This seems a bit ill-defined, and was generating code that made OpPhi of two operands that were Boolean vectors result in a scalar bool.
309 lines
15 KiB
Plaintext
309 lines
15 KiB
Plaintext
hlsl.isfinite.frag
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:7 Function Definition: test1(f1; ( temp bool)
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0:7 Function Parameters:
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0:7 'v' ( in float)
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0:? Sequence
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0:8 Branch: Return with expression
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0:8 logical-and ( temp bool)
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0:8 Negate conditional ( temp bool)
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0:8 isnan ( temp bool)
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0:8 'v' ( in float)
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0:8 Sequence
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0:8 move second child to first child ( temp float)
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0:8 '@finitetmp' ( temp float)
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0:8 'v' ( in float)
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0:8 logical-and ( temp bool)
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0:8 Negate conditional ( temp bool)
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0:8 isnan ( temp bool)
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0:8 '@finitetmp' ( temp float)
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0:8 Negate conditional ( temp bool)
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0:8 isinf ( temp bool)
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0:8 '@finitetmp' ( temp float)
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0:12 Function Definition: @main( ( temp 4-component vector of float)
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0:12 Function Parameters:
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0:? Sequence
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0:13 Sequence
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0:13 move second child to first child ( temp float)
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0:13 '@finitetmp' ( temp float)
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0:13 f: direct index for structure ( uniform float)
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0:13 'anon@0' (layout( row_major std140) uniform block{ uniform float f, uniform 2-component vector of float f2, uniform 3-component vector of float f3})
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0:13 Constant:
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0:13 0 (const uint)
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0:13 logical-and ( temp bool)
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0:13 Negate conditional ( temp bool)
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0:13 isnan ( temp bool)
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0:13 '@finitetmp' ( temp float)
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0:13 Negate conditional ( temp bool)
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0:13 isinf ( temp bool)
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0:13 '@finitetmp' ( temp float)
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0:14 Sequence
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0:14 move second child to first child ( temp 2-component vector of float)
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0:14 '@finitetmp' ( temp 2-component vector of float)
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0:14 f2: direct index for structure ( uniform 2-component vector of float)
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0:14 'anon@0' (layout( row_major std140) uniform block{ uniform float f, uniform 2-component vector of float f2, uniform 3-component vector of float f3})
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0:14 Constant:
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0:14 1 (const uint)
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0:14 logical-and ( temp 2-component vector of bool)
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0:14 Negate conditional ( temp 2-component vector of bool)
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0:14 isnan ( temp 2-component vector of bool)
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0:14 '@finitetmp' ( temp 2-component vector of float)
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0:14 Negate conditional ( temp 2-component vector of bool)
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0:14 isinf ( temp 2-component vector of bool)
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0:14 '@finitetmp' ( temp 2-component vector of float)
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0:15 Sequence
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0:15 move second child to first child ( temp 3-component vector of float)
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0:15 '@finitetmp' ( temp 3-component vector of float)
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0:15 f3: direct index for structure ( uniform 3-component vector of float)
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0:15 'anon@0' (layout( row_major std140) uniform block{ uniform float f, uniform 2-component vector of float f2, uniform 3-component vector of float f3})
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0:15 Constant:
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0:15 2 (const uint)
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0:15 logical-and ( temp 3-component vector of bool)
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0:15 Negate conditional ( temp 3-component vector of bool)
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0:15 isnan ( temp 3-component vector of bool)
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0:15 '@finitetmp' ( temp 3-component vector of float)
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0:15 Negate conditional ( temp 3-component vector of bool)
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0:15 isinf ( temp 3-component vector of bool)
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0:15 '@finitetmp' ( temp 3-component vector of float)
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0:17 Branch: Return with expression
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0:17 Constant:
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0:17 0.000000
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0:17 0.000000
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0:17 0.000000
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0:17 0.000000
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0:12 Function Definition: main( ( temp void)
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0:12 Function Parameters:
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0:? Sequence
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0:12 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:12 Function Call: @main( ( temp 4-component vector of float)
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0:? Linker Objects
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0:? 'anon@0' (layout( row_major std140) uniform block{ uniform float f, uniform 2-component vector of float f2, uniform 3-component vector of float f3})
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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Linked fragment stage:
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:7 Function Definition: test1(f1; ( temp bool)
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0:7 Function Parameters:
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0:7 'v' ( in float)
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0:? Sequence
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0:8 Branch: Return with expression
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0:8 logical-and ( temp bool)
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0:8 Negate conditional ( temp bool)
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0:8 isnan ( temp bool)
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0:8 'v' ( in float)
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0:8 Sequence
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0:8 move second child to first child ( temp float)
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0:8 '@finitetmp' ( temp float)
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0:8 'v' ( in float)
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0:8 logical-and ( temp bool)
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0:8 Negate conditional ( temp bool)
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0:8 isnan ( temp bool)
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0:8 '@finitetmp' ( temp float)
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0:8 Negate conditional ( temp bool)
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0:8 isinf ( temp bool)
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0:8 '@finitetmp' ( temp float)
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0:12 Function Definition: @main( ( temp 4-component vector of float)
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0:12 Function Parameters:
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0:? Sequence
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0:13 Sequence
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0:13 move second child to first child ( temp float)
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0:13 '@finitetmp' ( temp float)
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0:13 f: direct index for structure ( uniform float)
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0:13 'anon@0' (layout( row_major std140) uniform block{ uniform float f, uniform 2-component vector of float f2, uniform 3-component vector of float f3})
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0:13 Constant:
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0:13 0 (const uint)
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0:13 logical-and ( temp bool)
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0:13 Negate conditional ( temp bool)
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0:13 isnan ( temp bool)
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0:13 '@finitetmp' ( temp float)
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0:13 Negate conditional ( temp bool)
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0:13 isinf ( temp bool)
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0:13 '@finitetmp' ( temp float)
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0:14 Sequence
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0:14 move second child to first child ( temp 2-component vector of float)
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0:14 '@finitetmp' ( temp 2-component vector of float)
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0:14 f2: direct index for structure ( uniform 2-component vector of float)
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0:14 'anon@0' (layout( row_major std140) uniform block{ uniform float f, uniform 2-component vector of float f2, uniform 3-component vector of float f3})
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0:14 Constant:
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0:14 1 (const uint)
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0:14 logical-and ( temp 2-component vector of bool)
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0:14 Negate conditional ( temp 2-component vector of bool)
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0:14 isnan ( temp 2-component vector of bool)
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0:14 '@finitetmp' ( temp 2-component vector of float)
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0:14 Negate conditional ( temp 2-component vector of bool)
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0:14 isinf ( temp 2-component vector of bool)
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0:14 '@finitetmp' ( temp 2-component vector of float)
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0:15 Sequence
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0:15 move second child to first child ( temp 3-component vector of float)
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0:15 '@finitetmp' ( temp 3-component vector of float)
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0:15 f3: direct index for structure ( uniform 3-component vector of float)
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0:15 'anon@0' (layout( row_major std140) uniform block{ uniform float f, uniform 2-component vector of float f2, uniform 3-component vector of float f3})
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0:15 Constant:
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0:15 2 (const uint)
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0:15 logical-and ( temp 3-component vector of bool)
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0:15 Negate conditional ( temp 3-component vector of bool)
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0:15 isnan ( temp 3-component vector of bool)
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0:15 '@finitetmp' ( temp 3-component vector of float)
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0:15 Negate conditional ( temp 3-component vector of bool)
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0:15 isinf ( temp 3-component vector of bool)
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0:15 '@finitetmp' ( temp 3-component vector of float)
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0:17 Branch: Return with expression
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0:17 Constant:
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0:17 0.000000
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0:17 0.000000
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0:17 0.000000
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0:17 0.000000
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0:12 Function Definition: main( ( temp void)
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0:12 Function Parameters:
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0:? Sequence
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0:12 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:12 Function Call: @main( ( temp 4-component vector of float)
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0:? Linker Objects
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0:? 'anon@0' (layout( row_major std140) uniform block{ uniform float f, uniform 2-component vector of float f2, uniform 3-component vector of float f3})
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 91
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 89
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ExecutionMode 4 OriginUpperLeft
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Source HLSL 500
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Name 4 "main"
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Name 11 "test1(f1;"
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Name 10 "v"
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Name 15 "@main("
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Name 22 "@finitetmp"
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Name 36 "@finitetmp"
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Name 39 "$Global"
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MemberName 39($Global) 0 "f"
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MemberName 39($Global) 1 "f2"
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MemberName 39($Global) 2 "f3"
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Name 41 ""
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Name 57 "@finitetmp"
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Name 71 "@finitetmp"
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Name 89 "@entryPointOutput"
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MemberDecorate 39($Global) 0 Offset 0
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MemberDecorate 39($Global) 1 Offset 4
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MemberDecorate 39($Global) 2 Offset 16
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Decorate 39($Global) Block
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Decorate 41 DescriptorSet 0
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Decorate 89(@entryPointOutput) Location 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypePointer Function 6(float)
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8: TypeBool
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9: TypeFunction 8(bool) 7(ptr)
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13: TypeVector 6(float) 4
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14: TypeFunction 13(fvec4)
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37: TypeVector 6(float) 2
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38: TypeVector 6(float) 3
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39($Global): TypeStruct 6(float) 37(fvec2) 38(fvec3)
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40: TypePointer Uniform 39($Global)
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41: 40(ptr) Variable Uniform
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42: TypeInt 32 1
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43: 42(int) Constant 0
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44: TypePointer Uniform 6(float)
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56: TypePointer Function 37(fvec2)
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58: 42(int) Constant 1
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59: TypePointer Uniform 37(fvec2)
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63: TypeVector 8(bool) 2
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70: TypePointer Function 38(fvec3)
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72: 42(int) Constant 2
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73: TypePointer Uniform 38(fvec3)
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77: TypeVector 8(bool) 3
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84: 6(float) Constant 0
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85: 13(fvec4) ConstantComposite 84 84 84 84
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88: TypePointer Output 13(fvec4)
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89(@entryPointOutput): 88(ptr) Variable Output
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4(main): 2 Function None 3
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5: Label
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90: 13(fvec4) FunctionCall 15(@main()
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Store 89(@entryPointOutput) 90
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Return
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FunctionEnd
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11(test1(f1;): 8(bool) Function None 9
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10(v): 7(ptr) FunctionParameter
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12: Label
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22(@finitetmp): 7(ptr) Variable Function
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17: 6(float) Load 10(v)
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18: 8(bool) IsNan 17
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19: 8(bool) LogicalNot 18
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SelectionMerge 21 None
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BranchConditional 19 20 21
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20: Label
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23: 6(float) Load 10(v)
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Store 22(@finitetmp) 23
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24: 6(float) Load 22(@finitetmp)
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25: 8(bool) IsNan 24
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26: 8(bool) LogicalNot 25
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SelectionMerge 28 None
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BranchConditional 26 27 28
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27: Label
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29: 6(float) Load 22(@finitetmp)
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30: 8(bool) IsInf 29
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31: 8(bool) LogicalNot 30
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Branch 28
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28: Label
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32: 8(bool) Phi 26 20 31 27
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Branch 21
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21: Label
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33: 8(bool) Phi 19 12 32 28
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ReturnValue 33
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FunctionEnd
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15(@main(): 13(fvec4) Function None 14
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16: Label
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36(@finitetmp): 7(ptr) Variable Function
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57(@finitetmp): 56(ptr) Variable Function
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71(@finitetmp): 70(ptr) Variable Function
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45: 44(ptr) AccessChain 41 43
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46: 6(float) Load 45
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Store 36(@finitetmp) 46
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47: 6(float) Load 36(@finitetmp)
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48: 8(bool) IsNan 47
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49: 8(bool) LogicalNot 48
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SelectionMerge 51 None
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BranchConditional 49 50 51
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50: Label
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52: 6(float) Load 36(@finitetmp)
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53: 8(bool) IsInf 52
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54: 8(bool) LogicalNot 53
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Branch 51
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51: Label
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55: 8(bool) Phi 49 16 54 50
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60: 59(ptr) AccessChain 41 58
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61: 37(fvec2) Load 60
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Store 57(@finitetmp) 61
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62: 37(fvec2) Load 57(@finitetmp)
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64: 63(bvec2) IsNan 62
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65: 63(bvec2) LogicalNot 64
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66: 37(fvec2) Load 57(@finitetmp)
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67: 63(bvec2) IsInf 66
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68: 63(bvec2) LogicalNot 67
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69: 63(bvec2) LogicalAnd 65 68
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74: 73(ptr) AccessChain 41 72
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75: 38(fvec3) Load 74
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Store 71(@finitetmp) 75
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76: 38(fvec3) Load 71(@finitetmp)
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78: 77(bvec3) IsNan 76
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79: 77(bvec3) LogicalNot 78
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80: 38(fvec3) Load 71(@finitetmp)
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81: 77(bvec3) IsInf 80
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82: 77(bvec3) LogicalNot 81
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83: 77(bvec3) LogicalAnd 79 82
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ReturnValue 85
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FunctionEnd
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