13 lines
		
	
	
		
			151 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			13 lines
		
	
	
		
			151 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
| struct S {
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|     float f;
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|     float4 pos : SV_Position;
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| };
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| 
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| float4 main(int i, S input[3]) : COLOR0
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| {
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|     S a[3];
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|     input = a;
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| 
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|     return a[1].pos;
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| }
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