Now, version 5.* is all connected to making the uint type, which doesn't quite work. Generator versions 4 and 6 do not do this.
		
			
				
	
	
		
			322 lines
		
	
	
		
			18 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			322 lines
		
	
	
		
			18 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
hlsl.struct.split-1.vert
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Shader version: 500
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0:? Sequence
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0:17  Function Definition: @main(struct-VS_INPUT-i1-vf4-i11;vf4; ( temp structure{ temp int x0_out,  temp 4-component vector of float Pos_out,  temp int x1_out})
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0:17    Function Parameters: 
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0:17      'vsin' ( in structure{ temp int x0_in,  temp 4-component vector of float Pos_in,  temp int x1_in})
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0:17      'Pos_loose' ( in 4-component vector of float)
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0:?     Sequence
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0:20      move second child to first child ( temp int)
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0:20        x0_out: direct index for structure ( temp int)
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0:20          'vsout' ( temp structure{ temp int x0_out,  temp 4-component vector of float Pos_out,  temp int x1_out})
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0:20          Constant:
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0:20            0 (const int)
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0:20        x0_in: direct index for structure ( temp int)
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0:20          'vsin' ( in structure{ temp int x0_in,  temp 4-component vector of float Pos_in,  temp int x1_in})
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0:20          Constant:
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0:20            0 (const int)
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0:21      move second child to first child ( temp 4-component vector of float)
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0:21        Pos_out: direct index for structure ( temp 4-component vector of float)
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0:21          'vsout' ( temp structure{ temp int x0_out,  temp 4-component vector of float Pos_out,  temp int x1_out})
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0:21          Constant:
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0:21            1 (const int)
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0:21        add ( temp 4-component vector of float)
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0:21          Pos_in: direct index for structure ( temp 4-component vector of float)
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0:21            'vsin' ( in structure{ temp int x0_in,  temp 4-component vector of float Pos_in,  temp int x1_in})
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0:21            Constant:
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0:21              1 (const int)
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0:21          'Pos_loose' ( in 4-component vector of float)
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0:22      move second child to first child ( temp int)
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0:22        x1_out: direct index for structure ( temp int)
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0:22          'vsout' ( temp structure{ temp int x0_out,  temp 4-component vector of float Pos_out,  temp int x1_out})
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0:22          Constant:
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0:22            2 (const int)
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0:22        x1_in: direct index for structure ( temp int)
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0:22          'vsin' ( in structure{ temp int x0_in,  temp 4-component vector of float Pos_in,  temp int x1_in})
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0:22          Constant:
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0:22            2 (const int)
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0:24      Branch: Return with expression
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0:24        'vsout' ( temp structure{ temp int x0_out,  temp 4-component vector of float Pos_out,  temp int x1_out})
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0:17  Function Definition: main( ( temp void)
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0:17    Function Parameters: 
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0:?     Sequence
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0:17      Sequence
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0:17        move second child to first child ( temp int)
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0:17          x0_in: direct index for structure ( temp int)
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0:?             'vsin' ( temp structure{ temp int x0_in,  temp 4-component vector of float Pos_in,  temp int x1_in})
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0:17            Constant:
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0:17              0 (const int)
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0:?           'vsin.x0_in' (layout( location=0) in int)
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0:17        move second child to first child ( temp 4-component vector of float)
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0:17          Pos_in: direct index for structure ( temp 4-component vector of float)
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0:?             'vsin' ( temp structure{ temp int x0_in,  temp 4-component vector of float Pos_in,  temp int x1_in})
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0:17            Constant:
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0:17              1 (const int)
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0:?           'vsin.Pos_in' (layout( location=1) in 4-component vector of float)
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0:17        move second child to first child ( temp int)
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0:17          x1_in: direct index for structure ( temp int)
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0:?             'vsin' ( temp structure{ temp int x0_in,  temp 4-component vector of float Pos_in,  temp int x1_in})
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0:17            Constant:
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0:17              2 (const int)
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0:?           'vsin.x1_in' (layout( location=2) in int)
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0:17      move second child to first child ( temp 4-component vector of float)
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0:?         'Pos_loose' ( temp 4-component vector of float)
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0:?         'Pos_loose' (layout( location=3) in 4-component vector of float)
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0:17      Sequence
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0:17        move second child to first child ( temp structure{ temp int x0_out,  temp 4-component vector of float Pos_out,  temp int x1_out})
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0:17          'flattenTemp' ( temp structure{ temp int x0_out,  temp 4-component vector of float Pos_out,  temp int x1_out})
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0:17          Function Call: @main(struct-VS_INPUT-i1-vf4-i11;vf4; ( temp structure{ temp int x0_out,  temp 4-component vector of float Pos_out,  temp int x1_out})
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0:?             'vsin' ( temp structure{ temp int x0_in,  temp 4-component vector of float Pos_in,  temp int x1_in})
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0:?             'Pos_loose' ( temp 4-component vector of float)
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0:17        move second child to first child ( temp int)
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0:?           '@entryPointOutput.x0_out' (layout( location=0) out int)
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0:17          x0_out: direct index for structure ( temp int)
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0:17            'flattenTemp' ( temp structure{ temp int x0_out,  temp 4-component vector of float Pos_out,  temp int x1_out})
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0:17            Constant:
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0:17              0 (const int)
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0:17        move second child to first child ( temp 4-component vector of float)
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0:?           '@entryPointOutput.Pos_out' ( out 4-component vector of float Position)
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0:17          Pos_out: direct index for structure ( temp 4-component vector of float)
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0:17            'flattenTemp' ( temp structure{ temp int x0_out,  temp 4-component vector of float Pos_out,  temp int x1_out})
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0:17            Constant:
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0:17              1 (const int)
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0:17        move second child to first child ( temp int)
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0:?           '@entryPointOutput.x1_out' (layout( location=1) out int)
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0:17          x1_out: direct index for structure ( temp int)
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0:17            'flattenTemp' ( temp structure{ temp int x0_out,  temp 4-component vector of float Pos_out,  temp int x1_out})
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0:17            Constant:
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0:17              2 (const int)
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0:?   Linker Objects
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0:?     '@entryPointOutput.Pos_out' ( out 4-component vector of float Position)
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0:?     '@entryPointOutput.x0_out' (layout( location=0) out int)
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0:?     '@entryPointOutput.x1_out' (layout( location=1) out int)
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0:?     'vsin.x0_in' (layout( location=0) in int)
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0:?     'vsin.Pos_in' (layout( location=1) in 4-component vector of float)
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0:?     'vsin.x1_in' (layout( location=2) in int)
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0:?     'Pos_loose' (layout( location=3) in 4-component vector of float)
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Linked vertex stage:
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Shader version: 500
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0:? Sequence
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0:17  Function Definition: @main(struct-VS_INPUT-i1-vf4-i11;vf4; ( temp structure{ temp int x0_out,  temp 4-component vector of float Pos_out,  temp int x1_out})
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0:17    Function Parameters: 
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0:17      'vsin' ( in structure{ temp int x0_in,  temp 4-component vector of float Pos_in,  temp int x1_in})
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0:17      'Pos_loose' ( in 4-component vector of float)
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0:?     Sequence
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0:20      move second child to first child ( temp int)
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0:20        x0_out: direct index for structure ( temp int)
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0:20          'vsout' ( temp structure{ temp int x0_out,  temp 4-component vector of float Pos_out,  temp int x1_out})
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0:20          Constant:
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0:20            0 (const int)
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0:20        x0_in: direct index for structure ( temp int)
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0:20          'vsin' ( in structure{ temp int x0_in,  temp 4-component vector of float Pos_in,  temp int x1_in})
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0:20          Constant:
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0:20            0 (const int)
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0:21      move second child to first child ( temp 4-component vector of float)
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0:21        Pos_out: direct index for structure ( temp 4-component vector of float)
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0:21          'vsout' ( temp structure{ temp int x0_out,  temp 4-component vector of float Pos_out,  temp int x1_out})
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0:21          Constant:
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0:21            1 (const int)
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0:21        add ( temp 4-component vector of float)
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0:21          Pos_in: direct index for structure ( temp 4-component vector of float)
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0:21            'vsin' ( in structure{ temp int x0_in,  temp 4-component vector of float Pos_in,  temp int x1_in})
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0:21            Constant:
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0:21              1 (const int)
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0:21          'Pos_loose' ( in 4-component vector of float)
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0:22      move second child to first child ( temp int)
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0:22        x1_out: direct index for structure ( temp int)
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0:22          'vsout' ( temp structure{ temp int x0_out,  temp 4-component vector of float Pos_out,  temp int x1_out})
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0:22          Constant:
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0:22            2 (const int)
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0:22        x1_in: direct index for structure ( temp int)
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0:22          'vsin' ( in structure{ temp int x0_in,  temp 4-component vector of float Pos_in,  temp int x1_in})
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0:22          Constant:
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0:22            2 (const int)
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0:24      Branch: Return with expression
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0:24        'vsout' ( temp structure{ temp int x0_out,  temp 4-component vector of float Pos_out,  temp int x1_out})
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0:17  Function Definition: main( ( temp void)
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0:17    Function Parameters: 
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0:?     Sequence
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0:17      Sequence
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0:17        move second child to first child ( temp int)
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0:17          x0_in: direct index for structure ( temp int)
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0:?             'vsin' ( temp structure{ temp int x0_in,  temp 4-component vector of float Pos_in,  temp int x1_in})
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0:17            Constant:
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0:17              0 (const int)
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0:?           'vsin.x0_in' (layout( location=0) in int)
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0:17        move second child to first child ( temp 4-component vector of float)
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0:17          Pos_in: direct index for structure ( temp 4-component vector of float)
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0:?             'vsin' ( temp structure{ temp int x0_in,  temp 4-component vector of float Pos_in,  temp int x1_in})
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0:17            Constant:
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0:17              1 (const int)
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0:?           'vsin.Pos_in' (layout( location=1) in 4-component vector of float)
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0:17        move second child to first child ( temp int)
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0:17          x1_in: direct index for structure ( temp int)
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0:?             'vsin' ( temp structure{ temp int x0_in,  temp 4-component vector of float Pos_in,  temp int x1_in})
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0:17            Constant:
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0:17              2 (const int)
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0:?           'vsin.x1_in' (layout( location=2) in int)
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0:17      move second child to first child ( temp 4-component vector of float)
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0:?         'Pos_loose' ( temp 4-component vector of float)
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0:?         'Pos_loose' (layout( location=3) in 4-component vector of float)
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0:17      Sequence
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0:17        move second child to first child ( temp structure{ temp int x0_out,  temp 4-component vector of float Pos_out,  temp int x1_out})
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0:17          'flattenTemp' ( temp structure{ temp int x0_out,  temp 4-component vector of float Pos_out,  temp int x1_out})
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0:17          Function Call: @main(struct-VS_INPUT-i1-vf4-i11;vf4; ( temp structure{ temp int x0_out,  temp 4-component vector of float Pos_out,  temp int x1_out})
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0:?             'vsin' ( temp structure{ temp int x0_in,  temp 4-component vector of float Pos_in,  temp int x1_in})
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0:?             'Pos_loose' ( temp 4-component vector of float)
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0:17        move second child to first child ( temp int)
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0:?           '@entryPointOutput.x0_out' (layout( location=0) out int)
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0:17          x0_out: direct index for structure ( temp int)
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0:17            'flattenTemp' ( temp structure{ temp int x0_out,  temp 4-component vector of float Pos_out,  temp int x1_out})
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0:17            Constant:
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0:17              0 (const int)
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0:17        move second child to first child ( temp 4-component vector of float)
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0:?           '@entryPointOutput.Pos_out' ( out 4-component vector of float Position)
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0:17          Pos_out: direct index for structure ( temp 4-component vector of float)
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0:17            'flattenTemp' ( temp structure{ temp int x0_out,  temp 4-component vector of float Pos_out,  temp int x1_out})
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0:17            Constant:
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0:17              1 (const int)
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0:17        move second child to first child ( temp int)
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0:?           '@entryPointOutput.x1_out' (layout( location=1) out int)
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0:17          x1_out: direct index for structure ( temp int)
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0:17            'flattenTemp' ( temp structure{ temp int x0_out,  temp 4-component vector of float Pos_out,  temp int x1_out})
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0:17            Constant:
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0:17              2 (const int)
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0:?   Linker Objects
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0:?     '@entryPointOutput.Pos_out' ( out 4-component vector of float Position)
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0:?     '@entryPointOutput.x0_out' (layout( location=0) out int)
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0:?     '@entryPointOutput.x1_out' (layout( location=1) out int)
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0:?     'vsin.x0_in' (layout( location=0) in int)
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0:?     'vsin.Pos_in' (layout( location=1) in 4-component vector of float)
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0:?     'vsin.x1_in' (layout( location=2) in int)
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0:?     'Pos_loose' (layout( location=3) in 4-component vector of float)
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// Module Version 10000
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// Generated by (magic number): 80006
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// Id's are bound by 70
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                              Capability Shader
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               1:             ExtInstImport  "GLSL.std.450"
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                              MemoryModel Logical GLSL450
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                              EntryPoint Vertex 4  "main" 40 44 47 51 60 64 67
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                              Source HLSL 500
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                              Name 4  "main"
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                              Name 9  "VS_INPUT"
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                              MemberName 9(VS_INPUT) 0  "x0_in"
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                              MemberName 9(VS_INPUT) 1  "Pos_in"
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                              MemberName 9(VS_INPUT) 2  "x1_in"
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                              Name 12  "VS_OUTPUT"
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                              MemberName 12(VS_OUTPUT) 0  "x0_out"
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                              MemberName 12(VS_OUTPUT) 1  "Pos_out"
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                              MemberName 12(VS_OUTPUT) 2  "x1_out"
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                              Name 16  "@main(struct-VS_INPUT-i1-vf4-i11;vf4;"
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                              Name 14  "vsin"
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                              Name 15  "Pos_loose"
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                              Name 19  "vsout"
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                              Name 38  "vsin"
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                              Name 40  "vsin.x0_in"
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                              Name 44  "vsin.Pos_in"
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                              Name 47  "vsin.x1_in"
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                              Name 50  "Pos_loose"
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                              Name 51  "Pos_loose"
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                              Name 53  "flattenTemp"
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                              Name 54  "param"
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                              Name 56  "param"
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                              Name 60  "@entryPointOutput.x0_out"
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                              Name 64  "@entryPointOutput.Pos_out"
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                              Name 67  "@entryPointOutput.x1_out"
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                              Decorate 40(vsin.x0_in) Location 0
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                              Decorate 44(vsin.Pos_in) Location 1
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                              Decorate 47(vsin.x1_in) Location 2
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                              Decorate 51(Pos_loose) Location 3
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                              Decorate 60(@entryPointOutput.x0_out) Location 0
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                              Decorate 64(@entryPointOutput.Pos_out) BuiltIn Position
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                              Decorate 67(@entryPointOutput.x1_out) Location 1
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               2:             TypeVoid
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               3:             TypeFunction 2
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               6:             TypeInt 32 1
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               7:             TypeFloat 32
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               8:             TypeVector 7(float) 4
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     9(VS_INPUT):             TypeStruct 6(int) 8(fvec4) 6(int)
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              10:             TypePointer Function 9(VS_INPUT)
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              11:             TypePointer Function 8(fvec4)
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   12(VS_OUTPUT):             TypeStruct 6(int) 8(fvec4) 6(int)
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              13:             TypeFunction 12(VS_OUTPUT) 10(ptr) 11(ptr)
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              18:             TypePointer Function 12(VS_OUTPUT)
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              20:      6(int) Constant 0
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              21:             TypePointer Function 6(int)
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              25:      6(int) Constant 1
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              31:      6(int) Constant 2
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              39:             TypePointer Input 6(int)
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  40(vsin.x0_in):     39(ptr) Variable Input
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              43:             TypePointer Input 8(fvec4)
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 44(vsin.Pos_in):     43(ptr) Variable Input
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  47(vsin.x1_in):     39(ptr) Variable Input
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   51(Pos_loose):     43(ptr) Variable Input
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              59:             TypePointer Output 6(int)
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60(@entryPointOutput.x0_out):     59(ptr) Variable Output
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              63:             TypePointer Output 8(fvec4)
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64(@entryPointOutput.Pos_out):     63(ptr) Variable Output
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67(@entryPointOutput.x1_out):     59(ptr) Variable Output
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         4(main):           2 Function None 3
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               5:             Label
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        38(vsin):     10(ptr) Variable Function
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   50(Pos_loose):     11(ptr) Variable Function
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 53(flattenTemp):     18(ptr) Variable Function
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       54(param):     10(ptr) Variable Function
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       56(param):     11(ptr) Variable Function
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              41:      6(int) Load 40(vsin.x0_in)
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              42:     21(ptr) AccessChain 38(vsin) 20
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                              Store 42 41
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              45:    8(fvec4) Load 44(vsin.Pos_in)
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              46:     11(ptr) AccessChain 38(vsin) 25
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                              Store 46 45
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              48:      6(int) Load 47(vsin.x1_in)
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              49:     21(ptr) AccessChain 38(vsin) 31
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                              Store 49 48
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              52:    8(fvec4) Load 51(Pos_loose)
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                              Store 50(Pos_loose) 52
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              55: 9(VS_INPUT) Load 38(vsin)
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                              Store 54(param) 55
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              57:    8(fvec4) Load 50(Pos_loose)
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                              Store 56(param) 57
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              58:12(VS_OUTPUT) FunctionCall 16(@main(struct-VS_INPUT-i1-vf4-i11;vf4;) 54(param) 56(param)
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                              Store 53(flattenTemp) 58
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              61:     21(ptr) AccessChain 53(flattenTemp) 20
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              62:      6(int) Load 61
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                              Store 60(@entryPointOutput.x0_out) 62
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              65:     11(ptr) AccessChain 53(flattenTemp) 25
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              66:    8(fvec4) Load 65
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                              Store 64(@entryPointOutput.Pos_out) 66
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              68:     21(ptr) AccessChain 53(flattenTemp) 31
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              69:      6(int) Load 68
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                              Store 67(@entryPointOutput.x1_out) 69
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                              Return
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                              FunctionEnd
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16(@main(struct-VS_INPUT-i1-vf4-i11;vf4;):12(VS_OUTPUT) Function None 13
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        14(vsin):     10(ptr) FunctionParameter
 | 
						|
   15(Pos_loose):     11(ptr) FunctionParameter
 | 
						|
              17:             Label
 | 
						|
       19(vsout):     18(ptr) Variable Function
 | 
						|
              22:     21(ptr) AccessChain 14(vsin) 20
 | 
						|
              23:      6(int) Load 22
 | 
						|
              24:     21(ptr) AccessChain 19(vsout) 20
 | 
						|
                              Store 24 23
 | 
						|
              26:     11(ptr) AccessChain 14(vsin) 25
 | 
						|
              27:    8(fvec4) Load 26
 | 
						|
              28:    8(fvec4) Load 15(Pos_loose)
 | 
						|
              29:    8(fvec4) FAdd 27 28
 | 
						|
              30:     11(ptr) AccessChain 19(vsout) 25
 | 
						|
                              Store 30 29
 | 
						|
              32:     21(ptr) AccessChain 14(vsin) 31
 | 
						|
              33:      6(int) Load 32
 | 
						|
              34:     21(ptr) AccessChain 19(vsout) 31
 | 
						|
                              Store 34 33
 | 
						|
              35:12(VS_OUTPUT) Load 19(vsout)
 | 
						|
                              ReturnValue 35
 | 
						|
                              FunctionEnd
 |