 ac3707921e
			
		
	
	
		ac3707921e
		
	
	
	
	
		
			
			Now, version 5.* is all connected to making the uint type, which doesn't quite work. Generator versions 4 and 6 do not do this.
		
			
				
	
	
		
			78 lines
		
	
	
		
			3.6 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			78 lines
		
	
	
		
			3.6 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| remap.uniformarray.none.frag
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| // Module Version 10000
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| // Generated by (magic number): 80006
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| // Id's are bound by 53
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| 
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|                               Capability Shader
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|                1:             ExtInstImport  "GLSL.std.450"
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|                               MemoryModel Logical GLSL450
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|                               EntryPoint Fragment 4  "main" 14 25 35 47
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|                               ExecutionMode 4 OriginUpperLeft
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|                               Source GLSL 140
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|                               Name 4  "main"
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|                               Name 9  "texColor"
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|                               Name 14  "color"
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|                               Name 25  "inColor"
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|                               Name 35  "alpha"
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|                               Name 47  "gl_FragColor"
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|                               Name 52  "texSampler2D"
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|                               Decorate 47(gl_FragColor) Location 0
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|                               Decorate 52(texSampler2D) DescriptorSet 0
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|                2:             TypeVoid
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|                3:             TypeFunction 2
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|                6:             TypeFloat 32
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|                7:             TypeVector 6(float) 4
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|                8:             TypePointer Function 7(fvec4)
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|               10:             TypeInt 32 0
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|               11:     10(int) Constant 6
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|               12:             TypeArray 7(fvec4) 11
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|               13:             TypePointer Input 12
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|        14(color):     13(ptr) Variable Input
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|               15:             TypeInt 32 1
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|               16:     15(int) Constant 1
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|               17:             TypePointer Input 7(fvec4)
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|               23:             TypeVector 6(float) 3
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|               24:             TypePointer Input 23(fvec3)
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|      25(inColor):     24(ptr) Variable Input
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|               32:     10(int) Constant 16
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|               33:             TypeArray 6(float) 32
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|               34:             TypePointer Input 33
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|        35(alpha):     34(ptr) Variable Input
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|               36:     15(int) Constant 12
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|               37:             TypePointer Input 6(float)
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|               40:     10(int) Constant 3
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|               41:             TypePointer Function 6(float)
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|               46:             TypePointer Output 7(fvec4)
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| 47(gl_FragColor):     46(ptr) Variable Output
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|               49:             TypeImage 6(float) 2D sampled format:Unknown
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|               50:             TypeSampledImage 49
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|               51:             TypePointer UniformConstant 50
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| 52(texSampler2D):     51(ptr) Variable UniformConstant
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|          4(main):           2 Function None 3
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|                5:             Label
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|      9(texColor):      8(ptr) Variable Function
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|               18:     17(ptr) AccessChain 14(color) 16
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|               19:    7(fvec4) Load 18
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|               20:     17(ptr) AccessChain 14(color) 16
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|               21:    7(fvec4) Load 20
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|               22:    7(fvec4) FAdd 19 21
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|                               Store 9(texColor) 22
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|               26:   23(fvec3) Load 25(inColor)
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|               27:    7(fvec4) Load 9(texColor)
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|               28:   23(fvec3) VectorShuffle 27 27 0 1 2
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|               29:   23(fvec3) FAdd 28 26
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|               30:    7(fvec4) Load 9(texColor)
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|               31:    7(fvec4) VectorShuffle 30 29 4 5 6 3
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|                               Store 9(texColor) 31
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|               38:     37(ptr) AccessChain 35(alpha) 36
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|               39:    6(float) Load 38
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|               42:     41(ptr) AccessChain 9(texColor) 40
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|               43:    6(float) Load 42
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|               44:    6(float) FAdd 43 39
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|               45:     41(ptr) AccessChain 9(texColor) 40
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|                               Store 45 44
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|               48:    7(fvec4) Load 9(texColor)
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|                               Store 47(gl_FragColor) 48
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|                               Return
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|                               FunctionEnd
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