glslang/Test/baseResults/410.vert.out
John Kessenich 71c100d7c0 GLSL output: Removed fixed-size buffer; fixes #769.
Makes some white-space differences in most output, plus a few cases
where more could have been put out but was cut short by the previous
fix-sized buffer.
2017-03-14 19:51:29 -06:00

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410.vert
Warning, version 410 is not yet complete; most version-specific features are present, but some are missing.
Shader version: 410
0:? Sequence
0:7 Function Definition: main( ( global void)
0:7 Function Parameters:
0:? Linker Objects
0:? 'd' ( in double)
0:? 'd3' ( in 3-component vector of double)
0:? 'dm4' ( in 4X4 matrix of double)
0:? 'gl_VertexID' ( gl_VertexId int VertexId)
0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId)
Linked vertex stage:
Shader version: 410
0:? Sequence
0:7 Function Definition: main( ( global void)
0:7 Function Parameters:
0:? Linker Objects
0:? 'd' ( in double)
0:? 'd3' ( in 3-component vector of double)
0:? 'dm4' ( in 4X4 matrix of double)
0:? 'gl_VertexID' ( gl_VertexId int VertexId)
0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId)