241 lines
		
	
	
		
			13 KiB
		
	
	
	
		
			C++
		
	
	
		
			Executable File
		
	
	
	
	
			
		
		
	
	
			241 lines
		
	
	
		
			13 KiB
		
	
	
	
		
			C++
		
	
	
		
			Executable File
		
	
	
	
	
//
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//Copyright (C) 2016 Google, Inc.
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//Copyright (C) 2016 LunarG, Inc.
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//
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//All rights reserved.
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//
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//Redistribution and use in source and binary forms, with or without
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//modification, are permitted provided that the following conditions
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//are met:
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//
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//    Redistributions of source code must retain the above copyright
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//    notice, this list of conditions and the following disclaimer.
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//
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//    Redistributions in binary form must reproduce the above
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//    copyright notice, this list of conditions and the following
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//    disclaimer in the documentation and/or other materials provided
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//    with the distribution.
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//
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//    Neither the name of 3Dlabs Inc. Ltd. nor the names of its
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//    contributors may be used to endorse or promote products derived
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//    from this software without specific prior written permission.
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//
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//THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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//"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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//LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
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//FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
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//COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
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//INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
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//BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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//LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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//CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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//LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
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//ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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//POSSIBILITY OF SUCH DAMAGE.
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//
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#ifndef HLSL_PARSE_INCLUDED_
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#define HLSL_PARSE_INCLUDED_
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#include "../glslang/MachineIndependent/parseVersions.h"
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#include "../glslang/MachineIndependent/ParseHelper.h"
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namespace glslang {
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class HlslParseContext : public TParseContextBase {
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public:
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    HlslParseContext(TSymbolTable&, TIntermediate&, bool parsingBuiltins,
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                     int version, EProfile, const SpvVersion& spvVersion, EShLanguage, TInfoSink&,
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                     bool forwardCompatible = false, EShMessages messages = EShMsgDefault);
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    virtual ~HlslParseContext();
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    void initializeExtensionBehavior();
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    void setLimits(const TBuiltInResource&);
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    bool parseShaderStrings(TPpContext&, TInputScanner& input, bool versionWillBeError = false);
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    virtual const char* getGlobalUniformBlockName() { return "$Global"; }
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    void reservedPpErrorCheck(const TSourceLoc&, const char* /*name*/, const char* /*op*/) { }
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    bool lineContinuationCheck(const TSourceLoc&, bool /*endOfComment*/) { return true; }
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    bool lineDirectiveShouldSetNextLine() const { return true; }
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    bool builtInName(const TString&);
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    void handlePragma(const TSourceLoc&, const TVector<TString>&);
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    TIntermTyped* handleVariable(const TSourceLoc&, TSymbol* symbol,  const TString* string);
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    TIntermTyped* handleBracketDereference(const TSourceLoc&, TIntermTyped* base, TIntermTyped* index);
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    void checkIndex(const TSourceLoc&, const TType&, int& index);
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    TIntermTyped* handleBinaryMath(const TSourceLoc&, const char* str, TOperator op, TIntermTyped* left, TIntermTyped* right);
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    TIntermTyped* handleUnaryMath(const TSourceLoc&, const char* str, TOperator op, TIntermTyped* childNode);
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    TIntermTyped* handleDotDereference(const TSourceLoc&, TIntermTyped* base, const TString& field);
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    void assignLocations(TVariable& variable);
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    TFunction& handleFunctionDeclarator(const TSourceLoc&, TFunction& function, bool prototype);
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    TIntermAggregate* handleFunctionDefinition(const TSourceLoc&, TFunction&);
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    void handleFunctionBody(const TSourceLoc&, TFunction&, TIntermNode* functionBody, TIntermNode*& node);
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    void remapEntryPointIO(TFunction& function);
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    void remapNonEntryPointIO(TFunction& function);
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    TIntermNode* handleReturnValue(const TSourceLoc&, TIntermTyped*);
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    void handleFunctionArgument(TFunction*, TIntermTyped*& arguments, TIntermTyped* newArg);
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    TIntermTyped* handleAssign(const TSourceLoc&, TOperator, TIntermTyped* left, TIntermTyped* right) const;
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    TIntermTyped* handleFunctionCall(const TSourceLoc&, TFunction*, TIntermNode*);
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    void decomposeIntrinsic(const TSourceLoc&, TIntermTyped*& node, TIntermNode* arguments);
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    void decomposeSampleMethods(const TSourceLoc&, TIntermTyped*& node, TIntermNode* arguments);
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    TIntermTyped* handleLengthMethod(const TSourceLoc&, TFunction*, TIntermNode*);
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    void addInputArgumentConversions(const TFunction&, TIntermNode*&) const;
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    TIntermTyped* addOutputArgumentConversions(const TFunction&, TIntermAggregate&) const;
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    void builtInOpCheck(const TSourceLoc&, const TFunction&, TIntermOperator&);
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    TFunction* handleConstructorCall(const TSourceLoc&, const TType&);
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    void handleSemantic(TSourceLoc, TQualifier&, const TString& semantic);
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    void handlePackOffset(const TSourceLoc&, TQualifier&, const glslang::TString& location,
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                          const glslang::TString* component);
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    void handleRegister(const TSourceLoc&, TQualifier&, const glslang::TString* profile, const glslang::TString& desc,
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                        int subComponent, const glslang::TString*);
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    TIntermAggregate* handleSamplerTextureCombine(const TSourceLoc& loc, TIntermTyped* argTex, TIntermTyped* argSampler);
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    bool parseVectorFields(const TSourceLoc&, const TString&, int vecSize, TVectorFields&);
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    void assignError(const TSourceLoc&, const char* op, TString left, TString right);
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    void unaryOpError(const TSourceLoc&, const char* op, TString operand);
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    void binaryOpError(const TSourceLoc&, const char* op, TString left, TString right);
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    void variableCheck(TIntermTyped*& nodePtr);
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    void constantValueCheck(TIntermTyped* node, const char* token);
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    void integerCheck(const TIntermTyped* node, const char* token);
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    void globalCheck(const TSourceLoc&, const char* token);
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    bool constructorError(const TSourceLoc&, TIntermNode*, TFunction&, TOperator, TType&);
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    bool constructorTextureSamplerError(const TSourceLoc&, const TFunction&);
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    void arraySizeCheck(const TSourceLoc&, TIntermTyped* expr, TArraySize&);
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    void arraySizeRequiredCheck(const TSourceLoc&, const TArraySizes&);
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    void structArrayCheck(const TSourceLoc&, const TType& structure);
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    void arrayDimMerge(TType& type, const TArraySizes* sizes);
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    bool voidErrorCheck(const TSourceLoc&, const TString&, TBasicType);
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    void boolCheck(const TSourceLoc&, const TIntermTyped*);
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    void globalQualifierFix(const TSourceLoc&, TQualifier&);
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    bool structQualifierErrorCheck(const TSourceLoc&, const TPublicType& pType);
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    void mergeQualifiers(TQualifier& dst, const TQualifier& src);
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    int computeSamplerTypeIndex(TSampler&);
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    TSymbol* redeclareBuiltinVariable(const TSourceLoc&, const TString&, const TQualifier&, const TShaderQualifiers&, bool& newDeclaration);
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    void redeclareBuiltinBlock(const TSourceLoc&, TTypeList& typeList, const TString& blockName, const TString* instanceName, TArraySizes* arraySizes);
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    void paramFix(TType& type);
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    void specializationCheck(const TSourceLoc&, const TType&, const char* op);
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    void setLayoutQualifier(const TSourceLoc&, TQualifier&, TString&);
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    void setLayoutQualifier(const TSourceLoc&, TQualifier&, TString&, const TIntermTyped*);
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    void mergeObjectLayoutQualifiers(TQualifier& dest, const TQualifier& src, bool inheritOnly);
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    void checkNoShaderLayouts(const TSourceLoc&, const TShaderQualifiers&);
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    const TFunction* findFunction(const TSourceLoc& loc, const TFunction& call, bool& builtIn);
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    void declareTypedef(const TSourceLoc&, TString& identifier, const TType&, TArraySizes* typeArray = 0);
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    TIntermNode* declareVariable(const TSourceLoc&, TString& identifier, TType&, TIntermTyped* initializer = 0);
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    TIntermTyped* addConstructor(const TSourceLoc&, TIntermNode*, const TType&);
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    TIntermTyped* constructAggregate(TIntermNode*, const TType&, int, const TSourceLoc&);
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    TIntermTyped* constructBuiltIn(const TType&, TOperator, TIntermTyped*, const TSourceLoc&, bool subset);
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    void declareBlock(const TSourceLoc&, TType&, const TString* instanceName = 0, TArraySizes* arraySizes = 0);
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    void finalizeGlobalUniformBlockLayout(TVariable& block);
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    void fixBlockLocations(const TSourceLoc&, TQualifier&, TTypeList&, bool memberWithLocation, bool memberWithoutLocation);
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    void fixBlockXfbOffsets(TQualifier&, TTypeList&);
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    void fixBlockUniformOffsets(const TQualifier&, TTypeList&);
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    void addQualifierToExisting(const TSourceLoc&, TQualifier, const TString& identifier);
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    void addQualifierToExisting(const TSourceLoc&, TQualifier, TIdentifierList&);
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    void updateStandaloneQualifierDefaults(const TSourceLoc&, const TPublicType&);
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    void wrapupSwitchSubsequence(TIntermAggregate* statements, TIntermNode* branchNode);
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    TIntermNode* addSwitch(const TSourceLoc&, TIntermTyped* expression, TIntermAggregate* body);
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    void updateImplicitArraySize(const TSourceLoc&, TIntermNode*, int index);
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    void nestLooping()       { ++loopNestingLevel; }
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    void unnestLooping()     { --loopNestingLevel; }
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    void nestAnnotations()   { ++annotationNestingLevel; }
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    void unnestAnnotations() { --annotationNestingLevel; }
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    int getAnnotationNestingLevel() { return annotationNestingLevel; }
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    void pushScope()         { symbolTable.push(); }
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    void popScope()          { symbolTable.pop(0); }
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    void pushSwitchSequence(TIntermSequence* sequence) { switchSequenceStack.push_back(sequence); }
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    void popSwitchSequence() { switchSequenceStack.pop_back(); }
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protected:
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    void inheritGlobalDefaults(TQualifier& dst) const;
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    TVariable* makeInternalVariable(const char* name, const TType&) const;
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    TVariable* declareNonArray(const TSourceLoc&, TString& identifier, TType&, bool& newDeclaration);
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    void declareArray(const TSourceLoc&, TString& identifier, const TType&, TSymbol*&, bool& newDeclaration);
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    TIntermNode* executeInitializer(const TSourceLoc&, TIntermTyped* initializer, TVariable* variable);
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    TIntermTyped* convertInitializerList(const TSourceLoc&, const TType&, TIntermTyped* initializer);
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    TOperator mapAtomicOp(const TSourceLoc& loc, TOperator op, bool isImage);
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    // Array and struct flattening
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    bool shouldFlatten(const TType& type) const { return shouldFlattenIO(type) || shouldFlattenUniform(type); }
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    TIntermTyped* flattenAccess(TIntermTyped* base, int member);
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    bool shouldFlattenIO(const TType&) const;
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    bool shouldFlattenUniform(const TType&) const;
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    void flatten(const TSourceLoc& loc, const TVariable& variable);
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    void flattenStruct(const TVariable& variable);
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    void flattenArray(const TSourceLoc& loc, const TVariable& variable);
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    // Current state of parsing
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    struct TPragma contextPragma;
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    int loopNestingLevel;        // 0 if outside all loops
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    int annotationNestingLevel;  // 0 if outside all annotations
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    int structNestingLevel;      // 0 if outside blocks and structures
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    int controlFlowNestingLevel; // 0 if outside all flow control
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    TList<TIntermSequence*> switchSequenceStack;  // case, node, case, case, node, ...; ensure only one node between cases;   stack of them for nesting
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    bool inEntryPoint;           // if inside a function, true if the function is the entry point
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    bool postMainReturn;         // if inside a function, true if the function is the entry point and this is after a return statement
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    const TType* currentFunctionType;  // the return type of the function that's currently being parsed
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    bool functionReturnsValue;   // true if a non-void function has a return
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    TBuiltInResource resources;
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    TLimits& limits;
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    HlslParseContext(HlslParseContext&);
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    HlslParseContext& operator=(HlslParseContext&);
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    static const int maxSamplerIndex = EsdNumDims * (EbtNumTypes * (2 * 2 * 2)); // see computeSamplerTypeIndex()
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    TQualifier globalBufferDefaults;
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    TQualifier globalUniformDefaults;
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    TQualifier globalInputDefaults;
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    TQualifier globalOutputDefaults;
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    TString currentCaller;        // name of last function body entered (not valid when at global scope)
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    TIdSetType inductiveLoopIds;
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    TVector<TIntermTyped*> needsIndexLimitationChecking;
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    TVariable* entryPointOutput;
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    //
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    // Geometry shader input arrays:
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    //  - array sizing is based on input primitive and/or explicit size
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    //
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    // Tessellation control output arrays:
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    //  - array sizing is based on output layout(vertices=...) and/or explicit size
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    //
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    // Both:
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    //  - array sizing is retroactive
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    //  - built-in block redeclarations interact with this
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    //
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    // Design:
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    //  - use a per-context "resize-list", a list of symbols whose array sizes
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    //    can be fixed
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    //
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    //  - the resize-list starts empty at beginning of user-shader compilation, it does
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    //    not have built-ins in it
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    //
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    //  - on built-in array use: copyUp() symbol and add it to the resize-list
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    //
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    //  - on user array declaration: add it to the resize-list
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    //
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    //  - on block redeclaration: copyUp() symbol and add it to the resize-list
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    //     * note, that appropriately gives an error if redeclaring a block that
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    //       was already used and hence already copied-up
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    //
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    //  - on seeing a layout declaration that sizes the array, fix everything in the 
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    //    resize-list, giving errors for mismatch
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    //
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    //  - on seeing an array size declaration, give errors on mismatch between it and previous
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    //    array-sizing declarations
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    //
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    TVector<TSymbol*> ioArraySymbolResizeList;
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    TMap<int, TVector<TVariable*>> flattenMap;
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    unsigned int nextInLocation;
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    unsigned int nextOutLocation;
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};
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} // end namespace glslang
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#endif // HLSL_PARSE_INCLUDED_
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