
Texture shadow mode must match the state of the sampler they are combined with. This change does that, both for the AST and the symbol table. Note that the texture cannot easily be *created* the right way, because this may not be known at that time. Instead, the texture is subsequently patched. This cannot work if a single texture is used with both a shadow and non-shadow sampler, so that case is detected and generates an error. This is permitted by the HLSL language, however. See #1073 discussion. Fixed one test source that was using a texture with both shadow and non-shadow samplers.
736 lines
35 KiB
Plaintext
736 lines
35 KiB
Plaintext
hlsl.samplecmplevelzero.array.dx10.frag
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:38 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:38 Function Parameters:
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0:? Sequence
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0:42 Sequence
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0:42 move second child to first child ( temp float)
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0:42 'r10' ( temp float)
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0:42 textureLod ( temp float)
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0:42 Construct combined texture-sampler ( temp sampler1DArrayShadow)
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0:42 'g_tTex1df4a' ( uniform texture1DArrayShadow)
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0:42 'g_sSamp' (layout( binding=0) uniform sampler)
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0:42 Construct vec3 ( temp 3-component vector of float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:42 Constant:
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0:42 0.750000
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0:42 Constant:
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0:42 0.000000
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0:43 Sequence
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0:43 move second child to first child ( temp float)
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0:43 'r12' ( temp float)
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0:43 textureLod ( temp float)
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0:43 Construct combined texture-sampler ( temp isampler1DArrayShadow)
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0:43 'g_tTex1di4a' ( uniform itexture1DArrayShadow)
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0:43 'g_sSamp' (layout( binding=0) uniform sampler)
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0:43 Construct vec3 ( temp 3-component vector of float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:43 Constant:
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0:43 0.750000
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0:43 Constant:
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0:43 0.000000
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0:44 Sequence
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0:44 move second child to first child ( temp float)
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0:44 'r14' ( temp float)
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0:44 textureLod ( temp float)
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0:44 Construct combined texture-sampler ( temp usampler1DArrayShadow)
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0:44 'g_tTex1du4a' ( uniform utexture1DArrayShadow)
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0:44 'g_sSamp' (layout( binding=0) uniform sampler)
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0:44 Construct vec3 ( temp 3-component vector of float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:44 Constant:
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0:44 0.750000
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0:44 Constant:
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0:44 0.000000
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0:47 Sequence
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0:47 move second child to first child ( temp float)
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0:47 'r30' ( temp float)
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0:47 textureLod ( temp float)
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0:47 Construct combined texture-sampler ( temp sampler2DArrayShadow)
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0:47 'g_tTex2df4a' ( uniform texture2DArrayShadow)
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0:47 'g_sSamp' (layout( binding=0) uniform sampler)
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0:47 Construct vec4 ( temp 4-component vector of float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? 0.300000
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0:47 Constant:
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0:47 0.750000
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0:47 Constant:
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0:47 0.000000
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0:48 Sequence
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0:48 move second child to first child ( temp float)
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0:48 'r32' ( temp float)
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0:48 textureLod ( temp float)
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0:48 Construct combined texture-sampler ( temp isampler2DArrayShadow)
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0:48 'g_tTex2di4a' ( uniform itexture2DArrayShadow)
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0:48 'g_sSamp' (layout( binding=0) uniform sampler)
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0:48 Construct vec4 ( temp 4-component vector of float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? 0.300000
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0:48 Constant:
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0:48 0.750000
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0:48 Constant:
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0:48 0.000000
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0:49 Sequence
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0:49 move second child to first child ( temp float)
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0:49 'r34' ( temp float)
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0:49 textureLod ( temp float)
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0:49 Construct combined texture-sampler ( temp usampler2DArrayShadow)
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0:49 'g_tTex2du4a' ( uniform utexture2DArrayShadow)
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0:49 'g_sSamp' (layout( binding=0) uniform sampler)
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0:49 Construct vec4 ( temp 4-component vector of float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? 0.300000
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0:49 Constant:
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0:49 0.750000
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0:49 Constant:
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0:49 0.000000
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0:52 Sequence
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0:52 move second child to first child ( temp float)
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0:52 'r60' ( temp float)
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0:52 textureLod ( temp float)
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0:52 Construct combined texture-sampler ( temp samplerCubeArrayShadow)
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0:52 'g_tTexcdf4a' ( uniform textureCubeArrayShadow)
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0:52 'g_sSamp' (layout( binding=0) uniform sampler)
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0:52 Construct vec4 ( temp 4-component vector of float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? 0.300000
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0:? 0.400000
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0:52 Constant:
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0:52 0.750000
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0:52 Constant:
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0:52 0.000000
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0:53 Sequence
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0:53 move second child to first child ( temp float)
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0:53 'r62' ( temp float)
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0:53 textureLod ( temp float)
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0:53 Construct combined texture-sampler ( temp isamplerCubeArrayShadow)
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0:53 'g_tTexcdi4a' ( uniform itextureCubeArrayShadow)
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0:53 'g_sSamp' (layout( binding=0) uniform sampler)
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0:53 Construct vec4 ( temp 4-component vector of float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? 0.300000
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0:? 0.400000
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0:53 Constant:
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0:53 0.750000
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0:53 Constant:
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0:53 0.000000
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0:54 Sequence
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0:54 move second child to first child ( temp float)
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0:54 'r64' ( temp float)
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0:54 textureLod ( temp float)
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0:54 Construct combined texture-sampler ( temp usamplerCubeArrayShadow)
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0:54 'g_tTexcdu4a' ( uniform utextureCubeArrayShadow)
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0:54 'g_sSamp' (layout( binding=0) uniform sampler)
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0:54 Construct vec4 ( temp 4-component vector of float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? 0.300000
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0:? 0.400000
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0:54 Constant:
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0:54 0.750000
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0:54 Constant:
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0:54 0.000000
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0:56 move second child to first child ( temp 4-component vector of float)
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0:56 Color: direct index for structure ( temp 4-component vector of float)
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0:56 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:56 Constant:
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0:56 0 (const int)
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0:56 Constant:
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0:56 1.000000
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0:56 1.000000
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0:56 1.000000
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0:56 1.000000
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0:57 move second child to first child ( temp float)
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0:57 Depth: direct index for structure ( temp float)
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0:57 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:57 Constant:
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0:57 1 (const int)
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0:57 Constant:
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0:57 1.000000
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0:59 Branch: Return with expression
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0:59 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:38 Function Definition: main( ( temp void)
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0:38 Function Parameters:
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0:? Sequence
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0:38 Sequence
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0:38 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:38 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:38 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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0:38 Color: direct index for structure ( temp 4-component vector of float)
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0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:38 Constant:
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0:38 0 (const int)
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0:38 move second child to first child ( temp float)
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0:? '@entryPointOutput.Depth' ( out float FragDepth)
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0:38 Depth: direct index for structure ( temp float)
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0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:38 Constant:
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0:38 1 (const int)
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0:? Linker Objects
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0:? 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D)
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0:? 'g_tTex1di4' ( uniform itexture1D)
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0:? 'g_tTex1du4' ( uniform utexture1D)
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0:? 'g_tTex2df4' ( uniform texture2D)
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0:? 'g_tTex2di4' ( uniform itexture2D)
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0:? 'g_tTex2du4' ( uniform utexture2D)
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0:? 'g_tTex3df4' ( uniform texture3D)
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0:? 'g_tTex3di4' ( uniform itexture3D)
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0:? 'g_tTex3du4' ( uniform utexture3D)
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0:? 'g_tTexcdf4' ( uniform textureCube)
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0:? 'g_tTexcdi4' ( uniform itextureCube)
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0:? 'g_tTexcdu4' ( uniform utextureCube)
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0:? 'g_tTex1df4a' ( uniform texture1DArrayShadow)
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0:? 'g_tTex1di4a' ( uniform itexture1DArrayShadow)
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0:? 'g_tTex1du4a' ( uniform utexture1DArrayShadow)
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0:? 'g_tTex2df4a' ( uniform texture2DArrayShadow)
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0:? 'g_tTex2di4a' ( uniform itexture2DArrayShadow)
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0:? 'g_tTex2du4a' ( uniform utexture2DArrayShadow)
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0:? 'g_tTexcdf4a' ( uniform textureCubeArrayShadow)
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0:? 'g_tTexcdi4a' ( uniform itextureCubeArrayShadow)
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0:? 'g_tTexcdu4a' ( uniform utextureCubeArrayShadow)
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0:? '@entryPointOutput.Depth' ( out float FragDepth)
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0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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Linked fragment stage:
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:38 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:38 Function Parameters:
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0:? Sequence
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0:42 Sequence
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0:42 move second child to first child ( temp float)
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0:42 'r10' ( temp float)
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0:42 textureLod ( temp float)
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0:42 Construct combined texture-sampler ( temp sampler1DArrayShadow)
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0:42 'g_tTex1df4a' ( uniform texture1DArrayShadow)
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0:42 'g_sSamp' (layout( binding=0) uniform sampler)
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0:42 Construct vec3 ( temp 3-component vector of float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:42 Constant:
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0:42 0.750000
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0:42 Constant:
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0:42 0.000000
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0:43 Sequence
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0:43 move second child to first child ( temp float)
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0:43 'r12' ( temp float)
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0:43 textureLod ( temp float)
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0:43 Construct combined texture-sampler ( temp isampler1DArrayShadow)
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0:43 'g_tTex1di4a' ( uniform itexture1DArrayShadow)
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0:43 'g_sSamp' (layout( binding=0) uniform sampler)
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0:43 Construct vec3 ( temp 3-component vector of float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:43 Constant:
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0:43 0.750000
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0:43 Constant:
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0:43 0.000000
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0:44 Sequence
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0:44 move second child to first child ( temp float)
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0:44 'r14' ( temp float)
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0:44 textureLod ( temp float)
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0:44 Construct combined texture-sampler ( temp usampler1DArrayShadow)
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0:44 'g_tTex1du4a' ( uniform utexture1DArrayShadow)
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0:44 'g_sSamp' (layout( binding=0) uniform sampler)
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0:44 Construct vec3 ( temp 3-component vector of float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:44 Constant:
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0:44 0.750000
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0:44 Constant:
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0:44 0.000000
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0:47 Sequence
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0:47 move second child to first child ( temp float)
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0:47 'r30' ( temp float)
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0:47 textureLod ( temp float)
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0:47 Construct combined texture-sampler ( temp sampler2DArrayShadow)
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0:47 'g_tTex2df4a' ( uniform texture2DArrayShadow)
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0:47 'g_sSamp' (layout( binding=0) uniform sampler)
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0:47 Construct vec4 ( temp 4-component vector of float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? 0.300000
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0:47 Constant:
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0:47 0.750000
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0:47 Constant:
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0:47 0.000000
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0:48 Sequence
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0:48 move second child to first child ( temp float)
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0:48 'r32' ( temp float)
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0:48 textureLod ( temp float)
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0:48 Construct combined texture-sampler ( temp isampler2DArrayShadow)
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0:48 'g_tTex2di4a' ( uniform itexture2DArrayShadow)
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0:48 'g_sSamp' (layout( binding=0) uniform sampler)
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0:48 Construct vec4 ( temp 4-component vector of float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? 0.300000
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0:48 Constant:
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0:48 0.750000
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0:48 Constant:
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0:48 0.000000
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0:49 Sequence
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0:49 move second child to first child ( temp float)
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0:49 'r34' ( temp float)
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0:49 textureLod ( temp float)
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0:49 Construct combined texture-sampler ( temp usampler2DArrayShadow)
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0:49 'g_tTex2du4a' ( uniform utexture2DArrayShadow)
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0:49 'g_sSamp' (layout( binding=0) uniform sampler)
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0:49 Construct vec4 ( temp 4-component vector of float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? 0.300000
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0:49 Constant:
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0:49 0.750000
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0:49 Constant:
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0:49 0.000000
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0:52 Sequence
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0:52 move second child to first child ( temp float)
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0:52 'r60' ( temp float)
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0:52 textureLod ( temp float)
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0:52 Construct combined texture-sampler ( temp samplerCubeArrayShadow)
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0:52 'g_tTexcdf4a' ( uniform textureCubeArrayShadow)
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0:52 'g_sSamp' (layout( binding=0) uniform sampler)
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0:52 Construct vec4 ( temp 4-component vector of float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? 0.300000
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0:? 0.400000
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0:52 Constant:
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0:52 0.750000
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0:52 Constant:
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0:52 0.000000
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0:53 Sequence
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0:53 move second child to first child ( temp float)
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0:53 'r62' ( temp float)
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0:53 textureLod ( temp float)
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0:53 Construct combined texture-sampler ( temp isamplerCubeArrayShadow)
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0:53 'g_tTexcdi4a' ( uniform itextureCubeArrayShadow)
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0:53 'g_sSamp' (layout( binding=0) uniform sampler)
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0:53 Construct vec4 ( temp 4-component vector of float)
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|
0:? Constant:
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|
0:? 0.100000
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|
0:? 0.200000
|
|
0:? 0.300000
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0:? 0.400000
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|
0:53 Constant:
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0:53 0.750000
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0:53 Constant:
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0:53 0.000000
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0:54 Sequence
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0:54 move second child to first child ( temp float)
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0:54 'r64' ( temp float)
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0:54 textureLod ( temp float)
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0:54 Construct combined texture-sampler ( temp usamplerCubeArrayShadow)
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|
0:54 'g_tTexcdu4a' ( uniform utextureCubeArrayShadow)
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0:54 'g_sSamp' (layout( binding=0) uniform sampler)
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|
0:54 Construct vec4 ( temp 4-component vector of float)
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|
0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? 0.300000
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0:? 0.400000
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|
0:54 Constant:
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0:54 0.750000
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0:54 Constant:
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0:54 0.000000
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0:56 move second child to first child ( temp 4-component vector of float)
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0:56 Color: direct index for structure ( temp 4-component vector of float)
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0:56 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:56 Constant:
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0:56 0 (const int)
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0:56 Constant:
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0:56 1.000000
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0:56 1.000000
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0:56 1.000000
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0:56 1.000000
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0:57 move second child to first child ( temp float)
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0:57 Depth: direct index for structure ( temp float)
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0:57 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:57 Constant:
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0:57 1 (const int)
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0:57 Constant:
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0:57 1.000000
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0:59 Branch: Return with expression
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0:59 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:38 Function Definition: main( ( temp void)
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0:38 Function Parameters:
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0:? Sequence
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0:38 Sequence
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0:38 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:38 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:38 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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0:38 Color: direct index for structure ( temp 4-component vector of float)
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0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:38 Constant:
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0:38 0 (const int)
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0:38 move second child to first child ( temp float)
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0:? '@entryPointOutput.Depth' ( out float FragDepth)
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0:38 Depth: direct index for structure ( temp float)
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0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:38 Constant:
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0:38 1 (const int)
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0:? Linker Objects
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0:? 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D)
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0:? 'g_tTex1di4' ( uniform itexture1D)
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0:? 'g_tTex1du4' ( uniform utexture1D)
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0:? 'g_tTex2df4' ( uniform texture2D)
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0:? 'g_tTex2di4' ( uniform itexture2D)
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0:? 'g_tTex2du4' ( uniform utexture2D)
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0:? 'g_tTex3df4' ( uniform texture3D)
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0:? 'g_tTex3di4' ( uniform itexture3D)
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0:? 'g_tTex3du4' ( uniform utexture3D)
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0:? 'g_tTexcdf4' ( uniform textureCube)
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0:? 'g_tTexcdi4' ( uniform itextureCube)
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0:? 'g_tTexcdu4' ( uniform utextureCube)
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0:? 'g_tTex1df4a' ( uniform texture1DArrayShadow)
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0:? 'g_tTex1di4a' ( uniform itexture1DArrayShadow)
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0:? 'g_tTex1du4a' ( uniform utexture1DArrayShadow)
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0:? 'g_tTex2df4a' ( uniform texture2DArrayShadow)
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0:? 'g_tTex2di4a' ( uniform itexture2DArrayShadow)
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0:? 'g_tTex2du4a' ( uniform utexture2DArrayShadow)
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0:? 'g_tTexcdf4a' ( uniform textureCubeArrayShadow)
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0:? 'g_tTexcdi4a' ( uniform itextureCubeArrayShadow)
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0:? 'g_tTexcdu4a' ( uniform utextureCubeArrayShadow)
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0:? '@entryPointOutput.Depth' ( out float FragDepth)
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0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 210
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Capability Shader
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Capability Sampled1D
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Capability SampledCubeArray
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 167 171
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ExecutionMode 4 OriginUpperLeft
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Source HLSL 500
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Name 4 "main"
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Name 8 "PS_OUTPUT"
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MemberName 8(PS_OUTPUT) 0 "Color"
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MemberName 8(PS_OUTPUT) 1 "Depth"
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Name 10 "@main("
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Name 13 "r10"
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Name 16 "g_tTex1df4a"
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Name 20 "g_sSamp"
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Name 36 "r12"
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Name 40 "g_tTex1di4a"
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Name 50 "r14"
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Name 54 "g_tTex1du4a"
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Name 64 "r30"
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Name 67 "g_tTex2df4a"
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Name 80 "r32"
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Name 83 "g_tTex2di4a"
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Name 94 "r34"
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Name 97 "g_tTex2du4a"
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Name 108 "r60"
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Name 111 "g_tTexcdf4a"
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Name 124 "r62"
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Name 127 "g_tTexcdi4a"
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Name 138 "r64"
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Name 141 "g_tTexcdu4a"
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Name 153 "psout"
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Name 164 "flattenTemp"
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Name 167 "@entryPointOutput.Color"
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Name 171 "@entryPointOutput.Depth"
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Name 176 "g_tTex1df4"
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Name 179 "g_tTex1di4"
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Name 182 "g_tTex1du4"
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Name 185 "g_tTex2df4"
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Name 188 "g_tTex2di4"
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Name 191 "g_tTex2du4"
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Name 194 "g_tTex3df4"
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Name 197 "g_tTex3di4"
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Name 200 "g_tTex3du4"
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Name 203 "g_tTexcdf4"
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Name 206 "g_tTexcdi4"
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Name 209 "g_tTexcdu4"
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Decorate 16(g_tTex1df4a) DescriptorSet 0
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Decorate 20(g_sSamp) DescriptorSet 0
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Decorate 20(g_sSamp) Binding 0
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Decorate 40(g_tTex1di4a) DescriptorSet 0
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Decorate 54(g_tTex1du4a) DescriptorSet 0
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Decorate 67(g_tTex2df4a) DescriptorSet 0
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Decorate 83(g_tTex2di4a) DescriptorSet 0
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Decorate 97(g_tTex2du4a) DescriptorSet 0
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Decorate 111(g_tTexcdf4a) DescriptorSet 0
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Decorate 127(g_tTexcdi4a) DescriptorSet 0
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Decorate 141(g_tTexcdu4a) DescriptorSet 0
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Decorate 167(@entryPointOutput.Color) Location 0
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Decorate 171(@entryPointOutput.Depth) BuiltIn FragDepth
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Decorate 176(g_tTex1df4) DescriptorSet 0
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Decorate 176(g_tTex1df4) Binding 0
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Decorate 179(g_tTex1di4) DescriptorSet 0
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Decorate 182(g_tTex1du4) DescriptorSet 0
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Decorate 185(g_tTex2df4) DescriptorSet 0
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Decorate 188(g_tTex2di4) DescriptorSet 0
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Decorate 191(g_tTex2du4) DescriptorSet 0
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Decorate 194(g_tTex3df4) DescriptorSet 0
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Decorate 197(g_tTex3di4) DescriptorSet 0
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Decorate 200(g_tTex3du4) DescriptorSet 0
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Decorate 203(g_tTexcdf4) DescriptorSet 0
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Decorate 206(g_tTexcdi4) DescriptorSet 0
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Decorate 209(g_tTexcdu4) DescriptorSet 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeVector 6(float) 4
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8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float)
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9: TypeFunction 8(PS_OUTPUT)
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12: TypePointer Function 6(float)
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14: TypeImage 6(float) 1D depth array sampled format:Unknown
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15: TypePointer UniformConstant 14
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16(g_tTex1df4a): 15(ptr) Variable UniformConstant
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18: TypeSampler
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19: TypePointer UniformConstant 18
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20(g_sSamp): 19(ptr) Variable UniformConstant
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22: TypeSampledImage 14
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24: TypeVector 6(float) 2
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25: 6(float) Constant 1036831949
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26: 6(float) Constant 1045220557
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27: 24(fvec2) ConstantComposite 25 26
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28: 6(float) Constant 1061158912
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29: TypeVector 6(float) 3
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33: 6(float) Constant 0
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37: TypeInt 32 1
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38: TypeImage 37(int) 1D depth array sampled format:Unknown
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39: TypePointer UniformConstant 38
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40(g_tTex1di4a): 39(ptr) Variable UniformConstant
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43: TypeSampledImage 38
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51: TypeInt 32 0
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52: TypeImage 51(int) 1D depth array sampled format:Unknown
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53: TypePointer UniformConstant 52
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54(g_tTex1du4a): 53(ptr) Variable UniformConstant
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57: TypeSampledImage 52
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65: TypeImage 6(float) 2D depth array sampled format:Unknown
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66: TypePointer UniformConstant 65
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67(g_tTex2df4a): 66(ptr) Variable UniformConstant
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70: TypeSampledImage 65
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72: 6(float) Constant 1050253722
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73: 29(fvec3) ConstantComposite 25 26 72
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81: TypeImage 37(int) 2D depth array sampled format:Unknown
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82: TypePointer UniformConstant 81
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|
83(g_tTex2di4a): 82(ptr) Variable UniformConstant
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|
86: TypeSampledImage 81
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95: TypeImage 51(int) 2D depth array sampled format:Unknown
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96: TypePointer UniformConstant 95
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|
97(g_tTex2du4a): 96(ptr) Variable UniformConstant
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100: TypeSampledImage 95
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109: TypeImage 6(float) Cube depth array sampled format:Unknown
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110: TypePointer UniformConstant 109
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|
111(g_tTexcdf4a): 110(ptr) Variable UniformConstant
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114: TypeSampledImage 109
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116: 6(float) Constant 1053609165
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117: 7(fvec4) ConstantComposite 25 26 72 116
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125: TypeImage 37(int) Cube depth array sampled format:Unknown
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126: TypePointer UniformConstant 125
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127(g_tTexcdi4a): 126(ptr) Variable UniformConstant
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130: TypeSampledImage 125
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139: TypeImage 51(int) Cube depth array sampled format:Unknown
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140: TypePointer UniformConstant 139
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141(g_tTexcdu4a): 140(ptr) Variable UniformConstant
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144: TypeSampledImage 139
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152: TypePointer Function 8(PS_OUTPUT)
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154: 37(int) Constant 0
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155: 6(float) Constant 1065353216
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156: 7(fvec4) ConstantComposite 155 155 155 155
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157: TypePointer Function 7(fvec4)
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159: 37(int) Constant 1
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166: TypePointer Output 7(fvec4)
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167(@entryPointOutput.Color): 166(ptr) Variable Output
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170: TypePointer Output 6(float)
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171(@entryPointOutput.Depth): 170(ptr) Variable Output
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174: TypeImage 6(float) 1D sampled format:Unknown
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175: TypePointer UniformConstant 174
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176(g_tTex1df4): 175(ptr) Variable UniformConstant
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177: TypeImage 37(int) 1D sampled format:Unknown
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178: TypePointer UniformConstant 177
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179(g_tTex1di4): 178(ptr) Variable UniformConstant
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|
180: TypeImage 51(int) 1D sampled format:Unknown
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181: TypePointer UniformConstant 180
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|
182(g_tTex1du4): 181(ptr) Variable UniformConstant
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|
183: TypeImage 6(float) 2D sampled format:Unknown
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184: TypePointer UniformConstant 183
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185(g_tTex2df4): 184(ptr) Variable UniformConstant
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186: TypeImage 37(int) 2D sampled format:Unknown
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187: TypePointer UniformConstant 186
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|
188(g_tTex2di4): 187(ptr) Variable UniformConstant
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|
189: TypeImage 51(int) 2D sampled format:Unknown
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190: TypePointer UniformConstant 189
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191(g_tTex2du4): 190(ptr) Variable UniformConstant
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|
192: TypeImage 6(float) 3D sampled format:Unknown
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193: TypePointer UniformConstant 192
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194(g_tTex3df4): 193(ptr) Variable UniformConstant
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195: TypeImage 37(int) 3D sampled format:Unknown
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|
196: TypePointer UniformConstant 195
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197(g_tTex3di4): 196(ptr) Variable UniformConstant
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|
198: TypeImage 51(int) 3D sampled format:Unknown
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|
199: TypePointer UniformConstant 198
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|
200(g_tTex3du4): 199(ptr) Variable UniformConstant
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|
201: TypeImage 6(float) Cube sampled format:Unknown
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|
202: TypePointer UniformConstant 201
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|
203(g_tTexcdf4): 202(ptr) Variable UniformConstant
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|
204: TypeImage 37(int) Cube sampled format:Unknown
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|
205: TypePointer UniformConstant 204
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|
206(g_tTexcdi4): 205(ptr) Variable UniformConstant
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|
207: TypeImage 51(int) Cube sampled format:Unknown
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|
208: TypePointer UniformConstant 207
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209(g_tTexcdu4): 208(ptr) Variable UniformConstant
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4(main): 2 Function None 3
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5: Label
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164(flattenTemp): 152(ptr) Variable Function
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165:8(PS_OUTPUT) FunctionCall 10(@main()
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Store 164(flattenTemp) 165
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168: 157(ptr) AccessChain 164(flattenTemp) 154
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169: 7(fvec4) Load 168
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Store 167(@entryPointOutput.Color) 169
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172: 12(ptr) AccessChain 164(flattenTemp) 159
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173: 6(float) Load 172
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Store 171(@entryPointOutput.Depth) 173
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Return
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FunctionEnd
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10(@main():8(PS_OUTPUT) Function None 9
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11: Label
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13(r10): 12(ptr) Variable Function
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36(r12): 12(ptr) Variable Function
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50(r14): 12(ptr) Variable Function
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|
64(r30): 12(ptr) Variable Function
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|
80(r32): 12(ptr) Variable Function
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|
94(r34): 12(ptr) Variable Function
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|
108(r60): 12(ptr) Variable Function
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124(r62): 12(ptr) Variable Function
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138(r64): 12(ptr) Variable Function
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153(psout): 152(ptr) Variable Function
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17: 14 Load 16(g_tTex1df4a)
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21: 18 Load 20(g_sSamp)
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23: 22 SampledImage 17 21
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30: 6(float) CompositeExtract 27 0
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31: 6(float) CompositeExtract 27 1
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32: 29(fvec3) CompositeConstruct 30 31 28
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34: 6(float) CompositeExtract 32 2
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35: 6(float) ImageSampleDrefExplicitLod 23 32 34 Lod 33
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Store 13(r10) 35
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41: 38 Load 40(g_tTex1di4a)
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42: 18 Load 20(g_sSamp)
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44: 43 SampledImage 41 42
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45: 6(float) CompositeExtract 27 0
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46: 6(float) CompositeExtract 27 1
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47: 29(fvec3) CompositeConstruct 45 46 28
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48: 6(float) CompositeExtract 47 2
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49: 6(float) ImageSampleDrefExplicitLod 44 47 48 Lod 33
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Store 36(r12) 49
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55: 52 Load 54(g_tTex1du4a)
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56: 18 Load 20(g_sSamp)
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58: 57 SampledImage 55 56
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59: 6(float) CompositeExtract 27 0
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60: 6(float) CompositeExtract 27 1
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61: 29(fvec3) CompositeConstruct 59 60 28
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|
62: 6(float) CompositeExtract 61 2
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63: 6(float) ImageSampleDrefExplicitLod 58 61 62 Lod 33
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Store 50(r14) 63
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68: 65 Load 67(g_tTex2df4a)
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69: 18 Load 20(g_sSamp)
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71: 70 SampledImage 68 69
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74: 6(float) CompositeExtract 73 0
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|
75: 6(float) CompositeExtract 73 1
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|
76: 6(float) CompositeExtract 73 2
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77: 7(fvec4) CompositeConstruct 74 75 76 28
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78: 6(float) CompositeExtract 77 3
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79: 6(float) ImageSampleDrefExplicitLod 71 77 78 Lod 33
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Store 64(r30) 79
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84: 81 Load 83(g_tTex2di4a)
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85: 18 Load 20(g_sSamp)
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87: 86 SampledImage 84 85
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88: 6(float) CompositeExtract 73 0
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|
89: 6(float) CompositeExtract 73 1
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|
90: 6(float) CompositeExtract 73 2
|
|
91: 7(fvec4) CompositeConstruct 88 89 90 28
|
|
92: 6(float) CompositeExtract 91 3
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|
93: 6(float) ImageSampleDrefExplicitLod 87 91 92 Lod 33
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Store 80(r32) 93
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98: 95 Load 97(g_tTex2du4a)
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99: 18 Load 20(g_sSamp)
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101: 100 SampledImage 98 99
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|
102: 6(float) CompositeExtract 73 0
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|
103: 6(float) CompositeExtract 73 1
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|
104: 6(float) CompositeExtract 73 2
|
|
105: 7(fvec4) CompositeConstruct 102 103 104 28
|
|
106: 6(float) CompositeExtract 105 3
|
|
107: 6(float) ImageSampleDrefExplicitLod 101 105 106 Lod 33
|
|
Store 94(r34) 107
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|
112: 109 Load 111(g_tTexcdf4a)
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|
113: 18 Load 20(g_sSamp)
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|
115: 114 SampledImage 112 113
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|
118: 6(float) CompositeExtract 117 0
|
|
119: 6(float) CompositeExtract 117 1
|
|
120: 6(float) CompositeExtract 117 2
|
|
121: 6(float) CompositeExtract 117 3
|
|
122: 7(fvec4) CompositeConstruct 118 119 120 121
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|
123: 6(float) ImageSampleDrefExplicitLod 115 122 28 Lod 33
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|
Store 108(r60) 123
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|
128: 125 Load 127(g_tTexcdi4a)
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|
129: 18 Load 20(g_sSamp)
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|
131: 130 SampledImage 128 129
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|
132: 6(float) CompositeExtract 117 0
|
|
133: 6(float) CompositeExtract 117 1
|
|
134: 6(float) CompositeExtract 117 2
|
|
135: 6(float) CompositeExtract 117 3
|
|
136: 7(fvec4) CompositeConstruct 132 133 134 135
|
|
137: 6(float) ImageSampleDrefExplicitLod 131 136 28 Lod 33
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|
Store 124(r62) 137
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142: 139 Load 141(g_tTexcdu4a)
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|
143: 18 Load 20(g_sSamp)
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|
145: 144 SampledImage 142 143
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|
146: 6(float) CompositeExtract 117 0
|
|
147: 6(float) CompositeExtract 117 1
|
|
148: 6(float) CompositeExtract 117 2
|
|
149: 6(float) CompositeExtract 117 3
|
|
150: 7(fvec4) CompositeConstruct 146 147 148 149
|
|
151: 6(float) ImageSampleDrefExplicitLod 145 150 28 Lod 33
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|
Store 138(r64) 151
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|
158: 157(ptr) AccessChain 153(psout) 154
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|
Store 158 156
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160: 12(ptr) AccessChain 153(psout) 159
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Store 160 155
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161:8(PS_OUTPUT) Load 153(psout)
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ReturnValue 161
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FunctionEnd
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