154 lines
		
	
	
		
			8.8 KiB
		
	
	
	
		
			Plaintext
		
	
	
		
			Executable File
		
	
	
	
	
			
		
		
	
	
			154 lines
		
	
	
		
			8.8 KiB
		
	
	
	
		
			Plaintext
		
	
	
		
			Executable File
		
	
	
	
	
hlsl.buffer.frag
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:23  Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float)
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0:20    Function Parameters: 
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0:20      'input' (in 4-component vector of float)
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0:?     Sequence
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0:21      Branch: Return with expression
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0:21        add (temp 4-component vector of float)
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0:21          add (temp 4-component vector of float)
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0:21            add (temp 4-component vector of float)
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0:21              'input' (in 4-component vector of float)
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0:21              v1: direct index for structure (layout(column_major std140 ) uniform 4-component vector of float)
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0:21                'anon@0' (layout(column_major std140 ) uniform block{layout(column_major std140 ) uniform 4-component vector of float v1})
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0:21                Constant:
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0:21                  0 (const uint)
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0:21            add (temp 4-component vector of float)
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0:21              v2: direct index for structure (layout(column_major std430 ) buffer 4-component vector of float)
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0:21                'anon@1' (layout(column_major std430 ) buffer block{layout(column_major std430 ) buffer 4-component vector of float v2})
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0:21                Constant:
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0:21                  0 (const uint)
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0:21              v3: direct index for structure (layout(column_major std140 ) uniform 4-component vector of float)
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0:21                'anon@2' (layout(column_major std140 ) uniform block{layout(column_major std140 ) uniform 4-component vector of float v3, layout(column_major std140 ) uniform int i3})
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0:21                Constant:
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0:21                  0 (const uint)
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0:21          v4: direct index for structure (layout(column_major std430 ) buffer 4-component vector of float)
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0:21            'anon@3' (layout(column_major std430 ) buffer block{layout(column_major std430 ) buffer 4-component vector of float v4, layout(column_major std430 ) buffer int i4})
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0:21            Constant:
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0:21              0 (const uint)
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0:?   Linker Objects
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0:?     'anon@0' (layout(column_major std140 ) uniform block{layout(column_major std140 ) uniform 4-component vector of float v1})
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0:?     'anon@1' (layout(column_major std430 ) buffer block{layout(column_major std430 ) buffer 4-component vector of float v2})
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0:?     'anon@2' (layout(column_major std140 ) uniform block{layout(column_major std140 ) uniform 4-component vector of float v3, layout(column_major std140 ) uniform int i3})
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0:?     'anon@3' (layout(column_major std430 ) buffer block{layout(column_major std430 ) buffer 4-component vector of float v4, layout(column_major std430 ) buffer int i4})
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Linked fragment stage:
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:23  Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float)
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0:20    Function Parameters: 
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0:20      'input' (in 4-component vector of float)
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0:?     Sequence
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0:21      Branch: Return with expression
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0:21        add (temp 4-component vector of float)
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0:21          add (temp 4-component vector of float)
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0:21            add (temp 4-component vector of float)
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0:21              'input' (in 4-component vector of float)
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0:21              v1: direct index for structure (layout(column_major std140 ) uniform 4-component vector of float)
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0:21                'anon@0' (layout(column_major std140 ) uniform block{layout(column_major std140 ) uniform 4-component vector of float v1})
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0:21                Constant:
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0:21                  0 (const uint)
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0:21            add (temp 4-component vector of float)
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0:21              v2: direct index for structure (layout(column_major std430 ) buffer 4-component vector of float)
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0:21                'anon@1' (layout(column_major std430 ) buffer block{layout(column_major std430 ) buffer 4-component vector of float v2})
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0:21                Constant:
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0:21                  0 (const uint)
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0:21              v3: direct index for structure (layout(column_major std140 ) uniform 4-component vector of float)
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0:21                'anon@2' (layout(column_major std140 ) uniform block{layout(column_major std140 ) uniform 4-component vector of float v3, layout(column_major std140 ) uniform int i3})
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0:21                Constant:
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0:21                  0 (const uint)
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0:21          v4: direct index for structure (layout(column_major std430 ) buffer 4-component vector of float)
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0:21            'anon@3' (layout(column_major std430 ) buffer block{layout(column_major std430 ) buffer 4-component vector of float v4, layout(column_major std430 ) buffer int i4})
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0:21            Constant:
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0:21              0 (const uint)
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0:?   Linker Objects
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0:?     'anon@0' (layout(column_major std140 ) uniform block{layout(column_major std140 ) uniform 4-component vector of float v1})
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0:?     'anon@1' (layout(column_major std430 ) buffer block{layout(column_major std430 ) buffer 4-component vector of float v2})
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0:?     'anon@2' (layout(column_major std140 ) uniform block{layout(column_major std140 ) uniform 4-component vector of float v3, layout(column_major std140 ) uniform int i3})
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0:?     'anon@3' (layout(column_major std430 ) buffer block{layout(column_major std430 ) buffer 4-component vector of float v4, layout(column_major std430 ) buffer int i4})
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 39
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                              Capability Shader
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               1:             ExtInstImport  "GLSL.std.450"
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                              MemoryModel Logical GLSL450
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                              EntryPoint Fragment 4  "PixelShaderFunction" 9
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                              ExecutionMode 4 OriginUpperLeft
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                              Source HLSL 450
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                              Name 4  "PixelShaderFunction"
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                              Name 9  "input"
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                              Name 11  ""
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                              MemberName 11 0  "v1"
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                              Name 13  ""
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                              Name 20  ""
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                              MemberName 20 0  "v2"
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                              Name 22  ""
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                              Name 25  ""
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                              MemberName 25 0  "v3"
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                              MemberName 25 1  "i3"
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                              Name 27  ""
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                              Name 32  ""
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                              MemberName 32 0  "v4"
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                              MemberName 32 1  "i4"
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                              Name 34  ""
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                              MemberDecorate 11 0 Offset 0
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                              Decorate 11 Block
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                              Decorate 13 DescriptorSet 0
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                              MemberDecorate 20 0 Offset 0
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                              Decorate 20 BufferBlock
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                              Decorate 22 DescriptorSet 0
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                              MemberDecorate 25 0 Offset 0
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                              MemberDecorate 25 1 Offset 16
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                              Decorate 25 Block
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                              Decorate 27 DescriptorSet 0
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                              MemberDecorate 32 0 Offset 0
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                              MemberDecorate 32 1 Offset 16
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                              Decorate 32 BufferBlock
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                              Decorate 34 DescriptorSet 0
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               2:             TypeVoid
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               3:             TypeFunction 2
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               6:             TypeFloat 32
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               7:             TypeVector 6(float) 4
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               8:             TypePointer Input 7(fvec4)
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        9(input):      8(ptr) Variable Input
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              11:             TypeStruct 7(fvec4)
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              12:             TypePointer Uniform 11(struct)
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              13:     12(ptr) Variable Uniform
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              14:             TypeInt 32 1
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              15:     14(int) Constant 0
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              16:             TypePointer Uniform 7(fvec4)
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              20:             TypeStruct 7(fvec4)
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              21:             TypePointer Uniform 20(struct)
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              22:     21(ptr) Variable Uniform
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              25:             TypeStruct 7(fvec4) 14(int)
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              26:             TypePointer Uniform 25(struct)
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              27:     26(ptr) Variable Uniform
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              32:             TypeStruct 7(fvec4) 14(int)
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              33:             TypePointer Uniform 32(struct)
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              34:     33(ptr) Variable Uniform
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4(PixelShaderFunction):           2 Function None 3
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               5:             Label
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              10:    7(fvec4) Load 9(input)
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              17:     16(ptr) AccessChain 13 15
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              18:    7(fvec4) Load 17
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              19:    7(fvec4) FAdd 10 18
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              23:     16(ptr) AccessChain 22 15
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              24:    7(fvec4) Load 23
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              28:     16(ptr) AccessChain 27 15
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              29:    7(fvec4) Load 28
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              30:    7(fvec4) FAdd 24 29
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              31:    7(fvec4) FAdd 19 30
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              35:     16(ptr) AccessChain 34 15
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              36:    7(fvec4) Load 35
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              37:    7(fvec4) FAdd 31 36
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                              ReturnValue 37
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                              FunctionEnd
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