 e0b9debda2
			
		
	
	
		e0b9debda2
		
	
	
	
	
		
			
			This checkin adds a --flatten-uniform-arrays option which can break uniform arrays of samplers, textures, or UBOs up into individual scalars named (e.g) myarray[0], myarray[1], etc. These appear as individual linkage objects. Code notes: - shouldFlatten internally calls shouldFlattenIO, and shouldFlattenUniform, but is the only flattening query directly called. - flattenVariable will handle structs or arrays (but not yet arrayed structs; this is tested an an error is generated). - There's some error checking around unhandled situations. E.g, flattening uniform arrays with initializer lists is not implemented. - This piggybacks on as much of the existing mechanism for struct flattening as it can. E.g, it uses the same flattenMap, and the same flattenAccess() method. - handleAssign() has been generalized to cope with either structs or arrays. - Extended test infrastructure to test flattening ability.
		
			
				
	
	
		
			259 lines
		
	
	
		
			14 KiB
		
	
	
	
		
			C++
		
	
	
		
			Executable File
		
	
	
	
	
			
		
		
	
	
			259 lines
		
	
	
		
			14 KiB
		
	
	
	
		
			C++
		
	
	
		
			Executable File
		
	
	
	
	
| //
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| //Copyright (C) 2016 Google, Inc.
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| //Copyright (C) 2016 LunarG, Inc.
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| //
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| //All rights reserved.
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| //
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| //Redistribution and use in source and binary forms, with or without
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| //modification, are permitted provided that the following conditions
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| //are met:
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| //
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| //    Redistributions of source code must retain the above copyright
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| //    notice, this list of conditions and the following disclaimer.
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| //
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| //    Redistributions in binary form must reproduce the above
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| //    copyright notice, this list of conditions and the following
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| //    disclaimer in the documentation and/or other materials provided
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| //    with the distribution.
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| //
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| //    Neither the name of 3Dlabs Inc. Ltd. nor the names of its
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| //    contributors may be used to endorse or promote products derived
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| //    from this software without specific prior written permission.
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| //
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| //THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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| //"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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| //LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
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| //FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
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| //COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
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| //INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
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| //BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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| //LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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| //CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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| //LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
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| //ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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| //POSSIBILITY OF SUCH DAMAGE.
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| //
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| #ifndef HLSL_PARSE_INCLUDED_
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| #define HLSL_PARSE_INCLUDED_
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| 
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| #include "../glslang/MachineIndependent/parseVersions.h"
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| #include "../glslang/MachineIndependent/ParseHelper.h"
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| 
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| namespace glslang {
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| 
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| class HlslParseContext : public TParseContextBase {
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| public:
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|     HlslParseContext(TSymbolTable&, TIntermediate&, bool parsingBuiltins,
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|                      int version, EProfile, const SpvVersion& spvVersion, EShLanguage, TInfoSink&,
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|                      bool forwardCompatible = false, EShMessages messages = EShMsgDefault);
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|     virtual ~HlslParseContext();
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|     void initializeExtensionBehavior();
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| 
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|     void setLimits(const TBuiltInResource&);
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|     bool parseShaderStrings(TPpContext&, TInputScanner& input, bool versionWillBeError = false);
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| 
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|     void C_DECL error(const TSourceLoc&, const char* szReason, const char* szToken,
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|         const char* szExtraInfoFormat, ...);
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|     void C_DECL  warn(const TSourceLoc&, const char* szReason, const char* szToken,
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|         const char* szExtraInfoFormat, ...);
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|     void C_DECL ppError(const TSourceLoc&, const char* szReason, const char* szToken,
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|         const char* szExtraInfoFormat, ...);
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|     void C_DECL ppWarn(const TSourceLoc&, const char* szReason, const char* szToken,
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|         const char* szExtraInfoFormat, ...);
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| 
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|     void reservedPpErrorCheck(const TSourceLoc&, const char* /*name*/, const char* /*op*/) { }
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|     bool lineContinuationCheck(const TSourceLoc&, bool /*endOfComment*/) { return true; }
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|     bool lineDirectiveShouldSetNextLine() const { return true; }
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|     bool builtInName(const TString&);
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| 
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|     void handlePragma(const TSourceLoc&, const TVector<TString>&);
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|     TIntermTyped* handleVariable(const TSourceLoc&, TSymbol* symbol,  const TString* string);
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|     TIntermTyped* handleBracketDereference(const TSourceLoc&, TIntermTyped* base, TIntermTyped* index);
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|     void checkIndex(const TSourceLoc&, const TType&, int& index);
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| 
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|     void makeEditable(TSymbol*&);
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|     TVariable* getEditableVariable(const char* name);
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|     bool isIoResizeArray(const TType&) const;
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|     void fixIoArraySize(const TSourceLoc&, TType&);
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|     void handleIoResizeArrayAccess(const TSourceLoc&, TIntermTyped* base);
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|     void checkIoArraysConsistency(const TSourceLoc&, bool tailOnly = false);
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|     int getIoArrayImplicitSize() const;
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|     void checkIoArrayConsistency(const TSourceLoc&, int requiredSize, const char* feature, TType&, const TString&);
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| 
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|     TIntermTyped* handleBinaryMath(const TSourceLoc&, const char* str, TOperator op, TIntermTyped* left, TIntermTyped* right);
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|     TIntermTyped* handleUnaryMath(const TSourceLoc&, const char* str, TOperator op, TIntermTyped* childNode);
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|     TIntermTyped* handleDotDereference(const TSourceLoc&, TIntermTyped* base, const TString& field);
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|     void assignLocations(TVariable& variable);
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|     TFunction& handleFunctionDeclarator(const TSourceLoc&, TFunction& function, bool prototype);
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|     TIntermAggregate* handleFunctionDefinition(const TSourceLoc&, TFunction&);
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|     void handleFunctionBody(const TSourceLoc&, TFunction&, TIntermNode* functionBody, TIntermNode*& node);
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|     void remapEntryPointIO(TFunction& function);
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|     void remapNonEntryPointIO(TFunction& function);
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|     TIntermNode* handleReturnValue(const TSourceLoc&, TIntermTyped*);
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|     void handleFunctionArgument(TFunction*, TIntermTyped*& arguments, TIntermTyped* newArg);
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|     TIntermTyped* handleAssign(const TSourceLoc&, TOperator, TIntermTyped* left, TIntermTyped* right) const;
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|     TIntermTyped* handleFunctionCall(const TSourceLoc&, TFunction*, TIntermNode*);
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|     void decomposeIntrinsic(const TSourceLoc&, TIntermTyped*& node, TIntermNode* arguments);
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|     void decomposeSampleMethods(const TSourceLoc&, TIntermTyped*& node, TIntermNode* arguments);
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|     TIntermTyped* handleLengthMethod(const TSourceLoc&, TFunction*, TIntermNode*);
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|     void addInputArgumentConversions(const TFunction&, TIntermNode*&) const;
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|     TIntermTyped* addOutputArgumentConversions(const TFunction&, TIntermAggregate&) const;
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|     void builtInOpCheck(const TSourceLoc&, const TFunction&, TIntermOperator&);
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|     TFunction* handleConstructorCall(const TSourceLoc&, const TType&);
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|     void handleSemantic(TSourceLoc, TQualifier&, const TString& semantic);
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|     void handlePackOffset(const TSourceLoc&, TQualifier&, const glslang::TString& location,
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|                           const glslang::TString* component);
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|     void handleRegister(const TSourceLoc&, TQualifier&, const glslang::TString* profile, const glslang::TString& desc,
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|                         int subComponent, const glslang::TString*);
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| 
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|     TIntermAggregate* handleSamplerTextureCombine(const TSourceLoc& loc, TIntermTyped* argTex, TIntermTyped* argSampler);
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| 
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|     bool parseVectorFields(const TSourceLoc&, const TString&, int vecSize, TVectorFields&);
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|     void assignError(const TSourceLoc&, const char* op, TString left, TString right);
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|     void unaryOpError(const TSourceLoc&, const char* op, TString operand);
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|     void binaryOpError(const TSourceLoc&, const char* op, TString left, TString right);
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|     void variableCheck(TIntermTyped*& nodePtr);
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|     void constantValueCheck(TIntermTyped* node, const char* token);
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|     void integerCheck(const TIntermTyped* node, const char* token);
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|     void globalCheck(const TSourceLoc&, const char* token);
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|     bool constructorError(const TSourceLoc&, TIntermNode*, TFunction&, TOperator, TType&);
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|     bool constructorTextureSamplerError(const TSourceLoc&, const TFunction&);
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|     void arraySizeCheck(const TSourceLoc&, TIntermTyped* expr, TArraySize&);
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|     void arraySizeRequiredCheck(const TSourceLoc&, const TArraySizes&);
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|     void structArrayCheck(const TSourceLoc&, const TType& structure);
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|     void arrayDimMerge(TType& type, const TArraySizes* sizes);
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|     bool voidErrorCheck(const TSourceLoc&, const TString&, TBasicType);
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|     void boolCheck(const TSourceLoc&, const TIntermTyped*);
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|     void globalQualifierFix(const TSourceLoc&, TQualifier&);
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|     bool structQualifierErrorCheck(const TSourceLoc&, const TPublicType& pType);
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|     void mergeQualifiers(TQualifier& dst, const TQualifier& src);
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|     int computeSamplerTypeIndex(TSampler&);
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|     TSymbol* redeclareBuiltinVariable(const TSourceLoc&, const TString&, const TQualifier&, const TShaderQualifiers&, bool& newDeclaration);
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|     void redeclareBuiltinBlock(const TSourceLoc&, TTypeList& typeList, const TString& blockName, const TString* instanceName, TArraySizes* arraySizes);
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|     void paramFix(TType& type);
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|     void specializationCheck(const TSourceLoc&, const TType&, const char* op);
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| 
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|     void setLayoutQualifier(const TSourceLoc&, TQualifier&, TString&);
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|     void setLayoutQualifier(const TSourceLoc&, TQualifier&, TString&, const TIntermTyped*);
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|     void mergeObjectLayoutQualifiers(TQualifier& dest, const TQualifier& src, bool inheritOnly);
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|     void checkNoShaderLayouts(const TSourceLoc&, const TShaderQualifiers&);
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| 
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|     const TFunction* findFunction(const TSourceLoc& loc, const TFunction& call, bool& builtIn);
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|     void declareTypedef(const TSourceLoc&, TString& identifier, const TType&, TArraySizes* typeArray = 0);
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|     TIntermNode* declareVariable(const TSourceLoc&, TString& identifier, const TType&, TArraySizes* typeArray = 0, TIntermTyped* initializer = 0);
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|     TIntermTyped* addConstructor(const TSourceLoc&, TIntermNode*, const TType&);
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|     TIntermTyped* constructAggregate(TIntermNode*, const TType&, int, const TSourceLoc&);
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|     TIntermTyped* constructBuiltIn(const TType&, TOperator, TIntermTyped*, const TSourceLoc&, bool subset);
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|     void declareBlock(const TSourceLoc&, TType&, const TString* instanceName = 0, TArraySizes* arraySizes = 0);
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|     void fixBlockLocations(const TSourceLoc&, TQualifier&, TTypeList&, bool memberWithLocation, bool memberWithoutLocation);
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|     void fixBlockXfbOffsets(TQualifier&, TTypeList&);
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|     void fixBlockUniformOffsets(TQualifier&, TTypeList&);
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|     void addQualifierToExisting(const TSourceLoc&, TQualifier, const TString& identifier);
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|     void addQualifierToExisting(const TSourceLoc&, TQualifier, TIdentifierList&);
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|     void updateStandaloneQualifierDefaults(const TSourceLoc&, const TPublicType&);
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|     void wrapupSwitchSubsequence(TIntermAggregate* statements, TIntermNode* branchNode);
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|     TIntermNode* addSwitch(const TSourceLoc&, TIntermTyped* expression, TIntermAggregate* body);
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| 
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|     void updateImplicitArraySize(const TSourceLoc&, TIntermNode*, int index);
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| 
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|     void nestLooping()       { ++loopNestingLevel; }
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|     void unnestLooping()     { --loopNestingLevel; }
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|     void nestAnnotations()   { ++annotationNestingLevel; }
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|     void unnestAnnotations() { --annotationNestingLevel; }
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|     void pushScope()         { symbolTable.push(); }
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|     void popScope()          { symbolTable.pop(0); }
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| 
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|     void pushSwitchSequence(TIntermSequence* sequence) { switchSequenceStack.push_back(sequence); }
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|     void popSwitchSequence() { switchSequenceStack.pop_back(); }
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| 
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| protected:
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|     void inheritGlobalDefaults(TQualifier& dst) const;
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|     TVariable* makeInternalVariable(const char* name, const TType&) const;
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|     TVariable* declareNonArray(const TSourceLoc&, TString& identifier, TType&, bool& newDeclaration);
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|     void declareArray(const TSourceLoc&, TString& identifier, const TType&, TSymbol*&, bool& newDeclaration);
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|     TIntermNode* executeInitializer(const TSourceLoc&, TIntermTyped* initializer, TVariable* variable);
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|     TIntermTyped* convertInitializerList(const TSourceLoc&, const TType&, TIntermTyped* initializer);
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|     TOperator mapAtomicOp(const TSourceLoc& loc, TOperator op, bool isImage);
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|     void outputMessage(const TSourceLoc&, const char* szReason, const char* szToken,
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|                        const char* szExtraInfoFormat, TPrefixType prefix,
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|                        va_list args);
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| 
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|     // Array and struct flattening
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|     bool shouldFlatten(const TType& type) const { return shouldFlattenIO(type) || shouldFlattenUniform(type); }
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|     TIntermTyped* flattenAccess(TIntermTyped* base, int member);
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|     bool shouldFlattenIO(const TType&) const;
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|     bool shouldFlattenUniform(const TType&) const;
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|     void flatten(const TSourceLoc& loc, const TVariable& variable);
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|     void flattenStruct(const TVariable& variable);
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|     void flattenArray(const TSourceLoc& loc, const TVariable& variable);
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| 
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|     // Current state of parsing
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|     struct TPragma contextPragma;
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|     int loopNestingLevel;        // 0 if outside all loops
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|     int annotationNestingLevel;  // 0 if outside all annotations
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|     int structNestingLevel;      // 0 if outside blocks and structures
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|     int controlFlowNestingLevel; // 0 if outside all flow control
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|     TList<TIntermSequence*> switchSequenceStack;  // case, node, case, case, node, ...; ensure only one node between cases;   stack of them for nesting
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|     bool inEntryPoint;           // if inside a function, true if the function is the entry point
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|     bool postMainReturn;         // if inside a function, true if the function is the entry point and this is after a return statement
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|     const TType* currentFunctionType;  // the return type of the function that's currently being parsed
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|     bool functionReturnsValue;   // true if a non-void function has a return
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|     TBuiltInResource resources;
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|     TLimits& limits;
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| 
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|     HlslParseContext(HlslParseContext&);
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|     HlslParseContext& operator=(HlslParseContext&);
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| 
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|     static const int maxSamplerIndex = EsdNumDims * (EbtNumTypes * (2 * 2 * 2)); // see computeSamplerTypeIndex()
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|     TQualifier globalBufferDefaults;
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|     TQualifier globalUniformDefaults;
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|     TQualifier globalInputDefaults;
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|     TQualifier globalOutputDefaults;
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|     TString currentCaller;        // name of last function body entered (not valid when at global scope)
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|     TIdSetType inductiveLoopIds;
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|     TVector<TIntermTyped*> needsIndexLimitationChecking;
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|     TVariable* entryPointOutput;
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| 
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|     //
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|     // Geometry shader input arrays:
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|     //  - array sizing is based on input primitive and/or explicit size
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|     //
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|     // Tessellation control output arrays:
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|     //  - array sizing is based on output layout(vertices=...) and/or explicit size
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|     //
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|     // Both:
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|     //  - array sizing is retroactive
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|     //  - built-in block redeclarations interact with this
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|     //
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|     // Design:
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|     //  - use a per-context "resize-list", a list of symbols whose array sizes
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|     //    can be fixed
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|     //
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|     //  - the resize-list starts empty at beginning of user-shader compilation, it does
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|     //    not have built-ins in it
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|     //
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|     //  - on built-in array use: copyUp() symbol and add it to the resize-list
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|     //
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|     //  - on user array declaration: add it to the resize-list
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|     //
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|     //  - on block redeclaration: copyUp() symbol and add it to the resize-list
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|     //     * note, that appropriately gives an error if redeclaring a block that
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|     //       was already used and hence already copied-up
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|     //
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|     //  - on seeing a layout declaration that sizes the array, fix everything in the 
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|     //    resize-list, giving errors for mismatch
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|     //
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|     //  - on seeing an array size declaration, give errors on mismatch between it and previous
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|     //    array-sizing declarations
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|     //
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|     TVector<TSymbol*> ioArraySymbolResizeList;
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| 
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|     TMap<int, TVector<TVariable*>> flattenMap;
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|     unsigned int nextInLocation;
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|     unsigned int nextOutLocation;
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| };
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| 
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| } // end namespace glslang
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| 
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| #endif // HLSL_PARSE_INCLUDED_
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