295 lines
		
	
	
		
			15 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			295 lines
		
	
	
		
			15 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| hlsl.hull.void.tesc
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| Shader version: 500
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| vertices = 3
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| vertex spacing = fractional_even_spacing
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| triangle order = ccw
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| 0:? Sequence
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| 0:26  Function Definition: @main(struct-VS_OUT-vf31[3]; ( temp structure{ temp 3-component vector of float cpoint})
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| 0:26    Function Parameters: 
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| 0:26      'ip' ( in 3-element array of structure{ temp 3-component vector of float cpoint})
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| 0:?     Sequence
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| 0:28      move second child to first child ( temp 3-component vector of float)
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| 0:28        cpoint: direct index for structure ( temp 3-component vector of float)
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| 0:28          'output' ( temp structure{ temp 3-component vector of float cpoint})
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| 0:28          Constant:
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| 0:28            0 (const int)
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| 0:28        cpoint: direct index for structure ( temp 3-component vector of float)
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| 0:28          direct index ( temp structure{ temp 3-component vector of float cpoint})
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| 0:28            'ip' ( in 3-element array of structure{ temp 3-component vector of float cpoint})
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| 0:28            Constant:
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| 0:28              0 (const int)
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| 0:28          Constant:
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| 0:28            0 (const int)
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| 0:29      Branch: Return with expression
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| 0:29        'output' ( temp structure{ temp 3-component vector of float cpoint})
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| 0:26  Function Definition: main( ( temp void)
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| 0:26    Function Parameters: 
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| 0:?     Sequence
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| 0:26      Sequence
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| 0:26        move second child to first child ( temp 3-component vector of float)
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| 0:26          cpoint: direct index for structure ( temp 3-component vector of float)
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| 0:26            direct index ( temp structure{ temp 3-component vector of float cpoint})
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| 0:?               'ip' ( temp 3-element array of structure{ temp 3-component vector of float cpoint})
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| 0:26              Constant:
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| 0:26                0 (const int)
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| 0:26            Constant:
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| 0:26              0 (const int)
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| 0:26          direct index (layout( location=0) in 3-component vector of float)
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| 0:?             'ip.cpoint' (layout( location=0) in 3-element array of 3-component vector of float)
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| 0:26            Constant:
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| 0:26              0 (const int)
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| 0:26        move second child to first child ( temp 3-component vector of float)
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| 0:26          cpoint: direct index for structure ( temp 3-component vector of float)
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| 0:26            direct index ( temp structure{ temp 3-component vector of float cpoint})
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| 0:?               'ip' ( temp 3-element array of structure{ temp 3-component vector of float cpoint})
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| 0:26              Constant:
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| 0:26                1 (const int)
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| 0:26            Constant:
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| 0:26              0 (const int)
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| 0:26          direct index (layout( location=0) in 3-component vector of float)
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| 0:?             'ip.cpoint' (layout( location=0) in 3-element array of 3-component vector of float)
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| 0:26            Constant:
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| 0:26              1 (const int)
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| 0:26        move second child to first child ( temp 3-component vector of float)
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| 0:26          cpoint: direct index for structure ( temp 3-component vector of float)
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| 0:26            direct index ( temp structure{ temp 3-component vector of float cpoint})
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| 0:?               'ip' ( temp 3-element array of structure{ temp 3-component vector of float cpoint})
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| 0:26              Constant:
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| 0:26                2 (const int)
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| 0:26            Constant:
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| 0:26              0 (const int)
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| 0:26          direct index (layout( location=0) in 3-component vector of float)
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| 0:?             'ip.cpoint' (layout( location=0) in 3-element array of 3-component vector of float)
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| 0:26            Constant:
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| 0:26              2 (const int)
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| 0:26      Sequence
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| 0:26        move second child to first child ( temp 3-component vector of float)
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| 0:26          indirect index (layout( location=0) out 3-component vector of float)
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| 0:?             '@entryPointOutput.cpoint' (layout( location=0) out 3-element array of 3-component vector of float)
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| 0:?             'InvocationId' ( in uint InvocationID)
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| 0:26          cpoint: direct index for structure ( temp 3-component vector of float)
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| 0:26            Function Call: @main(struct-VS_OUT-vf31[3]; ( temp structure{ temp 3-component vector of float cpoint})
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| 0:?               'ip' ( temp 3-element array of structure{ temp 3-component vector of float cpoint})
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| 0:26            Constant:
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| 0:26              0 (const int)
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| 0:?       Barrier ( temp void)
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| 0:?       Test condition and select ( temp void)
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| 0:?         Condition
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| 0:?         Compare Equal ( temp bool)
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| 0:?           'InvocationId' ( in uint InvocationID)
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| 0:?           Constant:
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| 0:?             0 (const int)
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| 0:?         true case
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| 0:?         Sequence
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| 0:?           Function Call: PCF( ( temp void)
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| 0:33  Function Definition: PCF( ( temp void)
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| 0:33    Function Parameters: 
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| 0:?   Linker Objects
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| 0:?     '@entryPointOutput.cpoint' (layout( location=0) out 3-element array of 3-component vector of float)
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| 0:?     'ip.cpoint' (layout( location=0) in 3-element array of 3-component vector of float)
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| 0:?     'InvocationId' ( in uint InvocationID)
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| 
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| 
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| Linked tessellation control stage:
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| 
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| 
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| Shader version: 500
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| vertices = 3
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| vertex spacing = fractional_even_spacing
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| triangle order = ccw
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| 0:? Sequence
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| 0:26  Function Definition: @main(struct-VS_OUT-vf31[3]; ( temp structure{ temp 3-component vector of float cpoint})
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| 0:26    Function Parameters: 
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| 0:26      'ip' ( in 3-element array of structure{ temp 3-component vector of float cpoint})
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| 0:?     Sequence
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| 0:28      move second child to first child ( temp 3-component vector of float)
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| 0:28        cpoint: direct index for structure ( temp 3-component vector of float)
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| 0:28          'output' ( temp structure{ temp 3-component vector of float cpoint})
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| 0:28          Constant:
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| 0:28            0 (const int)
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| 0:28        cpoint: direct index for structure ( temp 3-component vector of float)
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| 0:28          direct index ( temp structure{ temp 3-component vector of float cpoint})
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| 0:28            'ip' ( in 3-element array of structure{ temp 3-component vector of float cpoint})
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| 0:28            Constant:
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| 0:28              0 (const int)
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| 0:28          Constant:
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| 0:28            0 (const int)
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| 0:29      Branch: Return with expression
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| 0:29        'output' ( temp structure{ temp 3-component vector of float cpoint})
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| 0:26  Function Definition: main( ( temp void)
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| 0:26    Function Parameters: 
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| 0:?     Sequence
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| 0:26      Sequence
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| 0:26        move second child to first child ( temp 3-component vector of float)
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| 0:26          cpoint: direct index for structure ( temp 3-component vector of float)
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| 0:26            direct index ( temp structure{ temp 3-component vector of float cpoint})
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| 0:?               'ip' ( temp 3-element array of structure{ temp 3-component vector of float cpoint})
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| 0:26              Constant:
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| 0:26                0 (const int)
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| 0:26            Constant:
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| 0:26              0 (const int)
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| 0:26          direct index (layout( location=0) in 3-component vector of float)
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| 0:?             'ip.cpoint' (layout( location=0) in 3-element array of 3-component vector of float)
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| 0:26            Constant:
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| 0:26              0 (const int)
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| 0:26        move second child to first child ( temp 3-component vector of float)
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| 0:26          cpoint: direct index for structure ( temp 3-component vector of float)
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| 0:26            direct index ( temp structure{ temp 3-component vector of float cpoint})
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| 0:?               'ip' ( temp 3-element array of structure{ temp 3-component vector of float cpoint})
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| 0:26              Constant:
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| 0:26                1 (const int)
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| 0:26            Constant:
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| 0:26              0 (const int)
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| 0:26          direct index (layout( location=0) in 3-component vector of float)
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| 0:?             'ip.cpoint' (layout( location=0) in 3-element array of 3-component vector of float)
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| 0:26            Constant:
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| 0:26              1 (const int)
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| 0:26        move second child to first child ( temp 3-component vector of float)
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| 0:26          cpoint: direct index for structure ( temp 3-component vector of float)
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| 0:26            direct index ( temp structure{ temp 3-component vector of float cpoint})
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| 0:?               'ip' ( temp 3-element array of structure{ temp 3-component vector of float cpoint})
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| 0:26              Constant:
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| 0:26                2 (const int)
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| 0:26            Constant:
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| 0:26              0 (const int)
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| 0:26          direct index (layout( location=0) in 3-component vector of float)
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| 0:?             'ip.cpoint' (layout( location=0) in 3-element array of 3-component vector of float)
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| 0:26            Constant:
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| 0:26              2 (const int)
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| 0:26      Sequence
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| 0:26        move second child to first child ( temp 3-component vector of float)
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| 0:26          indirect index (layout( location=0) out 3-component vector of float)
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| 0:?             '@entryPointOutput.cpoint' (layout( location=0) out 3-element array of 3-component vector of float)
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| 0:?             'InvocationId' ( in uint InvocationID)
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| 0:26          cpoint: direct index for structure ( temp 3-component vector of float)
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| 0:26            Function Call: @main(struct-VS_OUT-vf31[3]; ( temp structure{ temp 3-component vector of float cpoint})
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| 0:?               'ip' ( temp 3-element array of structure{ temp 3-component vector of float cpoint})
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| 0:26            Constant:
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| 0:26              0 (const int)
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| 0:?       Barrier ( temp void)
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| 0:?       Test condition and select ( temp void)
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| 0:?         Condition
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| 0:?         Compare Equal ( temp bool)
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| 0:?           'InvocationId' ( in uint InvocationID)
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| 0:?           Constant:
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| 0:?             0 (const int)
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| 0:?         true case
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| 0:?         Sequence
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| 0:?           Function Call: PCF( ( temp void)
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| 0:33  Function Definition: PCF( ( temp void)
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| 0:33    Function Parameters: 
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| 0:?   Linker Objects
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| 0:?     '@entryPointOutput.cpoint' (layout( location=0) out 3-element array of 3-component vector of float)
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| 0:?     'ip.cpoint' (layout( location=0) in 3-element array of 3-component vector of float)
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| 0:?     'InvocationId' ( in uint InvocationID)
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| 
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| // Module Version 10000
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| // Generated by (magic number): 8000a
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| // Id's are bound by 67
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| 
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|                               Capability Tessellation
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|                1:             ExtInstImport  "GLSL.std.450"
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|                               MemoryModel Logical GLSL450
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|                               EntryPoint TessellationControl 4  "main" 34 48 50
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|                               ExecutionMode 4 OutputVertices 3
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|                               ExecutionMode 4 Triangles
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|                               ExecutionMode 4 SpacingFractionalEven
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|                               ExecutionMode 4 VertexOrderCcw
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|                               Source HLSL 500
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|                               Name 4  "main"
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|                               Name 8  "VS_OUT"
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|                               MemberName 8(VS_OUT) 0  "cpoint"
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|                               Name 13  "HS_OUT"
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|                               MemberName 13(HS_OUT) 0  "cpoint"
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|                               Name 16  "@main(struct-VS_OUT-vf31[3];"
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|                               Name 15  "ip"
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|                               Name 18  "PCF("
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|                               Name 21  "output"
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|                               Name 31  "ip"
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|                               Name 34  "ip.cpoint"
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|                               Name 48  "@entryPointOutput.cpoint"
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|                               Name 50  "InvocationId"
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|                               Name 52  "param"
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|                               Decorate 34(ip.cpoint) Location 0
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|                               Decorate 48(@entryPointOutput.cpoint) Location 0
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|                               Decorate 50(InvocationId) BuiltIn InvocationId
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|                2:             TypeVoid
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|                3:             TypeFunction 2
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|                6:             TypeFloat 32
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|                7:             TypeVector 6(float) 3
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|        8(VS_OUT):             TypeStruct 7(fvec3)
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|                9:             TypeInt 32 0
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|               10:      9(int) Constant 3
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|               11:             TypeArray 8(VS_OUT) 10
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|               12:             TypePointer Function 11
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|       13(HS_OUT):             TypeStruct 7(fvec3)
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|               14:             TypeFunction 13(HS_OUT) 12(ptr)
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|               20:             TypePointer Function 13(HS_OUT)
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|               22:             TypeInt 32 1
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|               23:     22(int) Constant 0
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|               24:             TypePointer Function 7(fvec3)
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|               32:             TypeArray 7(fvec3) 10
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|               33:             TypePointer Input 32
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|    34(ip.cpoint):     33(ptr) Variable Input
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|               35:             TypePointer Input 7(fvec3)
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|               39:     22(int) Constant 1
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|               43:     22(int) Constant 2
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|               47:             TypePointer Output 32
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| 48(@entryPointOutput.cpoint):     47(ptr) Variable Output
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|               49:             TypePointer Input 9(int)
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| 50(InvocationId):     49(ptr) Variable Input
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|               56:             TypePointer Output 7(fvec3)
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|               58:      9(int) Constant 2
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|               59:      9(int) Constant 4
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|               60:      9(int) Constant 0
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|               62:             TypeBool
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|          4(main):           2 Function None 3
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|                5:             Label
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|           31(ip):     12(ptr) Variable Function
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|        52(param):     12(ptr) Variable Function
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|               36:     35(ptr) AccessChain 34(ip.cpoint) 23
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|               37:    7(fvec3) Load 36
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|               38:     24(ptr) AccessChain 31(ip) 23 23
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|                               Store 38 37
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|               40:     35(ptr) AccessChain 34(ip.cpoint) 39
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|               41:    7(fvec3) Load 40
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|               42:     24(ptr) AccessChain 31(ip) 39 23
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|                               Store 42 41
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|               44:     35(ptr) AccessChain 34(ip.cpoint) 43
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|               45:    7(fvec3) Load 44
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|               46:     24(ptr) AccessChain 31(ip) 43 23
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|                               Store 46 45
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|               51:      9(int) Load 50(InvocationId)
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|               53:          11 Load 31(ip)
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|                               Store 52(param) 53
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|               54:  13(HS_OUT) FunctionCall 16(@main(struct-VS_OUT-vf31[3];) 52(param)
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|               55:    7(fvec3) CompositeExtract 54 0
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|               57:     56(ptr) AccessChain 48(@entryPointOutput.cpoint) 51
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|                               Store 57 55
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|                               ControlBarrier 58 59 60
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|               61:      9(int) Load 50(InvocationId)
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|               63:    62(bool) IEqual 61 23
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|                               SelectionMerge 65 None
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|                               BranchConditional 63 64 65
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|               64:               Label
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|               66:           2   FunctionCall 18(PCF()
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|                                 Branch 65
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|               65:             Label
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|                               Return
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|                               FunctionEnd
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| 16(@main(struct-VS_OUT-vf31[3];):  13(HS_OUT) Function None 14
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|           15(ip):     12(ptr) FunctionParameter
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|               17:             Label
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|       21(output):     20(ptr) Variable Function
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|               25:     24(ptr) AccessChain 15(ip) 23 23
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|               26:    7(fvec3) Load 25
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|               27:     24(ptr) AccessChain 21(output) 23
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|                               Store 27 26
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|               28:  13(HS_OUT) Load 21(output)
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|                               ReturnValue 28
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|                               FunctionEnd
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|         18(PCF():           2 Function None 3
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|               19:             Label
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|                               Return
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|                               FunctionEnd
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