 71c100d7c0
			
		
	
	
		71c100d7c0
		
	
	
	
	
		
			
			Makes some white-space differences in most output, plus a few cases where more could have been put out but was cut short by the previous fix-sized buffer.
		
			
				
	
	
		
			28 lines
		
	
	
		
			1005 B
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			28 lines
		
	
	
		
			1005 B
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| es-link1.frag
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| Shader version: 100
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| 0:? Sequence
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| 0:5  Function Definition: main( ( global void)
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| 0:5    Function Parameters: 
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| 0:7    Sequence
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| 0:7      move second child to first child ( temp mediump 4-component vector of float)
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| 0:7        'gl_FragColor' ( fragColor mediump 4-component vector of float FragColor)
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| 0:7        Function Call: calculateColor( ( global mediump 4-component vector of float)
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| 0:?   Linker Objects
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| 
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| es-link2.frag
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| Shader version: 100
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| 0:? Sequence
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| 0:5  Function Definition: calculateColor( ( global mediump 4-component vector of float)
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| 0:5    Function Parameters: 
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| 0:7    Sequence
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| 0:7      Branch: Return with expression
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| 0:7        vector-scale ( temp mediump 4-component vector of float)
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| 0:7          'varyingColor' ( smooth in mediump 4-component vector of float)
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| 0:7          Constant:
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| 0:7            0.500000
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| 0:?   Linker Objects
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| 0:?     'varyingColor' ( smooth in mediump 4-component vector of float)
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| 
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| ERROR: Cannot attach multiple ES shaders of the same type to a single program
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| 
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