118 lines
4.5 KiB
Plaintext
118 lines
4.5 KiB
Plaintext
hlsl.intrinsics.double.frag
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:12 Function Definition: PixelShaderFunction(d1;d1;d1;vd2;vd3;vd4;u1;u1; (temp float)
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0:5 Function Parameters:
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0:5 'inDV1a' (in double)
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0:5 'inDV1b' (in double)
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0:5 'inDV1c' (in double)
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0:5 'inDV2' (in 2-component vector of double)
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0:5 'inDV3' (in 3-component vector of double)
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0:5 'inDV4' (in 4-component vector of double)
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0:5 'inU1a' (in uint)
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0:5 'inU1b' (in uint)
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0:? Sequence
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0:6 move second child to first child (temp double)
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0:6 'r00' (temp double)
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0:6 fma (global double)
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0:6 'inDV1a' (in double)
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0:6 'inDV1b' (in double)
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0:6 'inDV1c' (in double)
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0:7 move second child to first child (temp double)
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0:7 'r01' (temp double)
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0:7 uint64BitsToDouble (temp double)
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0:7 Construct uvec2 (temp 2-component vector of uint)
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0:7 'inU1a' (in uint)
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0:7 'inU1b' (in uint)
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0:9 Branch: Return with expression
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0:9 Constant:
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0:9 0.000000
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0:? Linker Objects
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Linked fragment stage:
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:12 Function Definition: PixelShaderFunction(d1;d1;d1;vd2;vd3;vd4;u1;u1; (temp float)
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0:5 Function Parameters:
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0:5 'inDV1a' (in double)
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0:5 'inDV1b' (in double)
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0:5 'inDV1c' (in double)
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0:5 'inDV2' (in 2-component vector of double)
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0:5 'inDV3' (in 3-component vector of double)
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0:5 'inDV4' (in 4-component vector of double)
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0:5 'inU1a' (in uint)
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0:5 'inU1b' (in uint)
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0:? Sequence
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0:6 move second child to first child (temp double)
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0:6 'r00' (temp double)
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0:6 fma (global double)
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0:6 'inDV1a' (in double)
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0:6 'inDV1b' (in double)
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0:6 'inDV1c' (in double)
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0:7 move second child to first child (temp double)
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0:7 'r01' (temp double)
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0:7 uint64BitsToDouble (temp double)
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0:7 Construct uvec2 (temp 2-component vector of uint)
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0:7 'inU1a' (in uint)
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0:7 'inU1b' (in uint)
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0:9 Branch: Return with expression
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0:9 Constant:
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0:9 0.000000
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0:? Linker Objects
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 30
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Capability Shader
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Capability Float64
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "PixelShaderFunction" 10 12 14 20 22
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ExecutionMode 4 OriginUpperLeft
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Source HLSL 450
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Name 4 "PixelShaderFunction"
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Name 8 "r00"
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Name 10 "inDV1a"
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Name 12 "inDV1b"
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Name 14 "inDV1c"
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Name 17 "r01"
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Name 20 "inU1a"
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Name 22 "inU1b"
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 64
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7: TypePointer Function 6(float)
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9: TypePointer Input 6(float)
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10(inDV1a): 9(ptr) Variable Input
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12(inDV1b): 9(ptr) Variable Input
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14(inDV1c): 9(ptr) Variable Input
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18: TypeInt 32 0
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19: TypePointer Input 18(int)
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20(inU1a): 19(ptr) Variable Input
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22(inU1b): 19(ptr) Variable Input
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24: TypeVector 18(int) 2
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27: TypeFloat 32
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28: 27(float) Constant 0
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4(PixelShaderFunction): 2 Function None 3
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5: Label
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8(r00): 7(ptr) Variable Function
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17(r01): 7(ptr) Variable Function
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11: 6(float) Load 10(inDV1a)
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13: 6(float) Load 12(inDV1b)
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15: 6(float) Load 14(inDV1c)
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16: 6(float) ExtInst 1(GLSL.std.450) 50(Fma) 11 13 15
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Store 8(r00) 16
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21: 18(int) Load 20(inU1a)
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23: 18(int) Load 22(inU1b)
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25: 24(ivec2) CompositeConstruct 21 23
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26: 6(float) Bitcast 25
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Store 17(r01) 26
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ReturnValue 28
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FunctionEnd
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