28 lines
		
	
	
		
			386 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			28 lines
		
	
	
		
			386 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
#version 310 es
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lowp float foo();
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in lowp float low, high;
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lowp float face1 = 11.0;
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out lowp vec4 Color;
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void main()
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{
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    int z = 3;
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    if (2.0 * low + 1.0 < high)
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        ++z;
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    Color = face1 * vec4(z) + foo();
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}
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lowp float face2 = -2.0;
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lowp float foo()
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{
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    // testing if face2 initializer insert logic is correct in main
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    return face2;
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}
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