38 lines
		
	
	
		
			781 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			38 lines
		
	
	
		
			781 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
| 
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| float PixelShaderFunctionS(float inF0, float inF1)
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| {
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|     float r000 = frexp(inF0, inF1);
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|     return 0.0;
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| }
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| 
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| float2 PixelShaderFunction2(float2 inF0, float2 inF1)
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| {
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|     float2 r000 = frexp(inF0, inF1);
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|     return float2(1,2);
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| }
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| 
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| float3 PixelShaderFunction3(float3 inF0, float3 inF1)
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| {
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|     float3 r000 = frexp(inF0, inF1);
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|     return float3(1,2,3);
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| }
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| 
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| float4 PixelShaderFunction(float4 inF0, float4 inF1)
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| {
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|     float4 r000 = frexp(inF0, inF1);
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|     return float4(1,2,3,4);
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| }
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| 
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| // TODO: FXC doesn't accept this with (), but glslang doesn't accept it without.
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| #define MATFNS(MT)                          \
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|     MT r000 = frexp(inF0, inF1);
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| 
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| struct PS_OUTPUT { float4 color : SV_Target0; };
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| 
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| PS_OUTPUT main()
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| {
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|     PS_OUTPUT ps_output;
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|     ps_output.color = 1.0;
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|     return ps_output;
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| };
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