- make it sharable with GLSL - correct the case insensitivity - remove the map; queries are not needed, all entries need processing - make it easier to build bottom up (will help GLSL parsing) - support semantic checking and reporting - allow front-end dependent semantics and attribute name mapping
		
			
				
	
	
		
			107 lines
		
	
	
		
			4.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			107 lines
		
	
	
		
			4.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
//
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// Copyright (C) 2016 LunarG, Inc.
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//
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions
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// are met:
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//
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//    Redistributions of source code must retain the above copyright
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//    notice, this list of conditions and the following disclaimer.
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//
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//    Redistributions in binary form must reproduce the above
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//    copyright notice, this list of conditions and the following
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//    disclaimer in the documentation and/or other materials provided
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//    with the distribution.
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//
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//    Neither the name of Google, Inc., nor the names of its
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//    contributors may be used to endorse or promote products derived
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//    from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
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// FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
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// COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
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// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
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// BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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// LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
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// ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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// POSSIBILITY OF SUCH DAMAGE.
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//
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#include "hlslAttributes.h"
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#include "hlslParseHelper.h"
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namespace glslang {
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    // Map the given string to an attribute enum from TAttributeType,
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    // or EatNone if invalid.
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    TAttributeType HlslParseContext::attributeFromName(const TString& nameSpace, const TString& name) const
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    {
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        // handle names within a namespace
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        if (nameSpace == "vk") {
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            if (name == "input_attachment_index")
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                return EatInputAttachment;
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            else if (name == "location")
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                return EatLocation;
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            else if (name == "binding")
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                return EatBinding;
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            else if (name == "global_cbuffer_binding")
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                return EatGlobalBinding;
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            else if (name == "builtin")
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                return EatBuiltIn;
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            else if (name == "constant_id")
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                return EatConstantId;
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            else if (name == "push_constant")
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                return EatPushConstant;
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        } else if (nameSpace.size() > 0)
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            return EatNone;
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        // handle names with no namespace
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        if (name == "allow_uav_condition")
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            return EatAllow_uav_condition;
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        else if (name == "branch")
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            return EatBranch;
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        else if (name == "call")
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            return EatCall;
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        else if (name == "domain")
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            return EatDomain;
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        else if (name == "earlydepthstencil")
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            return EatEarlyDepthStencil;
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        else if (name == "fastopt")
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            return EatFastOpt;
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        else if (name == "flatten")
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            return EatFlatten;
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        else if (name == "forcecase")
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            return EatForceCase;
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        else if (name == "instance")
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            return EatInstance;
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        else if (name == "maxtessfactor")
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            return EatMaxTessFactor;
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        else if (name == "maxvertexcount")
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            return EatMaxVertexCount;
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        else if (name == "numthreads")
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            return EatNumThreads;
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        else if (name == "outputcontrolpoints")
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            return EatOutputControlPoints;
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        else if (name == "outputtopology")
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            return EatOutputTopology;
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        else if (name == "partitioning")
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            return EatPartitioning;
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        else if (name == "patchconstantfunc")
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            return EatPatchConstantFunc;
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        else if (name == "unroll")
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            return EatUnroll;
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        else if (name == "loop")
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            return EatLoop;
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        else
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            return EatNone;
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    }
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} // end namespace glslang
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