641 lines
		
	
	
		
			38 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			641 lines
		
	
	
		
			38 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| hlsl.load.array.dx10.frag
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| Shader version: 500
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| gl_FragCoord origin is upper left
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| 0:? Sequence
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| 0:48  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:48    Function Parameters: 
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| 0:?     Sequence
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| 0:52      textureFetch ( temp 4-component vector of float)
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| 0:52        'g_tTex1df4a' ( uniform texture1DArray)
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| 0:52        vector swizzle ( temp 2-component vector of int)
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| 0:52          c3: direct index for structure ( uniform 3-component vector of int)
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| 0:52            'anon@0' (layout( row_major std140) uniform block{ uniform int c1,  uniform 2-component vector of int c2,  uniform 3-component vector of int c3,  uniform 4-component vector of int c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
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| 0:52            Constant:
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| 0:52              2 (const uint)
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| 0:52          Sequence
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| 0:52            Constant:
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| 0:52              0 (const int)
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| 0:52            Constant:
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| 0:52              1 (const int)
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| 0:52        direct index ( temp int)
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| 0:52          c3: direct index for structure ( uniform 3-component vector of int)
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| 0:52            'anon@0' (layout( row_major std140) uniform block{ uniform int c1,  uniform 2-component vector of int c2,  uniform 3-component vector of int c3,  uniform 4-component vector of int c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
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| 0:52            Constant:
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| 0:52              2 (const uint)
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| 0:52          Constant:
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| 0:52            2 (const int)
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| 0:53      textureFetch ( temp 4-component vector of int)
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| 0:53        'g_tTex1di4a' ( uniform itexture1DArray)
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| 0:53        vector swizzle ( temp 2-component vector of int)
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| 0:53          c3: direct index for structure ( uniform 3-component vector of int)
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| 0:53            'anon@0' (layout( row_major std140) uniform block{ uniform int c1,  uniform 2-component vector of int c2,  uniform 3-component vector of int c3,  uniform 4-component vector of int c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
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| 0:53            Constant:
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| 0:53              2 (const uint)
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| 0:53          Sequence
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| 0:53            Constant:
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| 0:53              0 (const int)
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| 0:53            Constant:
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| 0:53              1 (const int)
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| 0:53        direct index ( temp int)
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| 0:53          c3: direct index for structure ( uniform 3-component vector of int)
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| 0:53            'anon@0' (layout( row_major std140) uniform block{ uniform int c1,  uniform 2-component vector of int c2,  uniform 3-component vector of int c3,  uniform 4-component vector of int c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
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| 0:53            Constant:
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| 0:53              2 (const uint)
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| 0:53          Constant:
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| 0:53            2 (const int)
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| 0:54      textureFetch ( temp 4-component vector of uint)
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| 0:54        'g_tTex1du4a' ( uniform utexture1DArray)
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| 0:54        vector swizzle ( temp 2-component vector of int)
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| 0:54          c3: direct index for structure ( uniform 3-component vector of int)
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| 0:54            'anon@0' (layout( row_major std140) uniform block{ uniform int c1,  uniform 2-component vector of int c2,  uniform 3-component vector of int c3,  uniform 4-component vector of int c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
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| 0:54            Constant:
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| 0:54              2 (const uint)
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| 0:54          Sequence
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| 0:54            Constant:
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| 0:54              0 (const int)
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| 0:54            Constant:
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| 0:54              1 (const int)
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| 0:54        direct index ( temp int)
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| 0:54          c3: direct index for structure ( uniform 3-component vector of int)
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| 0:54            'anon@0' (layout( row_major std140) uniform block{ uniform int c1,  uniform 2-component vector of int c2,  uniform 3-component vector of int c3,  uniform 4-component vector of int c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
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| 0:54            Constant:
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| 0:54              2 (const uint)
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| 0:54          Constant:
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| 0:54            2 (const int)
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| 0:57      textureFetch ( temp 4-component vector of float)
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| 0:57        'g_tTex2df4a' ( uniform texture2DArray)
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| 0:57        vector swizzle ( temp 3-component vector of int)
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| 0:57          c4: direct index for structure ( uniform 4-component vector of int)
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| 0:57            'anon@0' (layout( row_major std140) uniform block{ uniform int c1,  uniform 2-component vector of int c2,  uniform 3-component vector of int c3,  uniform 4-component vector of int c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
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| 0:57            Constant:
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| 0:57              3 (const uint)
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| 0:57          Sequence
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| 0:57            Constant:
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| 0:57              0 (const int)
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| 0:57            Constant:
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| 0:57              1 (const int)
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| 0:57            Constant:
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| 0:57              2 (const int)
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| 0:57        direct index ( temp int)
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| 0:57          c4: direct index for structure ( uniform 4-component vector of int)
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| 0:57            'anon@0' (layout( row_major std140) uniform block{ uniform int c1,  uniform 2-component vector of int c2,  uniform 3-component vector of int c3,  uniform 4-component vector of int c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
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| 0:57            Constant:
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| 0:57              3 (const uint)
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| 0:57          Constant:
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| 0:57            3 (const int)
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| 0:58      textureFetch ( temp 4-component vector of int)
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| 0:58        'g_tTex2di4a' ( uniform itexture2DArray)
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| 0:58        vector swizzle ( temp 3-component vector of int)
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| 0:58          c4: direct index for structure ( uniform 4-component vector of int)
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| 0:58            'anon@0' (layout( row_major std140) uniform block{ uniform int c1,  uniform 2-component vector of int c2,  uniform 3-component vector of int c3,  uniform 4-component vector of int c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
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| 0:58            Constant:
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| 0:58              3 (const uint)
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| 0:58          Sequence
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| 0:58            Constant:
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| 0:58              0 (const int)
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| 0:58            Constant:
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| 0:58              1 (const int)
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| 0:58            Constant:
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| 0:58              2 (const int)
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| 0:58        direct index ( temp int)
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| 0:58          c4: direct index for structure ( uniform 4-component vector of int)
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| 0:58            'anon@0' (layout( row_major std140) uniform block{ uniform int c1,  uniform 2-component vector of int c2,  uniform 3-component vector of int c3,  uniform 4-component vector of int c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
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| 0:58            Constant:
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| 0:58              3 (const uint)
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| 0:58          Constant:
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| 0:58            3 (const int)
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| 0:59      textureFetch ( temp 4-component vector of uint)
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| 0:59        'g_tTex2du4a' ( uniform utexture2DArray)
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| 0:59        vector swizzle ( temp 3-component vector of int)
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| 0:59          c4: direct index for structure ( uniform 4-component vector of int)
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| 0:59            'anon@0' (layout( row_major std140) uniform block{ uniform int c1,  uniform 2-component vector of int c2,  uniform 3-component vector of int c3,  uniform 4-component vector of int c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
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| 0:59            Constant:
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| 0:59              3 (const uint)
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| 0:59          Sequence
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| 0:59            Constant:
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| 0:59              0 (const int)
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| 0:59            Constant:
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| 0:59              1 (const int)
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| 0:59            Constant:
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| 0:59              2 (const int)
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| 0:59        direct index ( temp int)
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| 0:59          c4: direct index for structure ( uniform 4-component vector of int)
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| 0:59            'anon@0' (layout( row_major std140) uniform block{ uniform int c1,  uniform 2-component vector of int c2,  uniform 3-component vector of int c3,  uniform 4-component vector of int c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
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| 0:59            Constant:
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| 0:59              3 (const uint)
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| 0:59          Constant:
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| 0:59            3 (const int)
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| 0:67      move second child to first child ( temp 4-component vector of float)
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| 0:67        Color: direct index for structure ( temp 4-component vector of float)
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| 0:67          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:67          Constant:
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| 0:67            0 (const int)
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| 0:67        Constant:
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| 0:67          1.000000
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| 0:67          1.000000
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| 0:67          1.000000
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| 0:67          1.000000
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| 0:68      move second child to first child ( temp float)
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| 0:68        Depth: direct index for structure ( temp float)
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| 0:68          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:68          Constant:
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| 0:68            1 (const int)
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| 0:68        Constant:
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| 0:68          1.000000
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| 0:70      Branch: Return with expression
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| 0:70        'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:48  Function Definition: main( ( temp void)
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| 0:48    Function Parameters: 
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| 0:?     Sequence
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| 0:48      Sequence
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| 0:48        move second child to first child ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:48          'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:48          Function Call: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:48        move second child to first child ( temp 4-component vector of float)
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| 0:?           'Color' (layout( location=0) out 4-component vector of float)
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| 0:48          Color: direct index for structure ( temp 4-component vector of float)
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| 0:48            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:48            Constant:
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| 0:48              0 (const int)
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| 0:48        move second child to first child ( temp float)
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| 0:?           'Depth' ( out float FragDepth)
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| 0:48          Depth: direct index for structure ( temp float)
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| 0:48            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:48            Constant:
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| 0:48              1 (const int)
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| 0:?   Linker Objects
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| 0:?     'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:?     'g_tTex1df4' (layout( binding=0) uniform texture1D)
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| 0:?     'g_tTex1di4' ( uniform itexture1D)
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| 0:?     'g_tTex1du4' ( uniform utexture1D)
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| 0:?     'g_tTex2df4' ( uniform texture2D)
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| 0:?     'g_tTex2di4' ( uniform itexture2D)
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| 0:?     'g_tTex2du4' ( uniform utexture2D)
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| 0:?     'g_tTex3df4' ( uniform texture3D)
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| 0:?     'g_tTex3di4' ( uniform itexture3D)
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| 0:?     'g_tTex3du4' ( uniform utexture3D)
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| 0:?     'g_tTexcdf4' ( uniform textureCube)
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| 0:?     'g_tTexcdi4' ( uniform itextureCube)
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| 0:?     'g_tTexcdu4' ( uniform utextureCube)
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| 0:?     'g_tTex1df4a' ( uniform texture1DArray)
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| 0:?     'g_tTex1di4a' ( uniform itexture1DArray)
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| 0:?     'g_tTex1du4a' ( uniform utexture1DArray)
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| 0:?     'g_tTex2df4a' ( uniform texture2DArray)
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| 0:?     'g_tTex2di4a' ( uniform itexture2DArray)
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| 0:?     'g_tTex2du4a' ( uniform utexture2DArray)
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| 0:?     'g_tTexcdf4a' ( uniform textureCubeArray)
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| 0:?     'g_tTexcdi4a' ( uniform itextureCubeArray)
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| 0:?     'g_tTexcdu4a' ( uniform utextureCubeArray)
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| 0:?     'anon@0' (layout( row_major std140) uniform block{ uniform int c1,  uniform 2-component vector of int c2,  uniform 3-component vector of int c3,  uniform 4-component vector of int c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
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| 0:?     'Color' (layout( location=0) out 4-component vector of float)
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| 0:?     'Depth' ( out float FragDepth)
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| 
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| 
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| Linked fragment stage:
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| 
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| 
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| Shader version: 500
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| gl_FragCoord origin is upper left
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| 0:? Sequence
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| 0:48  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:48    Function Parameters: 
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| 0:?     Sequence
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| 0:52      textureFetch ( temp 4-component vector of float)
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| 0:52        'g_tTex1df4a' ( uniform texture1DArray)
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| 0:52        vector swizzle ( temp 2-component vector of int)
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| 0:52          c3: direct index for structure ( uniform 3-component vector of int)
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| 0:52            'anon@0' (layout( row_major std140) uniform block{ uniform int c1,  uniform 2-component vector of int c2,  uniform 3-component vector of int c3,  uniform 4-component vector of int c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
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| 0:52            Constant:
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| 0:52              2 (const uint)
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| 0:52          Sequence
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| 0:52            Constant:
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| 0:52              0 (const int)
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| 0:52            Constant:
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| 0:52              1 (const int)
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| 0:52        direct index ( temp int)
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| 0:52          c3: direct index for structure ( uniform 3-component vector of int)
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| 0:52            'anon@0' (layout( row_major std140) uniform block{ uniform int c1,  uniform 2-component vector of int c2,  uniform 3-component vector of int c3,  uniform 4-component vector of int c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
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| 0:52            Constant:
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| 0:52              2 (const uint)
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| 0:52          Constant:
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| 0:52            2 (const int)
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| 0:53      textureFetch ( temp 4-component vector of int)
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| 0:53        'g_tTex1di4a' ( uniform itexture1DArray)
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| 0:53        vector swizzle ( temp 2-component vector of int)
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| 0:53          c3: direct index for structure ( uniform 3-component vector of int)
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| 0:53            'anon@0' (layout( row_major std140) uniform block{ uniform int c1,  uniform 2-component vector of int c2,  uniform 3-component vector of int c3,  uniform 4-component vector of int c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
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| 0:53            Constant:
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| 0:53              2 (const uint)
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| 0:53          Sequence
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| 0:53            Constant:
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| 0:53              0 (const int)
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| 0:53            Constant:
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| 0:53              1 (const int)
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| 0:53        direct index ( temp int)
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| 0:53          c3: direct index for structure ( uniform 3-component vector of int)
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| 0:53            'anon@0' (layout( row_major std140) uniform block{ uniform int c1,  uniform 2-component vector of int c2,  uniform 3-component vector of int c3,  uniform 4-component vector of int c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
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| 0:53            Constant:
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| 0:53              2 (const uint)
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| 0:53          Constant:
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| 0:53            2 (const int)
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| 0:54      textureFetch ( temp 4-component vector of uint)
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| 0:54        'g_tTex1du4a' ( uniform utexture1DArray)
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| 0:54        vector swizzle ( temp 2-component vector of int)
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| 0:54          c3: direct index for structure ( uniform 3-component vector of int)
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| 0:54            'anon@0' (layout( row_major std140) uniform block{ uniform int c1,  uniform 2-component vector of int c2,  uniform 3-component vector of int c3,  uniform 4-component vector of int c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
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| 0:54            Constant:
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| 0:54              2 (const uint)
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| 0:54          Sequence
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| 0:54            Constant:
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| 0:54              0 (const int)
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| 0:54            Constant:
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| 0:54              1 (const int)
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| 0:54        direct index ( temp int)
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| 0:54          c3: direct index for structure ( uniform 3-component vector of int)
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| 0:54            'anon@0' (layout( row_major std140) uniform block{ uniform int c1,  uniform 2-component vector of int c2,  uniform 3-component vector of int c3,  uniform 4-component vector of int c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
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| 0:54            Constant:
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| 0:54              2 (const uint)
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| 0:54          Constant:
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| 0:54            2 (const int)
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| 0:57      textureFetch ( temp 4-component vector of float)
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| 0:57        'g_tTex2df4a' ( uniform texture2DArray)
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| 0:57        vector swizzle ( temp 3-component vector of int)
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| 0:57          c4: direct index for structure ( uniform 4-component vector of int)
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| 0:57            'anon@0' (layout( row_major std140) uniform block{ uniform int c1,  uniform 2-component vector of int c2,  uniform 3-component vector of int c3,  uniform 4-component vector of int c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
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| 0:57            Constant:
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| 0:57              3 (const uint)
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| 0:57          Sequence
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| 0:57            Constant:
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| 0:57              0 (const int)
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| 0:57            Constant:
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| 0:57              1 (const int)
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| 0:57            Constant:
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| 0:57              2 (const int)
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| 0:57        direct index ( temp int)
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| 0:57          c4: direct index for structure ( uniform 4-component vector of int)
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| 0:57            'anon@0' (layout( row_major std140) uniform block{ uniform int c1,  uniform 2-component vector of int c2,  uniform 3-component vector of int c3,  uniform 4-component vector of int c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
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| 0:57            Constant:
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| 0:57              3 (const uint)
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| 0:57          Constant:
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| 0:57            3 (const int)
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| 0:58      textureFetch ( temp 4-component vector of int)
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| 0:58        'g_tTex2di4a' ( uniform itexture2DArray)
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| 0:58        vector swizzle ( temp 3-component vector of int)
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| 0:58          c4: direct index for structure ( uniform 4-component vector of int)
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| 0:58            'anon@0' (layout( row_major std140) uniform block{ uniform int c1,  uniform 2-component vector of int c2,  uniform 3-component vector of int c3,  uniform 4-component vector of int c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
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| 0:58            Constant:
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| 0:58              3 (const uint)
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| 0:58          Sequence
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| 0:58            Constant:
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| 0:58              0 (const int)
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| 0:58            Constant:
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| 0:58              1 (const int)
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| 0:58            Constant:
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| 0:58              2 (const int)
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| 0:58        direct index ( temp int)
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| 0:58          c4: direct index for structure ( uniform 4-component vector of int)
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| 0:58            'anon@0' (layout( row_major std140) uniform block{ uniform int c1,  uniform 2-component vector of int c2,  uniform 3-component vector of int c3,  uniform 4-component vector of int c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
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| 0:58            Constant:
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| 0:58              3 (const uint)
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| 0:58          Constant:
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| 0:58            3 (const int)
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| 0:59      textureFetch ( temp 4-component vector of uint)
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| 0:59        'g_tTex2du4a' ( uniform utexture2DArray)
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| 0:59        vector swizzle ( temp 3-component vector of int)
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| 0:59          c4: direct index for structure ( uniform 4-component vector of int)
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| 0:59            'anon@0' (layout( row_major std140) uniform block{ uniform int c1,  uniform 2-component vector of int c2,  uniform 3-component vector of int c3,  uniform 4-component vector of int c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
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| 0:59            Constant:
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| 0:59              3 (const uint)
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| 0:59          Sequence
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| 0:59            Constant:
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| 0:59              0 (const int)
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| 0:59            Constant:
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| 0:59              1 (const int)
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| 0:59            Constant:
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| 0:59              2 (const int)
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| 0:59        direct index ( temp int)
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| 0:59          c4: direct index for structure ( uniform 4-component vector of int)
 | |
| 0:59            'anon@0' (layout( row_major std140) uniform block{ uniform int c1,  uniform 2-component vector of int c2,  uniform 3-component vector of int c3,  uniform 4-component vector of int c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
 | |
| 0:59            Constant:
 | |
| 0:59              3 (const uint)
 | |
| 0:59          Constant:
 | |
| 0:59            3 (const int)
 | |
| 0:67      move second child to first child ( temp 4-component vector of float)
 | |
| 0:67        Color: direct index for structure ( temp 4-component vector of float)
 | |
| 0:67          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | |
| 0:67          Constant:
 | |
| 0:67            0 (const int)
 | |
| 0:67        Constant:
 | |
| 0:67          1.000000
 | |
| 0:67          1.000000
 | |
| 0:67          1.000000
 | |
| 0:67          1.000000
 | |
| 0:68      move second child to first child ( temp float)
 | |
| 0:68        Depth: direct index for structure ( temp float)
 | |
| 0:68          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | |
| 0:68          Constant:
 | |
| 0:68            1 (const int)
 | |
| 0:68        Constant:
 | |
| 0:68          1.000000
 | |
| 0:70      Branch: Return with expression
 | |
| 0:70        'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | |
| 0:48  Function Definition: main( ( temp void)
 | |
| 0:48    Function Parameters: 
 | |
| 0:?     Sequence
 | |
| 0:48      Sequence
 | |
| 0:48        move second child to first child ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | |
| 0:48          'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | |
| 0:48          Function Call: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | |
| 0:48        move second child to first child ( temp 4-component vector of float)
 | |
| 0:?           'Color' (layout( location=0) out 4-component vector of float)
 | |
| 0:48          Color: direct index for structure ( temp 4-component vector of float)
 | |
| 0:48            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | |
| 0:48            Constant:
 | |
| 0:48              0 (const int)
 | |
| 0:48        move second child to first child ( temp float)
 | |
| 0:?           'Depth' ( out float FragDepth)
 | |
| 0:48          Depth: direct index for structure ( temp float)
 | |
| 0:48            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | |
| 0:48            Constant:
 | |
| 0:48              1 (const int)
 | |
| 0:?   Linker Objects
 | |
| 0:?     'g_sSamp' (layout( binding=0) uniform sampler)
 | |
| 0:?     'g_tTex1df4' (layout( binding=0) uniform texture1D)
 | |
| 0:?     'g_tTex1di4' ( uniform itexture1D)
 | |
| 0:?     'g_tTex1du4' ( uniform utexture1D)
 | |
| 0:?     'g_tTex2df4' ( uniform texture2D)
 | |
| 0:?     'g_tTex2di4' ( uniform itexture2D)
 | |
| 0:?     'g_tTex2du4' ( uniform utexture2D)
 | |
| 0:?     'g_tTex3df4' ( uniform texture3D)
 | |
| 0:?     'g_tTex3di4' ( uniform itexture3D)
 | |
| 0:?     'g_tTex3du4' ( uniform utexture3D)
 | |
| 0:?     'g_tTexcdf4' ( uniform textureCube)
 | |
| 0:?     'g_tTexcdi4' ( uniform itextureCube)
 | |
| 0:?     'g_tTexcdu4' ( uniform utextureCube)
 | |
| 0:?     'g_tTex1df4a' ( uniform texture1DArray)
 | |
| 0:?     'g_tTex1di4a' ( uniform itexture1DArray)
 | |
| 0:?     'g_tTex1du4a' ( uniform utexture1DArray)
 | |
| 0:?     'g_tTex2df4a' ( uniform texture2DArray)
 | |
| 0:?     'g_tTex2di4a' ( uniform itexture2DArray)
 | |
| 0:?     'g_tTex2du4a' ( uniform utexture2DArray)
 | |
| 0:?     'g_tTexcdf4a' ( uniform textureCubeArray)
 | |
| 0:?     'g_tTexcdi4a' ( uniform itextureCubeArray)
 | |
| 0:?     'g_tTexcdu4a' ( uniform utextureCubeArray)
 | |
| 0:?     'anon@0' (layout( row_major std140) uniform block{ uniform int c1,  uniform 2-component vector of int c2,  uniform 3-component vector of int c3,  uniform 4-component vector of int c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
 | |
| 0:?     'Color' (layout( location=0) out 4-component vector of float)
 | |
| 0:?     'Depth' ( out float FragDepth)
 | |
| 
 | |
| // Module Version 10000
 | |
| // Generated by (magic number): 80001
 | |
| // Id's are bound by 159
 | |
| 
 | |
|                               Capability Shader
 | |
|                               Capability Sampled1D
 | |
|                               Capability SampledCubeArray
 | |
|                1:             ExtInstImport  "GLSL.std.450"
 | |
|                               MemoryModel Logical GLSL450
 | |
|                               EntryPoint Fragment 4  "main" 104 108
 | |
|                               ExecutionMode 4 OriginUpperLeft
 | |
|                               Source HLSL 500
 | |
|                               Name 4  "main"
 | |
|                               Name 8  "PS_OUTPUT"
 | |
|                               MemberName 8(PS_OUTPUT) 0  "Color"
 | |
|                               MemberName 8(PS_OUTPUT) 1  "Depth"
 | |
|                               Name 10  "@main("
 | |
|                               Name 14  "g_tTex1df4a"
 | |
|                               Name 20  "$Global"
 | |
|                               MemberName 20($Global) 0  "c1"
 | |
|                               MemberName 20($Global) 1  "c2"
 | |
|                               MemberName 20($Global) 2  "c3"
 | |
|                               MemberName 20($Global) 3  "c4"
 | |
|                               MemberName 20($Global) 4  "o1"
 | |
|                               MemberName 20($Global) 5  "o2"
 | |
|                               MemberName 20($Global) 6  "o3"
 | |
|                               MemberName 20($Global) 7  "o4"
 | |
|                               Name 22  ""
 | |
|                               Name 36  "g_tTex1di4a"
 | |
|                               Name 46  "g_tTex1du4a"
 | |
|                               Name 57  "g_tTex2df4a"
 | |
|                               Name 70  "g_tTex2di4a"
 | |
|                               Name 80  "g_tTex2du4a"
 | |
|                               Name 89  "psout"
 | |
|                               Name 101  "flattenTemp"
 | |
|                               Name 104  "Color"
 | |
|                               Name 108  "Depth"
 | |
|                               Name 113  "g_sSamp"
 | |
|                               Name 116  "g_tTex1df4"
 | |
|                               Name 119  "g_tTex1di4"
 | |
|                               Name 122  "g_tTex1du4"
 | |
|                               Name 125  "g_tTex2df4"
 | |
|                               Name 128  "g_tTex2di4"
 | |
|                               Name 131  "g_tTex2du4"
 | |
|                               Name 134  "g_tTex3df4"
 | |
|                               Name 137  "g_tTex3di4"
 | |
|                               Name 140  "g_tTex3du4"
 | |
|                               Name 143  "g_tTexcdf4"
 | |
|                               Name 146  "g_tTexcdi4"
 | |
|                               Name 149  "g_tTexcdu4"
 | |
|                               Name 152  "g_tTexcdf4a"
 | |
|                               Name 155  "g_tTexcdi4a"
 | |
|                               Name 158  "g_tTexcdu4a"
 | |
|                               Decorate 14(g_tTex1df4a) DescriptorSet 0
 | |
|                               MemberDecorate 20($Global) 0 Offset 0
 | |
|                               MemberDecorate 20($Global) 1 Offset 8
 | |
|                               MemberDecorate 20($Global) 2 Offset 16
 | |
|                               MemberDecorate 20($Global) 3 Offset 32
 | |
|                               MemberDecorate 20($Global) 4 Offset 48
 | |
|                               MemberDecorate 20($Global) 5 Offset 56
 | |
|                               MemberDecorate 20($Global) 6 Offset 64
 | |
|                               MemberDecorate 20($Global) 7 Offset 80
 | |
|                               Decorate 20($Global) Block
 | |
|                               Decorate 22 DescriptorSet 0
 | |
|                               Decorate 36(g_tTex1di4a) DescriptorSet 0
 | |
|                               Decorate 46(g_tTex1du4a) DescriptorSet 0
 | |
|                               Decorate 57(g_tTex2df4a) DescriptorSet 0
 | |
|                               Decorate 70(g_tTex2di4a) DescriptorSet 0
 | |
|                               Decorate 80(g_tTex2du4a) DescriptorSet 0
 | |
|                               Decorate 104(Color) Location 0
 | |
|                               Decorate 108(Depth) BuiltIn FragDepth
 | |
|                               Decorate 113(g_sSamp) DescriptorSet 0
 | |
|                               Decorate 113(g_sSamp) Binding 0
 | |
|                               Decorate 116(g_tTex1df4) DescriptorSet 0
 | |
|                               Decorate 116(g_tTex1df4) Binding 0
 | |
|                               Decorate 119(g_tTex1di4) DescriptorSet 0
 | |
|                               Decorate 122(g_tTex1du4) DescriptorSet 0
 | |
|                               Decorate 125(g_tTex2df4) DescriptorSet 0
 | |
|                               Decorate 128(g_tTex2di4) DescriptorSet 0
 | |
|                               Decorate 131(g_tTex2du4) DescriptorSet 0
 | |
|                               Decorate 134(g_tTex3df4) DescriptorSet 0
 | |
|                               Decorate 137(g_tTex3di4) DescriptorSet 0
 | |
|                               Decorate 140(g_tTex3du4) DescriptorSet 0
 | |
|                               Decorate 143(g_tTexcdf4) DescriptorSet 0
 | |
|                               Decorate 146(g_tTexcdi4) DescriptorSet 0
 | |
|                               Decorate 149(g_tTexcdu4) DescriptorSet 0
 | |
|                               Decorate 152(g_tTexcdf4a) DescriptorSet 0
 | |
|                               Decorate 155(g_tTexcdi4a) DescriptorSet 0
 | |
|                               Decorate 158(g_tTexcdu4a) DescriptorSet 0
 | |
|                2:             TypeVoid
 | |
|                3:             TypeFunction 2
 | |
|                6:             TypeFloat 32
 | |
|                7:             TypeVector 6(float) 4
 | |
|     8(PS_OUTPUT):             TypeStruct 7(fvec4) 6(float)
 | |
|                9:             TypeFunction 8(PS_OUTPUT)
 | |
|               12:             TypeImage 6(float) 1D array sampled format:Unknown
 | |
|               13:             TypePointer UniformConstant 12
 | |
|  14(g_tTex1df4a):     13(ptr) Variable UniformConstant
 | |
|               16:             TypeInt 32 1
 | |
|               17:             TypeVector 16(int) 2
 | |
|               18:             TypeVector 16(int) 3
 | |
|               19:             TypeVector 16(int) 4
 | |
|      20($Global):             TypeStruct 16(int) 17(ivec2) 18(ivec3) 19(ivec4) 16(int) 17(ivec2) 18(ivec3) 19(ivec4)
 | |
|               21:             TypePointer Uniform 20($Global)
 | |
|               22:     21(ptr) Variable Uniform
 | |
|               23:     16(int) Constant 2
 | |
|               24:             TypePointer Uniform 18(ivec3)
 | |
|               28:             TypeInt 32 0
 | |
|               29:     28(int) Constant 2
 | |
|               30:             TypePointer Uniform 16(int)
 | |
|               34:             TypeImage 16(int) 1D array sampled format:Unknown
 | |
|               35:             TypePointer UniformConstant 34
 | |
|  36(g_tTex1di4a):     35(ptr) Variable UniformConstant
 | |
|               44:             TypeImage 28(int) 1D array sampled format:Unknown
 | |
|               45:             TypePointer UniformConstant 44
 | |
|  46(g_tTex1du4a):     45(ptr) Variable UniformConstant
 | |
|               53:             TypeVector 28(int) 4
 | |
|               55:             TypeImage 6(float) 2D array sampled format:Unknown
 | |
|               56:             TypePointer UniformConstant 55
 | |
|  57(g_tTex2df4a):     56(ptr) Variable UniformConstant
 | |
|               59:     16(int) Constant 3
 | |
|               60:             TypePointer Uniform 19(ivec4)
 | |
|               64:     28(int) Constant 3
 | |
|               68:             TypeImage 16(int) 2D array sampled format:Unknown
 | |
|               69:             TypePointer UniformConstant 68
 | |
|  70(g_tTex2di4a):     69(ptr) Variable UniformConstant
 | |
|               78:             TypeImage 28(int) 2D array sampled format:Unknown
 | |
|               79:             TypePointer UniformConstant 78
 | |
|  80(g_tTex2du4a):     79(ptr) Variable UniformConstant
 | |
|               88:             TypePointer Function 8(PS_OUTPUT)
 | |
|               90:     16(int) Constant 0
 | |
|               91:    6(float) Constant 1065353216
 | |
|               92:    7(fvec4) ConstantComposite 91 91 91 91
 | |
|               93:             TypePointer Function 7(fvec4)
 | |
|               95:     16(int) Constant 1
 | |
|               96:             TypePointer Function 6(float)
 | |
|              103:             TypePointer Output 7(fvec4)
 | |
|       104(Color):    103(ptr) Variable Output
 | |
|              107:             TypePointer Output 6(float)
 | |
|       108(Depth):    107(ptr) Variable Output
 | |
|              111:             TypeSampler
 | |
|              112:             TypePointer UniformConstant 111
 | |
|     113(g_sSamp):    112(ptr) Variable UniformConstant
 | |
|              114:             TypeImage 6(float) 1D sampled format:Unknown
 | |
|              115:             TypePointer UniformConstant 114
 | |
|  116(g_tTex1df4):    115(ptr) Variable UniformConstant
 | |
|              117:             TypeImage 16(int) 1D sampled format:Unknown
 | |
|              118:             TypePointer UniformConstant 117
 | |
|  119(g_tTex1di4):    118(ptr) Variable UniformConstant
 | |
|              120:             TypeImage 28(int) 1D sampled format:Unknown
 | |
|              121:             TypePointer UniformConstant 120
 | |
|  122(g_tTex1du4):    121(ptr) Variable UniformConstant
 | |
|              123:             TypeImage 6(float) 2D sampled format:Unknown
 | |
|              124:             TypePointer UniformConstant 123
 | |
|  125(g_tTex2df4):    124(ptr) Variable UniformConstant
 | |
|              126:             TypeImage 16(int) 2D sampled format:Unknown
 | |
|              127:             TypePointer UniformConstant 126
 | |
|  128(g_tTex2di4):    127(ptr) Variable UniformConstant
 | |
|              129:             TypeImage 28(int) 2D sampled format:Unknown
 | |
|              130:             TypePointer UniformConstant 129
 | |
|  131(g_tTex2du4):    130(ptr) Variable UniformConstant
 | |
|              132:             TypeImage 6(float) 3D sampled format:Unknown
 | |
|              133:             TypePointer UniformConstant 132
 | |
|  134(g_tTex3df4):    133(ptr) Variable UniformConstant
 | |
|              135:             TypeImage 16(int) 3D sampled format:Unknown
 | |
|              136:             TypePointer UniformConstant 135
 | |
|  137(g_tTex3di4):    136(ptr) Variable UniformConstant
 | |
|              138:             TypeImage 28(int) 3D sampled format:Unknown
 | |
|              139:             TypePointer UniformConstant 138
 | |
|  140(g_tTex3du4):    139(ptr) Variable UniformConstant
 | |
|              141:             TypeImage 6(float) Cube sampled format:Unknown
 | |
|              142:             TypePointer UniformConstant 141
 | |
|  143(g_tTexcdf4):    142(ptr) Variable UniformConstant
 | |
|              144:             TypeImage 16(int) Cube sampled format:Unknown
 | |
|              145:             TypePointer UniformConstant 144
 | |
|  146(g_tTexcdi4):    145(ptr) Variable UniformConstant
 | |
|              147:             TypeImage 28(int) Cube sampled format:Unknown
 | |
|              148:             TypePointer UniformConstant 147
 | |
|  149(g_tTexcdu4):    148(ptr) Variable UniformConstant
 | |
|              150:             TypeImage 6(float) Cube array sampled format:Unknown
 | |
|              151:             TypePointer UniformConstant 150
 | |
| 152(g_tTexcdf4a):    151(ptr) Variable UniformConstant
 | |
|              153:             TypeImage 16(int) Cube array sampled format:Unknown
 | |
|              154:             TypePointer UniformConstant 153
 | |
| 155(g_tTexcdi4a):    154(ptr) Variable UniformConstant
 | |
|              156:             TypeImage 28(int) Cube array sampled format:Unknown
 | |
|              157:             TypePointer UniformConstant 156
 | |
| 158(g_tTexcdu4a):    157(ptr) Variable UniformConstant
 | |
|          4(main):           2 Function None 3
 | |
|                5:             Label
 | |
| 101(flattenTemp):     88(ptr) Variable Function
 | |
|              102:8(PS_OUTPUT) FunctionCall 10(@main()
 | |
|                               Store 101(flattenTemp) 102
 | |
|              105:     93(ptr) AccessChain 101(flattenTemp) 90
 | |
|              106:    7(fvec4) Load 105
 | |
|                               Store 104(Color) 106
 | |
|              109:     96(ptr) AccessChain 101(flattenTemp) 95
 | |
|              110:    6(float) Load 109
 | |
|                               Store 108(Depth) 110
 | |
|                               Return
 | |
|                               FunctionEnd
 | |
|       10(@main():8(PS_OUTPUT) Function None 9
 | |
|               11:             Label
 | |
|        89(psout):     88(ptr) Variable Function
 | |
|               15:          12 Load 14(g_tTex1df4a)
 | |
|               25:     24(ptr) AccessChain 22 23
 | |
|               26:   18(ivec3) Load 25
 | |
|               27:   17(ivec2) VectorShuffle 26 26 0 1
 | |
|               31:     30(ptr) AccessChain 22 23 29
 | |
|               32:     16(int) Load 31
 | |
|               33:    7(fvec4) ImageFetch 15 27 Lod 32
 | |
|               37:          34 Load 36(g_tTex1di4a)
 | |
|               38:     24(ptr) AccessChain 22 23
 | |
|               39:   18(ivec3) Load 38
 | |
|               40:   17(ivec2) VectorShuffle 39 39 0 1
 | |
|               41:     30(ptr) AccessChain 22 23 29
 | |
|               42:     16(int) Load 41
 | |
|               43:   19(ivec4) ImageFetch 37 40 Lod 42
 | |
|               47:          44 Load 46(g_tTex1du4a)
 | |
|               48:     24(ptr) AccessChain 22 23
 | |
|               49:   18(ivec3) Load 48
 | |
|               50:   17(ivec2) VectorShuffle 49 49 0 1
 | |
|               51:     30(ptr) AccessChain 22 23 29
 | |
|               52:     16(int) Load 51
 | |
|               54:   53(ivec4) ImageFetch 47 50 Lod 52
 | |
|               58:          55 Load 57(g_tTex2df4a)
 | |
|               61:     60(ptr) AccessChain 22 59
 | |
|               62:   19(ivec4) Load 61
 | |
|               63:   18(ivec3) VectorShuffle 62 62 0 1 2
 | |
|               65:     30(ptr) AccessChain 22 59 64
 | |
|               66:     16(int) Load 65
 | |
|               67:    7(fvec4) ImageFetch 58 63 Lod 66
 | |
|               71:          68 Load 70(g_tTex2di4a)
 | |
|               72:     60(ptr) AccessChain 22 59
 | |
|               73:   19(ivec4) Load 72
 | |
|               74:   18(ivec3) VectorShuffle 73 73 0 1 2
 | |
|               75:     30(ptr) AccessChain 22 59 64
 | |
|               76:     16(int) Load 75
 | |
|               77:   19(ivec4) ImageFetch 71 74 Lod 76
 | |
|               81:          78 Load 80(g_tTex2du4a)
 | |
|               82:     60(ptr) AccessChain 22 59
 | |
|               83:   19(ivec4) Load 82
 | |
|               84:   18(ivec3) VectorShuffle 83 83 0 1 2
 | |
|               85:     30(ptr) AccessChain 22 59 64
 | |
|               86:     16(int) Load 85
 | |
|               87:   53(ivec4) ImageFetch 81 84 Lod 86
 | |
|               94:     93(ptr) AccessChain 89(psout) 90
 | |
|                               Store 94 92
 | |
|               97:     96(ptr) AccessChain 89(psout) 95
 | |
|                               Store 97 91
 | |
|               98:8(PS_OUTPUT) Load 89(psout)
 | |
|                               ReturnValue 98
 | |
|                               FunctionEnd
 | 
