100 lines
		
	
	
		
			4.1 KiB
		
	
	
	
		
			Plaintext
		
	
	
		
			Executable File
		
	
	
	
	
			
		
		
	
	
			100 lines
		
	
	
		
			4.1 KiB
		
	
	
	
		
			Plaintext
		
	
	
		
			Executable File
		
	
	
	
	
| hlsl.attribute.frag
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| Shader version: 500
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| gl_FragCoord origin is upper left
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| 0:? Sequence
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| 0:2  Function Definition: @PixelShaderFunction(vf4; ( temp void)
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| 0:2    Function Parameters: 
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| 0:2      'input' ( in 4-component vector of float)
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| 0:?     Sequence
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| 0:11      Test condition and select ( temp void): DontFlatten
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| 0:11        Condition
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| 0:11        Constant:
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| 0:11          false (const bool)
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| 0:11        true case is null
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| 0:2  Function Definition: PixelShaderFunction( ( temp void)
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| 0:2    Function Parameters: 
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| 0:?     Sequence
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| 0:2      move second child to first child ( temp 4-component vector of float)
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| 0:?         'input' ( temp 4-component vector of float)
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| 0:?         'input' (layout( location=0) in 4-component vector of float)
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| 0:2      Function Call: @PixelShaderFunction(vf4; ( temp void)
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| 0:?         'input' ( temp 4-component vector of float)
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| 0:?   Linker Objects
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| 0:?     'input' (layout( location=0) in 4-component vector of float)
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| 
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| 
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| Linked fragment stage:
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| 
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| 
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| Shader version: 500
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| gl_FragCoord origin is upper left
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| 0:? Sequence
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| 0:2  Function Definition: @PixelShaderFunction(vf4; ( temp void)
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| 0:2    Function Parameters: 
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| 0:2      'input' ( in 4-component vector of float)
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| 0:?     Sequence
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| 0:11      Test condition and select ( temp void): DontFlatten
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| 0:11        Condition
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| 0:11        Constant:
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| 0:11          false (const bool)
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| 0:11        true case is null
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| 0:2  Function Definition: PixelShaderFunction( ( temp void)
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| 0:2    Function Parameters: 
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| 0:?     Sequence
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| 0:2      move second child to first child ( temp 4-component vector of float)
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| 0:?         'input' ( temp 4-component vector of float)
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| 0:?         'input' (layout( location=0) in 4-component vector of float)
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| 0:2      Function Call: @PixelShaderFunction(vf4; ( temp void)
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| 0:?         'input' ( temp 4-component vector of float)
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| 0:?   Linker Objects
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| 0:?     'input' (layout( location=0) in 4-component vector of float)
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| 
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| // Module Version 10000
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| // Generated by (magic number): 80005
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| // Id's are bound by 24
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| 
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|                               Capability Shader
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|                1:             ExtInstImport  "GLSL.std.450"
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|                               MemoryModel Logical GLSL450
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|                               EntryPoint Fragment 4  "PixelShaderFunction" 19
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|                               ExecutionMode 4 OriginUpperLeft
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|                               Source HLSL 500
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|                               Name 4  "PixelShaderFunction"
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|                               Name 11  "@PixelShaderFunction(vf4;"
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|                               Name 10  "input"
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|                               Name 17  "input"
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|                               Name 19  "input"
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|                               Name 21  "param"
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|                               Decorate 19(input) Location 0
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|                2:             TypeVoid
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|                3:             TypeFunction 2
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|                6:             TypeFloat 32
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|                7:             TypeVector 6(float) 4
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|                8:             TypePointer Function 7(fvec4)
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|                9:             TypeFunction 2 8(ptr)
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|               13:             TypeBool
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|               14:    13(bool) ConstantFalse
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|               18:             TypePointer Input 7(fvec4)
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|        19(input):     18(ptr) Variable Input
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| 4(PixelShaderFunction):           2 Function None 3
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|                5:             Label
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|        17(input):      8(ptr) Variable Function
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|        21(param):      8(ptr) Variable Function
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|               20:    7(fvec4) Load 19(input)
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|                               Store 17(input) 20
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|               22:    7(fvec4) Load 17(input)
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|                               Store 21(param) 22
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|               23:           2 FunctionCall 11(@PixelShaderFunction(vf4;) 21(param)
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|                               Return
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|                               FunctionEnd
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| 11(@PixelShaderFunction(vf4;):           2 Function None 9
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|        10(input):      8(ptr) FunctionParameter
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|               12:             Label
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|                               SelectionMerge 16 DontFlatten 
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|                               BranchConditional 14 15 16
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|               15:               Label
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|                                 Branch 16
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|               16:             Label
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|                               Return
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|                               FunctionEnd
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