0
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              74:    6(float) CompositeExtract 73 0
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              75:    6(float) ImageSampleDrefExplicitLod 72 73 74 Lod 22
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                              Store 64(r22) 75
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              80:          77 Load 79(g_tTex2du4)
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              81:          13 Load 15(g_sSamp)
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              84:          83 SampledImage 80 81
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              85:    6(float) CompositeExtract 60 0
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              86:    6(float) CompositeExtract 85 0
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              87:    6(float) ImageSampleDrefExplicitLod 84 85 86 Lod 22
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                              Store 76(r24) 87
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              92:          89 Load 91(g_tTexcdf4)
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              93:          13 Load 15(g_sSamp)
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              96:          95 SampledImage 92 93
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             100:    6(float) CompositeExtract 99 0
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             101:    6(float) CompositeExtract 100 0
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             102:    6(float) ImageSampleDrefExplicitLod 96 100 101 Lod 22
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                              Store 88(r50) 102
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             107:         104 Load 106(g_tTexcdi4)
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             108:          13 Load 15(g_sSamp)
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             111:         110 SampledImage 107 108
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             112:    6(float) CompositeExtract 99 0
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             113:    6(float) CompositeExtract 112 0
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             114:    6(float) ImageSampleDrefExplicitLod 111 112 113 Lod 22
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                              Store 103(r52) 114
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             119:         116 Load 118(g_tTexcdu4)
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             120:          13 Load 15(g_sSamp)
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             123:         122 SampledImage 119 120
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             124:    6(float) CompositeExtract 99 0
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             125:    6(float) CompositeExtract 124 0
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             126:    6(float) ImageSampleDrefExplicitLod 123 124 125 Lod 22
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                              Store 115(r54) 126
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             135:    134(ptr) AccessChain 130(psout) 131
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                              Store 135 133
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             137:      7(ptr) AccessChain 130(psout) 136
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                              Store 137 132
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             140:    134(ptr) AccessChain 130(psout) 131
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             141:  127(fvec4) Load 140
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                              Store 139(Color) 141
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             144:      7(ptr) AccessChain 130(psout) 136
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             145:    6(float) Load 144
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                              Store 143(Depth) 145
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                              Return
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                              FunctionEnd
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