
Some texture and SB operations can take non-integer indexes, which should be cast to integers before use if they are not already. This adds makeIntegerIndex() for the purpose. Int types are left alone. (This was done before for operator[], but needs to apply to some other things too, hence its extraction into common function now)
327 lines
18 KiB
Plaintext
327 lines
18 KiB
Plaintext
hlsl.structbuffer.floatidx.comp
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Shader version: 500
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local_size = (1, 1, 1)
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0:? Sequence
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0:13 Function Definition: @main(vu3; ( temp void)
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0:13 Function Parameters:
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0:13 'nThreadId' ( in 3-component vector of uint)
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0:? Sequence
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0:14 Sequence
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0:14 move second child to first child ( temp structure{ temp 4-component vector of float color, temp 2-component vector of uint threadId})
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0:14 'data' ( temp structure{ temp 4-component vector of float color, temp 2-component vector of uint threadId})
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0:14 indirect index (layout( row_major std430) buffer structure{ temp 4-component vector of float color, temp 2-component vector of uint threadId})
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0:14 @data: direct index for structure (layout( row_major std430) buffer implicitly-sized array of structure{ temp 4-component vector of float color, temp 2-component vector of uint threadId})
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0:14 'csb' (layout( binding=1 row_major std430) buffer block{layout( row_major std430) buffer implicitly-sized array of structure{ temp 4-component vector of float color, temp 2-component vector of uint threadId} @data})
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0:14 Constant:
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0:14 0 (const uint)
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0:14 add ( temp uint)
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0:14 AtomicAdd ( temp uint)
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0:14 @count: direct index for structure ( temp int)
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0:14 'csb@count' (layout( row_major std430) buffer block{layout( row_major std430) buffer int @count})
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0:14 Constant:
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0:14 0 (const int)
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0:14 Constant:
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0:14 -1 (const int)
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0:14 Constant:
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0:14 -1 (const int)
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0:15 Sequence
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0:15 move second child to first child ( temp 2-component vector of float)
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0:15 'coord' ( temp 2-component vector of float)
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0:15 Convert uint to float ( temp 2-component vector of float)
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0:15 vector swizzle ( temp 2-component vector of uint)
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0:15 threadId: direct index for structure ( temp 2-component vector of uint)
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0:15 'data' ( temp structure{ temp 4-component vector of float color, temp 2-component vector of uint threadId})
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0:15 Constant:
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0:15 1 (const int)
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0:15 Sequence
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0:15 Constant:
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0:15 0 (const int)
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0:15 Constant:
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0:15 1 (const int)
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0:16 Sequence
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0:16 move second child to first child ( temp 4-component vector of float)
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0:16 'storeTemp' ( temp 4-component vector of float)
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0:16 color: direct index for structure ( temp 4-component vector of float)
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0:16 'data' ( temp structure{ temp 4-component vector of float color, temp 2-component vector of uint threadId})
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0:16 Constant:
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0:16 0 (const int)
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0:16 imageStore ( temp void)
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0:16 'outtx' (layout( rgba32f) uniform image2D)
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0:16 Convert float to uint ( temp 2-component vector of uint)
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0:16 'coord' ( temp 2-component vector of float)
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0:16 'storeTemp' ( temp 4-component vector of float)
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0:16 'storeTemp' ( temp 4-component vector of float)
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0:18 move second child to first child ( temp 4-component vector of float)
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0:18 indirect index (layout( row_major std430) buffer 4-component vector of float)
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0:18 @data: direct index for structure (layout( row_major std430) buffer implicitly-sized array of 4-component vector of float)
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0:18 'rwsb' (layout( row_major std430) buffer block{layout( row_major std430) buffer implicitly-sized array of 4-component vector of float @data})
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0:18 Constant:
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0:18 0 (const uint)
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0:18 Convert float to uint ( temp uint)
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0:18 direct index ( temp float)
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0:18 'coord' ( temp 2-component vector of float)
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0:18 Constant:
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0:18 0 (const int)
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0:18 indirect index (layout( row_major std430) buffer 4-component vector of float)
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0:18 @data: direct index for structure (layout( row_major std430) buffer implicitly-sized array of 4-component vector of float)
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0:18 'rwsb' (layout( row_major std430) buffer block{layout( row_major std430) buffer implicitly-sized array of 4-component vector of float @data})
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0:18 Constant:
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0:18 0 (const uint)
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0:18 Convert float to uint ( temp uint)
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0:18 direct index ( temp float)
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0:18 'coord' ( temp 2-component vector of float)
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0:18 Constant:
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0:18 1 (const int)
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0:13 Function Definition: main( ( temp void)
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0:13 Function Parameters:
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0:? Sequence
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0:13 move second child to first child ( temp 3-component vector of uint)
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0:? 'nThreadId' ( temp 3-component vector of uint)
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0:? 'nThreadId' ( in 3-component vector of uint GlobalInvocationID)
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0:13 Function Call: @main(vu3; ( temp void)
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0:? 'nThreadId' ( temp 3-component vector of uint)
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0:? Linker Objects
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0:? 'outtx' (layout( rgba32f) uniform image2D)
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0:? 'csb' (layout( binding=1 row_major std430) buffer block{layout( row_major std430) buffer implicitly-sized array of structure{ temp 4-component vector of float color, temp 2-component vector of uint threadId} @data})
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0:? 'csb@count' (layout( row_major std430) buffer block{layout( row_major std430) buffer int @count})
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0:? 'rwsb' (layout( row_major std430) buffer block{layout( row_major std430) buffer implicitly-sized array of 4-component vector of float @data})
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0:? 'nThreadId' ( in 3-component vector of uint GlobalInvocationID)
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Linked compute stage:
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Shader version: 500
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local_size = (1, 1, 1)
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0:? Sequence
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0:13 Function Definition: @main(vu3; ( temp void)
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0:13 Function Parameters:
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0:13 'nThreadId' ( in 3-component vector of uint)
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0:? Sequence
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0:14 Sequence
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0:14 move second child to first child ( temp structure{ temp 4-component vector of float color, temp 2-component vector of uint threadId})
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0:14 'data' ( temp structure{ temp 4-component vector of float color, temp 2-component vector of uint threadId})
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0:14 indirect index (layout( row_major std430) buffer structure{ temp 4-component vector of float color, temp 2-component vector of uint threadId})
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0:14 @data: direct index for structure (layout( row_major std430) buffer implicitly-sized array of structure{ temp 4-component vector of float color, temp 2-component vector of uint threadId})
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0:14 'csb' (layout( binding=1 row_major std430) buffer block{layout( row_major std430) buffer implicitly-sized array of structure{ temp 4-component vector of float color, temp 2-component vector of uint threadId} @data})
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0:14 Constant:
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0:14 0 (const uint)
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0:14 add ( temp uint)
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0:14 AtomicAdd ( temp uint)
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0:14 @count: direct index for structure ( temp int)
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0:14 'csb@count' (layout( row_major std430) buffer block{layout( row_major std430) buffer int @count})
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0:14 Constant:
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0:14 0 (const int)
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0:14 Constant:
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0:14 -1 (const int)
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0:14 Constant:
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0:14 -1 (const int)
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0:15 Sequence
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0:15 move second child to first child ( temp 2-component vector of float)
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0:15 'coord' ( temp 2-component vector of float)
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0:15 Convert uint to float ( temp 2-component vector of float)
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0:15 vector swizzle ( temp 2-component vector of uint)
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0:15 threadId: direct index for structure ( temp 2-component vector of uint)
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0:15 'data' ( temp structure{ temp 4-component vector of float color, temp 2-component vector of uint threadId})
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0:15 Constant:
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0:15 1 (const int)
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0:15 Sequence
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0:15 Constant:
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0:15 0 (const int)
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0:15 Constant:
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0:15 1 (const int)
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0:16 Sequence
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0:16 move second child to first child ( temp 4-component vector of float)
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0:16 'storeTemp' ( temp 4-component vector of float)
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0:16 color: direct index for structure ( temp 4-component vector of float)
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0:16 'data' ( temp structure{ temp 4-component vector of float color, temp 2-component vector of uint threadId})
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0:16 Constant:
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0:16 0 (const int)
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0:16 imageStore ( temp void)
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0:16 'outtx' (layout( rgba32f) uniform image2D)
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0:16 Convert float to uint ( temp 2-component vector of uint)
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0:16 'coord' ( temp 2-component vector of float)
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0:16 'storeTemp' ( temp 4-component vector of float)
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0:16 'storeTemp' ( temp 4-component vector of float)
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0:18 move second child to first child ( temp 4-component vector of float)
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0:18 indirect index (layout( row_major std430) buffer 4-component vector of float)
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0:18 @data: direct index for structure (layout( row_major std430) buffer implicitly-sized array of 4-component vector of float)
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0:18 'rwsb' (layout( row_major std430) buffer block{layout( row_major std430) buffer implicitly-sized array of 4-component vector of float @data})
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0:18 Constant:
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0:18 0 (const uint)
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0:18 Convert float to uint ( temp uint)
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0:18 direct index ( temp float)
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0:18 'coord' ( temp 2-component vector of float)
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0:18 Constant:
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0:18 0 (const int)
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0:18 indirect index (layout( row_major std430) buffer 4-component vector of float)
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0:18 @data: direct index for structure (layout( row_major std430) buffer implicitly-sized array of 4-component vector of float)
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0:18 'rwsb' (layout( row_major std430) buffer block{layout( row_major std430) buffer implicitly-sized array of 4-component vector of float @data})
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0:18 Constant:
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0:18 0 (const uint)
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0:18 Convert float to uint ( temp uint)
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0:18 direct index ( temp float)
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0:18 'coord' ( temp 2-component vector of float)
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0:18 Constant:
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0:18 1 (const int)
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0:13 Function Definition: main( ( temp void)
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0:13 Function Parameters:
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0:? Sequence
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0:13 move second child to first child ( temp 3-component vector of uint)
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0:? 'nThreadId' ( temp 3-component vector of uint)
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0:? 'nThreadId' ( in 3-component vector of uint GlobalInvocationID)
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0:13 Function Call: @main(vu3; ( temp void)
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0:? 'nThreadId' ( temp 3-component vector of uint)
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0:? Linker Objects
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0:? 'outtx' (layout( rgba32f) uniform image2D)
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0:? 'csb' (layout( binding=1 row_major std430) buffer block{layout( row_major std430) buffer implicitly-sized array of structure{ temp 4-component vector of float color, temp 2-component vector of uint threadId} @data})
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0:? 'csb@count' (layout( row_major std430) buffer block{layout( row_major std430) buffer int @count})
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0:? 'rwsb' (layout( row_major std430) buffer block{layout( row_major std430) buffer implicitly-sized array of 4-component vector of float @data})
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0:? 'nThreadId' ( in 3-component vector of uint GlobalInvocationID)
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 84
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint GLCompute 4 "main" 79
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ExecutionMode 4 LocalSize 1 1 1
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Source HLSL 500
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Name 4 "main"
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Name 11 "@main(vu3;"
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Name 10 "nThreadId"
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Name 16 "sb_t"
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MemberName 16(sb_t) 0 "color"
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MemberName 16(sb_t) 1 "threadId"
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Name 18 "data"
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Name 19 "sb_t"
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MemberName 19(sb_t) 0 "color"
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MemberName 19(sb_t) 1 "threadId"
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Name 21 "csb"
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MemberName 21(csb) 0 "@data"
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Name 23 "csb"
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Name 26 "csb@count"
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MemberName 26(csb@count) 0 "@count"
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Name 28 "csb@count"
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Name 48 "coord"
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Name 52 "storeTemp"
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Name 57 "outtx"
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Name 63 "rwsb"
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MemberName 63(rwsb) 0 "@data"
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Name 65 "rwsb"
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Name 77 "nThreadId"
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Name 79 "nThreadId"
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Name 81 "param"
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MemberDecorate 19(sb_t) 0 Offset 0
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MemberDecorate 19(sb_t) 1 Offset 16
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Decorate 20 ArrayStride 32
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MemberDecorate 21(csb) 0 Offset 0
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Decorate 21(csb) BufferBlock
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Decorate 23(csb) DescriptorSet 0
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Decorate 23(csb) Binding 1
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MemberDecorate 26(csb@count) 0 Offset 0
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Decorate 26(csb@count) BufferBlock
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Decorate 28(csb@count) DescriptorSet 0
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Decorate 57(outtx) DescriptorSet 0
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Decorate 62 ArrayStride 16
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MemberDecorate 63(rwsb) 0 Offset 0
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Decorate 63(rwsb) BufferBlock
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Decorate 65(rwsb) DescriptorSet 0
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Decorate 79(nThreadId) BuiltIn GlobalInvocationId
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2: TypeVoid
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3: TypeFunction 2
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6: TypeInt 32 0
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7: TypeVector 6(int) 3
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8: TypePointer Function 7(ivec3)
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9: TypeFunction 2 8(ptr)
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13: TypeFloat 32
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14: TypeVector 13(float) 4
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15: TypeVector 6(int) 2
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16(sb_t): TypeStruct 14(fvec4) 15(ivec2)
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17: TypePointer Function 16(sb_t)
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19(sb_t): TypeStruct 14(fvec4) 15(ivec2)
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20: TypeRuntimeArray 19(sb_t)
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21(csb): TypeStruct 20
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22: TypePointer Uniform 21(csb)
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23(csb): 22(ptr) Variable Uniform
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24: TypeInt 32 1
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25: 24(int) Constant 0
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26(csb@count): TypeStruct 24(int)
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27: TypePointer Uniform 26(csb@count)
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28(csb@count): 27(ptr) Variable Uniform
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29: TypePointer Uniform 24(int)
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31: 24(int) Constant 4294967295
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32: 6(int) Constant 1
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33: 6(int) Constant 0
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36: TypePointer Uniform 19(sb_t)
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40: TypePointer Function 14(fvec4)
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43: 24(int) Constant 1
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44: TypePointer Function 15(ivec2)
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46: TypeVector 13(float) 2
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47: TypePointer Function 46(fvec2)
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55: TypeImage 13(float) 2D nonsampled format:Rgba32f
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56: TypePointer UniformConstant 55
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57(outtx): 56(ptr) Variable UniformConstant
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62: TypeRuntimeArray 14(fvec4)
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63(rwsb): TypeStruct 62
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64: TypePointer Uniform 63(rwsb)
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65(rwsb): 64(ptr) Variable Uniform
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66: TypePointer Function 13(float)
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73: TypePointer Uniform 14(fvec4)
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78: TypePointer Input 7(ivec3)
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79(nThreadId): 78(ptr) Variable Input
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4(main): 2 Function None 3
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5: Label
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77(nThreadId): 8(ptr) Variable Function
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81(param): 8(ptr) Variable Function
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80: 7(ivec3) Load 79(nThreadId)
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Store 77(nThreadId) 80
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82: 7(ivec3) Load 77(nThreadId)
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Store 81(param) 82
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83: 2 FunctionCall 11(@main(vu3;) 81(param)
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Return
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FunctionEnd
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11(@main(vu3;): 2 Function None 9
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10(nThreadId): 8(ptr) FunctionParameter
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12: Label
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18(data): 17(ptr) Variable Function
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48(coord): 47(ptr) Variable Function
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52(storeTemp): 40(ptr) Variable Function
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30: 29(ptr) AccessChain 28(csb@count) 25
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34: 6(int) AtomicIAdd 30 32 33 31
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35: 6(int) IAdd 34 31
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37: 36(ptr) AccessChain 23(csb) 25 35
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38: 19(sb_t) Load 37
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39: 14(fvec4) CompositeExtract 38 0
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41: 40(ptr) AccessChain 18(data) 25
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Store 41 39
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42: 15(ivec2) CompositeExtract 38 1
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45: 44(ptr) AccessChain 18(data) 43
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Store 45 42
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49: 44(ptr) AccessChain 18(data) 43
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50: 15(ivec2) Load 49
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51: 46(fvec2) ConvertUToF 50
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Store 48(coord) 51
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53: 40(ptr) AccessChain 18(data) 25
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54: 14(fvec4) Load 53
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Store 52(storeTemp) 54
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58: 55 Load 57(outtx)
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59: 46(fvec2) Load 48(coord)
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60: 15(ivec2) ConvertFToU 59
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61: 14(fvec4) Load 52(storeTemp)
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ImageWrite 58 60 61
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67: 66(ptr) AccessChain 48(coord) 33
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68: 13(float) Load 67
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69: 6(int) ConvertFToU 68
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70: 66(ptr) AccessChain 48(coord) 32
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71: 13(float) Load 70
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72: 6(int) ConvertFToU 71
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74: 73(ptr) AccessChain 65(rwsb) 25 72
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75: 14(fvec4) Load 74
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76: 73(ptr) AccessChain 65(rwsb) 25 69
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Store 76 75
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Return
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FunctionEnd
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