Specifically, add flattening of arrayed io for geometry and tesselation shaders. Previously some interface structs just had builtins split out which caused some interfaces to not be exactly the same as that of flattened adjacent stages, affecting validation and correctness. This obviates builtin splitting. That will be removed in a followup commit. It was left in for this commit to better exhibit the functional changes that were made. Fixes #1660.
657 lines
37 KiB
Plaintext
657 lines
37 KiB
Plaintext
hlsl.hull.4.tesc
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Shader version: 500
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vertices = 3
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vertex spacing = fractional_odd_spacing
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triangle order = cw
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0:? Sequence
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0:25 Function Definition: HS_ConstFunc(struct-HS_Input-vf4-vf41[3]; ( temp structure{ temp 3-element array of float fTessFactor, temp float fInsideTessFactor})
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0:25 Function Parameters:
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0:25 'I' ( in 3-element array of structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
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0:? Sequence
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0:26 Sequence
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0:26 move second child to first child ( temp structure{ temp 3-element array of float fTessFactor, temp float fInsideTessFactor})
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0:26 'O' ( temp structure{ temp 3-element array of float fTessFactor, temp float fInsideTessFactor})
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0:26 Constant:
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0:26 0.000000
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0:26 0.000000
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0:26 0.000000
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0:26 0.000000
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0:28 move second child to first child ( temp float)
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0:28 fInsideTessFactor: direct index for structure ( temp float)
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0:28 'O' ( temp structure{ temp 3-element array of float fTessFactor, temp float fInsideTessFactor})
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0:28 Constant:
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0:28 1 (const int)
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0:28 add ( temp float)
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0:28 direct index ( temp float)
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0:28 m_Position: direct index for structure ( temp 4-component vector of float)
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0:28 direct index ( temp structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
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0:28 'I' ( in 3-element array of structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
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0:28 Constant:
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0:28 0 (const int)
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0:28 Constant:
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0:28 0 (const int)
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0:28 Constant:
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0:28 3 (const int)
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0:28 direct index ( temp float)
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0:28 m_Normal: direct index for structure ( temp 4-component vector of float)
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0:28 direct index ( temp structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
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0:28 'I' ( in 3-element array of structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
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0:28 Constant:
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0:28 0 (const int)
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0:28 Constant:
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0:28 1 (const int)
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0:28 Constant:
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0:28 3 (const int)
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0:30 Branch: Return with expression
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0:30 'O' ( temp structure{ temp 3-element array of float fTessFactor, temp float fInsideTessFactor})
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0:39 Function Definition: @main(struct-HS_Input-vf4-vf41[3];u1; ( temp structure{ temp 4-component vector of float m_Position})
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0:39 Function Parameters:
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0:39 'I' ( in 3-element array of structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
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0:39 'cpid' ( in uint)
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0:? Sequence
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0:40 Sequence
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0:40 move second child to first child ( temp structure{ temp 4-component vector of float m_Position})
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0:40 'output' ( temp structure{ temp 4-component vector of float m_Position})
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0:40 Constant:
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0:40 0.000000
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0:40 0.000000
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0:40 0.000000
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0:40 0.000000
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0:41 move second child to first child ( temp 4-component vector of float)
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0:41 m_Position: direct index for structure ( temp 4-component vector of float)
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0:41 'output' ( temp structure{ temp 4-component vector of float m_Position})
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0:41 Constant:
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0:41 0 (const int)
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0:41 Constant:
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0:41 0.000000
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0:41 0.000000
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0:41 0.000000
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0:41 0.000000
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0:42 Branch: Return with expression
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0:42 'output' ( temp structure{ temp 4-component vector of float m_Position})
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0:39 Function Definition: main( ( temp void)
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0:39 Function Parameters:
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0:? Sequence
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0:39 Sequence
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0:39 move second child to first child ( temp 4-component vector of float)
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0:39 m_Position: direct index for structure ( temp 4-component vector of float)
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0:39 direct index ( temp structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
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0:? 'I' ( temp 3-element array of structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
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0:39 Constant:
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0:39 0 (const int)
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0:39 Constant:
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0:39 0 (const int)
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0:39 direct index ( in 4-component vector of float Position)
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0:? 'I.m_Position' ( in 3-element array of 4-component vector of float Position)
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0:39 Constant:
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0:39 0 (const int)
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0:39 move second child to first child ( temp 4-component vector of float)
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0:39 m_Normal: direct index for structure ( temp 4-component vector of float)
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0:39 direct index ( temp structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
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0:? 'I' ( temp 3-element array of structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
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0:39 Constant:
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0:39 0 (const int)
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0:39 Constant:
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0:39 1 (const int)
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0:39 direct index (layout( location=0) in 4-component vector of float)
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0:? 'I.m_Normal' (layout( location=0) in 3-element array of 4-component vector of float)
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0:39 Constant:
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0:39 0 (const int)
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0:39 move second child to first child ( temp 4-component vector of float)
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0:39 m_Position: direct index for structure ( temp 4-component vector of float)
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0:39 direct index ( temp structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
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0:? 'I' ( temp 3-element array of structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
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0:39 Constant:
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0:39 1 (const int)
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0:39 Constant:
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0:39 0 (const int)
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0:39 direct index ( in 4-component vector of float Position)
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0:? 'I.m_Position' ( in 3-element array of 4-component vector of float Position)
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0:39 Constant:
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0:39 1 (const int)
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0:39 move second child to first child ( temp 4-component vector of float)
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0:39 m_Normal: direct index for structure ( temp 4-component vector of float)
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0:39 direct index ( temp structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
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0:? 'I' ( temp 3-element array of structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
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0:39 Constant:
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0:39 1 (const int)
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0:39 Constant:
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0:39 1 (const int)
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0:39 direct index (layout( location=0) in 4-component vector of float)
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0:? 'I.m_Normal' (layout( location=0) in 3-element array of 4-component vector of float)
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0:39 Constant:
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0:39 1 (const int)
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0:39 move second child to first child ( temp 4-component vector of float)
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0:39 m_Position: direct index for structure ( temp 4-component vector of float)
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0:39 direct index ( temp structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
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0:? 'I' ( temp 3-element array of structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
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0:39 Constant:
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0:39 2 (const int)
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0:39 Constant:
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0:39 0 (const int)
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0:39 direct index ( in 4-component vector of float Position)
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0:? 'I.m_Position' ( in 3-element array of 4-component vector of float Position)
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0:39 Constant:
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0:39 2 (const int)
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0:39 move second child to first child ( temp 4-component vector of float)
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0:39 m_Normal: direct index for structure ( temp 4-component vector of float)
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0:39 direct index ( temp structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
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0:? 'I' ( temp 3-element array of structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
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0:39 Constant:
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0:39 2 (const int)
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0:39 Constant:
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0:39 1 (const int)
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0:39 direct index (layout( location=0) in 4-component vector of float)
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0:? 'I.m_Normal' (layout( location=0) in 3-element array of 4-component vector of float)
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0:39 Constant:
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0:39 2 (const int)
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0:39 move second child to first child ( temp uint)
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0:? 'cpid' ( temp uint)
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0:? 'cpid' ( in uint InvocationID)
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0:39 Sequence
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0:39 move second child to first child ( temp 4-component vector of float)
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0:39 indirect index ( out 4-component vector of float Position)
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0:? '@entryPointOutput.m_Position' ( out 3-element array of 4-component vector of float Position)
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0:? 'cpid' ( in uint InvocationID)
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0:39 m_Position: direct index for structure ( temp 4-component vector of float)
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0:39 Function Call: @main(struct-HS_Input-vf4-vf41[3];u1; ( temp structure{ temp 4-component vector of float m_Position})
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0:? 'I' ( temp 3-element array of structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
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0:? 'cpid' ( temp uint)
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0:39 Constant:
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0:39 0 (const int)
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0:? Barrier ( temp void)
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0:? Test condition and select ( temp void)
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0:? Condition
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0:? Compare Equal ( temp bool)
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0:? 'cpid' ( in uint InvocationID)
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0:? Constant:
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0:? 0 (const int)
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0:? true case
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0:? Sequence
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0:? move second child to first child ( temp structure{ temp 3-element array of float fTessFactor, temp float fInsideTessFactor})
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0:? '@patchConstantResult' ( temp structure{ temp 3-element array of float fTessFactor, temp float fInsideTessFactor})
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0:? Function Call: HS_ConstFunc(struct-HS_Input-vf4-vf41[3]; ( temp structure{ temp 3-element array of float fTessFactor, temp float fInsideTessFactor})
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0:? 'I' ( temp 3-element array of structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
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0:? Sequence
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0:? move second child to first child ( temp float)
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0:? direct index ( patch out float TessLevelOuter)
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0:? '@patchConstantOutput.fTessFactor' ( patch out 4-element array of float TessLevelOuter)
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0:? Constant:
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0:? 0 (const int)
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0:? direct index ( temp float)
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0:? fTessFactor: direct index for structure ( temp 3-element array of float)
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0:? '@patchConstantResult' ( temp structure{ temp 3-element array of float fTessFactor, temp float fInsideTessFactor})
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0:? Constant:
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0:? 0 (const int)
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0:? Constant:
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0:? 0 (const int)
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0:? move second child to first child ( temp float)
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0:? direct index ( patch out float TessLevelOuter)
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0:? '@patchConstantOutput.fTessFactor' ( patch out 4-element array of float TessLevelOuter)
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0:? Constant:
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0:? 1 (const int)
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0:? direct index ( temp float)
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0:? fTessFactor: direct index for structure ( temp 3-element array of float)
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0:? '@patchConstantResult' ( temp structure{ temp 3-element array of float fTessFactor, temp float fInsideTessFactor})
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0:? Constant:
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0:? 0 (const int)
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0:? Constant:
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0:? 1 (const int)
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0:? move second child to first child ( temp float)
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0:? direct index ( patch out float TessLevelOuter)
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0:? '@patchConstantOutput.fTessFactor' ( patch out 4-element array of float TessLevelOuter)
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0:? Constant:
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0:? 2 (const int)
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0:? direct index ( temp float)
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0:? fTessFactor: direct index for structure ( temp 3-element array of float)
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0:? '@patchConstantResult' ( temp structure{ temp 3-element array of float fTessFactor, temp float fInsideTessFactor})
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0:? Constant:
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0:? 0 (const int)
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0:? Constant:
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0:? 2 (const int)
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0:? move second child to first child ( temp float)
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0:? direct index ( patch out float TessLevelInner)
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0:? '@patchConstantOutput.fInsideTessFactor' ( patch out 2-element array of float TessLevelInner)
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0:? Constant:
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0:? 0 (const int)
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0:? fInsideTessFactor: direct index for structure ( temp float)
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0:? '@patchConstantResult' ( temp structure{ temp 3-element array of float fTessFactor, temp float fInsideTessFactor})
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0:? Constant:
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0:? 1 (const int)
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0:? Linker Objects
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0:? '@entryPointOutput.m_Position' ( out 3-element array of 4-component vector of float Position)
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0:? 'I.m_Position' ( in 3-element array of 4-component vector of float Position)
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0:? 'I.m_Normal' (layout( location=0) in 3-element array of 4-component vector of float)
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0:? 'cpid' ( in uint InvocationID)
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0:? '@patchConstantOutput.fTessFactor' ( patch out 4-element array of float TessLevelOuter)
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0:? '@patchConstantOutput.fInsideTessFactor' ( patch out 2-element array of float TessLevelInner)
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Linked tessellation control stage:
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Shader version: 500
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vertices = 3
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vertex spacing = fractional_odd_spacing
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triangle order = cw
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0:? Sequence
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0:25 Function Definition: HS_ConstFunc(struct-HS_Input-vf4-vf41[3]; ( temp structure{ temp 3-element array of float fTessFactor, temp float fInsideTessFactor})
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0:25 Function Parameters:
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0:25 'I' ( in 3-element array of structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
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0:? Sequence
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0:26 Sequence
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0:26 move second child to first child ( temp structure{ temp 3-element array of float fTessFactor, temp float fInsideTessFactor})
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0:26 'O' ( temp structure{ temp 3-element array of float fTessFactor, temp float fInsideTessFactor})
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0:26 Constant:
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0:26 0.000000
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0:26 0.000000
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0:26 0.000000
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0:26 0.000000
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0:28 move second child to first child ( temp float)
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0:28 fInsideTessFactor: direct index for structure ( temp float)
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0:28 'O' ( temp structure{ temp 3-element array of float fTessFactor, temp float fInsideTessFactor})
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0:28 Constant:
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0:28 1 (const int)
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0:28 add ( temp float)
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0:28 direct index ( temp float)
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0:28 m_Position: direct index for structure ( temp 4-component vector of float)
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0:28 direct index ( temp structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
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0:28 'I' ( in 3-element array of structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
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0:28 Constant:
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0:28 0 (const int)
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0:28 Constant:
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0:28 0 (const int)
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0:28 Constant:
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0:28 3 (const int)
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0:28 direct index ( temp float)
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0:28 m_Normal: direct index for structure ( temp 4-component vector of float)
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0:28 direct index ( temp structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
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0:28 'I' ( in 3-element array of structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
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0:28 Constant:
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0:28 0 (const int)
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0:28 Constant:
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0:28 1 (const int)
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0:28 Constant:
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0:28 3 (const int)
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0:30 Branch: Return with expression
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0:30 'O' ( temp structure{ temp 3-element array of float fTessFactor, temp float fInsideTessFactor})
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0:39 Function Definition: @main(struct-HS_Input-vf4-vf41[3];u1; ( temp structure{ temp 4-component vector of float m_Position})
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0:39 Function Parameters:
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0:39 'I' ( in 3-element array of structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
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0:39 'cpid' ( in uint)
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0:? Sequence
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0:40 Sequence
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0:40 move second child to first child ( temp structure{ temp 4-component vector of float m_Position})
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0:40 'output' ( temp structure{ temp 4-component vector of float m_Position})
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0:40 Constant:
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0:40 0.000000
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0:40 0.000000
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0:40 0.000000
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0:40 0.000000
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0:41 move second child to first child ( temp 4-component vector of float)
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0:41 m_Position: direct index for structure ( temp 4-component vector of float)
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0:41 'output' ( temp structure{ temp 4-component vector of float m_Position})
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0:41 Constant:
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0:41 0 (const int)
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0:41 Constant:
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0:41 0.000000
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0:41 0.000000
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0:41 0.000000
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0:41 0.000000
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0:42 Branch: Return with expression
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0:42 'output' ( temp structure{ temp 4-component vector of float m_Position})
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0:39 Function Definition: main( ( temp void)
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0:39 Function Parameters:
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0:? Sequence
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0:39 Sequence
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0:39 move second child to first child ( temp 4-component vector of float)
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0:39 m_Position: direct index for structure ( temp 4-component vector of float)
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0:39 direct index ( temp structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
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0:? 'I' ( temp 3-element array of structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
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0:39 Constant:
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0:39 0 (const int)
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0:39 Constant:
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0:39 0 (const int)
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0:39 direct index ( in 4-component vector of float Position)
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0:? 'I.m_Position' ( in 3-element array of 4-component vector of float Position)
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0:39 Constant:
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0:39 0 (const int)
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0:39 move second child to first child ( temp 4-component vector of float)
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0:39 m_Normal: direct index for structure ( temp 4-component vector of float)
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0:39 direct index ( temp structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
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0:? 'I' ( temp 3-element array of structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
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0:39 Constant:
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0:39 0 (const int)
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0:39 Constant:
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0:39 1 (const int)
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0:39 direct index (layout( location=0) in 4-component vector of float)
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0:? 'I.m_Normal' (layout( location=0) in 3-element array of 4-component vector of float)
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0:39 Constant:
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0:39 0 (const int)
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0:39 move second child to first child ( temp 4-component vector of float)
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0:39 m_Position: direct index for structure ( temp 4-component vector of float)
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0:39 direct index ( temp structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
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0:? 'I' ( temp 3-element array of structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
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0:39 Constant:
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0:39 1 (const int)
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0:39 Constant:
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0:39 0 (const int)
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0:39 direct index ( in 4-component vector of float Position)
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0:? 'I.m_Position' ( in 3-element array of 4-component vector of float Position)
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0:39 Constant:
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0:39 1 (const int)
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0:39 move second child to first child ( temp 4-component vector of float)
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0:39 m_Normal: direct index for structure ( temp 4-component vector of float)
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0:39 direct index ( temp structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
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0:? 'I' ( temp 3-element array of structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
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0:39 Constant:
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0:39 1 (const int)
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0:39 Constant:
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0:39 1 (const int)
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0:39 direct index (layout( location=0) in 4-component vector of float)
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0:? 'I.m_Normal' (layout( location=0) in 3-element array of 4-component vector of float)
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0:39 Constant:
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0:39 1 (const int)
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0:39 move second child to first child ( temp 4-component vector of float)
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0:39 m_Position: direct index for structure ( temp 4-component vector of float)
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0:39 direct index ( temp structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
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0:? 'I' ( temp 3-element array of structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
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0:39 Constant:
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0:39 2 (const int)
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0:39 Constant:
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0:39 0 (const int)
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0:39 direct index ( in 4-component vector of float Position)
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0:? 'I.m_Position' ( in 3-element array of 4-component vector of float Position)
|
|
0:39 Constant:
|
|
0:39 2 (const int)
|
|
0:39 move second child to first child ( temp 4-component vector of float)
|
|
0:39 m_Normal: direct index for structure ( temp 4-component vector of float)
|
|
0:39 direct index ( temp structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
|
|
0:? 'I' ( temp 3-element array of structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
|
|
0:39 Constant:
|
|
0:39 2 (const int)
|
|
0:39 Constant:
|
|
0:39 1 (const int)
|
|
0:39 direct index (layout( location=0) in 4-component vector of float)
|
|
0:? 'I.m_Normal' (layout( location=0) in 3-element array of 4-component vector of float)
|
|
0:39 Constant:
|
|
0:39 2 (const int)
|
|
0:39 move second child to first child ( temp uint)
|
|
0:? 'cpid' ( temp uint)
|
|
0:? 'cpid' ( in uint InvocationID)
|
|
0:39 Sequence
|
|
0:39 move second child to first child ( temp 4-component vector of float)
|
|
0:39 indirect index ( out 4-component vector of float Position)
|
|
0:? '@entryPointOutput.m_Position' ( out 3-element array of 4-component vector of float Position)
|
|
0:? 'cpid' ( in uint InvocationID)
|
|
0:39 m_Position: direct index for structure ( temp 4-component vector of float)
|
|
0:39 Function Call: @main(struct-HS_Input-vf4-vf41[3];u1; ( temp structure{ temp 4-component vector of float m_Position})
|
|
0:? 'I' ( temp 3-element array of structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
|
|
0:? 'cpid' ( temp uint)
|
|
0:39 Constant:
|
|
0:39 0 (const int)
|
|
0:? Barrier ( temp void)
|
|
0:? Test condition and select ( temp void)
|
|
0:? Condition
|
|
0:? Compare Equal ( temp bool)
|
|
0:? 'cpid' ( in uint InvocationID)
|
|
0:? Constant:
|
|
0:? 0 (const int)
|
|
0:? true case
|
|
0:? Sequence
|
|
0:? move second child to first child ( temp structure{ temp 3-element array of float fTessFactor, temp float fInsideTessFactor})
|
|
0:? '@patchConstantResult' ( temp structure{ temp 3-element array of float fTessFactor, temp float fInsideTessFactor})
|
|
0:? Function Call: HS_ConstFunc(struct-HS_Input-vf4-vf41[3]; ( temp structure{ temp 3-element array of float fTessFactor, temp float fInsideTessFactor})
|
|
0:? 'I' ( temp 3-element array of structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
|
|
0:? Sequence
|
|
0:? move second child to first child ( temp float)
|
|
0:? direct index ( patch out float TessLevelOuter)
|
|
0:? '@patchConstantOutput.fTessFactor' ( patch out 4-element array of float TessLevelOuter)
|
|
0:? Constant:
|
|
0:? 0 (const int)
|
|
0:? direct index ( temp float)
|
|
0:? fTessFactor: direct index for structure ( temp 3-element array of float)
|
|
0:? '@patchConstantResult' ( temp structure{ temp 3-element array of float fTessFactor, temp float fInsideTessFactor})
|
|
0:? Constant:
|
|
0:? 0 (const int)
|
|
0:? Constant:
|
|
0:? 0 (const int)
|
|
0:? move second child to first child ( temp float)
|
|
0:? direct index ( patch out float TessLevelOuter)
|
|
0:? '@patchConstantOutput.fTessFactor' ( patch out 4-element array of float TessLevelOuter)
|
|
0:? Constant:
|
|
0:? 1 (const int)
|
|
0:? direct index ( temp float)
|
|
0:? fTessFactor: direct index for structure ( temp 3-element array of float)
|
|
0:? '@patchConstantResult' ( temp structure{ temp 3-element array of float fTessFactor, temp float fInsideTessFactor})
|
|
0:? Constant:
|
|
0:? 0 (const int)
|
|
0:? Constant:
|
|
0:? 1 (const int)
|
|
0:? move second child to first child ( temp float)
|
|
0:? direct index ( patch out float TessLevelOuter)
|
|
0:? '@patchConstantOutput.fTessFactor' ( patch out 4-element array of float TessLevelOuter)
|
|
0:? Constant:
|
|
0:? 2 (const int)
|
|
0:? direct index ( temp float)
|
|
0:? fTessFactor: direct index for structure ( temp 3-element array of float)
|
|
0:? '@patchConstantResult' ( temp structure{ temp 3-element array of float fTessFactor, temp float fInsideTessFactor})
|
|
0:? Constant:
|
|
0:? 0 (const int)
|
|
0:? Constant:
|
|
0:? 2 (const int)
|
|
0:? move second child to first child ( temp float)
|
|
0:? direct index ( patch out float TessLevelInner)
|
|
0:? '@patchConstantOutput.fInsideTessFactor' ( patch out 2-element array of float TessLevelInner)
|
|
0:? Constant:
|
|
0:? 0 (const int)
|
|
0:? fInsideTessFactor: direct index for structure ( temp float)
|
|
0:? '@patchConstantResult' ( temp structure{ temp 3-element array of float fTessFactor, temp float fInsideTessFactor})
|
|
0:? Constant:
|
|
0:? 1 (const int)
|
|
0:? Linker Objects
|
|
0:? '@entryPointOutput.m_Position' ( out 3-element array of 4-component vector of float Position)
|
|
0:? 'I.m_Position' ( in 3-element array of 4-component vector of float Position)
|
|
0:? 'I.m_Normal' (layout( location=0) in 3-element array of 4-component vector of float)
|
|
0:? 'cpid' ( in uint InvocationID)
|
|
0:? '@patchConstantOutput.fTessFactor' ( patch out 4-element array of float TessLevelOuter)
|
|
0:? '@patchConstantOutput.fInsideTessFactor' ( patch out 2-element array of float TessLevelInner)
|
|
|
|
// Module Version 10000
|
|
// Generated by (magic number): 80008
|
|
// Id's are bound by 124
|
|
|
|
Capability Tessellation
|
|
1: ExtInstImport "GLSL.std.450"
|
|
MemoryModel Logical GLSL450
|
|
EntryPoint TessellationControl 4 "main" 56 61 80 83 107 120
|
|
ExecutionMode 4 OutputVertices 3
|
|
ExecutionMode 4 Triangles
|
|
ExecutionMode 4 SpacingFractionalOdd
|
|
ExecutionMode 4 VertexOrderCw
|
|
Source HLSL 500
|
|
Name 4 "main"
|
|
Name 8 "HS_Input"
|
|
MemberName 8(HS_Input) 0 "m_Position"
|
|
MemberName 8(HS_Input) 1 "m_Normal"
|
|
Name 14 "HS_Output"
|
|
MemberName 14(HS_Output) 0 "fTessFactor"
|
|
MemberName 14(HS_Output) 1 "fInsideTessFactor"
|
|
Name 17 "HS_ConstFunc(struct-HS_Input-vf4-vf41[3];"
|
|
Name 16 "I"
|
|
Name 20 "HS_Main_Output"
|
|
MemberName 20(HS_Main_Output) 0 "m_Position"
|
|
Name 24 "@main(struct-HS_Input-vf4-vf41[3];u1;"
|
|
Name 22 "I"
|
|
Name 23 "cpid"
|
|
Name 27 "O"
|
|
Name 45 "output"
|
|
Name 53 "I"
|
|
Name 56 "I.m_Position"
|
|
Name 61 "I.m_Normal"
|
|
Name 78 "cpid"
|
|
Name 80 "cpid"
|
|
Name 83 "@entryPointOutput.m_Position"
|
|
Name 85 "param"
|
|
Name 87 "param"
|
|
Name 101 "@patchConstantResult"
|
|
Name 102 "param"
|
|
Name 107 "@patchConstantOutput.fTessFactor"
|
|
Name 120 "@patchConstantOutput.fInsideTessFactor"
|
|
Decorate 56(I.m_Position) BuiltIn Position
|
|
Decorate 61(I.m_Normal) Location 0
|
|
Decorate 80(cpid) BuiltIn InvocationId
|
|
Decorate 83(@entryPointOutput.m_Position) BuiltIn Position
|
|
Decorate 107(@patchConstantOutput.fTessFactor) Patch
|
|
Decorate 107(@patchConstantOutput.fTessFactor) BuiltIn TessLevelOuter
|
|
Decorate 120(@patchConstantOutput.fInsideTessFactor) Patch
|
|
Decorate 120(@patchConstantOutput.fInsideTessFactor) BuiltIn TessLevelInner
|
|
2: TypeVoid
|
|
3: TypeFunction 2
|
|
6: TypeFloat 32
|
|
7: TypeVector 6(float) 4
|
|
8(HS_Input): TypeStruct 7(fvec4) 7(fvec4)
|
|
9: TypeInt 32 0
|
|
10: 9(int) Constant 3
|
|
11: TypeArray 8(HS_Input) 10
|
|
12: TypePointer Function 11
|
|
13: TypeArray 6(float) 10
|
|
14(HS_Output): TypeStruct 13 6(float)
|
|
15: TypeFunction 14(HS_Output) 12(ptr)
|
|
19: TypePointer Function 9(int)
|
|
20(HS_Main_Output): TypeStruct 7(fvec4)
|
|
21: TypeFunction 20(HS_Main_Output) 12(ptr) 19(ptr)
|
|
26: TypePointer Function 14(HS_Output)
|
|
28: 6(float) Constant 0
|
|
29: 13 ConstantComposite 28 28 28
|
|
30:14(HS_Output) ConstantComposite 29 28
|
|
31: TypeInt 32 1
|
|
32: 31(int) Constant 1
|
|
33: 31(int) Constant 0
|
|
34: TypePointer Function 6(float)
|
|
44: TypePointer Function 20(HS_Main_Output)
|
|
46: 7(fvec4) ConstantComposite 28 28 28 28
|
|
47:20(HS_Main_Output) ConstantComposite 46
|
|
48: TypePointer Function 7(fvec4)
|
|
54: TypeArray 7(fvec4) 10
|
|
55: TypePointer Input 54
|
|
56(I.m_Position): 55(ptr) Variable Input
|
|
57: TypePointer Input 7(fvec4)
|
|
61(I.m_Normal): 55(ptr) Variable Input
|
|
71: 31(int) Constant 2
|
|
79: TypePointer Input 9(int)
|
|
80(cpid): 79(ptr) Variable Input
|
|
82: TypePointer Output 54
|
|
83(@entryPointOutput.m_Position): 82(ptr) Variable Output
|
|
91: TypePointer Output 7(fvec4)
|
|
93: 9(int) Constant 2
|
|
94: 9(int) Constant 4
|
|
95: 9(int) Constant 0
|
|
97: TypeBool
|
|
105: TypeArray 6(float) 94
|
|
106: TypePointer Output 105
|
|
107(@patchConstantOutput.fTessFactor): 106(ptr) Variable Output
|
|
110: TypePointer Output 6(float)
|
|
118: TypeArray 6(float) 93
|
|
119: TypePointer Output 118
|
|
120(@patchConstantOutput.fInsideTessFactor): 119(ptr) Variable Output
|
|
4(main): 2 Function None 3
|
|
5: Label
|
|
53(I): 12(ptr) Variable Function
|
|
78(cpid): 19(ptr) Variable Function
|
|
85(param): 12(ptr) Variable Function
|
|
87(param): 19(ptr) Variable Function
|
|
101(@patchConstantResult): 26(ptr) Variable Function
|
|
102(param): 12(ptr) Variable Function
|
|
58: 57(ptr) AccessChain 56(I.m_Position) 33
|
|
59: 7(fvec4) Load 58
|
|
60: 48(ptr) AccessChain 53(I) 33 33
|
|
Store 60 59
|
|
62: 57(ptr) AccessChain 61(I.m_Normal) 33
|
|
63: 7(fvec4) Load 62
|
|
64: 48(ptr) AccessChain 53(I) 33 32
|
|
Store 64 63
|
|
65: 57(ptr) AccessChain 56(I.m_Position) 32
|
|
66: 7(fvec4) Load 65
|
|
67: 48(ptr) AccessChain 53(I) 32 33
|
|
Store 67 66
|
|
68: 57(ptr) AccessChain 61(I.m_Normal) 32
|
|
69: 7(fvec4) Load 68
|
|
70: 48(ptr) AccessChain 53(I) 32 32
|
|
Store 70 69
|
|
72: 57(ptr) AccessChain 56(I.m_Position) 71
|
|
73: 7(fvec4) Load 72
|
|
74: 48(ptr) AccessChain 53(I) 71 33
|
|
Store 74 73
|
|
75: 57(ptr) AccessChain 61(I.m_Normal) 71
|
|
76: 7(fvec4) Load 75
|
|
77: 48(ptr) AccessChain 53(I) 71 32
|
|
Store 77 76
|
|
81: 9(int) Load 80(cpid)
|
|
Store 78(cpid) 81
|
|
84: 9(int) Load 80(cpid)
|
|
86: 11 Load 53(I)
|
|
Store 85(param) 86
|
|
88: 9(int) Load 78(cpid)
|
|
Store 87(param) 88
|
|
89:20(HS_Main_Output) FunctionCall 24(@main(struct-HS_Input-vf4-vf41[3];u1;) 85(param) 87(param)
|
|
90: 7(fvec4) CompositeExtract 89 0
|
|
92: 91(ptr) AccessChain 83(@entryPointOutput.m_Position) 84
|
|
Store 92 90
|
|
ControlBarrier 93 94 95
|
|
96: 9(int) Load 80(cpid)
|
|
98: 97(bool) IEqual 96 33
|
|
SelectionMerge 100 None
|
|
BranchConditional 98 99 100
|
|
99: Label
|
|
103: 11 Load 53(I)
|
|
Store 102(param) 103
|
|
104:14(HS_Output) FunctionCall 17(HS_ConstFunc(struct-HS_Input-vf4-vf41[3];) 102(param)
|
|
Store 101(@patchConstantResult) 104
|
|
108: 34(ptr) AccessChain 101(@patchConstantResult) 33 33
|
|
109: 6(float) Load 108
|
|
111: 110(ptr) AccessChain 107(@patchConstantOutput.fTessFactor) 33
|
|
Store 111 109
|
|
112: 34(ptr) AccessChain 101(@patchConstantResult) 33 32
|
|
113: 6(float) Load 112
|
|
114: 110(ptr) AccessChain 107(@patchConstantOutput.fTessFactor) 32
|
|
Store 114 113
|
|
115: 34(ptr) AccessChain 101(@patchConstantResult) 33 71
|
|
116: 6(float) Load 115
|
|
117: 110(ptr) AccessChain 107(@patchConstantOutput.fTessFactor) 71
|
|
Store 117 116
|
|
121: 34(ptr) AccessChain 101(@patchConstantResult) 32
|
|
122: 6(float) Load 121
|
|
123: 110(ptr) AccessChain 120(@patchConstantOutput.fInsideTessFactor) 33
|
|
Store 123 122
|
|
Branch 100
|
|
100: Label
|
|
Return
|
|
FunctionEnd
|
|
17(HS_ConstFunc(struct-HS_Input-vf4-vf41[3];):14(HS_Output) Function None 15
|
|
16(I): 12(ptr) FunctionParameter
|
|
18: Label
|
|
27(O): 26(ptr) Variable Function
|
|
Store 27(O) 30
|
|
35: 34(ptr) AccessChain 16(I) 33 33 10
|
|
36: 6(float) Load 35
|
|
37: 34(ptr) AccessChain 16(I) 33 32 10
|
|
38: 6(float) Load 37
|
|
39: 6(float) FAdd 36 38
|
|
40: 34(ptr) AccessChain 27(O) 32
|
|
Store 40 39
|
|
41:14(HS_Output) Load 27(O)
|
|
ReturnValue 41
|
|
FunctionEnd
|
|
24(@main(struct-HS_Input-vf4-vf41[3];u1;):20(HS_Main_Output) Function None 21
|
|
22(I): 12(ptr) FunctionParameter
|
|
23(cpid): 19(ptr) FunctionParameter
|
|
25: Label
|
|
45(output): 44(ptr) Variable Function
|
|
Store 45(output) 47
|
|
49: 48(ptr) AccessChain 45(output) 33
|
|
Store 49 46
|
|
50:20(HS_Main_Output) Load 45(output)
|
|
ReturnValue 50
|
|
FunctionEnd
|