66 lines
		
	
	
		
			2.5 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			66 lines
		
	
	
		
			2.5 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| doWhileLoop.frag
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| Shader version: 110
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| 0:? Sequence
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| 0:7  Function Definition: main( (global void)
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| 0:7    Function Parameters: 
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| 0:9    Sequence
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| 0:9      Sequence
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| 0:9        move second child to first child (temp 4-component vector of float)
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| 0:9          'color' (temp 4-component vector of float)
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| 0:9          'BaseColor' (smooth in 4-component vector of float)
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| 0:13      Loop with condition not tested first
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| 0:13        Loop Condition
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| 0:13        Compare Less Than (temp bool)
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| 0:13          direct index (temp float)
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| 0:13            'color' (temp 4-component vector of float)
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| 0:13            Constant:
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| 0:13              0 (const int)
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| 0:13          'd' (uniform float)
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| 0:13        Loop Body
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| 0:12        Sequence
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| 0:12          add second child into first child (temp 4-component vector of float)
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| 0:12            'color' (temp 4-component vector of float)
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| 0:12            'bigColor' (uniform 4-component vector of float)
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| 0:15      move second child to first child (temp 4-component vector of float)
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| 0:15        'gl_FragColor' (fragColor 4-component vector of float FragColor)
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| 0:15        'color' (temp 4-component vector of float)
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| 0:?   Linker Objects
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| 0:?     'bigColor' (uniform 4-component vector of float)
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| 0:?     'BaseColor' (smooth in 4-component vector of float)
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| 0:?     'd' (uniform float)
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| 
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| 
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| Linked fragment stage:
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| 
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| 
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| Shader version: 110
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| 0:? Sequence
 | |
| 0:7  Function Definition: main( (global void)
 | |
| 0:7    Function Parameters: 
 | |
| 0:9    Sequence
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| 0:9      Sequence
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| 0:9        move second child to first child (temp 4-component vector of float)
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| 0:9          'color' (temp 4-component vector of float)
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| 0:9          'BaseColor' (smooth in 4-component vector of float)
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| 0:13      Loop with condition not tested first
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| 0:13        Loop Condition
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| 0:13        Compare Less Than (temp bool)
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| 0:13          direct index (temp float)
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| 0:13            'color' (temp 4-component vector of float)
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| 0:13            Constant:
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| 0:13              0 (const int)
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| 0:13          'd' (uniform float)
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| 0:13        Loop Body
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| 0:12        Sequence
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| 0:12          add second child into first child (temp 4-component vector of float)
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| 0:12            'color' (temp 4-component vector of float)
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| 0:12            'bigColor' (uniform 4-component vector of float)
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| 0:15      move second child to first child (temp 4-component vector of float)
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| 0:15        'gl_FragColor' (fragColor 4-component vector of float FragColor)
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| 0:15        'color' (temp 4-component vector of float)
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| 0:?   Linker Objects
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| 0:?     'bigColor' (uniform 4-component vector of float)
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| 0:?     'BaseColor' (smooth in 4-component vector of float)
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| 0:?     'd' (uniform float)
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| 
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