300 lines
		
	
	
		
			17 KiB
		
	
	
	
		
			Plaintext
		
	
	
		
			Executable File
		
	
	
	
	
			
		
		
	
	
			300 lines
		
	
	
		
			17 KiB
		
	
	
	
		
			Plaintext
		
	
	
		
			Executable File
		
	
	
	
	
| hlsl.structIoFourWay.frag
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| Shader version: 500
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| gl_FragCoord origin is upper left
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| using depth_greater
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| 0:? Sequence
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| 0:15  Function Definition: @main(struct-T-f1-f1-f1-vf41; ( temp structure{ temp float f,  temp float g,  temp float d,  temp 4-component vector of float normal})
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| 0:15    Function Parameters: 
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| 0:15      't' ( in structure{ temp float f,  temp float g,  temp float d,  temp 4-component vector of float normal})
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| 0:?     Sequence
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| 0:17      Branch: Return with expression
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| 0:17        'local' ( temp structure{ temp float f,  temp float g,  temp float d,  temp 4-component vector of float normal})
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| 0:15  Function Definition: main( ( temp void)
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| 0:15    Function Parameters: 
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| 0:?     Sequence
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| 0:15      Sequence
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| 0:15        move second child to first child ( temp float)
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| 0:15          f: direct index for structure ( temp float)
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| 0:?             't' ( temp structure{ temp float f,  temp float g,  temp float d,  temp 4-component vector of float normal})
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| 0:15            Constant:
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| 0:15              0 (const int)
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| 0:?           't.f' (layout( location=0) in float)
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| 0:15        move second child to first child ( temp float)
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| 0:15          g: direct index for structure ( temp float)
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| 0:?             't' ( temp structure{ temp float f,  temp float g,  temp float d,  temp 4-component vector of float normal})
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| 0:15            Constant:
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| 0:15              1 (const int)
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| 0:?           't.g' (layout( location=1) centroid in float)
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| 0:15        move second child to first child ( temp float)
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| 0:15          d: direct index for structure ( temp float)
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| 0:?             't' ( temp structure{ temp float f,  temp float g,  temp float d,  temp 4-component vector of float normal})
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| 0:15            Constant:
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| 0:15              2 (const int)
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| 0:?           't.d' (layout( location=2) in float)
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| 0:15        move second child to first child ( temp 4-component vector of float)
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| 0:15          normal: direct index for structure ( temp 4-component vector of float)
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| 0:?             't' ( temp structure{ temp float f,  temp float g,  temp float d,  temp 4-component vector of float normal})
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| 0:15            Constant:
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| 0:15              3 (const int)
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| 0:?           't.normal' (layout( location=3) in 4-component vector of float)
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| 0:15      Sequence
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| 0:15        move second child to first child ( temp structure{ temp float f,  temp float g,  temp float d,  temp 4-component vector of float normal})
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| 0:15          'flattenTemp' ( temp structure{ temp float f,  temp float g,  temp float d,  temp 4-component vector of float normal})
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| 0:15          Function Call: @main(struct-T-f1-f1-f1-vf41; ( temp structure{ temp float f,  temp float g,  temp float d,  temp 4-component vector of float normal})
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| 0:?             't' ( temp structure{ temp float f,  temp float g,  temp float d,  temp 4-component vector of float normal})
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| 0:15        move second child to first child ( temp float)
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| 0:?           '@entryPointOutput.f' (layout( location=0) out float)
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| 0:15          f: direct index for structure ( temp float)
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| 0:15            'flattenTemp' ( temp structure{ temp float f,  temp float g,  temp float d,  temp 4-component vector of float normal})
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| 0:15            Constant:
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| 0:15              0 (const int)
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| 0:15        move second child to first child ( temp float)
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| 0:?           '@entryPointOutput.g' (layout( location=1) out float)
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| 0:15          g: direct index for structure ( temp float)
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| 0:15            'flattenTemp' ( temp structure{ temp float f,  temp float g,  temp float d,  temp 4-component vector of float normal})
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| 0:15            Constant:
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| 0:15              1 (const int)
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| 0:15        move second child to first child ( temp float)
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| 0:?           '@entryPointOutput.d' ( out float FragDepth)
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| 0:15          d: direct index for structure ( temp float)
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| 0:15            'flattenTemp' ( temp structure{ temp float f,  temp float g,  temp float d,  temp 4-component vector of float normal})
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| 0:15            Constant:
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| 0:15              2 (const int)
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| 0:15        move second child to first child ( temp 4-component vector of float)
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| 0:?           '@entryPointOutput.normal' (layout( location=2) out 4-component vector of float)
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| 0:15          normal: direct index for structure ( temp 4-component vector of float)
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| 0:15            'flattenTemp' ( temp structure{ temp float f,  temp float g,  temp float d,  temp 4-component vector of float normal})
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| 0:15            Constant:
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| 0:15              3 (const int)
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| 0:?   Linker Objects
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| 0:?     'anon@0' (layout( row_major std140) uniform block{ uniform structure{layout( offset=68) temp float f,  temp float g,  temp float d,  temp 4-component vector of float normal} s})
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| 0:?     'anon@1' (layout( row_major std140) uniform block{layout( row_major std140 offset=88) uniform structure{layout( offset=68) temp float f,  temp float g,  temp float d,  temp 4-component vector of float normal} t})
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| 0:?     '@entryPointOutput.d' ( out float FragDepth)
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| 0:?     '@entryPointOutput.f' (layout( location=0) out float)
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| 0:?     '@entryPointOutput.g' (layout( location=1) out float)
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| 0:?     '@entryPointOutput.normal' (layout( location=2) out 4-component vector of float)
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| 0:?     't.f' (layout( location=0) in float)
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| 0:?     't.g' (layout( location=1) centroid in float)
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| 0:?     't.d' (layout( location=2) in float)
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| 0:?     't.normal' (layout( location=3) in 4-component vector of float)
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| 
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| 
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| Linked fragment stage:
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| 
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| 
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| Shader version: 500
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| gl_FragCoord origin is upper left
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| using depth_greater
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| 0:? Sequence
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| 0:15  Function Definition: @main(struct-T-f1-f1-f1-vf41; ( temp structure{ temp float f,  temp float g,  temp float d,  temp 4-component vector of float normal})
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| 0:15    Function Parameters: 
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| 0:15      't' ( in structure{ temp float f,  temp float g,  temp float d,  temp 4-component vector of float normal})
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| 0:?     Sequence
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| 0:17      Branch: Return with expression
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| 0:17        'local' ( temp structure{ temp float f,  temp float g,  temp float d,  temp 4-component vector of float normal})
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| 0:15  Function Definition: main( ( temp void)
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| 0:15    Function Parameters: 
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| 0:?     Sequence
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| 0:15      Sequence
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| 0:15        move second child to first child ( temp float)
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| 0:15          f: direct index for structure ( temp float)
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| 0:?             't' ( temp structure{ temp float f,  temp float g,  temp float d,  temp 4-component vector of float normal})
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| 0:15            Constant:
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| 0:15              0 (const int)
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| 0:?           't.f' (layout( location=0) in float)
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| 0:15        move second child to first child ( temp float)
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| 0:15          g: direct index for structure ( temp float)
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| 0:?             't' ( temp structure{ temp float f,  temp float g,  temp float d,  temp 4-component vector of float normal})
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| 0:15            Constant:
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| 0:15              1 (const int)
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| 0:?           't.g' (layout( location=1) centroid in float)
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| 0:15        move second child to first child ( temp float)
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| 0:15          d: direct index for structure ( temp float)
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| 0:?             't' ( temp structure{ temp float f,  temp float g,  temp float d,  temp 4-component vector of float normal})
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| 0:15            Constant:
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| 0:15              2 (const int)
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| 0:?           't.d' (layout( location=2) in float)
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| 0:15        move second child to first child ( temp 4-component vector of float)
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| 0:15          normal: direct index for structure ( temp 4-component vector of float)
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| 0:?             't' ( temp structure{ temp float f,  temp float g,  temp float d,  temp 4-component vector of float normal})
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| 0:15            Constant:
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| 0:15              3 (const int)
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| 0:?           't.normal' (layout( location=3) in 4-component vector of float)
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| 0:15      Sequence
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| 0:15        move second child to first child ( temp structure{ temp float f,  temp float g,  temp float d,  temp 4-component vector of float normal})
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| 0:15          'flattenTemp' ( temp structure{ temp float f,  temp float g,  temp float d,  temp 4-component vector of float normal})
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| 0:15          Function Call: @main(struct-T-f1-f1-f1-vf41; ( temp structure{ temp float f,  temp float g,  temp float d,  temp 4-component vector of float normal})
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| 0:?             't' ( temp structure{ temp float f,  temp float g,  temp float d,  temp 4-component vector of float normal})
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| 0:15        move second child to first child ( temp float)
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| 0:?           '@entryPointOutput.f' (layout( location=0) out float)
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| 0:15          f: direct index for structure ( temp float)
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| 0:15            'flattenTemp' ( temp structure{ temp float f,  temp float g,  temp float d,  temp 4-component vector of float normal})
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| 0:15            Constant:
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| 0:15              0 (const int)
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| 0:15        move second child to first child ( temp float)
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| 0:?           '@entryPointOutput.g' (layout( location=1) out float)
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| 0:15          g: direct index for structure ( temp float)
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| 0:15            'flattenTemp' ( temp structure{ temp float f,  temp float g,  temp float d,  temp 4-component vector of float normal})
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| 0:15            Constant:
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| 0:15              1 (const int)
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| 0:15        move second child to first child ( temp float)
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| 0:?           '@entryPointOutput.d' ( out float FragDepth)
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| 0:15          d: direct index for structure ( temp float)
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| 0:15            'flattenTemp' ( temp structure{ temp float f,  temp float g,  temp float d,  temp 4-component vector of float normal})
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| 0:15            Constant:
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| 0:15              2 (const int)
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| 0:15        move second child to first child ( temp 4-component vector of float)
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| 0:?           '@entryPointOutput.normal' (layout( location=2) out 4-component vector of float)
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| 0:15          normal: direct index for structure ( temp 4-component vector of float)
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| 0:15            'flattenTemp' ( temp structure{ temp float f,  temp float g,  temp float d,  temp 4-component vector of float normal})
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| 0:15            Constant:
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| 0:15              3 (const int)
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| 0:?   Linker Objects
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| 0:?     'anon@0' (layout( row_major std140) uniform block{ uniform structure{layout( offset=68) temp float f,  temp float g,  temp float d,  temp 4-component vector of float normal} s})
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| 0:?     'anon@1' (layout( row_major std140) uniform block{layout( row_major std140 offset=88) uniform structure{layout( offset=68) temp float f,  temp float g,  temp float d,  temp 4-component vector of float normal} t})
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| 0:?     '@entryPointOutput.d' ( out float FragDepth)
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| 0:?     '@entryPointOutput.f' (layout( location=0) out float)
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| 0:?     '@entryPointOutput.g' (layout( location=1) out float)
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| 0:?     '@entryPointOutput.normal' (layout( location=2) out 4-component vector of float)
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| 0:?     't.f' (layout( location=0) in float)
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| 0:?     't.g' (layout( location=1) centroid in float)
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| 0:?     't.d' (layout( location=2) in float)
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| 0:?     't.normal' (layout( location=3) in 4-component vector of float)
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| 
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| // Module Version 10000
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| // Generated by (magic number): 80005
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| // Id's are bound by 65
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| 
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|                               Capability Shader
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|                1:             ExtInstImport  "GLSL.std.450"
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|                               MemoryModel Logical GLSL450
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|                               EntryPoint Fragment 4  "main" 22 27 31 36 45 48 51 55
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|                               ExecutionMode 4 OriginUpperLeft
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|                               ExecutionMode 4 DepthGreater
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|                               Source HLSL 500
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|                               Name 4  "main"
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|                               Name 8  "T"
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|                               MemberName 8(T) 0  "f"
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|                               MemberName 8(T) 1  "g"
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|                               MemberName 8(T) 2  "d"
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|                               MemberName 8(T) 3  "normal"
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|                               Name 12  "@main(struct-T-f1-f1-f1-vf41;"
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|                               Name 11  "t"
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|                               Name 14  "local"
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|                               Name 18  "t"
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|                               Name 22  "t.f"
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|                               Name 27  "t.g"
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|                               Name 31  "t.d"
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|                               Name 36  "t.normal"
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|                               Name 40  "flattenTemp"
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|                               Name 41  "param"
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|                               Name 45  "@entryPointOutput.f"
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|                               Name 48  "@entryPointOutput.g"
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|                               Name 51  "@entryPointOutput.d"
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|                               Name 55  "@entryPointOutput.normal"
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|                               Name 58  "T"
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|                               MemberName 58(T) 0  "f"
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|                               MemberName 58(T) 1  "g"
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|                               MemberName 58(T) 2  "d"
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|                               MemberName 58(T) 3  "normal"
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|                               Name 59  "$Global"
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|                               MemberName 59($Global) 0  "s"
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|                               Name 61  ""
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|                               Name 62  "buff"
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|                               MemberName 62(buff) 0  "t"
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|                               Name 64  ""
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|                               Decorate 22(t.f) Location 0
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|                               Decorate 27(t.g) Centroid
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|                               Decorate 27(t.g) Location 1
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|                               Decorate 31(t.d) Location 2
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|                               Decorate 36(t.normal) Location 3
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|                               Decorate 45(@entryPointOutput.f) Location 0
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|                               Decorate 48(@entryPointOutput.g) Location 1
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|                               Decorate 51(@entryPointOutput.d) BuiltIn FragDepth
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|                               Decorate 55(@entryPointOutput.normal) Location 2
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|                               MemberDecorate 58(T) 0 Offset 68
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|                               MemberDecorate 58(T) 1 Offset 72
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|                               MemberDecorate 58(T) 2 Offset 76
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|                               MemberDecorate 58(T) 3 Offset 80
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|                               MemberDecorate 59($Global) 0 Offset 0
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|                               Decorate 59($Global) Block
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|                               Decorate 61 DescriptorSet 0
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|                               MemberDecorate 62(buff) 0 Offset 96
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|                               Decorate 62(buff) Block
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|                               Decorate 64 DescriptorSet 0
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|                2:             TypeVoid
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|                3:             TypeFunction 2
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|                6:             TypeFloat 32
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|                7:             TypeVector 6(float) 4
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|             8(T):             TypeStruct 6(float) 6(float) 6(float) 7(fvec4)
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|                9:             TypePointer Function 8(T)
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|               10:             TypeFunction 8(T) 9(ptr)
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|               19:             TypeInt 32 1
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|               20:     19(int) Constant 0
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|               21:             TypePointer Input 6(float)
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|          22(t.f):     21(ptr) Variable Input
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|               24:             TypePointer Function 6(float)
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|               26:     19(int) Constant 1
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|          27(t.g):     21(ptr) Variable Input
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|               30:     19(int) Constant 2
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|          31(t.d):     21(ptr) Variable Input
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|               34:     19(int) Constant 3
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|               35:             TypePointer Input 7(fvec4)
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|     36(t.normal):     35(ptr) Variable Input
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|               38:             TypePointer Function 7(fvec4)
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|               44:             TypePointer Output 6(float)
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| 45(@entryPointOutput.f):     44(ptr) Variable Output
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| 48(@entryPointOutput.g):     44(ptr) Variable Output
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| 51(@entryPointOutput.d):     44(ptr) Variable Output
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|               54:             TypePointer Output 7(fvec4)
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| 55(@entryPointOutput.normal):     54(ptr) Variable Output
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|            58(T):             TypeStruct 6(float) 6(float) 6(float) 7(fvec4)
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|      59($Global):             TypeStruct 58(T)
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|               60:             TypePointer Uniform 59($Global)
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|               61:     60(ptr) Variable Uniform
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|         62(buff):             TypeStruct 58(T)
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|               63:             TypePointer Uniform 62(buff)
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|               64:     63(ptr) Variable Uniform
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|          4(main):           2 Function None 3
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|                5:             Label
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|            18(t):      9(ptr) Variable Function
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|  40(flattenTemp):      9(ptr) Variable Function
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|        41(param):      9(ptr) Variable Function
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|               23:    6(float) Load 22(t.f)
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|               25:     24(ptr) AccessChain 18(t) 20
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|                               Store 25 23
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|               28:    6(float) Load 27(t.g)
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|               29:     24(ptr) AccessChain 18(t) 26
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|                               Store 29 28
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|               32:    6(float) Load 31(t.d)
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|               33:     24(ptr) AccessChain 18(t) 30
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|                               Store 33 32
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|               37:    7(fvec4) Load 36(t.normal)
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|               39:     38(ptr) AccessChain 18(t) 34
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|                               Store 39 37
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|               42:        8(T) Load 18(t)
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|                               Store 41(param) 42
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|               43:        8(T) FunctionCall 12(@main(struct-T-f1-f1-f1-vf41;) 41(param)
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|                               Store 40(flattenTemp) 43
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|               46:     24(ptr) AccessChain 40(flattenTemp) 20
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|               47:    6(float) Load 46
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|                               Store 45(@entryPointOutput.f) 47
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|               49:     24(ptr) AccessChain 40(flattenTemp) 26
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|               50:    6(float) Load 49
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|                               Store 48(@entryPointOutput.g) 50
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|               52:     24(ptr) AccessChain 40(flattenTemp) 30
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|               53:    6(float) Load 52
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|                               Store 51(@entryPointOutput.d) 53
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|               56:     38(ptr) AccessChain 40(flattenTemp) 34
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|               57:    7(fvec4) Load 56
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|                               Store 55(@entryPointOutput.normal) 57
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|                               Return
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|                               FunctionEnd
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| 12(@main(struct-T-f1-f1-f1-vf41;):        8(T) Function None 10
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|            11(t):      9(ptr) FunctionParameter
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|               13:             Label
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|        14(local):      9(ptr) Variable Function
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|               15:        8(T) Load 14(local)
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|                               ReturnValue 15
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|                               FunctionEnd
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