 f6facfa189
			
		
	
	
		f6facfa189
		
	
	
	
	
		
			
			This adds or changes binding/location decorations in 100s of shaders. It also allows more output (spv.register.autoassign.rangetest.frag) due to allowing ioMap() to fail.
		
			
				
	
	
		
			652 lines
		
	
	
		
			30 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			652 lines
		
	
	
		
			30 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| hlsl.samplegrad.array.dx10.frag
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| Shader version: 500
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| gl_FragCoord origin is upper left
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| using depth_any
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| 0:? Sequence
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| 0:24  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:24    Function Parameters: 
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| 0:?     Sequence
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| 0:27      Sequence
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| 0:27        move second child to first child ( temp 4-component vector of float)
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| 0:27          'txval10' ( temp 4-component vector of float)
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| 0:27          textureGrad ( temp 4-component vector of float)
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| 0:27            Construct combined texture-sampler ( temp sampler1DArray)
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| 0:27              'g_tTex1df4' (layout( binding=0) uniform texture1DArray)
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| 0:27              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:?             Constant:
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| 0:?               0.100000
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| 0:?               0.200000
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| 0:27            Constant:
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| 0:27              1.100000
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| 0:27            Constant:
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| 0:27              1.200000
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| 0:28      Sequence
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| 0:28        move second child to first child ( temp 4-component vector of int)
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| 0:28          'txval11' ( temp 4-component vector of int)
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| 0:28          textureGrad ( temp 4-component vector of int)
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| 0:28            Construct combined texture-sampler ( temp isampler1DArray)
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| 0:28              'g_tTex1di4' ( uniform itexture1DArray)
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| 0:28              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:?             Constant:
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| 0:?               0.100000
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| 0:?               0.200000
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| 0:28            Constant:
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| 0:28              1.100000
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| 0:28            Constant:
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| 0:28              1.200000
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| 0:29      Sequence
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| 0:29        move second child to first child ( temp 4-component vector of uint)
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| 0:29          'txval12' ( temp 4-component vector of uint)
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| 0:29          textureGrad ( temp 4-component vector of uint)
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| 0:29            Construct combined texture-sampler ( temp usampler1DArray)
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| 0:29              'g_tTex1du4' ( uniform utexture1DArray)
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| 0:29              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:?             Constant:
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| 0:?               0.100000
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| 0:?               0.200000
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| 0:29            Constant:
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| 0:29              1.100000
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| 0:29            Constant:
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| 0:29              1.200000
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| 0:31      Sequence
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| 0:31        move second child to first child ( temp 4-component vector of float)
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| 0:31          'txval20' ( temp 4-component vector of float)
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| 0:31          textureGrad ( temp 4-component vector of float)
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| 0:31            Construct combined texture-sampler ( temp sampler2DArray)
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| 0:31              'g_tTex2df4' ( uniform texture2DArray)
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| 0:31              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:?             Constant:
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| 0:?               0.100000
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| 0:?               0.200000
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| 0:?               0.300000
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| 0:?             Constant:
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| 0:?               1.100000
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| 0:?               1.200000
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| 0:?             Constant:
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| 0:?               1.100000
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| 0:?               1.200000
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| 0:32      Sequence
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| 0:32        move second child to first child ( temp 4-component vector of int)
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| 0:32          'txval21' ( temp 4-component vector of int)
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| 0:32          textureGrad ( temp 4-component vector of int)
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| 0:32            Construct combined texture-sampler ( temp isampler2DArray)
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| 0:32              'g_tTex2di4' ( uniform itexture2DArray)
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| 0:32              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:?             Constant:
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| 0:?               0.100000
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| 0:?               0.200000
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| 0:?               0.300000
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| 0:?             Constant:
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| 0:?               1.100000
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| 0:?               1.200000
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| 0:?             Constant:
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| 0:?               1.100000
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| 0:?               1.200000
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| 0:33      Sequence
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| 0:33        move second child to first child ( temp 4-component vector of uint)
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| 0:33          'txval22' ( temp 4-component vector of uint)
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| 0:33          textureGrad ( temp 4-component vector of uint)
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| 0:33            Construct combined texture-sampler ( temp usampler2DArray)
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| 0:33              'g_tTex2du4' ( uniform utexture2DArray)
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| 0:33              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:?             Constant:
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| 0:?               0.100000
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| 0:?               0.200000
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| 0:?               0.300000
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| 0:?             Constant:
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| 0:?               1.100000
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| 0:?               1.200000
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| 0:?             Constant:
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| 0:?               1.100000
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| 0:?               1.200000
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| 0:35      Sequence
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| 0:35        move second child to first child ( temp 4-component vector of float)
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| 0:35          'txval40' ( temp 4-component vector of float)
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| 0:35          textureGrad ( temp 4-component vector of float)
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| 0:35            Construct combined texture-sampler ( temp samplerCubeArray)
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| 0:35              'g_tTexcdf4' ( uniform textureCubeArray)
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| 0:35              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:?             Constant:
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| 0:?               0.100000
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| 0:?               0.200000
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| 0:?               0.300000
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| 0:?               0.400000
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| 0:?             Constant:
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| 0:?               1.100000
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| 0:?               1.200000
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| 0:?               1.300000
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| 0:?             Constant:
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| 0:?               1.100000
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| 0:?               1.200000
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| 0:?               1.300000
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| 0:36      Sequence
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| 0:36        move second child to first child ( temp 4-component vector of int)
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| 0:36          'txval41' ( temp 4-component vector of int)
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| 0:36          textureGrad ( temp 4-component vector of int)
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| 0:36            Construct combined texture-sampler ( temp isamplerCubeArray)
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| 0:36              'g_tTexcdi4' ( uniform itextureCubeArray)
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| 0:36              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:?             Constant:
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| 0:?               0.100000
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| 0:?               0.200000
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| 0:?               0.300000
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| 0:?               0.400000
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| 0:?             Constant:
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| 0:?               1.100000
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| 0:?               1.200000
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| 0:?               1.300000
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| 0:?             Constant:
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| 0:?               1.100000
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| 0:?               1.200000
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| 0:?               1.300000
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| 0:37      Sequence
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| 0:37        move second child to first child ( temp 4-component vector of uint)
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| 0:37          'txval42' ( temp 4-component vector of uint)
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| 0:37          textureGrad ( temp 4-component vector of uint)
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| 0:37            Construct combined texture-sampler ( temp usamplerCubeArray)
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| 0:37              'g_tTexcdu4' ( uniform utextureCubeArray)
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| 0:37              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:?             Constant:
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| 0:?               0.100000
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| 0:?               0.200000
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| 0:?               0.300000
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| 0:?               0.400000
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| 0:?             Constant:
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| 0:?               1.100000
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| 0:?               1.200000
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| 0:?               1.300000
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| 0:?             Constant:
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| 0:?               1.100000
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| 0:?               1.200000
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| 0:?               1.300000
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| 0:39      move second child to first child ( temp 4-component vector of float)
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| 0:39        Color: direct index for structure ( temp 4-component vector of float)
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| 0:39          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:39          Constant:
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| 0:39            0 (const int)
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| 0:39        Constant:
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| 0:39          1.000000
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| 0:39          1.000000
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| 0:39          1.000000
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| 0:39          1.000000
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| 0:40      move second child to first child ( temp float)
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| 0:40        Depth: direct index for structure ( temp float)
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| 0:40          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:40          Constant:
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| 0:40            1 (const int)
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| 0:40        Constant:
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| 0:40          1.000000
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| 0:42      Branch: Return with expression
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| 0:42        'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:24  Function Definition: main( ( temp void)
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| 0:24    Function Parameters: 
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| 0:?     Sequence
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| 0:24      Sequence
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| 0:24        move second child to first child ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:24          'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:24          Function Call: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:24        move second child to first child ( temp 4-component vector of float)
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| 0:?           '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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| 0:24          Color: direct index for structure ( temp 4-component vector of float)
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| 0:24            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:24            Constant:
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| 0:24              0 (const int)
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| 0:24        move second child to first child ( temp float)
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| 0:?           '@entryPointOutput.Depth' ( out float FragDepth)
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| 0:24          Depth: direct index for structure ( temp float)
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| 0:24            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:24            Constant:
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| 0:24              1 (const int)
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| 0:?   Linker Objects
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| 0:?     'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:?     'g_tTex1df4a' (layout( binding=1) uniform texture1DArray)
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| 0:?     'g_tTex1df4' (layout( binding=0) uniform texture1DArray)
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| 0:?     'g_tTex1di4' ( uniform itexture1DArray)
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| 0:?     'g_tTex1du4' ( uniform utexture1DArray)
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| 0:?     'g_tTex2df4' ( uniform texture2DArray)
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| 0:?     'g_tTex2di4' ( uniform itexture2DArray)
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| 0:?     'g_tTex2du4' ( uniform utexture2DArray)
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| 0:?     'g_tTexcdf4' ( uniform textureCubeArray)
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| 0:?     'g_tTexcdi4' ( uniform itextureCubeArray)
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| 0:?     'g_tTexcdu4' ( uniform utextureCubeArray)
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| 0:?     '@entryPointOutput.Depth' ( out float FragDepth)
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| 0:?     '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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| 
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| 
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| Linked fragment stage:
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| 
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| 
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| Shader version: 500
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| gl_FragCoord origin is upper left
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| using depth_any
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| 0:? Sequence
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| 0:24  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:24    Function Parameters: 
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| 0:?     Sequence
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| 0:27      Sequence
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| 0:27        move second child to first child ( temp 4-component vector of float)
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| 0:27          'txval10' ( temp 4-component vector of float)
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| 0:27          textureGrad ( temp 4-component vector of float)
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| 0:27            Construct combined texture-sampler ( temp sampler1DArray)
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| 0:27              'g_tTex1df4' (layout( binding=0) uniform texture1DArray)
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| 0:27              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:?             Constant:
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| 0:?               0.100000
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| 0:?               0.200000
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| 0:27            Constant:
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| 0:27              1.100000
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| 0:27            Constant:
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| 0:27              1.200000
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| 0:28      Sequence
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| 0:28        move second child to first child ( temp 4-component vector of int)
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| 0:28          'txval11' ( temp 4-component vector of int)
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| 0:28          textureGrad ( temp 4-component vector of int)
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| 0:28            Construct combined texture-sampler ( temp isampler1DArray)
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| 0:28              'g_tTex1di4' ( uniform itexture1DArray)
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| 0:28              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:?             Constant:
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| 0:?               0.100000
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| 0:?               0.200000
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| 0:28            Constant:
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| 0:28              1.100000
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| 0:28            Constant:
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| 0:28              1.200000
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| 0:29      Sequence
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| 0:29        move second child to first child ( temp 4-component vector of uint)
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| 0:29          'txval12' ( temp 4-component vector of uint)
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| 0:29          textureGrad ( temp 4-component vector of uint)
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| 0:29            Construct combined texture-sampler ( temp usampler1DArray)
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| 0:29              'g_tTex1du4' ( uniform utexture1DArray)
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| 0:29              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:?             Constant:
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| 0:?               0.100000
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| 0:?               0.200000
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| 0:29            Constant:
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| 0:29              1.100000
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| 0:29            Constant:
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| 0:29              1.200000
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| 0:31      Sequence
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| 0:31        move second child to first child ( temp 4-component vector of float)
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| 0:31          'txval20' ( temp 4-component vector of float)
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| 0:31          textureGrad ( temp 4-component vector of float)
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| 0:31            Construct combined texture-sampler ( temp sampler2DArray)
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| 0:31              'g_tTex2df4' ( uniform texture2DArray)
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| 0:31              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:?             Constant:
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| 0:?               0.100000
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| 0:?               0.200000
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| 0:?               0.300000
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| 0:?             Constant:
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| 0:?               1.100000
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| 0:?               1.200000
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| 0:?             Constant:
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| 0:?               1.100000
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| 0:?               1.200000
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| 0:32      Sequence
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| 0:32        move second child to first child ( temp 4-component vector of int)
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| 0:32          'txval21' ( temp 4-component vector of int)
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| 0:32          textureGrad ( temp 4-component vector of int)
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| 0:32            Construct combined texture-sampler ( temp isampler2DArray)
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| 0:32              'g_tTex2di4' ( uniform itexture2DArray)
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| 0:32              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:?             Constant:
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| 0:?               0.100000
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| 0:?               0.200000
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| 0:?               0.300000
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| 0:?             Constant:
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| 0:?               1.100000
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| 0:?               1.200000
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| 0:?             Constant:
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| 0:?               1.100000
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| 0:?               1.200000
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| 0:33      Sequence
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| 0:33        move second child to first child ( temp 4-component vector of uint)
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| 0:33          'txval22' ( temp 4-component vector of uint)
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| 0:33          textureGrad ( temp 4-component vector of uint)
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| 0:33            Construct combined texture-sampler ( temp usampler2DArray)
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| 0:33              'g_tTex2du4' ( uniform utexture2DArray)
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| 0:33              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:?             Constant:
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| 0:?               0.100000
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| 0:?               0.200000
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| 0:?               0.300000
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| 0:?             Constant:
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| 0:?               1.100000
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| 0:?               1.200000
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| 0:?             Constant:
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| 0:?               1.100000
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| 0:?               1.200000
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| 0:35      Sequence
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| 0:35        move second child to first child ( temp 4-component vector of float)
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| 0:35          'txval40' ( temp 4-component vector of float)
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| 0:35          textureGrad ( temp 4-component vector of float)
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| 0:35            Construct combined texture-sampler ( temp samplerCubeArray)
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| 0:35              'g_tTexcdf4' ( uniform textureCubeArray)
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| 0:35              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:?             Constant:
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| 0:?               0.100000
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| 0:?               0.200000
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| 0:?               0.300000
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| 0:?               0.400000
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| 0:?             Constant:
 | |
| 0:?               1.100000
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| 0:?               1.200000
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| 0:?               1.300000
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| 0:?             Constant:
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| 0:?               1.100000
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| 0:?               1.200000
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| 0:?               1.300000
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| 0:36      Sequence
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| 0:36        move second child to first child ( temp 4-component vector of int)
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| 0:36          'txval41' ( temp 4-component vector of int)
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| 0:36          textureGrad ( temp 4-component vector of int)
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| 0:36            Construct combined texture-sampler ( temp isamplerCubeArray)
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| 0:36              'g_tTexcdi4' ( uniform itextureCubeArray)
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| 0:36              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:?             Constant:
 | |
| 0:?               0.100000
 | |
| 0:?               0.200000
 | |
| 0:?               0.300000
 | |
| 0:?               0.400000
 | |
| 0:?             Constant:
 | |
| 0:?               1.100000
 | |
| 0:?               1.200000
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| 0:?               1.300000
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| 0:?             Constant:
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| 0:?               1.100000
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| 0:?               1.200000
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| 0:?               1.300000
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| 0:37      Sequence
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| 0:37        move second child to first child ( temp 4-component vector of uint)
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| 0:37          'txval42' ( temp 4-component vector of uint)
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| 0:37          textureGrad ( temp 4-component vector of uint)
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| 0:37            Construct combined texture-sampler ( temp usamplerCubeArray)
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| 0:37              'g_tTexcdu4' ( uniform utextureCubeArray)
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| 0:37              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:?             Constant:
 | |
| 0:?               0.100000
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| 0:?               0.200000
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| 0:?               0.300000
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| 0:?               0.400000
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| 0:?             Constant:
 | |
| 0:?               1.100000
 | |
| 0:?               1.200000
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| 0:?               1.300000
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| 0:?             Constant:
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| 0:?               1.100000
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| 0:?               1.200000
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| 0:?               1.300000
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| 0:39      move second child to first child ( temp 4-component vector of float)
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| 0:39        Color: direct index for structure ( temp 4-component vector of float)
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| 0:39          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:39          Constant:
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| 0:39            0 (const int)
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| 0:39        Constant:
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| 0:39          1.000000
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| 0:39          1.000000
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| 0:39          1.000000
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| 0:39          1.000000
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| 0:40      move second child to first child ( temp float)
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| 0:40        Depth: direct index for structure ( temp float)
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| 0:40          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:40          Constant:
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| 0:40            1 (const int)
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| 0:40        Constant:
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| 0:40          1.000000
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| 0:42      Branch: Return with expression
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| 0:42        'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:24  Function Definition: main( ( temp void)
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| 0:24    Function Parameters: 
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| 0:?     Sequence
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| 0:24      Sequence
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| 0:24        move second child to first child ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:24          'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:24          Function Call: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:24        move second child to first child ( temp 4-component vector of float)
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| 0:?           '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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| 0:24          Color: direct index for structure ( temp 4-component vector of float)
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| 0:24            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:24            Constant:
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| 0:24              0 (const int)
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| 0:24        move second child to first child ( temp float)
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| 0:?           '@entryPointOutput.Depth' ( out float FragDepth)
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| 0:24          Depth: direct index for structure ( temp float)
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| 0:24            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:24            Constant:
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| 0:24              1 (const int)
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| 0:?   Linker Objects
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| 0:?     'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:?     'g_tTex1df4a' (layout( binding=1) uniform texture1DArray)
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| 0:?     'g_tTex1df4' (layout( binding=0) uniform texture1DArray)
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| 0:?     'g_tTex1di4' ( uniform itexture1DArray)
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| 0:?     'g_tTex1du4' ( uniform utexture1DArray)
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| 0:?     'g_tTex2df4' ( uniform texture2DArray)
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| 0:?     'g_tTex2di4' ( uniform itexture2DArray)
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| 0:?     'g_tTex2du4' ( uniform utexture2DArray)
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| 0:?     'g_tTexcdf4' ( uniform textureCubeArray)
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| 0:?     'g_tTexcdi4' ( uniform itextureCubeArray)
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| 0:?     'g_tTexcdu4' ( uniform utextureCubeArray)
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| 0:?     '@entryPointOutput.Depth' ( out float FragDepth)
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| 0:?     '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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| 
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| // Module Version 10000
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| // Generated by (magic number): 8000a
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| // Id's are bound by 140
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| 
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|                               Capability Shader
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|                               Capability Sampled1D
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|                               Capability SampledCubeArray
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|                1:             ExtInstImport  "GLSL.std.450"
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|                               MemoryModel Logical GLSL450
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|                               EntryPoint Fragment 4  "main" 132 136
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|                               ExecutionMode 4 OriginUpperLeft
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|                               ExecutionMode 4 DepthReplacing
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|                               Source HLSL 500
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|                               Name 4  "main"
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|                               Name 8  "PS_OUTPUT"
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|                               MemberName 8(PS_OUTPUT) 0  "Color"
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|                               MemberName 8(PS_OUTPUT) 1  "Depth"
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|                               Name 10  "@main("
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|                               Name 13  "txval10"
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|                               Name 16  "g_tTex1df4"
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|                               Name 20  "g_sSamp"
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|                               Name 34  "txval11"
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|                               Name 37  "g_tTex1di4"
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|                               Name 46  "txval12"
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|                               Name 49  "g_tTex1du4"
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|                               Name 55  "txval20"
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|                               Name 58  "g_tTex2df4"
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|                               Name 68  "txval21"
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|                               Name 71  "g_tTex2di4"
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|                               Name 77  "txval22"
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|                               Name 80  "g_tTex2du4"
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|                               Name 86  "txval40"
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|                               Name 89  "g_tTexcdf4"
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|                               Name 99  "txval41"
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|                               Name 102  "g_tTexcdi4"
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|                               Name 108  "txval42"
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|                               Name 111  "g_tTexcdu4"
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|                               Name 118  "psout"
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|                               Name 129  "flattenTemp"
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|                               Name 132  "@entryPointOutput.Color"
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|                               Name 136  "@entryPointOutput.Depth"
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|                               Name 139  "g_tTex1df4a"
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|                               Decorate 16(g_tTex1df4) DescriptorSet 0
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|                               Decorate 16(g_tTex1df4) Binding 0
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|                               Decorate 20(g_sSamp) DescriptorSet 0
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|                               Decorate 20(g_sSamp) Binding 0
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|                               Decorate 37(g_tTex1di4) DescriptorSet 0
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|                               Decorate 37(g_tTex1di4) Binding 2
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|                               Decorate 49(g_tTex1du4) DescriptorSet 0
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|                               Decorate 49(g_tTex1du4) Binding 3
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|                               Decorate 58(g_tTex2df4) DescriptorSet 0
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|                               Decorate 58(g_tTex2df4) Binding 4
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|                               Decorate 71(g_tTex2di4) DescriptorSet 0
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|                               Decorate 71(g_tTex2di4) Binding 5
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|                               Decorate 80(g_tTex2du4) DescriptorSet 0
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|                               Decorate 80(g_tTex2du4) Binding 6
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|                               Decorate 89(g_tTexcdf4) DescriptorSet 0
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|                               Decorate 89(g_tTexcdf4) Binding 7
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|                               Decorate 102(g_tTexcdi4) DescriptorSet 0
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|                               Decorate 102(g_tTexcdi4) Binding 8
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|                               Decorate 111(g_tTexcdu4) DescriptorSet 0
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|                               Decorate 111(g_tTexcdu4) Binding 9
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|                               Decorate 132(@entryPointOutput.Color) Location 0
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|                               Decorate 136(@entryPointOutput.Depth) BuiltIn FragDepth
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|                               Decorate 139(g_tTex1df4a) DescriptorSet 0
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|                               Decorate 139(g_tTex1df4a) Binding 1
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|                2:             TypeVoid
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|                3:             TypeFunction 2
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|                6:             TypeFloat 32
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|                7:             TypeVector 6(float) 4
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|     8(PS_OUTPUT):             TypeStruct 7(fvec4) 6(float)
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|                9:             TypeFunction 8(PS_OUTPUT)
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|               12:             TypePointer Function 7(fvec4)
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|               14:             TypeImage 6(float) 1D array sampled format:Unknown
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|               15:             TypePointer UniformConstant 14
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|   16(g_tTex1df4):     15(ptr) Variable UniformConstant
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|               18:             TypeSampler
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|               19:             TypePointer UniformConstant 18
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|      20(g_sSamp):     19(ptr) Variable UniformConstant
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|               22:             TypeSampledImage 14
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|               24:             TypeVector 6(float) 2
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|               25:    6(float) Constant 1036831949
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|               26:    6(float) Constant 1045220557
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|               27:   24(fvec2) ConstantComposite 25 26
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|               28:    6(float) Constant 1066192077
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|               29:    6(float) Constant 1067030938
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|               31:             TypeInt 32 1
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|               32:             TypeVector 31(int) 4
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|               33:             TypePointer Function 32(ivec4)
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|               35:             TypeImage 31(int) 1D array sampled format:Unknown
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|               36:             TypePointer UniformConstant 35
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|   37(g_tTex1di4):     36(ptr) Variable UniformConstant
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|               40:             TypeSampledImage 35
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|               43:             TypeInt 32 0
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|               44:             TypeVector 43(int) 4
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|               45:             TypePointer Function 44(ivec4)
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|               47:             TypeImage 43(int) 1D array sampled format:Unknown
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|               48:             TypePointer UniformConstant 47
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|   49(g_tTex1du4):     48(ptr) Variable UniformConstant
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|               52:             TypeSampledImage 47
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|               56:             TypeImage 6(float) 2D array sampled format:Unknown
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|               57:             TypePointer UniformConstant 56
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|   58(g_tTex2df4):     57(ptr) Variable UniformConstant
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|               61:             TypeSampledImage 56
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|               63:             TypeVector 6(float) 3
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|               64:    6(float) Constant 1050253722
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|               65:   63(fvec3) ConstantComposite 25 26 64
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|               66:   24(fvec2) ConstantComposite 28 29
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|               69:             TypeImage 31(int) 2D array sampled format:Unknown
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|               70:             TypePointer UniformConstant 69
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|   71(g_tTex2di4):     70(ptr) Variable UniformConstant
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|               74:             TypeSampledImage 69
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|               78:             TypeImage 43(int) 2D array sampled format:Unknown
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|               79:             TypePointer UniformConstant 78
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|   80(g_tTex2du4):     79(ptr) Variable UniformConstant
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|               83:             TypeSampledImage 78
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|               87:             TypeImage 6(float) Cube array sampled format:Unknown
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|               88:             TypePointer UniformConstant 87
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|   89(g_tTexcdf4):     88(ptr) Variable UniformConstant
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|               92:             TypeSampledImage 87
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|               94:    6(float) Constant 1053609165
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|               95:    7(fvec4) ConstantComposite 25 26 64 94
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|               96:    6(float) Constant 1067869798
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|               97:   63(fvec3) ConstantComposite 28 29 96
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|              100:             TypeImage 31(int) Cube array sampled format:Unknown
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|              101:             TypePointer UniformConstant 100
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|  102(g_tTexcdi4):    101(ptr) Variable UniformConstant
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|              105:             TypeSampledImage 100
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|              109:             TypeImage 43(int) Cube array sampled format:Unknown
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|              110:             TypePointer UniformConstant 109
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|  111(g_tTexcdu4):    110(ptr) Variable UniformConstant
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|              114:             TypeSampledImage 109
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|              117:             TypePointer Function 8(PS_OUTPUT)
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|              119:     31(int) Constant 0
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|              120:    6(float) Constant 1065353216
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|              121:    7(fvec4) ConstantComposite 120 120 120 120
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|              123:     31(int) Constant 1
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|              124:             TypePointer Function 6(float)
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|              131:             TypePointer Output 7(fvec4)
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| 132(@entryPointOutput.Color):    131(ptr) Variable Output
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|              135:             TypePointer Output 6(float)
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| 136(@entryPointOutput.Depth):    135(ptr) Variable Output
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| 139(g_tTex1df4a):     15(ptr) Variable UniformConstant
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|          4(main):           2 Function None 3
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|                5:             Label
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| 129(flattenTemp):    117(ptr) Variable Function
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|              130:8(PS_OUTPUT) FunctionCall 10(@main()
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|                               Store 129(flattenTemp) 130
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|              133:     12(ptr) AccessChain 129(flattenTemp) 119
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|              134:    7(fvec4) Load 133
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|                               Store 132(@entryPointOutput.Color) 134
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|              137:    124(ptr) AccessChain 129(flattenTemp) 123
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|              138:    6(float) Load 137
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|                               Store 136(@entryPointOutput.Depth) 138
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|                               Return
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|                               FunctionEnd
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|       10(@main():8(PS_OUTPUT) Function None 9
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|               11:             Label
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|      13(txval10):     12(ptr) Variable Function
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|      34(txval11):     33(ptr) Variable Function
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|      46(txval12):     45(ptr) Variable Function
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|      55(txval20):     12(ptr) Variable Function
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|      68(txval21):     33(ptr) Variable Function
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|      77(txval22):     45(ptr) Variable Function
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|      86(txval40):     12(ptr) Variable Function
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|      99(txval41):     33(ptr) Variable Function
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|     108(txval42):     45(ptr) Variable Function
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|       118(psout):    117(ptr) Variable Function
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|               17:          14 Load 16(g_tTex1df4)
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|               21:          18 Load 20(g_sSamp)
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|               23:          22 SampledImage 17 21
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|               30:    7(fvec4) ImageSampleExplicitLod 23 27 Grad 28 29
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|                               Store 13(txval10) 30
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|               38:          35 Load 37(g_tTex1di4)
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|               39:          18 Load 20(g_sSamp)
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|               41:          40 SampledImage 38 39
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|               42:   32(ivec4) ImageSampleExplicitLod 41 27 Grad 28 29
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|                               Store 34(txval11) 42
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|               50:          47 Load 49(g_tTex1du4)
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|               51:          18 Load 20(g_sSamp)
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|               53:          52 SampledImage 50 51
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|               54:   44(ivec4) ImageSampleExplicitLod 53 27 Grad 28 29
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|                               Store 46(txval12) 54
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|               59:          56 Load 58(g_tTex2df4)
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|               60:          18 Load 20(g_sSamp)
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|               62:          61 SampledImage 59 60
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|               67:    7(fvec4) ImageSampleExplicitLod 62 65 Grad 66 66
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|                               Store 55(txval20) 67
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|               72:          69 Load 71(g_tTex2di4)
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|               73:          18 Load 20(g_sSamp)
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|               75:          74 SampledImage 72 73
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|               76:   32(ivec4) ImageSampleExplicitLod 75 65 Grad 66 66
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|                               Store 68(txval21) 76
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|               81:          78 Load 80(g_tTex2du4)
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|               82:          18 Load 20(g_sSamp)
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|               84:          83 SampledImage 81 82
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|               85:   44(ivec4) ImageSampleExplicitLod 84 65 Grad 66 66
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|                               Store 77(txval22) 85
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|               90:          87 Load 89(g_tTexcdf4)
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|               91:          18 Load 20(g_sSamp)
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|               93:          92 SampledImage 90 91
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|               98:    7(fvec4) ImageSampleExplicitLod 93 95 Grad 97 97
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|                               Store 86(txval40) 98
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|              103:         100 Load 102(g_tTexcdi4)
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|              104:          18 Load 20(g_sSamp)
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|              106:         105 SampledImage 103 104
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|              107:   32(ivec4) ImageSampleExplicitLod 106 95 Grad 97 97
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|                               Store 99(txval41) 107
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|              112:         109 Load 111(g_tTexcdu4)
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|              113:          18 Load 20(g_sSamp)
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|              115:         114 SampledImage 112 113
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|              116:   44(ivec4) ImageSampleExplicitLod 115 95 Grad 97 97
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|                               Store 108(txval42) 116
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|              122:     12(ptr) AccessChain 118(psout) 119
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|                               Store 122 121
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|              125:    124(ptr) AccessChain 118(psout) 123
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|                               Store 125 120
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|              126:8(PS_OUTPUT) Load 118(psout)
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|                               ReturnValue 126
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|                               FunctionEnd
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