64 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			64 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			GLSL
		
	
	
	
	
	
| #version 400
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| 
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| in float u;
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| 
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| int foo(int a, const int b, in int c, const in int d, out int e, inout int f)
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| {
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|     int sum = a + b + c + d + f; // no e, it is out only
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| 	// sum should be 47 now
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| 
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| 	a *= 64;
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| 	// no b, it is read only
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| 	c *= 64;
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| 	// no d, it is read only
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| 	e = 64 * 16; // e starts undefined
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| 	f *= 64;
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| 
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| 	sum += a + 64 * b + c + 64 * d + e + f; // everything has a value now, totaling of 64(1+2+4+8+16+32) = 64*63 = 4032
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| 	// sum should be 4032 + 47  = 4079
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| 	
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| 	return sum;
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| }
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| 
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| int foo2(float a, vec3 b, out int r)
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| {
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|     r = int(3.0 * a);
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|     return int(5.0 * b.y);
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| }
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| 
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| int foo3()
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| {
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|     if (u > 3.2) {
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|         discard;
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|         return 1000000;
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|     }
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| 
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|     return 2000000;
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| }
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| 
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| void main()
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| {
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|     int e;
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| 	int t = 2;
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| 	struct s {
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| 	    ivec4 t;
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| 	} f;
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| 	f.t.y = 32;
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| 
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|     // test the different qualifers
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|     int color = foo(1, 2, t+t, 8, e, f.t.y);
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| 
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| 	color += 128 * (e + f.t.y); // right side should be 128(64(16 + 32)) = 393216
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| 	// sum should be 4079 + 393216 = 397295
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|     
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|     // test conversions
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|     float arg;
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|     float ret;
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|     ret = foo2(4, ivec3(1,2,3), arg);  // ret = 10, param = 12.0
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|     color += int(ret + arg); // adds 22, for total of 397317
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| 
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|     color += foo3();         // theoretically, add 2000000, for total of 2397317
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| 
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|     gl_FragColor = vec4(color);
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| }
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