135 lines
		
	
	
		
			5.2 KiB
		
	
	
	
		
			Plaintext
		
	
	
		
			Executable File
		
	
	
	
	
			
		
		
	
	
			135 lines
		
	
	
		
			5.2 KiB
		
	
	
	
		
			Plaintext
		
	
	
		
			Executable File
		
	
	
	
	
hlsl.typedef.frag
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:4  Function Definition: ShaderFunction(vf4;i1; ( temp 4-component vector of float)
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0:4    Function Parameters: 
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0:4      'input' ( in 4-component vector of float)
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0:4      'ii' ( in int)
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0:?     Sequence
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0:6      Sequence
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0:6        move second child to first child ( temp 4-component vector of float)
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0:6          'a1' ( temp 4-component vector of float)
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0:6          Constant:
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0:6            1.000000
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0:6            1.000000
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0:6            1.000000
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0:6            1.000000
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0:7      Sequence
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0:7        move second child to first child ( temp int)
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0:7          'i' ( temp int)
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0:7          Constant:
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0:7            2 (const int)
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0:9      Sequence
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0:9        move second child to first child ( temp int)
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0:9          'j' ( temp int)
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0:9          'ii' ( in int)
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0:10      Branch: Return with expression
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0:10        add ( temp 4-component vector of float)
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0:10          component-wise multiply ( temp 4-component vector of float)
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0:10            'input' ( in 4-component vector of float)
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0:10            'a1' ( temp 4-component vector of float)
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0:10          Construct vec4 ( uniform 4-component vector of float)
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0:10            Convert int to float ( temp float)
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0:10              add ( temp int)
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0:10                'i' ( temp int)
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0:10                'j' ( temp int)
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0:?   Linker Objects
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Linked fragment stage:
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WARNING: Linking fragment stage: Entry point not found
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:4  Function Definition: ShaderFunction(vf4;i1; ( temp 4-component vector of float)
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0:4    Function Parameters: 
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0:4      'input' ( in 4-component vector of float)
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0:4      'ii' ( in int)
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0:?     Sequence
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0:6      Sequence
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0:6        move second child to first child ( temp 4-component vector of float)
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0:6          'a1' ( temp 4-component vector of float)
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0:6          Constant:
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0:6            1.000000
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0:6            1.000000
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0:6            1.000000
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0:6            1.000000
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0:7      Sequence
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0:7        move second child to first child ( temp int)
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0:7          'i' ( temp int)
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0:7          Constant:
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0:7            2 (const int)
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0:9      Sequence
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0:9        move second child to first child ( temp int)
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0:9          'j' ( temp int)
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0:9          'ii' ( in int)
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0:10      Branch: Return with expression
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0:10        add ( temp 4-component vector of float)
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0:10          component-wise multiply ( temp 4-component vector of float)
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0:10            'input' ( in 4-component vector of float)
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0:10            'a1' ( temp 4-component vector of float)
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0:10          Construct vec4 ( uniform 4-component vector of float)
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0:10            Convert int to float ( temp float)
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0:10              add ( temp int)
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0:10                'i' ( temp int)
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0:10                'j' ( temp int)
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0:?   Linker Objects
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 34
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                              Capability Shader
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               1:             ExtInstImport  "GLSL.std.450"
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                              MemoryModel Logical GLSL450
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                              EntryPoint Fragment 4  "PixelShaderFunction"
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                              ExecutionMode 4 OriginUpperLeft
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                              Source HLSL 500
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                              Name 4  "PixelShaderFunction"
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                              Name 14  "ShaderFunction(vf4;i1;"
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                              Name 12  "input"
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                              Name 13  "ii"
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                              Name 16  "a1"
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                              Name 19  "i"
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                              Name 21  "j"
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               2:             TypeVoid
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               3:             TypeFunction 2
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               6:             TypeFloat 32
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               7:             TypeVector 6(float) 4
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               8:             TypePointer Function 7(fvec4)
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               9:             TypeInt 32 1
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              10:             TypePointer Function 9(int)
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              11:             TypeFunction 7(fvec4) 8(ptr) 10(ptr)
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              17:    6(float) Constant 1065353216
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              18:    7(fvec4) ConstantComposite 17 17 17 17
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              20:      9(int) Constant 2
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4(PixelShaderFunction):           2 Function None 3
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               5:             Label
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                              Return
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                              FunctionEnd
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14(ShaderFunction(vf4;i1;):    7(fvec4) Function None 11
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       12(input):      8(ptr) FunctionParameter
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          13(ii):     10(ptr) FunctionParameter
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              15:             Label
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          16(a1):      8(ptr) Variable Function
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           19(i):     10(ptr) Variable Function
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           21(j):     10(ptr) Variable Function
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                              Store 16(a1) 18
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                              Store 19(i) 20
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              22:      9(int) Load 13(ii)
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                              Store 21(j) 22
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              23:    7(fvec4) Load 12(input)
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              24:    7(fvec4) Load 16(a1)
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              25:    7(fvec4) FMul 23 24
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              26:      9(int) Load 19(i)
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              27:      9(int) Load 21(j)
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              28:      9(int) IAdd 26 27
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              29:    6(float) ConvertSToF 28
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              30:    7(fvec4) CompositeConstruct 29 29 29 29
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              31:    7(fvec4) FAdd 25 30
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                              ReturnValue 31
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                              FunctionEnd
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