17 lines
		
	
	
		
			409 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			17 lines
		
	
	
		
			409 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
| #version 450
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| 
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| layout(set = 0, binding = 0, std140) uniform n1 {
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|     layout(offset = 8)  int a;
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|     layout(offset = 4)  int b;
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|     layout(offset = 0)  int c;
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|     layout(offset = 12) int d;
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| } i1;
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| 
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| layout(set = 0, binding = 1, std430) buffer n2 {
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|     layout(offset = 32) vec3 e;
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|                         vec3 f;
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|     layout(offset = 16) vec3 g;
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|     layout(offset = 0)  vec3 h;
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| } i2;
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| 
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| void main() {} | 
