67 lines
2.8 KiB
Plaintext
Executable File
67 lines
2.8 KiB
Plaintext
Executable File
spv.whileLoop.frag
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Linked fragment stage:
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 36
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 11 34
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ExecutionMode 4 OriginLowerLeft
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Source GLSL 110
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Name 4 "main"
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Name 9 "color"
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Name 11 "BaseColor"
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Name 24 "d"
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Name 29 "bigColor"
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Name 34 "gl_FragColor"
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeVector 6(float) 4
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8: TypePointer Function 7(fvec4)
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10: TypePointer Input 7(fvec4)
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11(BaseColor): 10(ptr) Variable Input
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18: TypeInt 32 0
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19: 18(int) Constant 0
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20: TypePointer Function 6(float)
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23: TypePointer UniformConstant 6(float)
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24(d): 23(ptr) Variable UniformConstant
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26: TypeBool
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28: TypePointer UniformConstant 7(fvec4)
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29(bigColor): 28(ptr) Variable UniformConstant
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33: TypePointer Output 7(fvec4)
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34(gl_FragColor): 33(ptr) Variable Output
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4(main): 2 Function None 3
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5: Label
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9(color): 8(ptr) Variable Function
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12: 7(fvec4) Load 11(BaseColor)
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Store 9(color) 12
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Branch 13
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13: Label
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LoopMerge 15 16 None
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Branch 17
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17: Label
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21: 20(ptr) AccessChain 9(color) 19
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22: 6(float) Load 21
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25: 6(float) Load 24(d)
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27: 26(bool) FOrdLessThan 22 25
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BranchConditional 27 14 15
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14: Label
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30: 7(fvec4) Load 29(bigColor)
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31: 7(fvec4) Load 9(color)
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32: 7(fvec4) FAdd 31 30
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Store 9(color) 32
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Branch 16
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16: Label
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Branch 13
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15: Label
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35: 7(fvec4) Load 9(color)
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Store 34(gl_FragColor) 35
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Return
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FunctionEnd
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