112 lines
		
	
	
		
			4.3 KiB
		
	
	
	
		
			Plaintext
		
	
	
		
			Executable File
		
	
	
	
	
			
		
		
	
	
			112 lines
		
	
	
		
			4.3 KiB
		
	
	
	
		
			Plaintext
		
	
	
		
			Executable File
		
	
	
	
	
| hlsl.float1.frag
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| Shader version: 500
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| gl_FragCoord origin is upper left
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| 0:? Sequence
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| 0:1  Sequence
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| 0:1    move second child to first child ( temp 1-component vector of float)
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| 0:1      'f1' ( global 1-component vector of float)
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| 0:1      Constant:
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| 0:1        1.000000
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| 0:2  Sequence
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| 0:2    move second child to first child ( temp float)
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| 0:2      'scalar' ( global float)
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| 0:2      Constant:
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| 0:2        2.000000
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| 0:5  Function Definition: ShaderFunction(vf1;f1; ( temp 1-component vector of float)
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| 0:5    Function Parameters: 
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| 0:5      'inFloat1' ( in 1-component vector of float)
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| 0:5      'inScalar' ( in float)
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| 0:?     Sequence
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| 0:6      Branch: Return with expression
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| 0:6        add ( temp 1-component vector of float)
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| 0:6          vector-scale ( temp 1-component vector of float)
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| 0:6            'f1' ( global 1-component vector of float)
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| 0:6            'scalar' ( global float)
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| 0:6          vector-scale ( temp 1-component vector of float)
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| 0:6            'inFloat1' ( in 1-component vector of float)
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| 0:6            'inScalar' ( in float)
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| 0:?   Linker Objects
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| 0:?     'f1' ( global 1-component vector of float)
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| 0:?     'scalar' ( global float)
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| 
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| 
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| Linked fragment stage:
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| 
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| WARNING: Linking fragment stage: Entry point not found
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| 
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| Shader version: 500
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| gl_FragCoord origin is upper left
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| 0:? Sequence
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| 0:1  Sequence
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| 0:1    move second child to first child ( temp 1-component vector of float)
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| 0:1      'f1' ( global 1-component vector of float)
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| 0:1      Constant:
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| 0:1        1.000000
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| 0:2  Sequence
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| 0:2    move second child to first child ( temp float)
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| 0:2      'scalar' ( global float)
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| 0:2      Constant:
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| 0:2        2.000000
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| 0:5  Function Definition: ShaderFunction(vf1;f1; ( temp 1-component vector of float)
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| 0:5    Function Parameters: 
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| 0:5      'inFloat1' ( in 1-component vector of float)
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| 0:5      'inScalar' ( in float)
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| 0:?     Sequence
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| 0:6      Branch: Return with expression
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| 0:6        add ( temp 1-component vector of float)
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| 0:6          vector-scale ( temp 1-component vector of float)
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| 0:6            'f1' ( global 1-component vector of float)
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| 0:6            'scalar' ( global float)
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| 0:6          vector-scale ( temp 1-component vector of float)
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| 0:6            'inFloat1' ( in 1-component vector of float)
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| 0:6            'inScalar' ( in float)
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| 0:?   Linker Objects
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| 0:?     'f1' ( global 1-component vector of float)
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| 0:?     'scalar' ( global float)
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| 
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| // Module Version 10000
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| // Generated by (magic number): 80007
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| // Id's are bound by 27
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| 
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|                               Capability Shader
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|                1:             ExtInstImport  "GLSL.std.450"
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|                               MemoryModel Logical GLSL450
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|                               EntryPoint Fragment 4  "PixelShaderFunction"
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|                               ExecutionMode 4 OriginUpperLeft
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|                               Source HLSL 500
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|                               Name 4  "PixelShaderFunction"
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|                               Name 11  "ShaderFunction(vf1;f1;"
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|                               Name 9  "inFloat1"
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|                               Name 10  "inScalar"
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|                               Name 14  "f1"
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|                               Name 16  "scalar"
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|                2:             TypeVoid
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|                3:             TypeFunction 2
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|                6:             TypeFloat 32
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|                7:             TypePointer Function 6(float)
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|                8:             TypeFunction 6(float) 7(ptr) 7(ptr)
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|               13:             TypePointer Private 6(float)
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|           14(f1):     13(ptr) Variable Private
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|               15:    6(float) Constant 1065353216
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|       16(scalar):     13(ptr) Variable Private
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|               17:    6(float) Constant 1073741824
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| 4(PixelShaderFunction):           2 Function None 3
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|                5:             Label
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|                               Store 14(f1) 15
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|                               Store 16(scalar) 17
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|                               Return
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|                               FunctionEnd
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| 11(ShaderFunction(vf1;f1;):    6(float) Function None 8
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|      9(inFloat1):      7(ptr) FunctionParameter
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|     10(inScalar):      7(ptr) FunctionParameter
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|               12:             Label
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|               18:    6(float) Load 14(f1)
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|               19:    6(float) Load 16(scalar)
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|               20:    6(float) IMul 18 19
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|               21:    6(float) Load 9(inFloat1)
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|               22:    6(float) Load 10(inScalar)
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|               23:    6(float) IMul 21 22
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|               24:    6(float) FAdd 20 23
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|                               ReturnValue 24
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|                               FunctionEnd
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