26 lines
		
	
	
		
			406 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			26 lines
		
	
	
		
			406 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
#version 450
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#extension GL_EXT_buffer_reference : enable
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layout(buffer_reference, std430) buffer t3 {
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    int h;
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};
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layout(set = 1, binding = 2, buffer_reference, std430) buffer t4 {
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    layout(offset = 0)  int j;
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    t3 k;
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} x;
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layout(std430) buffer t5 {
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    t4 m;
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} s5;
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flat in t4 k;
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t4 foo(t4 y) { return y; }
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void main() {
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    foo(s5.m).j = s5.m.k.h;
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    x.j = k.k.h;
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}
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