627 lines
		
	
	
		
			30 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			627 lines
		
	
	
		
			30 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| hlsl.samplecmplevelzero.offsetarray.dx10.frag
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| Shader version: 500
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| gl_FragCoord origin is upper left
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| 0:? Sequence
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| 0:38  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:38    Function Parameters: 
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| 0:?     Sequence
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| 0:42      Sequence
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| 0:42        move second child to first child ( temp float)
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| 0:42          'r11' ( temp float)
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| 0:42          textureLodOffset ( temp float)
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| 0:42            Construct combined texture-sampler ( temp sampler1DArrayShadow)
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| 0:42              'g_tTex1df4a' ( uniform texture1DArrayShadow)
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| 0:42              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:42            Construct vec3 ( temp 3-component vector of float)
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| 0:?               Constant:
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| 0:?                 0.100000
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| 0:?                 0.200000
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| 0:42              Constant:
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| 0:42                0.750000
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| 0:42            Constant:
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| 0:42              0.000000
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| 0:42            Constant:
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| 0:42              2 (const int)
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| 0:43      Sequence
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| 0:43        move second child to first child ( temp float)
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| 0:43          'r13' ( temp float)
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| 0:43          textureLodOffset ( temp float)
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| 0:43            Construct combined texture-sampler ( temp isampler1DArrayShadow)
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| 0:43              'g_tTex1di4a' ( uniform itexture1DArrayShadow)
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| 0:43              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:43            Construct vec3 ( temp 3-component vector of float)
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| 0:?               Constant:
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| 0:?                 0.100000
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| 0:?                 0.200000
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| 0:43              Constant:
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| 0:43                0.750000
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| 0:43            Constant:
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| 0:43              0.000000
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| 0:43            Constant:
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| 0:43              2 (const int)
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| 0:44      Sequence
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| 0:44        move second child to first child ( temp float)
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| 0:44          'r15' ( temp float)
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| 0:44          textureLodOffset ( temp float)
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| 0:44            Construct combined texture-sampler ( temp usampler1DArrayShadow)
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| 0:44              'g_tTex1du4a' ( uniform utexture1DArrayShadow)
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| 0:44              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:44            Construct vec3 ( temp 3-component vector of float)
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| 0:?               Constant:
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| 0:?                 0.100000
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| 0:?                 0.200000
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| 0:44              Constant:
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| 0:44                0.750000
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| 0:44            Constant:
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| 0:44              0.000000
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| 0:44            Constant:
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| 0:44              2 (const int)
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| 0:47      Sequence
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| 0:47        move second child to first child ( temp float)
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| 0:47          'r31' ( temp float)
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| 0:47          textureLodOffset ( temp float)
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| 0:47            Construct combined texture-sampler ( temp sampler2DArrayShadow)
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| 0:47              'g_tTex2df4a' ( uniform texture2DArrayShadow)
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| 0:47              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:47            Construct vec4 ( temp 4-component vector of float)
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| 0:?               Constant:
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| 0:?                 0.100000
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| 0:?                 0.200000
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| 0:?                 0.300000
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| 0:47              Constant:
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| 0:47                0.750000
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| 0:47            Constant:
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| 0:47              0.000000
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| 0:?             Constant:
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| 0:?               2 (const int)
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| 0:?               3 (const int)
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| 0:48      Sequence
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| 0:48        move second child to first child ( temp float)
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| 0:48          'r33' ( temp float)
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| 0:48          textureLodOffset ( temp float)
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| 0:48            Construct combined texture-sampler ( temp isampler2DArrayShadow)
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| 0:48              'g_tTex2di4a' ( uniform itexture2DArrayShadow)
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| 0:48              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:48            Construct vec4 ( temp 4-component vector of float)
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| 0:?               Constant:
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| 0:?                 0.100000
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| 0:?                 0.200000
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| 0:?                 0.300000
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| 0:48              Constant:
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| 0:48                0.750000
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| 0:48            Constant:
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| 0:48              0.000000
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| 0:?             Constant:
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| 0:?               2 (const int)
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| 0:?               3 (const int)
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| 0:49      Sequence
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| 0:49        move second child to first child ( temp float)
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| 0:49          'r35' ( temp float)
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| 0:49          textureLodOffset ( temp float)
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| 0:49            Construct combined texture-sampler ( temp usampler2DArrayShadow)
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| 0:49              'g_tTex2du4a' ( uniform utexture2DArrayShadow)
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| 0:49              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:49            Construct vec4 ( temp 4-component vector of float)
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| 0:?               Constant:
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| 0:?                 0.100000
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| 0:?                 0.200000
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| 0:?                 0.300000
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| 0:49              Constant:
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| 0:49                0.750000
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| 0:49            Constant:
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| 0:49              0.000000
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| 0:?             Constant:
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| 0:?               2 (const int)
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| 0:?               3 (const int)
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| 0:63      move second child to first child ( temp 4-component vector of float)
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| 0:63        Color: direct index for structure ( temp 4-component vector of float)
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| 0:63          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:63          Constant:
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| 0:63            0 (const int)
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| 0:63        Constant:
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| 0:63          1.000000
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| 0:63          1.000000
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| 0:63          1.000000
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| 0:63          1.000000
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| 0:64      move second child to first child ( temp float)
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| 0:64        Depth: direct index for structure ( temp float)
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| 0:64          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:64          Constant:
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| 0:64            1 (const int)
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| 0:64        Constant:
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| 0:64          1.000000
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| 0:66      Branch: Return with expression
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| 0:66        'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:38  Function Definition: main( ( temp void)
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| 0:38    Function Parameters: 
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| 0:?     Sequence
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| 0:38      Sequence
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| 0:38        move second child to first child ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:38          'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:38          Function Call: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:38        move second child to first child ( temp 4-component vector of float)
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| 0:?           '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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| 0:38          Color: direct index for structure ( temp 4-component vector of float)
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| 0:38            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:38            Constant:
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| 0:38              0 (const int)
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| 0:38        move second child to first child ( temp float)
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| 0:?           '@entryPointOutput.Depth' ( out float FragDepth)
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| 0:38          Depth: direct index for structure ( temp float)
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| 0:38            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:38            Constant:
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| 0:38              1 (const int)
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| 0:?   Linker Objects
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| 0:?     'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:?     'g_tTex1df4' (layout( binding=0) uniform texture1D)
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| 0:?     'g_tTex1di4' ( uniform itexture1D)
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| 0:?     'g_tTex1du4' ( uniform utexture1D)
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| 0:?     'g_tTex2df4' ( uniform texture2D)
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| 0:?     'g_tTex2di4' ( uniform itexture2D)
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| 0:?     'g_tTex2du4' ( uniform utexture2D)
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| 0:?     'g_tTex3df4' ( uniform texture3D)
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| 0:?     'g_tTex3di4' ( uniform itexture3D)
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| 0:?     'g_tTex3du4' ( uniform utexture3D)
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| 0:?     'g_tTexcdf4' ( uniform textureCube)
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| 0:?     'g_tTexcdi4' ( uniform itextureCube)
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| 0:?     'g_tTexcdu4' ( uniform utextureCube)
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| 0:?     'g_tTex1df4a' ( uniform texture1DArrayShadow)
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| 0:?     'g_tTex1di4a' ( uniform itexture1DArrayShadow)
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| 0:?     'g_tTex1du4a' ( uniform utexture1DArrayShadow)
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| 0:?     'g_tTex2df4a' ( uniform texture2DArrayShadow)
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| 0:?     'g_tTex2di4a' ( uniform itexture2DArrayShadow)
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| 0:?     'g_tTex2du4a' ( uniform utexture2DArrayShadow)
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| 0:?     'g_tTexcdf4a' ( uniform textureCubeArray)
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| 0:?     'g_tTexcdi4a' ( uniform itextureCubeArray)
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| 0:?     'g_tTexcdu4a' ( uniform utextureCubeArray)
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| 0:?     '@entryPointOutput.Depth' ( out float FragDepth)
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| 0:?     '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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| 
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| 
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| Linked fragment stage:
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| 
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| 
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| Shader version: 500
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| gl_FragCoord origin is upper left
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| 0:? Sequence
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| 0:38  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:38    Function Parameters: 
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| 0:?     Sequence
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| 0:42      Sequence
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| 0:42        move second child to first child ( temp float)
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| 0:42          'r11' ( temp float)
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| 0:42          textureLodOffset ( temp float)
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| 0:42            Construct combined texture-sampler ( temp sampler1DArrayShadow)
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| 0:42              'g_tTex1df4a' ( uniform texture1DArrayShadow)
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| 0:42              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:42            Construct vec3 ( temp 3-component vector of float)
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| 0:?               Constant:
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| 0:?                 0.100000
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| 0:?                 0.200000
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| 0:42              Constant:
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| 0:42                0.750000
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| 0:42            Constant:
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| 0:42              0.000000
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| 0:42            Constant:
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| 0:42              2 (const int)
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| 0:43      Sequence
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| 0:43        move second child to first child ( temp float)
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| 0:43          'r13' ( temp float)
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| 0:43          textureLodOffset ( temp float)
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| 0:43            Construct combined texture-sampler ( temp isampler1DArrayShadow)
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| 0:43              'g_tTex1di4a' ( uniform itexture1DArrayShadow)
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| 0:43              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:43            Construct vec3 ( temp 3-component vector of float)
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| 0:?               Constant:
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| 0:?                 0.100000
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| 0:?                 0.200000
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| 0:43              Constant:
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| 0:43                0.750000
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| 0:43            Constant:
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| 0:43              0.000000
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| 0:43            Constant:
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| 0:43              2 (const int)
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| 0:44      Sequence
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| 0:44        move second child to first child ( temp float)
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| 0:44          'r15' ( temp float)
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| 0:44          textureLodOffset ( temp float)
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| 0:44            Construct combined texture-sampler ( temp usampler1DArrayShadow)
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| 0:44              'g_tTex1du4a' ( uniform utexture1DArrayShadow)
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| 0:44              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:44            Construct vec3 ( temp 3-component vector of float)
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| 0:?               Constant:
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| 0:?                 0.100000
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| 0:?                 0.200000
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| 0:44              Constant:
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| 0:44                0.750000
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| 0:44            Constant:
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| 0:44              0.000000
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| 0:44            Constant:
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| 0:44              2 (const int)
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| 0:47      Sequence
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| 0:47        move second child to first child ( temp float)
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| 0:47          'r31' ( temp float)
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| 0:47          textureLodOffset ( temp float)
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| 0:47            Construct combined texture-sampler ( temp sampler2DArrayShadow)
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| 0:47              'g_tTex2df4a' ( uniform texture2DArrayShadow)
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| 0:47              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:47            Construct vec4 ( temp 4-component vector of float)
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| 0:?               Constant:
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| 0:?                 0.100000
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| 0:?                 0.200000
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| 0:?                 0.300000
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| 0:47              Constant:
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| 0:47                0.750000
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| 0:47            Constant:
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| 0:47              0.000000
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| 0:?             Constant:
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| 0:?               2 (const int)
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| 0:?               3 (const int)
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| 0:48      Sequence
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| 0:48        move second child to first child ( temp float)
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| 0:48          'r33' ( temp float)
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| 0:48          textureLodOffset ( temp float)
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| 0:48            Construct combined texture-sampler ( temp isampler2DArrayShadow)
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| 0:48              'g_tTex2di4a' ( uniform itexture2DArrayShadow)
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| 0:48              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:48            Construct vec4 ( temp 4-component vector of float)
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| 0:?               Constant:
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| 0:?                 0.100000
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| 0:?                 0.200000
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| 0:?                 0.300000
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| 0:48              Constant:
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| 0:48                0.750000
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| 0:48            Constant:
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| 0:48              0.000000
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| 0:?             Constant:
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| 0:?               2 (const int)
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| 0:?               3 (const int)
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| 0:49      Sequence
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| 0:49        move second child to first child ( temp float)
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| 0:49          'r35' ( temp float)
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| 0:49          textureLodOffset ( temp float)
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| 0:49            Construct combined texture-sampler ( temp usampler2DArrayShadow)
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| 0:49              'g_tTex2du4a' ( uniform utexture2DArrayShadow)
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| 0:49              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:49            Construct vec4 ( temp 4-component vector of float)
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| 0:?               Constant:
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| 0:?                 0.100000
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| 0:?                 0.200000
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| 0:?                 0.300000
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| 0:49              Constant:
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| 0:49                0.750000
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| 0:49            Constant:
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| 0:49              0.000000
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| 0:?             Constant:
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| 0:?               2 (const int)
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| 0:?               3 (const int)
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| 0:63      move second child to first child ( temp 4-component vector of float)
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| 0:63        Color: direct index for structure ( temp 4-component vector of float)
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| 0:63          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:63          Constant:
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| 0:63            0 (const int)
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| 0:63        Constant:
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| 0:63          1.000000
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| 0:63          1.000000
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| 0:63          1.000000
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| 0:63          1.000000
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| 0:64      move second child to first child ( temp float)
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| 0:64        Depth: direct index for structure ( temp float)
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| 0:64          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:64          Constant:
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| 0:64            1 (const int)
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| 0:64        Constant:
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| 0:64          1.000000
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| 0:66      Branch: Return with expression
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| 0:66        'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:38  Function Definition: main( ( temp void)
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| 0:38    Function Parameters: 
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| 0:?     Sequence
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| 0:38      Sequence
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| 0:38        move second child to first child ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:38          'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:38          Function Call: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:38        move second child to first child ( temp 4-component vector of float)
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| 0:?           '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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| 0:38          Color: direct index for structure ( temp 4-component vector of float)
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| 0:38            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:38            Constant:
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| 0:38              0 (const int)
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| 0:38        move second child to first child ( temp float)
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| 0:?           '@entryPointOutput.Depth' ( out float FragDepth)
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| 0:38          Depth: direct index for structure ( temp float)
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| 0:38            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:38            Constant:
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| 0:38              1 (const int)
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| 0:?   Linker Objects
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| 0:?     'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:?     'g_tTex1df4' (layout( binding=0) uniform texture1D)
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| 0:?     'g_tTex1di4' ( uniform itexture1D)
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| 0:?     'g_tTex1du4' ( uniform utexture1D)
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| 0:?     'g_tTex2df4' ( uniform texture2D)
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| 0:?     'g_tTex2di4' ( uniform itexture2D)
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| 0:?     'g_tTex2du4' ( uniform utexture2D)
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| 0:?     'g_tTex3df4' ( uniform texture3D)
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| 0:?     'g_tTex3di4' ( uniform itexture3D)
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| 0:?     'g_tTex3du4' ( uniform utexture3D)
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| 0:?     'g_tTexcdf4' ( uniform textureCube)
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| 0:?     'g_tTexcdi4' ( uniform itextureCube)
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| 0:?     'g_tTexcdu4' ( uniform utextureCube)
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| 0:?     'g_tTex1df4a' ( uniform texture1DArrayShadow)
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| 0:?     'g_tTex1di4a' ( uniform itexture1DArrayShadow)
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| 0:?     'g_tTex1du4a' ( uniform utexture1DArrayShadow)
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| 0:?     'g_tTex2df4a' ( uniform texture2DArrayShadow)
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| 0:?     'g_tTex2di4a' ( uniform itexture2DArrayShadow)
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| 0:?     'g_tTex2du4a' ( uniform utexture2DArrayShadow)
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| 0:?     'g_tTexcdf4a' ( uniform textureCubeArray)
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| 0:?     'g_tTexcdi4a' ( uniform itextureCubeArray)
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| 0:?     'g_tTexcdu4a' ( uniform utextureCubeArray)
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| 0:?     '@entryPointOutput.Depth' ( out float FragDepth)
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| 0:?     '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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| 
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| // Module Version 10000
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| // Generated by (magic number): 80002
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| // Id's are bound by 179
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| 
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|                               Capability Shader
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|                               Capability Sampled1D
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|                               Capability SampledCubeArray
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|                1:             ExtInstImport  "GLSL.std.450"
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|                               MemoryModel Logical GLSL450
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|                               EntryPoint Fragment 4  "main" 127 131
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|                               ExecutionMode 4 OriginUpperLeft
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|                               Source HLSL 500
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|                               Name 4  "main"
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|                               Name 8  "PS_OUTPUT"
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|                               MemberName 8(PS_OUTPUT) 0  "Color"
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|                               MemberName 8(PS_OUTPUT) 1  "Depth"
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|                               Name 10  "@main("
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|                               Name 13  "r11"
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|                               Name 16  "g_tTex1df4a"
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|                               Name 20  "g_sSamp"
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|                               Name 38  "r13"
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|                               Name 41  "g_tTex1di4a"
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|                               Name 51  "r15"
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|                               Name 55  "g_tTex1du4a"
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|                               Name 65  "r31"
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|                               Name 68  "g_tTex2df4a"
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|                               Name 84  "r33"
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|                               Name 87  "g_tTex2di4a"
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|                               Name 98  "r35"
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|                               Name 101  "g_tTex2du4a"
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|                               Name 113  "psout"
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|                               Name 124  "flattenTemp"
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|                               Name 127  "@entryPointOutput.Color"
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|                               Name 131  "@entryPointOutput.Depth"
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|                               Name 136  "g_tTex1df4"
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|                               Name 139  "g_tTex1di4"
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|                               Name 142  "g_tTex1du4"
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|                               Name 145  "g_tTex2df4"
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|                               Name 148  "g_tTex2di4"
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|                               Name 151  "g_tTex2du4"
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|                               Name 154  "g_tTex3df4"
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|                               Name 157  "g_tTex3di4"
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|                               Name 160  "g_tTex3du4"
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|                               Name 163  "g_tTexcdf4"
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|                               Name 166  "g_tTexcdi4"
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|                               Name 169  "g_tTexcdu4"
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|                               Name 172  "g_tTexcdf4a"
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|                               Name 175  "g_tTexcdi4a"
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|                               Name 178  "g_tTexcdu4a"
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|                               Decorate 16(g_tTex1df4a) DescriptorSet 0
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|                               Decorate 20(g_sSamp) DescriptorSet 0
 | |
|                               Decorate 20(g_sSamp) Binding 0
 | |
|                               Decorate 41(g_tTex1di4a) DescriptorSet 0
 | |
|                               Decorate 55(g_tTex1du4a) DescriptorSet 0
 | |
|                               Decorate 68(g_tTex2df4a) DescriptorSet 0
 | |
|                               Decorate 87(g_tTex2di4a) DescriptorSet 0
 | |
|                               Decorate 101(g_tTex2du4a) DescriptorSet 0
 | |
|                               Decorate 127(@entryPointOutput.Color) Location 0
 | |
|                               Decorate 131(@entryPointOutput.Depth) BuiltIn FragDepth
 | |
|                               Decorate 136(g_tTex1df4) DescriptorSet 0
 | |
|                               Decorate 136(g_tTex1df4) Binding 0
 | |
|                               Decorate 139(g_tTex1di4) DescriptorSet 0
 | |
|                               Decorate 142(g_tTex1du4) DescriptorSet 0
 | |
|                               Decorate 145(g_tTex2df4) DescriptorSet 0
 | |
|                               Decorate 148(g_tTex2di4) DescriptorSet 0
 | |
|                               Decorate 151(g_tTex2du4) DescriptorSet 0
 | |
|                               Decorate 154(g_tTex3df4) DescriptorSet 0
 | |
|                               Decorate 157(g_tTex3di4) DescriptorSet 0
 | |
|                               Decorate 160(g_tTex3du4) DescriptorSet 0
 | |
|                               Decorate 163(g_tTexcdf4) DescriptorSet 0
 | |
|                               Decorate 166(g_tTexcdi4) DescriptorSet 0
 | |
|                               Decorate 169(g_tTexcdu4) DescriptorSet 0
 | |
|                               Decorate 172(g_tTexcdf4a) DescriptorSet 0
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|                               Decorate 175(g_tTexcdi4a) DescriptorSet 0
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|                               Decorate 178(g_tTexcdu4a) DescriptorSet 0
 | |
|                2:             TypeVoid
 | |
|                3:             TypeFunction 2
 | |
|                6:             TypeFloat 32
 | |
|                7:             TypeVector 6(float) 4
 | |
|     8(PS_OUTPUT):             TypeStruct 7(fvec4) 6(float)
 | |
|                9:             TypeFunction 8(PS_OUTPUT)
 | |
|               12:             TypePointer Function 6(float)
 | |
|               14:             TypeImage 6(float) 1D depth array sampled format:Unknown
 | |
|               15:             TypePointer UniformConstant 14
 | |
|  16(g_tTex1df4a):     15(ptr) Variable UniformConstant
 | |
|               18:             TypeSampler
 | |
|               19:             TypePointer UniformConstant 18
 | |
|      20(g_sSamp):     19(ptr) Variable UniformConstant
 | |
|               22:             TypeSampledImage 14
 | |
|               24:             TypeVector 6(float) 2
 | |
|               25:    6(float) Constant 1036831949
 | |
|               26:    6(float) Constant 1045220557
 | |
|               27:   24(fvec2) ConstantComposite 25 26
 | |
|               28:    6(float) Constant 1061158912
 | |
|               29:             TypeVector 6(float) 3
 | |
|               33:    6(float) Constant 0
 | |
|               34:             TypeInt 32 1
 | |
|               35:     34(int) Constant 2
 | |
|               39:             TypeImage 34(int) 1D depth array sampled format:Unknown
 | |
|               40:             TypePointer UniformConstant 39
 | |
|  41(g_tTex1di4a):     40(ptr) Variable UniformConstant
 | |
|               44:             TypeSampledImage 39
 | |
|               52:             TypeInt 32 0
 | |
|               53:             TypeImage 52(int) 1D depth array sampled format:Unknown
 | |
|               54:             TypePointer UniformConstant 53
 | |
|  55(g_tTex1du4a):     54(ptr) Variable UniformConstant
 | |
|               58:             TypeSampledImage 53
 | |
|               66:             TypeImage 6(float) 2D depth array sampled format:Unknown
 | |
|               67:             TypePointer UniformConstant 66
 | |
|  68(g_tTex2df4a):     67(ptr) Variable UniformConstant
 | |
|               71:             TypeSampledImage 66
 | |
|               73:    6(float) Constant 1050253722
 | |
|               74:   29(fvec3) ConstantComposite 25 26 73
 | |
|               79:             TypeVector 34(int) 2
 | |
|               80:     34(int) Constant 3
 | |
|               81:   79(ivec2) ConstantComposite 35 80
 | |
|               85:             TypeImage 34(int) 2D depth array sampled format:Unknown
 | |
|               86:             TypePointer UniformConstant 85
 | |
|  87(g_tTex2di4a):     86(ptr) Variable UniformConstant
 | |
|               90:             TypeSampledImage 85
 | |
|               99:             TypeImage 52(int) 2D depth array sampled format:Unknown
 | |
|              100:             TypePointer UniformConstant 99
 | |
| 101(g_tTex2du4a):    100(ptr) Variable UniformConstant
 | |
|              104:             TypeSampledImage 99
 | |
|              112:             TypePointer Function 8(PS_OUTPUT)
 | |
|              114:     34(int) Constant 0
 | |
|              115:    6(float) Constant 1065353216
 | |
|              116:    7(fvec4) ConstantComposite 115 115 115 115
 | |
|              117:             TypePointer Function 7(fvec4)
 | |
|              119:     34(int) Constant 1
 | |
|              126:             TypePointer Output 7(fvec4)
 | |
| 127(@entryPointOutput.Color):    126(ptr) Variable Output
 | |
|              130:             TypePointer Output 6(float)
 | |
| 131(@entryPointOutput.Depth):    130(ptr) Variable Output
 | |
|              134:             TypeImage 6(float) 1D sampled format:Unknown
 | |
|              135:             TypePointer UniformConstant 134
 | |
|  136(g_tTex1df4):    135(ptr) Variable UniformConstant
 | |
|              137:             TypeImage 34(int) 1D sampled format:Unknown
 | |
|              138:             TypePointer UniformConstant 137
 | |
|  139(g_tTex1di4):    138(ptr) Variable UniformConstant
 | |
|              140:             TypeImage 52(int) 1D sampled format:Unknown
 | |
|              141:             TypePointer UniformConstant 140
 | |
|  142(g_tTex1du4):    141(ptr) Variable UniformConstant
 | |
|              143:             TypeImage 6(float) 2D sampled format:Unknown
 | |
|              144:             TypePointer UniformConstant 143
 | |
|  145(g_tTex2df4):    144(ptr) Variable UniformConstant
 | |
|              146:             TypeImage 34(int) 2D sampled format:Unknown
 | |
|              147:             TypePointer UniformConstant 146
 | |
|  148(g_tTex2di4):    147(ptr) Variable UniformConstant
 | |
|              149:             TypeImage 52(int) 2D sampled format:Unknown
 | |
|              150:             TypePointer UniformConstant 149
 | |
|  151(g_tTex2du4):    150(ptr) Variable UniformConstant
 | |
|              152:             TypeImage 6(float) 3D sampled format:Unknown
 | |
|              153:             TypePointer UniformConstant 152
 | |
|  154(g_tTex3df4):    153(ptr) Variable UniformConstant
 | |
|              155:             TypeImage 34(int) 3D sampled format:Unknown
 | |
|              156:             TypePointer UniformConstant 155
 | |
|  157(g_tTex3di4):    156(ptr) Variable UniformConstant
 | |
|              158:             TypeImage 52(int) 3D sampled format:Unknown
 | |
|              159:             TypePointer UniformConstant 158
 | |
|  160(g_tTex3du4):    159(ptr) Variable UniformConstant
 | |
|              161:             TypeImage 6(float) Cube sampled format:Unknown
 | |
|              162:             TypePointer UniformConstant 161
 | |
|  163(g_tTexcdf4):    162(ptr) Variable UniformConstant
 | |
|              164:             TypeImage 34(int) Cube sampled format:Unknown
 | |
|              165:             TypePointer UniformConstant 164
 | |
|  166(g_tTexcdi4):    165(ptr) Variable UniformConstant
 | |
|              167:             TypeImage 52(int) Cube sampled format:Unknown
 | |
|              168:             TypePointer UniformConstant 167
 | |
|  169(g_tTexcdu4):    168(ptr) Variable UniformConstant
 | |
|              170:             TypeImage 6(float) Cube array sampled format:Unknown
 | |
|              171:             TypePointer UniformConstant 170
 | |
| 172(g_tTexcdf4a):    171(ptr) Variable UniformConstant
 | |
|              173:             TypeImage 34(int) Cube array sampled format:Unknown
 | |
|              174:             TypePointer UniformConstant 173
 | |
| 175(g_tTexcdi4a):    174(ptr) Variable UniformConstant
 | |
|              176:             TypeImage 52(int) Cube array sampled format:Unknown
 | |
|              177:             TypePointer UniformConstant 176
 | |
| 178(g_tTexcdu4a):    177(ptr) Variable UniformConstant
 | |
|          4(main):           2 Function None 3
 | |
|                5:             Label
 | |
| 124(flattenTemp):    112(ptr) Variable Function
 | |
|              125:8(PS_OUTPUT) FunctionCall 10(@main()
 | |
|                               Store 124(flattenTemp) 125
 | |
|              128:    117(ptr) AccessChain 124(flattenTemp) 114
 | |
|              129:    7(fvec4) Load 128
 | |
|                               Store 127(@entryPointOutput.Color) 129
 | |
|              132:     12(ptr) AccessChain 124(flattenTemp) 119
 | |
|              133:    6(float) Load 132
 | |
|                               Store 131(@entryPointOutput.Depth) 133
 | |
|                               Return
 | |
|                               FunctionEnd
 | |
|       10(@main():8(PS_OUTPUT) Function None 9
 | |
|               11:             Label
 | |
|          13(r11):     12(ptr) Variable Function
 | |
|          38(r13):     12(ptr) Variable Function
 | |
|          51(r15):     12(ptr) Variable Function
 | |
|          65(r31):     12(ptr) Variable Function
 | |
|          84(r33):     12(ptr) Variable Function
 | |
|          98(r35):     12(ptr) Variable Function
 | |
|       113(psout):    112(ptr) Variable Function
 | |
|               17:          14 Load 16(g_tTex1df4a)
 | |
|               21:          18 Load 20(g_sSamp)
 | |
|               23:          22 SampledImage 17 21
 | |
|               30:    6(float) CompositeExtract 27 0
 | |
|               31:    6(float) CompositeExtract 27 1
 | |
|               32:   29(fvec3) CompositeConstruct 30 31 28
 | |
|               36:    6(float) CompositeExtract 32 2
 | |
|               37:    6(float) ImageSampleDrefExplicitLod 23 32 36 Lod ConstOffset 33 35
 | |
|                               Store 13(r11) 37
 | |
|               42:          39 Load 41(g_tTex1di4a)
 | |
|               43:          18 Load 20(g_sSamp)
 | |
|               45:          44 SampledImage 42 43
 | |
|               46:    6(float) CompositeExtract 27 0
 | |
|               47:    6(float) CompositeExtract 27 1
 | |
|               48:   29(fvec3) CompositeConstruct 46 47 28
 | |
|               49:    6(float) CompositeExtract 48 2
 | |
|               50:    6(float) ImageSampleDrefExplicitLod 45 48 49 Lod ConstOffset 33 35
 | |
|                               Store 38(r13) 50
 | |
|               56:          53 Load 55(g_tTex1du4a)
 | |
|               57:          18 Load 20(g_sSamp)
 | |
|               59:          58 SampledImage 56 57
 | |
|               60:    6(float) CompositeExtract 27 0
 | |
|               61:    6(float) CompositeExtract 27 1
 | |
|               62:   29(fvec3) CompositeConstruct 60 61 28
 | |
|               63:    6(float) CompositeExtract 62 2
 | |
|               64:    6(float) ImageSampleDrefExplicitLod 59 62 63 Lod ConstOffset 33 35
 | |
|                               Store 51(r15) 64
 | |
|               69:          66 Load 68(g_tTex2df4a)
 | |
|               70:          18 Load 20(g_sSamp)
 | |
|               72:          71 SampledImage 69 70
 | |
|               75:    6(float) CompositeExtract 74 0
 | |
|               76:    6(float) CompositeExtract 74 1
 | |
|               77:    6(float) CompositeExtract 74 2
 | |
|               78:    7(fvec4) CompositeConstruct 75 76 77 28
 | |
|               82:    6(float) CompositeExtract 78 3
 | |
|               83:    6(float) ImageSampleDrefExplicitLod 72 78 82 Lod ConstOffset 33 81
 | |
|                               Store 65(r31) 83
 | |
|               88:          85 Load 87(g_tTex2di4a)
 | |
|               89:          18 Load 20(g_sSamp)
 | |
|               91:          90 SampledImage 88 89
 | |
|               92:    6(float) CompositeExtract 74 0
 | |
|               93:    6(float) CompositeExtract 74 1
 | |
|               94:    6(float) CompositeExtract 74 2
 | |
|               95:    7(fvec4) CompositeConstruct 92 93 94 28
 | |
|               96:    6(float) CompositeExtract 95 3
 | |
|               97:    6(float) ImageSampleDrefExplicitLod 91 95 96 Lod ConstOffset 33 81
 | |
|                               Store 84(r33) 97
 | |
|              102:          99 Load 101(g_tTex2du4a)
 | |
|              103:          18 Load 20(g_sSamp)
 | |
|              105:         104 SampledImage 102 103
 | |
|              106:    6(float) CompositeExtract 74 0
 | |
|              107:    6(float) CompositeExtract 74 1
 | |
|              108:    6(float) CompositeExtract 74 2
 | |
|              109:    7(fvec4) CompositeConstruct 106 107 108 28
 | |
|              110:    6(float) CompositeExtract 109 3
 | |
|              111:    6(float) ImageSampleDrefExplicitLod 105 109 110 Lod ConstOffset 33 81
 | |
|                               Store 98(r35) 111
 | |
|              118:    117(ptr) AccessChain 113(psout) 114
 | |
|                               Store 118 116
 | |
|              120:     12(ptr) AccessChain 113(psout) 119
 | |
|                               Store 120 115
 | |
|              121:8(PS_OUTPUT) Load 113(psout)
 | |
|                               ReturnValue 121
 | |
|                               FunctionEnd
 | 
