25 lines
		
	
	
		
			561 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			25 lines
		
	
	
		
			561 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
| #version 450
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| 
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| precision lowp sampler2D;
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| precision lowp int;
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| precision lowp float;
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| 
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| uniform lowp sampler2D s;
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| uniform highp sampler3D t;
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| layout(rgba32f) uniform lowp image2D i1;
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| layout(rgba32f) uniform highp image2D i2;
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| 
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| layout(location = 0) in lowp vec2 v2;
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| layout(location = 1) in lowp vec3 v3;
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| layout(location = 3) flat in lowp ivec2 iv2;
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| 
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| layout(location = 0) out lowp vec4 color;
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| 
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| void main()
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| {
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|     color = texture(s, v2);
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|     color = texture(t, v3);
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|     lowp vec4 vi1 = imageLoad(i1, iv2);
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|     lowp vec4 vi2 = imageLoad(i2, iv2);
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| }
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