(Still adding tests: do not commit) This fixes PR #632 so that: (a) The 4 PerVertex builtins are added to an interface block for all stages except fragment. (b) Other builtin qualified variables are added as "loose" linkage members. (c) Arrayness from the PerVertex builtins is moved to the PerVertex block. (d) Sometimes, two PerVertex blocks are created, one for in, one for out (e.g, for some GS that both reads and writes a Position)
191 lines
8.6 KiB
Plaintext
191 lines
8.6 KiB
Plaintext
hlsl.getdimensions.dx10.vert
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Shader version: 450
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0:? Sequence
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0:11 Function Definition: main( (temp structure{temp 4-component vector of float Position Pos})
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0:11 Function Parameters:
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0:? Sequence
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0:21 Sequence
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0:21 move second child to first child (temp uint)
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0:21 'sizeQueryTemp' (temp uint)
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0:21 textureSize (temp uint)
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0:21 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
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0:21 move second child to first child (temp uint)
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0:21 'WidthU' (temp uint)
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0:21 'sizeQueryTemp' (temp uint)
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0:22 Sequence
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0:22 move second child to first child (temp uint)
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0:22 'sizeQueryTemp' (temp uint)
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0:22 textureSize (temp uint)
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0:22 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
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0:22 Constant:
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0:22 6 (const uint)
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0:22 move second child to first child (temp uint)
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0:22 'WidthU' (temp uint)
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0:22 'sizeQueryTemp' (temp uint)
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0:22 move second child to first child (temp uint)
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0:22 'NumberOfLevelsU' (temp uint)
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0:22 textureQueryLevels (temp uint)
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0:22 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
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0:24 move second child to first child (temp 4-component vector of float)
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0:24 Pos: direct index for structure (temp 4-component vector of float)
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0:24 'vsout' (temp structure{temp 4-component vector of float Pos})
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0:24 Constant:
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0:24 0 (const int)
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0:? Constant:
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0:? 0.000000
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0:? 0.000000
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0:? 0.000000
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0:? 0.000000
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0:26 Sequence
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0:26 Sequence
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0:26 move second child to first child (temp 4-component vector of float)
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0:? 'Pos' (out 4-component vector of float Position)
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0:26 Pos: direct index for structure (temp 4-component vector of float)
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0:26 'vsout' (temp structure{temp 4-component vector of float Pos})
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0:26 Constant:
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0:26 0 (const int)
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0:26 Branch: Return
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0:? Linker Objects
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0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
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0:? 'PerVertex_out' (out block{out 4-component vector of float Position Pos})
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Linked vertex stage:
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Shader version: 450
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0:? Sequence
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0:11 Function Definition: main( (temp structure{temp 4-component vector of float Position Pos})
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0:11 Function Parameters:
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0:? Sequence
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0:21 Sequence
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0:21 move second child to first child (temp uint)
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0:21 'sizeQueryTemp' (temp uint)
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0:21 textureSize (temp uint)
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0:21 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
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0:21 move second child to first child (temp uint)
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0:21 'WidthU' (temp uint)
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0:21 'sizeQueryTemp' (temp uint)
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0:22 Sequence
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0:22 move second child to first child (temp uint)
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0:22 'sizeQueryTemp' (temp uint)
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0:22 textureSize (temp uint)
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0:22 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
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0:22 Constant:
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0:22 6 (const uint)
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0:22 move second child to first child (temp uint)
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0:22 'WidthU' (temp uint)
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0:22 'sizeQueryTemp' (temp uint)
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0:22 move second child to first child (temp uint)
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0:22 'NumberOfLevelsU' (temp uint)
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0:22 textureQueryLevels (temp uint)
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0:22 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
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0:24 move second child to first child (temp 4-component vector of float)
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0:24 Pos: direct index for structure (temp 4-component vector of float)
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0:24 'vsout' (temp structure{temp 4-component vector of float Pos})
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0:24 Constant:
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0:24 0 (const int)
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0:? Constant:
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0:? 0.000000
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0:? 0.000000
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0:? 0.000000
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0:? 0.000000
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0:26 Sequence
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0:26 Sequence
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0:26 move second child to first child (temp 4-component vector of float)
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0:? 'Pos' (out 4-component vector of float Position)
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0:26 Pos: direct index for structure (temp 4-component vector of float)
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0:26 'vsout' (temp structure{temp 4-component vector of float Pos})
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0:26 Constant:
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0:26 0 (const int)
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0:26 Branch: Return
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0:? Linker Objects
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0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
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0:? 'PerVertex_out' (out block{out 4-component vector of float Position Pos})
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 46
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Capability Shader
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Capability Sampled1D
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Capability ImageQuery
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Vertex 4 "main" 36 45
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Name 4 "main"
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Name 8 "sizeQueryTemp"
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Name 12 "g_tTex1df4"
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Name 16 "WidthU"
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Name 18 "sizeQueryTemp"
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Name 23 "NumberOfLevelsU"
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Name 27 "VS_OUTPUT"
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MemberName 27(VS_OUTPUT) 0 "Pos"
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Name 29 "vsout"
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Name 36 "Pos"
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Name 42 "g_sSamp"
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Name 43 "PerVertex_out"
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MemberName 43(PerVertex_out) 0 "Pos"
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Name 45 "PerVertex_out"
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Decorate 12(g_tTex1df4) DescriptorSet 0
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Decorate 12(g_tTex1df4) Binding 0
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Decorate 36(Pos) BuiltIn Position
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Decorate 42(g_sSamp) DescriptorSet 0
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Decorate 42(g_sSamp) Binding 0
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MemberDecorate 43(PerVertex_out) 0 BuiltIn Position
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Decorate 43(PerVertex_out) Block
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2: TypeVoid
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3: TypeFunction 2
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6: TypeInt 32 0
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7: TypePointer Function 6(int)
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9: TypeFloat 32
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10: TypeImage 9(float) 1D sampled format:Unknown
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11: TypePointer UniformConstant 10
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12(g_tTex1df4): 11(ptr) Variable UniformConstant
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14: TypeInt 32 1
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20: 6(int) Constant 6
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26: TypeVector 9(float) 4
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27(VS_OUTPUT): TypeStruct 26(fvec4)
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28: TypePointer Function 27(VS_OUTPUT)
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30: 14(int) Constant 0
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31: 9(float) Constant 0
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32: 26(fvec4) ConstantComposite 31 31 31 31
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33: TypePointer Function 26(fvec4)
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35: TypePointer Output 26(fvec4)
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36(Pos): 35(ptr) Variable Output
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40: TypeSampler
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41: TypePointer UniformConstant 40
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42(g_sSamp): 41(ptr) Variable UniformConstant
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43(PerVertex_out): TypeStruct 26(fvec4)
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44: TypePointer Output 43(PerVertex_out)
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45(PerVertex_out): 44(ptr) Variable Output
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4(main): 2 Function None 3
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5: Label
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8(sizeQueryTemp): 7(ptr) Variable Function
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16(WidthU): 7(ptr) Variable Function
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18(sizeQueryTemp): 7(ptr) Variable Function
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23(NumberOfLevelsU): 7(ptr) Variable Function
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29(vsout): 28(ptr) Variable Function
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13: 10 Load 12(g_tTex1df4)
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15: 14(int) ImageQuerySize 13
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Store 8(sizeQueryTemp) 15
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17: 6(int) Load 8(sizeQueryTemp)
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Store 16(WidthU) 17
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19: 10 Load 12(g_tTex1df4)
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21: 14(int) ImageQuerySizeLod 19 20
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Store 18(sizeQueryTemp) 21
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22: 6(int) Load 18(sizeQueryTemp)
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Store 16(WidthU) 22
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24: 10 Load 12(g_tTex1df4)
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25: 14(int) ImageQueryLevels 24
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Store 23(NumberOfLevelsU) 25
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34: 33(ptr) AccessChain 29(vsout) 30
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Store 34 32
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37: 33(ptr) AccessChain 29(vsout) 30
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38: 26(fvec4) Load 37
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Store 36(Pos) 38
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Return
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FunctionEnd
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