Adds a transformation step to the post processing step. Two modes are available: 1) keep - Keeps samplers, textures and sampled textures as is 2) transform pure texture into sampled texture and remove pure samplers - removes all pure samplers - transforms all pure textures into its sampled counter part Change-Id: If54972e8052961db66c23f4b7e719d363cf6edbd
		
			
				
	
	
		
			39 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			39 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
spv.texture.sampler.transform.frag
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Warning, version 440 is not yet complete; most version-specific features are present, but some are missing.
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 19
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                              Capability Shader
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               1:             ExtInstImport  "GLSL.std.450"
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                              MemoryModel Logical GLSL450
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                              EntryPoint Fragment 4  "main" 9 16
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                              ExecutionMode 4 OriginUpperLeft
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                              Source GLSL 440
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                              Name 4  "main"
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                              Name 9  "color"
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                              Name 12  "tex"
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                              Name 16  "coord"
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                              Decorate 12(tex) DescriptorSet 0
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               2:             TypeVoid
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               3:             TypeFunction 2
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               6:             TypeFloat 32
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               7:             TypeVector 6(float) 4
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               8:             TypePointer Output 7(fvec4)
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        9(color):      8(ptr) Variable Output
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              10:             TypeImage 6(float) 2D sampled format:Unknown
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              11:             TypePointer UniformConstant 10
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         12(tex):     11(ptr) Variable UniformConstant
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              14:             TypeVector 6(float) 2
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              15:             TypePointer Input 14(fvec2)
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       16(coord):     15(ptr) Variable Input
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         4(main):           2 Function None 3
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               5:             Label
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              13:          10 Load 12(tex)
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              17:   14(fvec2) Load 16(coord)
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              18:    7(fvec4) ImageSampleImplicitLod 13 17
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                              Store 9(color) 18
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                              Return
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                              FunctionEnd
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