11 lines
		
	
	
		
			291 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			11 lines
		
	
	
		
			291 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
| float4 main() :  SV_POSITION 
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| {
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|     int4 int4_array[3];
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|     float4 float4_array_times[2] = (float4[2])int4_array;
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|     float2 float2_array_times2[4] = (float2[4])int4_array;
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|     int4 int4_array2[2] = (int4[2])int4_array;
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|     int int1_array[2] = (int[2])int4_array;
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| 
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|     return (float4)0.0;
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| }
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