glslang/Test/baseResults/hlsl.hull.4.tesc.out
greg-lunarg 7c753a7253
Flatten all interface variables (#2217)
Specifically, add flattening of arrayed io for geometry and
tesselation shaders. Previously some interface structs just had
builtins split out which caused some interfaces to not be exactly
the same as that of flattened adjacent stages, affecting validation
and correctness.

This obviates builtin splitting. That will be removed in a followup
commit. It was left in for this commit to better exhibit the functional
changes that were made.

Fixes #1660.
2020-05-18 02:13:10 -06:00

657 lines
37 KiB
Plaintext

hlsl.hull.4.tesc
Shader version: 500
vertices = 3
vertex spacing = fractional_odd_spacing
triangle order = cw
0:? Sequence
0:25 Function Definition: HS_ConstFunc(struct-HS_Input-vf4-vf41[3]; ( temp structure{ temp 3-element array of float fTessFactor, temp float fInsideTessFactor})
0:25 Function Parameters:
0:25 'I' ( in 3-element array of structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
0:? Sequence
0:26 Sequence
0:26 move second child to first child ( temp structure{ temp 3-element array of float fTessFactor, temp float fInsideTessFactor})
0:26 'O' ( temp structure{ temp 3-element array of float fTessFactor, temp float fInsideTessFactor})
0:26 Constant:
0:26 0.000000
0:26 0.000000
0:26 0.000000
0:26 0.000000
0:28 move second child to first child ( temp float)
0:28 fInsideTessFactor: direct index for structure ( temp float)
0:28 'O' ( temp structure{ temp 3-element array of float fTessFactor, temp float fInsideTessFactor})
0:28 Constant:
0:28 1 (const int)
0:28 add ( temp float)
0:28 direct index ( temp float)
0:28 m_Position: direct index for structure ( temp 4-component vector of float)
0:28 direct index ( temp structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
0:28 'I' ( in 3-element array of structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
0:28 Constant:
0:28 0 (const int)
0:28 Constant:
0:28 0 (const int)
0:28 Constant:
0:28 3 (const int)
0:28 direct index ( temp float)
0:28 m_Normal: direct index for structure ( temp 4-component vector of float)
0:28 direct index ( temp structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
0:28 'I' ( in 3-element array of structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
0:28 Constant:
0:28 0 (const int)
0:28 Constant:
0:28 1 (const int)
0:28 Constant:
0:28 3 (const int)
0:30 Branch: Return with expression
0:30 'O' ( temp structure{ temp 3-element array of float fTessFactor, temp float fInsideTessFactor})
0:39 Function Definition: @main(struct-HS_Input-vf4-vf41[3];u1; ( temp structure{ temp 4-component vector of float m_Position})
0:39 Function Parameters:
0:39 'I' ( in 3-element array of structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
0:39 'cpid' ( in uint)
0:? Sequence
0:40 Sequence
0:40 move second child to first child ( temp structure{ temp 4-component vector of float m_Position})
0:40 'output' ( temp structure{ temp 4-component vector of float m_Position})
0:40 Constant:
0:40 0.000000
0:40 0.000000
0:40 0.000000
0:40 0.000000
0:41 move second child to first child ( temp 4-component vector of float)
0:41 m_Position: direct index for structure ( temp 4-component vector of float)
0:41 'output' ( temp structure{ temp 4-component vector of float m_Position})
0:41 Constant:
0:41 0 (const int)
0:41 Constant:
0:41 0.000000
0:41 0.000000
0:41 0.000000
0:41 0.000000
0:42 Branch: Return with expression
0:42 'output' ( temp structure{ temp 4-component vector of float m_Position})
0:39 Function Definition: main( ( temp void)
0:39 Function Parameters:
0:? Sequence
0:39 Sequence
0:39 move second child to first child ( temp 4-component vector of float)
0:39 m_Position: direct index for structure ( temp 4-component vector of float)
0:39 direct index ( temp structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
0:? 'I' ( temp 3-element array of structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
0:39 Constant:
0:39 0 (const int)
0:39 Constant:
0:39 0 (const int)
0:39 direct index ( in 4-component vector of float Position)
0:? 'I.m_Position' ( in 3-element array of 4-component vector of float Position)
0:39 Constant:
0:39 0 (const int)
0:39 move second child to first child ( temp 4-component vector of float)
0:39 m_Normal: direct index for structure ( temp 4-component vector of float)
0:39 direct index ( temp structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
0:? 'I' ( temp 3-element array of structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
0:39 Constant:
0:39 0 (const int)
0:39 Constant:
0:39 1 (const int)
0:39 direct index (layout( location=0) in 4-component vector of float)
0:? 'I.m_Normal' (layout( location=0) in 3-element array of 4-component vector of float)
0:39 Constant:
0:39 0 (const int)
0:39 move second child to first child ( temp 4-component vector of float)
0:39 m_Position: direct index for structure ( temp 4-component vector of float)
0:39 direct index ( temp structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
0:? 'I' ( temp 3-element array of structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
0:39 Constant:
0:39 1 (const int)
0:39 Constant:
0:39 0 (const int)
0:39 direct index ( in 4-component vector of float Position)
0:? 'I.m_Position' ( in 3-element array of 4-component vector of float Position)
0:39 Constant:
0:39 1 (const int)
0:39 move second child to first child ( temp 4-component vector of float)
0:39 m_Normal: direct index for structure ( temp 4-component vector of float)
0:39 direct index ( temp structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
0:? 'I' ( temp 3-element array of structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
0:39 Constant:
0:39 1 (const int)
0:39 Constant:
0:39 1 (const int)
0:39 direct index (layout( location=0) in 4-component vector of float)
0:? 'I.m_Normal' (layout( location=0) in 3-element array of 4-component vector of float)
0:39 Constant:
0:39 1 (const int)
0:39 move second child to first child ( temp 4-component vector of float)
0:39 m_Position: direct index for structure ( temp 4-component vector of float)
0:39 direct index ( temp structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
0:? 'I' ( temp 3-element array of structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
0:39 Constant:
0:39 2 (const int)
0:39 Constant:
0:39 0 (const int)
0:39 direct index ( in 4-component vector of float Position)
0:? 'I.m_Position' ( in 3-element array of 4-component vector of float Position)
0:39 Constant:
0:39 2 (const int)
0:39 move second child to first child ( temp 4-component vector of float)
0:39 m_Normal: direct index for structure ( temp 4-component vector of float)
0:39 direct index ( temp structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
0:? 'I' ( temp 3-element array of structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
0:39 Constant:
0:39 2 (const int)
0:39 Constant:
0:39 1 (const int)
0:39 direct index (layout( location=0) in 4-component vector of float)
0:? 'I.m_Normal' (layout( location=0) in 3-element array of 4-component vector of float)
0:39 Constant:
0:39 2 (const int)
0:39 move second child to first child ( temp uint)
0:? 'cpid' ( temp uint)
0:? 'cpid' ( in uint InvocationID)
0:39 Sequence
0:39 move second child to first child ( temp 4-component vector of float)
0:39 indirect index ( out 4-component vector of float Position)
0:? '@entryPointOutput.m_Position' ( out 3-element array of 4-component vector of float Position)
0:? 'cpid' ( in uint InvocationID)
0:39 m_Position: direct index for structure ( temp 4-component vector of float)
0:39 Function Call: @main(struct-HS_Input-vf4-vf41[3];u1; ( temp structure{ temp 4-component vector of float m_Position})
0:? 'I' ( temp 3-element array of structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
0:? 'cpid' ( temp uint)
0:39 Constant:
0:39 0 (const int)
0:? Barrier ( temp void)
0:? Test condition and select ( temp void)
0:? Condition
0:? Compare Equal ( temp bool)
0:? 'cpid' ( in uint InvocationID)
0:? Constant:
0:? 0 (const int)
0:? true case
0:? Sequence
0:? move second child to first child ( temp structure{ temp 3-element array of float fTessFactor, temp float fInsideTessFactor})
0:? '@patchConstantResult' ( temp structure{ temp 3-element array of float fTessFactor, temp float fInsideTessFactor})
0:? Function Call: HS_ConstFunc(struct-HS_Input-vf4-vf41[3]; ( temp structure{ temp 3-element array of float fTessFactor, temp float fInsideTessFactor})
0:? 'I' ( temp 3-element array of structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
0:? Sequence
0:? move second child to first child ( temp float)
0:? direct index ( patch out float TessLevelOuter)
0:? '@patchConstantOutput.fTessFactor' ( patch out 4-element array of float TessLevelOuter)
0:? Constant:
0:? 0 (const int)
0:? direct index ( temp float)
0:? fTessFactor: direct index for structure ( temp 3-element array of float)
0:? '@patchConstantResult' ( temp structure{ temp 3-element array of float fTessFactor, temp float fInsideTessFactor})
0:? Constant:
0:? 0 (const int)
0:? Constant:
0:? 0 (const int)
0:? move second child to first child ( temp float)
0:? direct index ( patch out float TessLevelOuter)
0:? '@patchConstantOutput.fTessFactor' ( patch out 4-element array of float TessLevelOuter)
0:? Constant:
0:? 1 (const int)
0:? direct index ( temp float)
0:? fTessFactor: direct index for structure ( temp 3-element array of float)
0:? '@patchConstantResult' ( temp structure{ temp 3-element array of float fTessFactor, temp float fInsideTessFactor})
0:? Constant:
0:? 0 (const int)
0:? Constant:
0:? 1 (const int)
0:? move second child to first child ( temp float)
0:? direct index ( patch out float TessLevelOuter)
0:? '@patchConstantOutput.fTessFactor' ( patch out 4-element array of float TessLevelOuter)
0:? Constant:
0:? 2 (const int)
0:? direct index ( temp float)
0:? fTessFactor: direct index for structure ( temp 3-element array of float)
0:? '@patchConstantResult' ( temp structure{ temp 3-element array of float fTessFactor, temp float fInsideTessFactor})
0:? Constant:
0:? 0 (const int)
0:? Constant:
0:? 2 (const int)
0:? move second child to first child ( temp float)
0:? direct index ( patch out float TessLevelInner)
0:? '@patchConstantOutput.fInsideTessFactor' ( patch out 2-element array of float TessLevelInner)
0:? Constant:
0:? 0 (const int)
0:? fInsideTessFactor: direct index for structure ( temp float)
0:? '@patchConstantResult' ( temp structure{ temp 3-element array of float fTessFactor, temp float fInsideTessFactor})
0:? Constant:
0:? 1 (const int)
0:? Linker Objects
0:? '@entryPointOutput.m_Position' ( out 3-element array of 4-component vector of float Position)
0:? 'I.m_Position' ( in 3-element array of 4-component vector of float Position)
0:? 'I.m_Normal' (layout( location=0) in 3-element array of 4-component vector of float)
0:? 'cpid' ( in uint InvocationID)
0:? '@patchConstantOutput.fTessFactor' ( patch out 4-element array of float TessLevelOuter)
0:? '@patchConstantOutput.fInsideTessFactor' ( patch out 2-element array of float TessLevelInner)
Linked tessellation control stage:
Shader version: 500
vertices = 3
vertex spacing = fractional_odd_spacing
triangle order = cw
0:? Sequence
0:25 Function Definition: HS_ConstFunc(struct-HS_Input-vf4-vf41[3]; ( temp structure{ temp 3-element array of float fTessFactor, temp float fInsideTessFactor})
0:25 Function Parameters:
0:25 'I' ( in 3-element array of structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
0:? Sequence
0:26 Sequence
0:26 move second child to first child ( temp structure{ temp 3-element array of float fTessFactor, temp float fInsideTessFactor})
0:26 'O' ( temp structure{ temp 3-element array of float fTessFactor, temp float fInsideTessFactor})
0:26 Constant:
0:26 0.000000
0:26 0.000000
0:26 0.000000
0:26 0.000000
0:28 move second child to first child ( temp float)
0:28 fInsideTessFactor: direct index for structure ( temp float)
0:28 'O' ( temp structure{ temp 3-element array of float fTessFactor, temp float fInsideTessFactor})
0:28 Constant:
0:28 1 (const int)
0:28 add ( temp float)
0:28 direct index ( temp float)
0:28 m_Position: direct index for structure ( temp 4-component vector of float)
0:28 direct index ( temp structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
0:28 'I' ( in 3-element array of structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
0:28 Constant:
0:28 0 (const int)
0:28 Constant:
0:28 0 (const int)
0:28 Constant:
0:28 3 (const int)
0:28 direct index ( temp float)
0:28 m_Normal: direct index for structure ( temp 4-component vector of float)
0:28 direct index ( temp structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
0:28 'I' ( in 3-element array of structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
0:28 Constant:
0:28 0 (const int)
0:28 Constant:
0:28 1 (const int)
0:28 Constant:
0:28 3 (const int)
0:30 Branch: Return with expression
0:30 'O' ( temp structure{ temp 3-element array of float fTessFactor, temp float fInsideTessFactor})
0:39 Function Definition: @main(struct-HS_Input-vf4-vf41[3];u1; ( temp structure{ temp 4-component vector of float m_Position})
0:39 Function Parameters:
0:39 'I' ( in 3-element array of structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
0:39 'cpid' ( in uint)
0:? Sequence
0:40 Sequence
0:40 move second child to first child ( temp structure{ temp 4-component vector of float m_Position})
0:40 'output' ( temp structure{ temp 4-component vector of float m_Position})
0:40 Constant:
0:40 0.000000
0:40 0.000000
0:40 0.000000
0:40 0.000000
0:41 move second child to first child ( temp 4-component vector of float)
0:41 m_Position: direct index for structure ( temp 4-component vector of float)
0:41 'output' ( temp structure{ temp 4-component vector of float m_Position})
0:41 Constant:
0:41 0 (const int)
0:41 Constant:
0:41 0.000000
0:41 0.000000
0:41 0.000000
0:41 0.000000
0:42 Branch: Return with expression
0:42 'output' ( temp structure{ temp 4-component vector of float m_Position})
0:39 Function Definition: main( ( temp void)
0:39 Function Parameters:
0:? Sequence
0:39 Sequence
0:39 move second child to first child ( temp 4-component vector of float)
0:39 m_Position: direct index for structure ( temp 4-component vector of float)
0:39 direct index ( temp structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
0:? 'I' ( temp 3-element array of structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
0:39 Constant:
0:39 0 (const int)
0:39 Constant:
0:39 0 (const int)
0:39 direct index ( in 4-component vector of float Position)
0:? 'I.m_Position' ( in 3-element array of 4-component vector of float Position)
0:39 Constant:
0:39 0 (const int)
0:39 move second child to first child ( temp 4-component vector of float)
0:39 m_Normal: direct index for structure ( temp 4-component vector of float)
0:39 direct index ( temp structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
0:? 'I' ( temp 3-element array of structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
0:39 Constant:
0:39 0 (const int)
0:39 Constant:
0:39 1 (const int)
0:39 direct index (layout( location=0) in 4-component vector of float)
0:? 'I.m_Normal' (layout( location=0) in 3-element array of 4-component vector of float)
0:39 Constant:
0:39 0 (const int)
0:39 move second child to first child ( temp 4-component vector of float)
0:39 m_Position: direct index for structure ( temp 4-component vector of float)
0:39 direct index ( temp structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
0:? 'I' ( temp 3-element array of structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
0:39 Constant:
0:39 1 (const int)
0:39 Constant:
0:39 0 (const int)
0:39 direct index ( in 4-component vector of float Position)
0:? 'I.m_Position' ( in 3-element array of 4-component vector of float Position)
0:39 Constant:
0:39 1 (const int)
0:39 move second child to first child ( temp 4-component vector of float)
0:39 m_Normal: direct index for structure ( temp 4-component vector of float)
0:39 direct index ( temp structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
0:? 'I' ( temp 3-element array of structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
0:39 Constant:
0:39 1 (const int)
0:39 Constant:
0:39 1 (const int)
0:39 direct index (layout( location=0) in 4-component vector of float)
0:? 'I.m_Normal' (layout( location=0) in 3-element array of 4-component vector of float)
0:39 Constant:
0:39 1 (const int)
0:39 move second child to first child ( temp 4-component vector of float)
0:39 m_Position: direct index for structure ( temp 4-component vector of float)
0:39 direct index ( temp structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
0:? 'I' ( temp 3-element array of structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
0:39 Constant:
0:39 2 (const int)
0:39 Constant:
0:39 0 (const int)
0:39 direct index ( in 4-component vector of float Position)
0:? 'I.m_Position' ( in 3-element array of 4-component vector of float Position)
0:39 Constant:
0:39 2 (const int)
0:39 move second child to first child ( temp 4-component vector of float)
0:39 m_Normal: direct index for structure ( temp 4-component vector of float)
0:39 direct index ( temp structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
0:? 'I' ( temp 3-element array of structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
0:39 Constant:
0:39 2 (const int)
0:39 Constant:
0:39 1 (const int)
0:39 direct index (layout( location=0) in 4-component vector of float)
0:? 'I.m_Normal' (layout( location=0) in 3-element array of 4-component vector of float)
0:39 Constant:
0:39 2 (const int)
0:39 move second child to first child ( temp uint)
0:? 'cpid' ( temp uint)
0:? 'cpid' ( in uint InvocationID)
0:39 Sequence
0:39 move second child to first child ( temp 4-component vector of float)
0:39 indirect index ( out 4-component vector of float Position)
0:? '@entryPointOutput.m_Position' ( out 3-element array of 4-component vector of float Position)
0:? 'cpid' ( in uint InvocationID)
0:39 m_Position: direct index for structure ( temp 4-component vector of float)
0:39 Function Call: @main(struct-HS_Input-vf4-vf41[3];u1; ( temp structure{ temp 4-component vector of float m_Position})
0:? 'I' ( temp 3-element array of structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
0:? 'cpid' ( temp uint)
0:39 Constant:
0:39 0 (const int)
0:? Barrier ( temp void)
0:? Test condition and select ( temp void)
0:? Condition
0:? Compare Equal ( temp bool)
0:? 'cpid' ( in uint InvocationID)
0:? Constant:
0:? 0 (const int)
0:? true case
0:? Sequence
0:? move second child to first child ( temp structure{ temp 3-element array of float fTessFactor, temp float fInsideTessFactor})
0:? '@patchConstantResult' ( temp structure{ temp 3-element array of float fTessFactor, temp float fInsideTessFactor})
0:? Function Call: HS_ConstFunc(struct-HS_Input-vf4-vf41[3]; ( temp structure{ temp 3-element array of float fTessFactor, temp float fInsideTessFactor})
0:? 'I' ( temp 3-element array of structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
0:? Sequence
0:? move second child to first child ( temp float)
0:? direct index ( patch out float TessLevelOuter)
0:? '@patchConstantOutput.fTessFactor' ( patch out 4-element array of float TessLevelOuter)
0:? Constant:
0:? 0 (const int)
0:? direct index ( temp float)
0:? fTessFactor: direct index for structure ( temp 3-element array of float)
0:? '@patchConstantResult' ( temp structure{ temp 3-element array of float fTessFactor, temp float fInsideTessFactor})
0:? Constant:
0:? 0 (const int)
0:? Constant:
0:? 0 (const int)
0:? move second child to first child ( temp float)
0:? direct index ( patch out float TessLevelOuter)
0:? '@patchConstantOutput.fTessFactor' ( patch out 4-element array of float TessLevelOuter)
0:? Constant:
0:? 1 (const int)
0:? direct index ( temp float)
0:? fTessFactor: direct index for structure ( temp 3-element array of float)
0:? '@patchConstantResult' ( temp structure{ temp 3-element array of float fTessFactor, temp float fInsideTessFactor})
0:? Constant:
0:? 0 (const int)
0:? Constant:
0:? 1 (const int)
0:? move second child to first child ( temp float)
0:? direct index ( patch out float TessLevelOuter)
0:? '@patchConstantOutput.fTessFactor' ( patch out 4-element array of float TessLevelOuter)
0:? Constant:
0:? 2 (const int)
0:? direct index ( temp float)
0:? fTessFactor: direct index for structure ( temp 3-element array of float)
0:? '@patchConstantResult' ( temp structure{ temp 3-element array of float fTessFactor, temp float fInsideTessFactor})
0:? Constant:
0:? 0 (const int)
0:? Constant:
0:? 2 (const int)
0:? move second child to first child ( temp float)
0:? direct index ( patch out float TessLevelInner)
0:? '@patchConstantOutput.fInsideTessFactor' ( patch out 2-element array of float TessLevelInner)
0:? Constant:
0:? 0 (const int)
0:? fInsideTessFactor: direct index for structure ( temp float)
0:? '@patchConstantResult' ( temp structure{ temp 3-element array of float fTessFactor, temp float fInsideTessFactor})
0:? Constant:
0:? 1 (const int)
0:? Linker Objects
0:? '@entryPointOutput.m_Position' ( out 3-element array of 4-component vector of float Position)
0:? 'I.m_Position' ( in 3-element array of 4-component vector of float Position)
0:? 'I.m_Normal' (layout( location=0) in 3-element array of 4-component vector of float)
0:? 'cpid' ( in uint InvocationID)
0:? '@patchConstantOutput.fTessFactor' ( patch out 4-element array of float TessLevelOuter)
0:? '@patchConstantOutput.fInsideTessFactor' ( patch out 2-element array of float TessLevelInner)
// Module Version 10000
// Generated by (magic number): 80008
// Id's are bound by 124
Capability Tessellation
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint TessellationControl 4 "main" 56 61 80 83 107 120
ExecutionMode 4 OutputVertices 3
ExecutionMode 4 Triangles
ExecutionMode 4 SpacingFractionalOdd
ExecutionMode 4 VertexOrderCw
Source HLSL 500
Name 4 "main"
Name 8 "HS_Input"
MemberName 8(HS_Input) 0 "m_Position"
MemberName 8(HS_Input) 1 "m_Normal"
Name 14 "HS_Output"
MemberName 14(HS_Output) 0 "fTessFactor"
MemberName 14(HS_Output) 1 "fInsideTessFactor"
Name 17 "HS_ConstFunc(struct-HS_Input-vf4-vf41[3];"
Name 16 "I"
Name 20 "HS_Main_Output"
MemberName 20(HS_Main_Output) 0 "m_Position"
Name 24 "@main(struct-HS_Input-vf4-vf41[3];u1;"
Name 22 "I"
Name 23 "cpid"
Name 27 "O"
Name 45 "output"
Name 53 "I"
Name 56 "I.m_Position"
Name 61 "I.m_Normal"
Name 78 "cpid"
Name 80 "cpid"
Name 83 "@entryPointOutput.m_Position"
Name 85 "param"
Name 87 "param"
Name 101 "@patchConstantResult"
Name 102 "param"
Name 107 "@patchConstantOutput.fTessFactor"
Name 120 "@patchConstantOutput.fInsideTessFactor"
Decorate 56(I.m_Position) BuiltIn Position
Decorate 61(I.m_Normal) Location 0
Decorate 80(cpid) BuiltIn InvocationId
Decorate 83(@entryPointOutput.m_Position) BuiltIn Position
Decorate 107(@patchConstantOutput.fTessFactor) Patch
Decorate 107(@patchConstantOutput.fTessFactor) BuiltIn TessLevelOuter
Decorate 120(@patchConstantOutput.fInsideTessFactor) Patch
Decorate 120(@patchConstantOutput.fInsideTessFactor) BuiltIn TessLevelInner
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8(HS_Input): TypeStruct 7(fvec4) 7(fvec4)
9: TypeInt 32 0
10: 9(int) Constant 3
11: TypeArray 8(HS_Input) 10
12: TypePointer Function 11
13: TypeArray 6(float) 10
14(HS_Output): TypeStruct 13 6(float)
15: TypeFunction 14(HS_Output) 12(ptr)
19: TypePointer Function 9(int)
20(HS_Main_Output): TypeStruct 7(fvec4)
21: TypeFunction 20(HS_Main_Output) 12(ptr) 19(ptr)
26: TypePointer Function 14(HS_Output)
28: 6(float) Constant 0
29: 13 ConstantComposite 28 28 28
30:14(HS_Output) ConstantComposite 29 28
31: TypeInt 32 1
32: 31(int) Constant 1
33: 31(int) Constant 0
34: TypePointer Function 6(float)
44: TypePointer Function 20(HS_Main_Output)
46: 7(fvec4) ConstantComposite 28 28 28 28
47:20(HS_Main_Output) ConstantComposite 46
48: TypePointer Function 7(fvec4)
54: TypeArray 7(fvec4) 10
55: TypePointer Input 54
56(I.m_Position): 55(ptr) Variable Input
57: TypePointer Input 7(fvec4)
61(I.m_Normal): 55(ptr) Variable Input
71: 31(int) Constant 2
79: TypePointer Input 9(int)
80(cpid): 79(ptr) Variable Input
82: TypePointer Output 54
83(@entryPointOutput.m_Position): 82(ptr) Variable Output
91: TypePointer Output 7(fvec4)
93: 9(int) Constant 2
94: 9(int) Constant 4
95: 9(int) Constant 0
97: TypeBool
105: TypeArray 6(float) 94
106: TypePointer Output 105
107(@patchConstantOutput.fTessFactor): 106(ptr) Variable Output
110: TypePointer Output 6(float)
118: TypeArray 6(float) 93
119: TypePointer Output 118
120(@patchConstantOutput.fInsideTessFactor): 119(ptr) Variable Output
4(main): 2 Function None 3
5: Label
53(I): 12(ptr) Variable Function
78(cpid): 19(ptr) Variable Function
85(param): 12(ptr) Variable Function
87(param): 19(ptr) Variable Function
101(@patchConstantResult): 26(ptr) Variable Function
102(param): 12(ptr) Variable Function
58: 57(ptr) AccessChain 56(I.m_Position) 33
59: 7(fvec4) Load 58
60: 48(ptr) AccessChain 53(I) 33 33
Store 60 59
62: 57(ptr) AccessChain 61(I.m_Normal) 33
63: 7(fvec4) Load 62
64: 48(ptr) AccessChain 53(I) 33 32
Store 64 63
65: 57(ptr) AccessChain 56(I.m_Position) 32
66: 7(fvec4) Load 65
67: 48(ptr) AccessChain 53(I) 32 33
Store 67 66
68: 57(ptr) AccessChain 61(I.m_Normal) 32
69: 7(fvec4) Load 68
70: 48(ptr) AccessChain 53(I) 32 32
Store 70 69
72: 57(ptr) AccessChain 56(I.m_Position) 71
73: 7(fvec4) Load 72
74: 48(ptr) AccessChain 53(I) 71 33
Store 74 73
75: 57(ptr) AccessChain 61(I.m_Normal) 71
76: 7(fvec4) Load 75
77: 48(ptr) AccessChain 53(I) 71 32
Store 77 76
81: 9(int) Load 80(cpid)
Store 78(cpid) 81
84: 9(int) Load 80(cpid)
86: 11 Load 53(I)
Store 85(param) 86
88: 9(int) Load 78(cpid)
Store 87(param) 88
89:20(HS_Main_Output) FunctionCall 24(@main(struct-HS_Input-vf4-vf41[3];u1;) 85(param) 87(param)
90: 7(fvec4) CompositeExtract 89 0
92: 91(ptr) AccessChain 83(@entryPointOutput.m_Position) 84
Store 92 90
ControlBarrier 93 94 95
96: 9(int) Load 80(cpid)
98: 97(bool) IEqual 96 33
SelectionMerge 100 None
BranchConditional 98 99 100
99: Label
103: 11 Load 53(I)
Store 102(param) 103
104:14(HS_Output) FunctionCall 17(HS_ConstFunc(struct-HS_Input-vf4-vf41[3];) 102(param)
Store 101(@patchConstantResult) 104
108: 34(ptr) AccessChain 101(@patchConstantResult) 33 33
109: 6(float) Load 108
111: 110(ptr) AccessChain 107(@patchConstantOutput.fTessFactor) 33
Store 111 109
112: 34(ptr) AccessChain 101(@patchConstantResult) 33 32
113: 6(float) Load 112
114: 110(ptr) AccessChain 107(@patchConstantOutput.fTessFactor) 32
Store 114 113
115: 34(ptr) AccessChain 101(@patchConstantResult) 33 71
116: 6(float) Load 115
117: 110(ptr) AccessChain 107(@patchConstantOutput.fTessFactor) 71
Store 117 116
121: 34(ptr) AccessChain 101(@patchConstantResult) 32
122: 6(float) Load 121
123: 110(ptr) AccessChain 120(@patchConstantOutput.fInsideTessFactor) 33
Store 123 122
Branch 100
100: Label
Return
FunctionEnd
17(HS_ConstFunc(struct-HS_Input-vf4-vf41[3];):14(HS_Output) Function None 15
16(I): 12(ptr) FunctionParameter
18: Label
27(O): 26(ptr) Variable Function
Store 27(O) 30
35: 34(ptr) AccessChain 16(I) 33 33 10
36: 6(float) Load 35
37: 34(ptr) AccessChain 16(I) 33 32 10
38: 6(float) Load 37
39: 6(float) FAdd 36 38
40: 34(ptr) AccessChain 27(O) 32
Store 40 39
41:14(HS_Output) Load 27(O)
ReturnValue 41
FunctionEnd
24(@main(struct-HS_Input-vf4-vf41[3];u1;):20(HS_Main_Output) Function None 21
22(I): 12(ptr) FunctionParameter
23(cpid): 19(ptr) FunctionParameter
25: Label
45(output): 44(ptr) Variable Function
Store 45(output) 47
49: 48(ptr) AccessChain 45(output) 33
Store 49 46
50:20(HS_Main_Output) Load 45(output)
ReturnValue 50
FunctionEnd