Makes some white-space differences in most output, plus a few cases where more could have been put out but was cut short by the previous fix-sized buffer.
30 lines
844 B
Plaintext
Executable File
30 lines
844 B
Plaintext
Executable File
410.vert
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Warning, version 410 is not yet complete; most version-specific features are present, but some are missing.
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Shader version: 410
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0:? Sequence
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0:7 Function Definition: main( ( global void)
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0:7 Function Parameters:
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0:? Linker Objects
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0:? 'd' ( in double)
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0:? 'd3' ( in 3-component vector of double)
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0:? 'dm4' ( in 4X4 matrix of double)
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0:? 'gl_VertexID' ( gl_VertexId int VertexId)
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0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId)
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Linked vertex stage:
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Shader version: 410
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0:? Sequence
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0:7 Function Definition: main( ( global void)
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0:7 Function Parameters:
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0:? Linker Objects
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0:? 'd' ( in double)
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0:? 'd3' ( in 3-component vector of double)
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0:? 'dm4' ( in 4X4 matrix of double)
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0:? 'gl_VertexID' ( gl_VertexId int VertexId)
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0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId)
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