glslang/Test/baseResults/spv.1.3.8bitstorage-ubo.vert.out
Neil Henning b6b01f067b Fix 8-bit storage nearly always using the
UniformAndStorageBuffer8BitAccess capability.

When using the 8-bit storage extension it basically always used the
`UniformAndStorageBuffer8BitAccess` capability, even in cases where it
wasn't required. For instance if we are targeting Vulkan 1.1 (SPIR-V 1.3
or higher), and we are only using 8-bit types in an SSBO, we only need
the `StorageBuffer8BitAccess` capability.

I fixed this by enabling storage buffer use in Vulkan 1.1 / SPIR-V 1.3
or higher, and then changing the logic to match.

I also added some tests that will output different capabilities when run
on Vulkan 1.0 and 1.1, thus they are added twice to the test list (one
for each version).

Fixes #1539
2018-10-26 14:23:41 +01:00

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spv.1.3.8bitstorage-ubo.vert
// Module Version 10300
// Generated by (magic number): 80007
// Id's are bound by 29
Capability Shader
Capability CapabilityUniformAndStorageBuffer8BitAccess
Extension "SPV_KHR_8bit_storage"
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Vertex 4 "main" 9 20
Source GLSL 450
SourceExtension "GL_EXT_shader_8bit_storage"
Name 4 "main"
Name 9 "color"
Name 14 "Vertices"
MemberName 14(Vertices) 0 "vertices"
Name 16 ""
Name 20 "gl_VertexIndex"
Decorate 9(color) Location 0
Decorate 13 ArrayStride 16
MemberDecorate 14(Vertices) 0 Offset 0
Decorate 14(Vertices) Block
Decorate 16 DescriptorSet 0
Decorate 16 Binding 0
Decorate 20(gl_VertexIndex) BuiltIn VertexIndex
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8: TypePointer Output 7(fvec4)
9(color): 8(ptr) Variable Output
10: TypeInt 8 0
11: TypeInt 32 0
12: 11(int) Constant 512
13: TypeArray 10(int8_t) 12
14(Vertices): TypeStruct 13
15: TypePointer Uniform 14(Vertices)
16: 15(ptr) Variable Uniform
17: TypeInt 32 1
18: 17(int) Constant 0
19: TypePointer Input 17(int)
20(gl_VertexIndex): 19(ptr) Variable Input
22: TypePointer Uniform 10(int8_t)
4(main): 2 Function None 3
5: Label
21: 17(int) Load 20(gl_VertexIndex)
23: 22(ptr) AccessChain 16 18 21
24: 10(int8_t) Load 23
25: 11(int) UConvert 24
26: 17(int) Bitcast 25
27: 6(float) ConvertSToF 26
28: 7(fvec4) CompositeConstruct 27 27 27 27
Store 9(color) 28
Return
FunctionEnd